BioShock PS3 confirmed


Recommended Posts

That's a fair point, can anyone confirm it does run on the Unreal 3 engine?

It does, what gives it away is the water reflections, look exactly the same as unreal.

In an interview at E3 in May 2006, Levine announced a switch to a modified Unreal Engine 3.0. Levine emphasized the enhanced water effects, which he claimed would be very impressive

http://en.wikipedia.org/wiki/BioShock#Development

This isn't what i think, this has been proven time and time again. Most games run with either Higher Resolution and with more AA enabled than PS3.

If it runs on the Unreal engine, you maybe surprised/shocked/annoyed. The PS3 runs that engine very nicely indeed.

BioShock Confirmed for PS3

Would you kindly believe the rumors now?

By Michael Donahoe, 05/22/2008

991.JPG

Cue the I-told-you-so's -- the everlasting rumor about last year's Xbox 360 hit BioShock popping up on the PS3 turns out to be true. According to the July issue of EGM, publisher 2K Games has confirmed that the underwater shooter is making the transition to Sony's shores.

Still don't believe us? Well, if you catch yourself a copy of the July issue (hitting subscribers as we speak, and on newsstands on June 3), you'll get the full scoop on how the Xbox 360's underwater shooter is making the transition to Sony's shores (including some potential graphical improvements) in time for the 2008 holiday season.

Along with a chat with BioShock's new creative director Jordan Thomas (taking over the sunken series from creator Ken Levine), EGM has the first screens and info, including some fishy details about the future of Rapture.

Source: http://www.1up.com/do/newsStory?cId=3167898

and

http://www.videogaming247.com/2008/05/22/u...ioshock-on-ps3/

I hope this is a joke. I mean both games can't be compared but i said it once and ill say it again, the best MGS was the first one. Where this great Saga u talk of? MGS2 and MGS3 were beyond poor. I am not saying MGS4 will be though and i hope it's not.

:o :blink: :|

That's great news for PS3 owners. No offense, but you guys can use it after Haze's poor reviews (again, no offense -- I was looking forward to that game just as much as anyone). It's a great game.

Hopefully Ken Levine will be working on it in some aspect if there is any new content, because I don't think I'd trust anyone else.

If it comes to 360 I'm sure they won't care much :p

Afterall, Bioshock was denied just as many times from 2K as MGS4 and Konami/Kojima ;) :p

If it's true that MGS4 takes up a 50 GB disc... yeah, I don't see it happening.

I admit, I am truly suprised to see this, although it doesn't matter to me since 1) I hate console FPS, and 2) I have it for PC anyway.

They are making a terrible mistake bring it to the PS3. PL is right, It is not OFFICIALLY confirmed as of yet. I just hope it turns out to be false.

LOL! You are something else. Why is it a 'terrible mistake'????

You really take the fanboy thing to a whole new level.

LOL! You are something else. Why is it a 'terrible mistake'????

Yeah that comment is stupid, dunno why he said it other than for attention... the wrong kind sadly.

There may be PS3 owners who have no 360, and not a good enough PC.

Plus future PS3 owners can buy it.

It's a great game, so I see no harm in it going to the PS3, and it'll only get more people playing Bioshock.

TakeTwo has no "tie ins" with MS, so it's not as if an exclusive game is being lost - As I said above you can buy it for the PC anyway.

If it's true that MGS4 takes up a 50 GB disc... yeah, I don't see it happening.

That is not confirmed if it officially fills the 50GB disc, Hideo Kojima just said this and just because he is the creator doesn't mean he is telling the truth. All we know it could be 6GB of Graphics and Gameplay data and 35GB or so for FLAC audio.

That is not confirmed if it officially fills the 50GB disc, Hideo Kojima just said this and just because he is the creator doesn't mean he is telling the truth. All we know it could be 6GB of Graphics and Gameplay data and 35GB or so for FLAC audio.

You really are getting quite annoying. It IS on a 50GB disc, and its the first to do so. End of.

