Anyone tried Haze? It's terrible!


Recommended Posts

Unfortunately not all of us can afford every game on the market to play before judging. You can see the flaw in your suggestion now, yes? ;) This is why we have demos :yes:

If they didn't take the time to make a decent demo, can I really be arsed giving them my good money for a game they probably treated with the same manner?

Thats fair enough. May I suggest pension day in the local post offices as a way to assist in buying all the games that are made available? They rarely fight back. ;)

Wait for the reviews to come in, I think this will be a 8/8.5 type of game.

Thats fair enough. May I suggest pension day in the local post offices as a way to assist in buying all the games that are made available? They rarely fight back. ;)

Wait for the reviews to come in, I think this will be a 8/8.5 type of game.

I think that's a little high. From what I hear, it's more like a 7.

After the demo I was ready to write off Haze as another dull, generic FPS. I then spent some time checking out videos of the campaign and the multiplayer on IGN (they've got tons of Haze media on their site). I'm actually starting to look forward to it. I'll gamefly it, it's not an automatic buy after that crap demo. The multiplayer looks fairly original and pretty decent, but it all depends on how well it runs on PSN. I'd prefer an xbox version so I could play it on Live, but i'm still planning on checking the game out. I know it's rare that a game will have a crap demo and not be a crap game, but it does happen from time to time. I'm not using the "old code" defense, because that's just retarded, in this case it looks like a last minute "let's throw together a demo real quick" type of situation.

After the demo I was ready to write off Haze as another dull, generic FPS. I then spent some time checking out videos of the campaign and the multiplayer on IGN (they've got tons of Haze media on their site). I'm actually starting to look forward to it. I'll gamefly it, it's not an automatic buy after that crap demo. The multiplayer looks fairly original and pretty decent, but it all depends on how well it runs on PSN. I'd prefer an xbox version so I could play it on Live, but i'm still planning on checking the game out. I know it's rare that a game will have a crap demo and not be a crap game, but it does happen from time to time. I'm not using the "old code" defense, because that's just retarded, in this case it looks like a last minute "let's throw together a demo real quick" type of situation.

Same thing really.

Review from the Swedish Gamereactor,

Score: 6/10

http://www.gamereactor.se/recensioner/1386...5986ccd3ae5a3d8

Must be that darn old code!

You sound almost happy.

2 other reviews have given it much higher scores, so I guess as we have said all along its down to personal taste.

I hate Halo (2&3), but the reviews are all good.

Yeah, Happy :rolleyes:

Stop with these petty remarks every time something doesn't go your way. Also, let's see these reviews then so we can see the other side of the coin. :)

Things not going my way?? Sorry you have lost me. I really enjoyed the demo, and I've really enjoyed watching all the HD clips of the game. A 6/10 review is going against what I think.

Ironic that you tell me to stop with the petty remarks when your post contained one. I was simply pointing out that reviews don't always mean anything (GTA anybody?)

The reviews are from Famitsu and PSM Italy. No actual link to the reviews as they have not been scanned as of yet.

I was simply pointing out that reviews don't always mean anything (GTA anybody?)

I'm not sure what you mean by that, I think GTA deserved all the praise it's gotten, it's an amazing game. If it's about the gamespot changing their score thing, well that's gamespot. After the Kane & Lynch fiasco I don't think anyone takes them seriously anymore. Haze, on the other hand, looks to deserve a solid 7/10 based on the demo and the videos I've seen. The demo feels like a 6/10 game but the multiplayer vids I've seen bump it up another point. 4 man co-op helps a lot also.

popisdead, you seem to be taking this kinda personal, relax, the interwebs shouldn't anger you!

I'm not sure what you mean by that, I think GTA deserved all the praise it's gotten, it's an amazing game. If it's about the gamespot changing their score thing, well that's gamespot. After the Kane & Lynch fiasco I don't think anyone takes them seriously anymore. Haze, on the other hand, looks to deserve a solid 7/10 based on the demo and the videos I've seen. The demo feels like a 6/10 game but the multiplayer vids I've seen bump it up another point. 4 man co-op helps a lot also.

popisdead, you seem to be taking this kinda personal, relax, the interwebs shouldn't anger you!

