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Here is an apt question; what Adobe flash version did you get when you installed SL GM store final?

I have a bad feeling that they didn't upgrade the version from the .23 to .32.18 for the final. I hope I'm wrong.

what difference does it make? it can be upgraded can it not?, yes it can i just did it

Can I run 64-bit on my polycarbonate Macbook?

I'm too lazy to do a clean install at the moment, so I'll just upgrade it lol

depends on if you means apps or kernel mode

on my plastic MB 4,1 it won't go 64-bit kernel, but it does run apps in 64-bit

what difference does it make? it can be upgraded can it not?, yes it can i just did it

So in short it rolls out the old un-patched and (possibly) vulnerable Flash version on install? Yikes.

Yes you can update is but Apple doesn't do it via Software Update so rolling up the Flash version to the fixed one is up to the client - that's not good. As far as I know, the OS X version of Flash has no self-update ability nor warning that you're running an outdated version.

Guys,

I bought my Snow Leopard Upgrade CD yesterday, and upgraded from Leopard to Snow Leopard just fine. However, now I really want to do a clean install (erase and install Snow Leopard). Is that possible or do I need to buy another CD? If yes, How?

Thanks

Guys,

I bought my Snow Leopard Upgrade CD yesterday, and upgraded from Leopard to Snow Leopard just fine. However, now I really want to do a clean install (erase and install Snow Leopard). Is that possible or do I need to buy another CD? If yes, How?

Thanks

When you put the CD in, go into the disk utility and you will see an option to erase and install.

Guys,

I bought my Snow Leopard Upgrade CD yesterday, and upgraded from Leopard to Snow Leopard just fine. However, now I really want to do a clean install (erase and install Snow Leopard). Is that possible or do I need to buy another CD? If yes, How?

Thanks

FOR GOD SAKES MAKE A BACKUP if you have not yet done so

Here is an apt question; what Adobe flash version did you get when you installed SL GM store final?

I have a bad feeling that they didn't upgrade the version from the .23 to .32.18 for the final. I hope I'm wrong.

You have version 10,0,23,1 installed

K question everyone.

You know how SL promises "mutitouch support" for "older" Macs?

Now, my roomate with his last generation MBP just got 3 and 4 finger gestures from SL (OMG). However, the man have the very very VERY last revision of the old MBPs before they switched to the new look. His track pad ALREADY CAME with zoom and pinch functions.

My MBP is one revision behind him, I don't have zoom and pinch, so our trackpad COULD be different. Can someone confirm or deny that they have or don't have new gestures?

Thanks

I'm currently collecting info on 32-bit v 64-bit performance, install size, upgrade vs. clean install after a discussion with a couple of forum members I consider knowledgeable.

If you've got a couple of hours to help collect some data and if you have or are willing to buy geekbench ($19) please send a PM.

Some things we'd like to gain definitive data on:

  • What is the difference, if any between a clean install and an upgrade from 10.5:
    • Differences in installed OS foot print
    • Extra files, missing files, etc.
    • Variations between files.
    • Differences between upgrading some systems (ie: macbook air) and others (macbook pro).

    [*] What is the real space savings from using various "slimming" tools on 10.6. Does it make a difference if you upgrade or clean install?

    [*] What is the performance difference between various 32-bit and 64-bit synthetic benchmarks (geekbench, xbench, etc) on a 32-bit kernel?

    [*] What is the performance difference between various 64-bit benchmarks on 64-bit vs 32-bit kernel?

    [*] How do application-specific benchmarks (sunspider in safari, psbench and photoshop, gcc compile, etc) perform under 32-bit and 64-bit kernels?

    [*] Are there noteworthy differences in application launch / shutdown time using 32-bit and 64-bit kernels?

    [*] Are there noteworthy differences in memory use between 64-bit and 32-bit kernels running the same applications

    [*] Will running 32-bit binaries on a 64-bit capable system save memory

    [*] What are the performance differences in applications running on Mac OS X 10.5 vs Mac OS X 10.6 (ie: photoshop, logic, gcc, safari, firefox, itunes, etc).