That is not confirmed if it officially fills the 50GB disc, Hideo Kojima just said this and just because he is the creator doesn't mean he is telling the truth. All we know it could be 6GB of Graphics and Gameplay data and 35GB or so for FLAC audio.

If Kojima wanted FLAC audio in his game, he'd put it in, what's it to you?

It's his game, and his vision.

He's also one of the most respected developers around, therefore he has nothing to lie for, and it's unlikely he's going to lie in the first place anyway.

LOL! You are something else. Why is it a 'terrible mistake'????

You really take the fanboy thing to a whole new level.

Wow! thats rich coming from you. I think it is a terrible mistake, what is wrong with that? PS3 should be trying with their OWN Exclusives and not stealing others.

MGS4 on XBOX360 would be a terrible mistake aswell.

Yeah that comment is stupid, dunno why he said it other than for attention... the wrong kind sadly.

There may be PS3 owners who have no 360, and not a good enough PC.

Plus future PS3 owners can buy it.

It's a great game, so I see no harm in it going to the PS3, and it'll only get more people playing Bioshock.

TakeTwo has no "tie ins" with MS, so it's not as if an exclusive game is being lost - As I said above you can buy it for the PC anyway.

Attention...yeah right. Because i disagree that BioShock shouldn't touch the PS3?

I never said it was a bad game, the fact that it will arrive far too late will probably just damage the PS3 even more. yes it will sell, but it will most likely come with no extras like most games that come out for PS3 last.

You really are getting quite annoying. It IS on a 50GB disc, and its the first to do so. End of.

I know it is 50GB, doesnt mean to say it is crammed with FLAC audio and repeated data just to make it fit a 50GB.

If Kojima wanted FLAC audio in his game, he'd put it in, what's it to you?

It's his game, and his vision.

He's also one of the most respected developers around, therefore he has nothing to lie for, and it's unlikely he's going to lie in the first place anyway.

There is nothing wrong with using FLAC geezz. I was just saying it was a way for him to state that they are using a 50GB Blu-Ray disc.

Oh come on Audio, Developers lie all the time, i thought you would of learned that by now.

PiracyX - Newsflash. Bioshock isn't a 360 exclusive.

How on earth would it 'damage' the PS3? You do talk some rubbish.

I NEVER said it was XBOX360 Exclusive.

I know it is 50GB, doesnt mean to say it is crammed with FLAC audio and repeated data just to make it fit a 50GB.

There is nothing wrong with using FLAC geezz. I was just saying it was a way for him to state that they are using a 50GB Blu-Ray disc.

Oh come on Audio, Developers lie all the time, i thought you would of learned that by now.

You do realise jumping to a 50GB disc increases development costs over a 25GB disc?

That's a great reason to lie, increase your development costs. Wohoo.

Regardless of what Kojima uses, does it really matter? If it's audio/video, big deal. He wanted to use that sort of space, and if it's down to high quality audio, power to the developer for being able to use high quality audio.

I find it laughable that people will downplay advances in gaming, regardless of how small they are in your opinion (compressing in high quality audio for example), just so they can make the decision of using high sized discs look bad or "fake".

If MGS4 has high quality audio and that only benefits 10% of the PS3 base with expensive sound systems, then again, power to the developer.

That's 10% of people with nice support for their sound system, and a game that has a futureproof for other PS3 owners when they may invest in high quality audio systems.

How is that a negative? Unless you try to make it sound like a negative as you're jealous you don't have a sound system to support the audio - In other words you run around saying "7.1, pointless! I don't need it!". Great, others can use it, and you might be one of those people one day - When you'll no doubt be singing different colours.

That's just an example on audio, I highly doubt in the real world, Kojima went to 50GB over 25GB just for audio quality.

I NEVER said it was XBOX360 Exclusive.

Then how is the PS3 "stealing exclusives" ? :blink:

I NEVER said it was XBOX360 Exclusive.

So its ok for the 360 to get games that are not exclusive? As soon as its announced that it might be PS3 bound, its all bad and will be a huge mistake because it should get its own exclusives? (your words).

Whats the difference?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      561
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!