BioShock PS3 confirmed


Recommended Posts

That's a fair point, can anyone confirm it does run on the Unreal 3 engine?

It does, what gives it away is the water reflections, look exactly the same as unreal.

In an interview at E3 in May 2006, Levine announced a switch to a modified Unreal Engine 3.0. Levine emphasized the enhanced water effects, which he claimed would be very impressive

http://en.wikipedia.org/wiki/BioShock#Development

This isn't what i think, this has been proven time and time again. Most games run with either Higher Resolution and with more AA enabled than PS3.

If it runs on the Unreal engine, you maybe surprised/shocked/annoyed. The PS3 runs that engine very nicely indeed.

BioShock Confirmed for PS3

Would you kindly believe the rumors now?

By Michael Donahoe, 05/22/2008

991.JPG

Cue the I-told-you-so's -- the everlasting rumor about last year's Xbox 360 hit BioShock popping up on the PS3 turns out to be true. According to the July issue of EGM, publisher 2K Games has confirmed that the underwater shooter is making the transition to Sony's shores.

Still don't believe us? Well, if you catch yourself a copy of the July issue (hitting subscribers as we speak, and on newsstands on June 3), you'll get the full scoop on how the Xbox 360's underwater shooter is making the transition to Sony's shores (including some potential graphical improvements) in time for the 2008 holiday season.

Along with a chat with BioShock's new creative director Jordan Thomas (taking over the sunken series from creator Ken Levine), EGM has the first screens and info, including some fishy details about the future of Rapture.

Source: http://www.1up.com/do/newsStory?cId=3167898

and

http://www.videogaming247.com/2008/05/22/u...ioshock-on-ps3/

I hope this is a joke. I mean both games can't be compared but i said it once and ill say it again, the best MGS was the first one. Where this great Saga u talk of? MGS2 and MGS3 were beyond poor. I am not saying MGS4 will be though and i hope it's not.

:o :blink: :|

That's great news for PS3 owners. No offense, but you guys can use it after Haze's poor reviews (again, no offense -- I was looking forward to that game just as much as anyone). It's a great game.

Hopefully Ken Levine will be working on it in some aspect if there is any new content, because I don't think I'd trust anyone else.

If it comes to 360 I'm sure they won't care much :p

Afterall, Bioshock was denied just as many times from 2K as MGS4 and Konami/Kojima ;) :p

If it's true that MGS4 takes up a 50 GB disc... yeah, I don't see it happening.

I admit, I am truly suprised to see this, although it doesn't matter to me since 1) I hate console FPS, and 2) I have it for PC anyway.

They are making a terrible mistake bring it to the PS3. PL is right, It is not OFFICIALLY confirmed as of yet. I just hope it turns out to be false.

LOL! You are something else. Why is it a 'terrible mistake'????

You really take the fanboy thing to a whole new level.

LOL! You are something else. Why is it a 'terrible mistake'????

Yeah that comment is stupid, dunno why he said it other than for attention... the wrong kind sadly.

There may be PS3 owners who have no 360, and not a good enough PC.

Plus future PS3 owners can buy it.

It's a great game, so I see no harm in it going to the PS3, and it'll only get more people playing Bioshock.

TakeTwo has no "tie ins" with MS, so it's not as if an exclusive game is being lost - As I said above you can buy it for the PC anyway.

If it's true that MGS4 takes up a 50 GB disc... yeah, I don't see it happening.

That is not confirmed if it officially fills the 50GB disc, Hideo Kojima just said this and just because he is the creator doesn't mean he is telling the truth. All we know it could be 6GB of Graphics and Gameplay data and 35GB or so for FLAC audio.

That is not confirmed if it officially fills the 50GB disc, Hideo Kojima just said this and just because he is the creator doesn't mean he is telling the truth. All we know it could be 6GB of Graphics and Gameplay data and 35GB or so for FLAC audio.

You really are getting quite annoying. It IS on a 50GB disc, and its the first to do so. End of.

That is not confirmed if it officially fills the 50GB disc, Hideo Kojima just said this and just because he is the creator doesn't mean he is telling the truth. All we know it could be 6GB of Graphics and Gameplay data and 35GB or so for FLAC audio.

If Kojima wanted FLAC audio in his game, he'd put it in, what's it to you?

It's his game, and his vision.