I expect it'll take a few days to collect all the information and make useful charts, but if you'd like to help out, please send a PM.

I'll need a few hours before I can start in ernest: I've got to go visit family & friends - backup & install for them.

I've done my best to find authoritative information and tests but it's all either unsupported and anecdotal ("I always clean install: it's better") or inconclusive (some benchmarks show 64-bit kernels slower, some faster, and some no-different. Sadly, they're all different versions of 10.6 and different hardware).

If the evidence supports it, I'd really like to say "if you upgrade form 10.5 to 10.6 you won't see any difference, but if you force 64-bit kernel mode you'll see a 20% performance improvement - and here's the proof!"

K question everyone.

You know how SL promises "mutitouch support" for "older" Macs?

Now, my roomate with his last generation MBP just got 3 and 4 finger gestures from SL (OMG). However, the man have the very very VERY last revision of the old MBPs before they switched to the new look. His track pad ALREADY CAME with zoom and pinch functions.

My MBP is one revision behind him, I don't have zoom and pinch, so our trackpad COULD be different. Can someone confirm or deny that they have or don't have new gestures?

Thanks

Just so everyone know, I did a little more diging around the internet, it looks like first generation MacBook Air + LAST revision of the old MBPs are the only ones with multi-touch trackpad. So. If your trackpad can't pinch or rotate, you will not be getting any 3 or 4 finger action (boy that sounded naughty :p). However, if you COULD pinch or zoom before but had no 3 or 4 finger gestures, SL will add those for you folks.

Cheers.

(I am for one disappointed btw)

((Yes I just quoted my self...shut up))

Edited by NeoXY

So my SL just crashed and restarted itself! :(

I had upgraded it before. I guess tis time for a clean install of the new OS.

If anyone can make something out of this console log. Here you go.

09-08-29 4:00:02 PM Finder[183] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:02 PM Finder[183] port matched the WindowServer port created in BindCGSToRunLoop

09-08-29 4:00:02 PM Mail[212] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:02 PM Mail[212] port matched the WindowServer port created in BindCGSToRunLoop

09-08-29 4:00:02 PM Safari[76260] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:02 PM Safari[76260] port matched the WindowServer port created in BindCGSToRunLoop

09-08-29 4:00:02 PM Skype[74536] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:02 PM Skype[74536] port matched the WindowServer port created in BindCGSToRunLoop

09-08-29 4:00:02 PM DashboardClient[588] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:02 PM DashboardClient[588] port matched the WindowServer port created in BindCGSToRunLoop

09-08-29 4:00:02 PM Adium[9011] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:02 PM Adium[9011] port matched the WindowServer port created in BindCGSToRunLoop

09-08-29 4:00:02 PM GrowlHelperApp[214] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:02 PM GrowlHelperApp[214] port matched the WindowServer port created in BindCGSToRunLoop

09-08-29 4:00:03 PM SystemUIServer[182] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:03 PM SystemUIServer[182] port matched the WindowServer port created in BindCGSToRunLoop

09-08-29 4:00:03 PM iTunes[4780] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:03 PM DashboardClient[587] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:03 PM DashboardClient[587] port matched the WindowServer port created in BindCGSToRunLoop

09-08-29 4:00:03 PM Transmission[9606] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:03 PM ByteController[219] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:03 PM DashboardClient[589] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:03 PM MojoHelper[218] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:03 PM GrowlHelperApp[214] *** attempt to pop an unknown autorelease pool (0x80b200)

09-08-29 4:00:03 PM DashboardClient[590] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:03 PM MojoHelper[218] port matched the WindowServer port created in BindCGSToRunLoop

09-08-29 4:00:04 PM AwakenHelper[220] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:00:04 PM AwakenHelper[220] port matched the WindowServer port created in BindCGSToRunLoop

09-08-29 4:00:05 PM QuickTime Player[34282] HIToolbox: received notification of WindowServer event port death.