Not at all mate.

Just for information, like so many games these days, Haze isn't true HD either.

It's running 576p according to Kotaku

That explains a lot then!

Next-Gen's blog on this:

Haze Not in True HD, says Free Radical

By Tom Ivan

BLOG - Contrary to a PlayStation blog post which suggested that PS3 exclusive FPS Haze ran at 720p, developer Free Radical has said that it natively runs at 576p, leaving the PS3 to upscale.

“We prioritize a nice smooth framerate over a different res,” Haze creative lead Derek Littlewood told Ripten.

“Personally, I don’t really buy the whole thing. People did the same with Call of Duty, they did the same with Halo, and they say with those games ‘It’s not running at true HD!’ And it’s like, I don’t care. If the game looks good and it runs smoothly, those are the important things to me.

“I always say, judge it [Haze] by the whole experience. Sit down with it and enjoy it. If people come away from that saying ‘Yeah, the resolution was a bit lower than I was expecting’ then I hope people wouldn’t, because it has other things it does really well.”

I get what Littlewood is saying, but were consumers rushed into buying expensive early HD TVs on the promise of HD games that haven't materialized too often so far?

The Haze demo looked fine to me and I’m still pretty intent on picking up the full game later this week. How have you found it?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Google adds built-in computer control to Gemini 3.5 flash by Karthik Mudaliar Google has added Computer Use as a built-in tool in Gemini 3.5 Flash, giving developers a single model that can reason about a task and operate graphical interfaces across browsers, mobile devices, and desktop environments. The feature is available through the Gemini API and Google’s Gemini Enterprise Agent Platform, although it remains a preview feature for now. Computer Use enables an AI agent to examine screenshots and return actions such as mouse clicks, scrolling, and keyboard input. A developer’s application must execute those actions, capture the resulting screen, and send it back to Gemini, creating a continuous loop until the task is completed. Google says the integration can be used for activities including repetitive form filling, application testing, research across multiple websites, and longer enterprise workflows. Gemini 3.5 Flash can work with browser, mobile, and desktop environments, whereas Google’s earlier standalone Computer Use model was primarily positioned around browser interaction. The main change is consolidation. Computer control was previously offered through the separate Gemini 2.5 Computer Use preview model. As Neowin reported when that model was introduced, it was designed to interpret a visual interface and generate actions without requiring a website-specific API. Google later brought Computer Use to preview versions of Gemini 3 Pro and Gemini 3 Flash in January 2026. The latest release now incorporates the tool into the stable Gemini 3.5 Flash model rather than requiring developers to select a specialized model solely for interface automation. Gemini 3.5 Flash itself was announced in May as Google’s latest fast model for coding and multi-step agent workflows. It supports a one-million-token input context window and up to 65,000 output tokens, along with adjustable thinking levels that let developers trade additional reasoning for lower latency and cost. Google also added that Gemini 3.5 Flash received targeted adversarial training for computer-use scenarios. The company is also offering safeguards that can require user confirmation before sensitive or irreversible actions and automatically stop a workflow when suspected prompt injection is detected. Its developer documentation describes configurable protections for areas such as financial transactions and changes to sensitive records. Google isn't the first to bring Computer Use to its platform. Anthropic has made computer control available through Claude, while OpenAI has continued improving computer-use performance in its recent models. Microsoft has also applied the concept to business workflows, including a Computer Use capability for the Researcher agent in Microsoft 365 Copilot.
    • After I installed KB5095093, the volume on my ARM laptop won't go above 20%. It's stuck on the hearing protection level, which is pretty much useless if you want to listen to anything. I rolled back.