He's also one of the most respected developers around, therefore he has nothing to lie for, and it's unlikely he's going to lie in the first place anyway.

LOL! You are something else. Why is it a 'terrible mistake'????

You really take the fanboy thing to a whole new level.

Wow! thats rich coming from you. I think it is a terrible mistake, what is wrong with that? PS3 should be trying with their OWN Exclusives and not stealing others.

MGS4 on XBOX360 would be a terrible mistake aswell.

Yeah that comment is stupid, dunno why he said it other than for attention... the wrong kind sadly.

There may be PS3 owners who have no 360, and not a good enough PC.

Plus future PS3 owners can buy it.

It's a great game, so I see no harm in it going to the PS3, and it'll only get more people playing Bioshock.

TakeTwo has no "tie ins" with MS, so it's not as if an exclusive game is being lost - As I said above you can buy it for the PC anyway.

Attention...yeah right. Because i disagree that BioShock shouldn't touch the PS3?

I never said it was a bad game, the fact that it will arrive far too late will probably just damage the PS3 even more. yes it will sell, but it will most likely come with no extras like most games that come out for PS3 last.

You really are getting quite annoying. It IS on a 50GB disc, and its the first to do so. End of.

I know it is 50GB, doesnt mean to say it is crammed with FLAC audio and repeated data just to make it fit a 50GB.

If Kojima wanted FLAC audio in his game, he'd put it in, what's it to you?

It's his game, and his vision.

He's also one of the most respected developers around, therefore he has nothing to lie for, and it's unlikely he's going to lie in the first place anyway.

There is nothing wrong with using FLAC geezz. I was just saying it was a way for him to state that they are using a 50GB Blu-Ray disc.

Oh come on Audio, Developers lie all the time, i thought you would of learned that by now.

PiracyX - Newsflash. Bioshock isn't a 360 exclusive.

How on earth would it 'damage' the PS3? You do talk some rubbish.

I NEVER said it was XBOX360 Exclusive.

I know it is 50GB, doesnt mean to say it is crammed with FLAC audio and repeated data just to make it fit a 50GB.

There is nothing wrong with using FLAC geezz. I was just saying it was a way for him to state that they are using a 50GB Blu-Ray disc.

Oh come on Audio, Developers lie all the time, i thought you would of learned that by now.

You do realise jumping to a 50GB disc increases development costs over a 25GB disc?

That's a great reason to lie, increase your development costs. Wohoo.

Regardless of what Kojima uses, does it really matter? If it's audio/video, big deal. He wanted to use that sort of space, and if it's down to high quality audio, power to the developer for being able to use high quality audio.

I find it laughable that people will downplay advances in gaming, regardless of how small they are in your opinion (compressing in high quality audio for example), just so they can make the decision of using high sized discs look bad or "fake".

If MGS4 has high quality audio and that only benefits 10% of the PS3 base with expensive sound systems, then again, power to the developer.

That's 10% of people with nice support for their sound system, and a game that has a futureproof for other PS3 owners when they may invest in high quality audio systems.

How is that a negative? Unless you try to make it sound like a negative as you're jealous you don't have a sound system to support the audio - In other words you run around saying "7.1, pointless! I don't need it!". Great, others can use it, and you might be one of those people one day - When you'll no doubt be singing different colours.

That's just an example on audio, I highly doubt in the real world, Kojima went to 50GB over 25GB just for audio quality.

I NEVER said it was XBOX360 Exclusive.

Then how is the PS3 "stealing exclusives" ? :blink:

I NEVER said it was XBOX360 Exclusive.

So its ok for the 360 to get games that are not exclusive? As soon as its announced that it might be PS3 bound, its all bad and will be a huge mistake because it should get its own exclusives? (your words).

Whats the difference?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Is the article messed up? I understand 26H2 is in Beta, now Build 28020.2308. I'm not even sure what this is supposed to mean: "..... Microsoft is officially moving the Experimental Channel to version 26H2." And...would you please fix your graphics. They are outdated and don't fit the article.
    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Damn, I loved this show back in the day.  
    • Rufus 4.15.2393 Beta 2 by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2393 Beta 2 changelog: Add RISC-V 64 support to UEFI:NTFS Improve the guards for using the "silent" option Improve the ability to cancel during write retries Improve progress reporting for compressed image extraction Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta 2 | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      515
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      83
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!