BioShock PS3 confirmed


Recommended Posts

If your plans take you over your allotted space, yes it is.

You take a game that requires more than 7GB of space, and port it to the 360 what do you get?

Compromise - multiple discs, reduced textures, reduced audio quality, reduced "whatever you can reduce".

Cut back - Cutting out content/features/ect to reduce space needed.

Or you do as the internet userbase would tell you, and wave the "magic advanced compression wand/techniques" and magically cut down your space requirements with no cutback/compromise.

You just gave us the solution yourself, multiple disks :yes: We've seen it done already and it hasn't caused any problems :)

Find it awesome though that you suddenly know all about game development etc, America really has done a number on you huh? Didn't you drop out of computer science?

You just gave us the solution yourself, multiple disks :yes: We've seen it done already and it hasn't caused any problems :)

Find it awesome though that you suddenly know all about game development etc, America really has done a number on you huh? Didn't you drop out of computer science?

No need for cheek, I changed career, not dropped out (N) FYI I passed 1st and 2nd year (or at least the first half of the exams in 2nd year, I never sat the final exams due to me deciding to change course after winter break.)

Thanks for the personal dig, I wouldn't have expected that from you of all people.

Everyone knows multiple discs is a solution, but it's still a compromise over having everything on one disc.

No and no. Look at GTA, you have that mahussive install and blu ray disk for what benifet? the games are identical.

The drive read speed is better on the 360, it can handle reading compressed files very well. The ps3 drive is incredibly slow, in fact developers DUPLICATE a lot of files on the BR discs to compensate, so a lot of the 'more space' argument is out the window it's doing nothing for the ps3 with it's other shortfalls.

Duplicate files enough to need up to or around 50GB of space (or whatever is useable, 46GB?) :rolleyes:

I already pointed out earlier going from a single layer disc to a dual layer disc ramps up production costs for the developers, so I'm sure it's not a decision made willy nilly.

No need for cheek, I changed career, not dropped out (N)

Thanks for the personal dig, I wouldn't have expected that from you of all people.

Everyone knows multiple discs is a solution, but it's still a compromise over having everything on one disc.

But not a compromise for content, which at the end of the day, anybody really cares about.

Do not dimiss techniques that you have no personal experience of outside of a weekly podcast. You are doing no better than some of the remarks PiracyX came out with. Which I know you are better than.

It wasn't cheek and I mean no offence, but what do you really know about game development, just seems you are running away here with all sorts of claims you can't backup.

Everyone knows multiple discs is a solution, but it's still a compromise over having everything on one disc.

Duplicate files enough to need up to or around 50GB of space (or whatever is useable, 46GB?) :rolleyes:

I already pointed out earlier going from a single layer disc to a dual layer disc ramps up production costs for the developers, so I'm sure it's not a decision made willy nilly.

Yes but of course we should trust you because your opinion-stated-as-fact must be right :rolleyes:

It makes sense if you have a disk big enough then keep it all uncompressed, but if you have a drive capable of reading fast enough etc to handle compressed files on a dvd then all the better.

Compression techniques are extremely complex and effective right across the board these days so I see no way it would not be used for games. Just because you think otherwise doesn't make it so.... perhaps you should remember that sometimes....

But not a compromise for content, which at the end of the day, anybody really cares about.

Do not dimiss techniques that you have no personal experience of outside of a weekly podcast. You are doing no better than some of the remarks PiracyX came out with. Which I know you are better than.

It wasn't cheek and I mean no offence, but what do you really know about game development, just seems you are running away here with all sorts of claims you can't backup.

I know, it's not a big compromise at all, but it's one the developers will either be willing to take or not.

For example I couldn't care less if MGS4 was multiple discs on the PS3. I loved FF on the PS1, and they were 3/4 discs.

Games like this and RPGs work fine with a skewed disc replacement system, as you can easily save and swap disc.

I believe what developers have said, and my basic knowledge of compression and what game sizes can be.

Logic would tell you taking a 50GB game, and shrinking it to one DVD isn't possible - That is what PiracyX was hinting at and what I was challenging.

I know fine well MGS4 could be put on the 360 on multiple discs, I'm not going to challenge that.

Talk about your own bias.

As of right now.. it is exclusive.. and by the time it does come out for PS3 it will be like previous generation of game (same thing with MGS4, even not confirmed, you can bet your behind it will be released on Xbox 360. If they don't, now THAT would be a pinnacle of stupidity) that will just show how inferior and late PS3 is in general getting old releases late. Not to mention the fact that this version might as well be scared and performance limited that will once again show the downsides of PS3 as a gaming machine when compared to Xbox 360.

Last time I checked, it's available for PC as well.

Oh ****, look, there it is on my shelf now.

Fact is the 360's GPU is much better than PS3s RSX GPU. There is articles all over the internet to explain this. PS3 does have a slighly better CPU on paper, but doesn't mean a thing. You say the CPU can support the GPU which we are aware of, but that hasn't resulted in anything on PS3 looking and running better. Like GTA4 for example, on PS3 it run's at 640p whereas on XBOX360 it runs at 720p. Another game to take note is Haze which runs at a pitiful 1024x576p. I have no idea on MGS4 but i doubt it is 720p as PS3 just doesn't have the power in the graphics department which i think everyone has to agree on this.