    • Amazon Prime Day slashes Samsung's newest Galaxy Watch Ultra by 45 percent by Karthik Mudaliar Samsung’s flagship Android smartwatch has received one of its steepest Prime Day cuts. Amazon has dropped the 2025 Samsung Galaxy Watch Ultra in Titanium Blue to $357.24, saving buyers around $292 from its $649.99 list price. That's a 45 percent discount (purchase link below). The 47mm Galaxy Watch Ultra uses a titanium casing and a 1.5-inch Super AMOLED display with a resolution of 480 x 480 and peak brightness of 3,000 nits. It includes LTE connectivity, Bluetooth 5.3, Wi-Fi, NFC, and dual-frequency L1+L5 GPS for more accurate outdoor route tracking. The 2025 model has 64GB of storage, a 590mAh battery, sapphire crystal glass, 10ATM water resistance, IP68 protection, and MIL-STD-810H durability testing. Its health and fitness tools include heart rate monitoring, sleep coaching, Energy Score, Running Coach, body composition analysis, temperature sensing, and ECG support, where available. This model is best suited to Android users who regularly run, hike, cycle, or train outdoors and want cellular access without carrying a phone. The larger battery, rugged construction, bright display, and dedicated Quick Button also make it a stronger option than Samsung’s regular Galaxy Watch models for extended workouts and demanding environments. Grab the Titanium Blue Galaxy Watch Ultra before the Prime Day price resets: Samsung Galaxy Watch Ultra (2025) [Sold and Shipped by Amazon] Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Google begins rolling out its post-Epic Play Store billing model next week by Karthik Mudaliar Google has confirmed that its redesigned Play Store billing and fee structure will take effect on June 30, 2026, in the United States, the United Kingdom, and the European Economic Area. The changes will let eligible developers offer their own payment systems or send users to an external website for purchases, while separating Google’s platform service fee from the cost of using Google Play Billing. The rollout puts concrete dates and detailed rate cards behind the broader Android policy overhaul Google announced in March. That announcement followed a proposed settlement with Epic Games intended to resolve their long-running disputes over app distribution and payments, although the U.S. portion of the agreement still requires court approval. Under the new billing choice program, developers selling digital content or services can display an alternative payment option alongside Google Play Billing. They may also direct users to their own websites to complete a purchase. Developers can use Google’s standard payment-choice screen or design one that complies with the company’s user-interface rules. Choosing another payment processor does not eliminate Google’s cut altogether. The company will continue charging a service fee for transactions associated with apps distributed through Google Play, regardless of whether payment is handled by Google, an alternative provider, or a developer’s website. Google argues that this fee covers the value and infrastructure provided by Android and the Play Store. For developers earning up to $1 million annually, the service fee will generally be 10 percent. That rate also applies to auto-renewing subscriptions. When Google Play Billing is used in the U.S., U.K., or EEA, Google will add a separate 5 percent billing fee, and developers processing payments elsewhere will not pay that additional charge. This means Google’s familiar flat 30 percent commission is disappearing, but developers will not necessarily see a dramatic reduction on every transaction. An in-app purchase from an existing user processed through Google Play Billing can still reach a combined 30 percent. The biggest savings are likely to come from subscriptions, smaller developers covered by the $1 million tier, and companies able to move customers to their own payment infrastructure. Google is also offering lower rates through its Apps Experience and revamped Games Level Up programs. Apps and games that satisfy the company’s requirements can qualify for 15 percent service fees on new-install transactions and 20 percent on existing-install transactions. The criteria include performance and reliability standards, support for additional Android device categories, and selected platform features. Those program rates are scheduled to become available in the initial markets and Australia on September 30. For consumers, the immediate effect will depend on whether developers adopt alternative payments and pass any savings on through lower prices. For developers, however, June 30 begins a more flexible but considerably more complicated Play Store economy in which distribution, billing, install dates, revenue thresholds, and program participation can each affect Google’s final cut. Google is also separately developing a Registered App Stores program designed to simplify the installation of qualifying third-party stores. That initiative is expected to arrive with a major Android release later in 2026 and will launch outside the U.S. first. Google says the rest of the world will receive the changes by September 30, 2027, although billing rates for markets outside the US, UK, and EEA have not yet been announced.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      464
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      81
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!