Sort of like Halo3 and CoD4. :whistle:

This topic really needs to be cleaned out tbh :/

Bioshock going to the PS3 is good for everybody. It's one less exclusive for the 360 sure, but we still have the game to play and have done for nearly a year now (plus I doubt they will release the LE with Big Daddy's for it). In the end it's growing the franchise and increasing the chances of more sequels :yes:

Put it this way, if you can fit Mass Effect or GTA4 or any number of other huge games onto a dvd, you can fit MGS4.

Bioshock going to the PS3 is good for everybody. It's one less exclusive for the 360 sure, but we still have the game to play and have done for nearly a year now (plus I doubt they will release the LE with Big Daddy's for it). In the end it's growing the franchise and increasing the chances of more sequels :yes:

True, a total exclusive is never really a good idea. Having one come out later isn't so bad, reaching a bigger audience will only drive the need for more games :)

Logic would tell you taking a 50GB game, and shrinking it to one DVD isn't possible

Again, is this based on your insider knowledge and access to the game? I highly doubt it will be a full 50 gigs, but of course you already know :rolleyes:

Edited by randomnut
^^^I think he's more right about MGS being more of a niche series than you seem to think.

As far as it being a niche game, I'll just note this.

At E 4 All, the only time MGS4 has been playable (single player) in the states, the line to play it took over 2 hrs. to get through.

On day 4.

When most everyone had already played it, and the crowds were thin.

In fact, the whole weekend, the lines were much longer for MGS4 than for Rock Band, even tho about the same number of people were allowed to come in and play it at any one time.

I know, it's not a big compromise at all, but it's one the developers will either be willing to take or not.

For example I couldn't care less if MGS4 was multiple discs on the PS3. I loved FF on the PS1, and they were 3/4 discs.

Games like this and RPGs work fine with a skewed disc replacement system, as you can easily save and swap disc.

I believe what developers have said, and my basic knowledge of compression and what game sizes can be.

Logic would tell you taking a 50GB game, and shrinking it to one DVD isn't possible - That is what PiracyX was hinting at and what I was challenging.

I know fine well MGS4 could be put on the 360 on multiple discs, I'm not going to challenge that.

Are you confirming that MGS4 is 50GB in size? And even if it was, are you are saying it is impossible to put to a 8GB DVD?

Like i said wait and see when the game disc is ripped then we can discuss it further.

Some of the comments i made about the issues with PS3 are all true, Slow drive, data Redundancy on discs etc so i really don't know how i can be like Audioboxer since i am stating the truth on what's being done on the PS3. This isn't my opinion, this is a proven fact.

Even though this is the first time that I have had to do this in about a month as I have been doing my best to avoid it and even though I know there are going to be the usual suspects who will cry foul, honestly and sincerely I have seen enough...

Thread Closed.

DL

The amount of personal attacks and just lack of respect in this thread is disgusting, it truly is.

If there were just one or two off comments I would just delete them and leave things as is, but I do not even know where you begin there are that many.

If I can, I will go through it later, delete countless comments, and reopen.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Nudge me when they bring back hardware audio acceleration so I can get my EAX 5 back. We've evolved graphics to real-time path tracing, but regressed audio some 15 years back in time with this stupid software audio stack.
    • Ocenaudio 3.19.4 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.4 changelog: Adds fallback fonts so every language and symbol displays correctly Improves autosave and session recovery stability Improves region navigation and display Fixes a crash when the level meter is used on displays with a scaling greater than 200% Fixes memory corruption when using the silence selection tools Fixes crashes when closing a file while effects are still being processed Fixes a freeze when applying effects to many files at once (macOS) Fixes crashes related to audio devices on Windows Fixes invalid file names when exporting regions whose label is used as the file name Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hasleo Disk Clone 5.8.2.1 by Razvan Serea Hasleo Disk Clone is a free and all-in-one disk cloning software for Windows 11/10/8/7/Vista and Windows Server that can help you migrate Windows OS to another disk, clone one disk to another disk or clone one partition to another location quickly and efficiently. Completely Free Windows Migration and Disk/Partition Cloning Software Migrate Windows from one disk to another without reinstalling Windows, apps. Clone one disk to another and makes the data on 2 disks are exactly the same. Clone a partition to another location without losing any data. Easily adjust the size and location of the destination partition. Convert MBR to GPT or convert GPT to MBR by cloning. Creation of Windows PE emergency disk. Extremely fast cloning speed and multi-language support. Supported OS: Windows Vista/Server 2008 or later, fully compatible with GPT and UEFI. Hasleo Disk Clone 5.8.2.1 changelog: Fixed an issue that caused disk enumeration to fail Fixed an issue where WinPE created under Windows ARM64 26H1 did not work properly Download: Hasleo Disk Clone 5.8.2.1 | 32.3 MB (Freeware) Link: Hasleo Disk Clone Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      553
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!