09-08-29 4:02:52 PM com.apple.launchd[1] *** launchd[1] has started up. ***

09-08-29 4:03:21 PM com.apple.launchd[1] (at.obdev.littlesnitchd[65]) Exited with exit code: 1

09-08-29 4:03:21 PM com.apple.launchd[1] (at.obdev.littlesnitchd) Throttling respawn: Will start in 7 seconds

09-08-29 4:03:21 PM com.vmware.launchd.vmware[60] VMware Fusion 173382: Starting VMware Fusion:

09-08-29 4:03:22 PM com.apple.launchd[1] (at.obdev.littlesnitchd) Throttling respawn: Will start in 6 seconds

09-08-29 4:03:24 PM com.vmware.launchd.vmware[60] Internet Software Consortium DHCP Server 2.0

09-08-29 4:03:24 PM com.vmware.launchd.vmware[60] Copyright 1995, 1996, 1997, 1998, 1999 The Internet Software Consortium.

09-08-29 4:03:24 PM com.vmware.launchd.vmware[60] All rights reserved.

09-08-29 4:03:24 PM com.vmware.launchd.vmware[60] Please contribute if you find this software useful.

Edited by thextinct
When you put the CD in, go into the disk utility and you will see an option to erase and install.

Actually, Snow Leopard no longer has an actual option for "Erase and Install." You now have to manually select your partition in Disk Utility and erase it. Yes, it accomplishes exactly the same thing, but it's an extra step, and seems like a step backwards from the Leopard installer.

My initial impressions:

I updated my Mini (C2D 1.83 Ghz, 2 GB RAM, GMA 950) yesterday, and the improvements are very slight, and it doesn't feel that different than 10.5.8. Biggest positive, is that it saved several GB of HD space.

SL did break Airport, but I fixed that by creating a new network location.

I think with SL, I would really need a new Mac to see all the benefits, but I'd rather build a new PC or buy a new dSLR for what it would probably cost.

I suggest you do a complete wipe - I was having some random nigglies with my updated Mac Pro so I did a clean install and enjoy a much snappier system.

incidentally it seems the Phoronix guys think of the SL as a "must" upgrade since it brings considerable improvements here and there (with some regression in a few places);

We are not Mac junkies at Phoronix. Ummm, hell, we are just performance-enthused Linux fanatics with a love for benchmarking. However, the fact of the matter is, if you are a Mac OS X user and are at all concerned about the performance of your system -- whether that means being a benchmarking junkie like us or just looking to squeeze the most potential out of your system whether it be for audio encoding, ray-tracing, image editing, or other computational tasks -- Mac OS X 10.6 "Snow Leopard" is a must buy.

The performance improvements we encountered in Mac OS X 10.6 through our benchmarks we were quite astonishing. Thanks to the introduction of the Grand Central Dispatch, 64-bit migration, OpenCL support (to largely benefit future applications), and other refinements made "under the hood" of Snow Leopard, this is one hell of a fast operating system. We were quite amazed with multiple tests exhibiting nearly 50% performance boosts over Mac OS X 10.5.8. While that was an extreme improvement, many other tests ran 10~16% faster. In a few tests, the performance was the same or the delta was statistically insignificant, but in a couple tests, there were regressions. In particular, what hurts on Snow Leopard is the graphics performance, but again that should be fixed quite soon. It is surprising that Apple engineers let these OpenGL regressions slip into the GM spin, but that is just what happened. Outside of the graphics shortcomings, Mac OS X 10.6 had regressed when it came to the Stream memory performance and Sudokut. There were also a few test profiles where the tested program was not compatible with Snow Leopard.

[source: Phoronix]

Ok I finally took the plunge (Sorta) and upgraded my 10.5.8 to SL

I made a Carbon Copy Cloner bootable backup and upgraded that on an external drive.

The custom options i chose in the OS X installer were to remove languages and extra fonts, i allowed it to install printer drivers for devices used by my Mac (a lexmark x75 AIO)

I installed Rosetta, Quicktime 7 (it actually copied my PRO key of QT correctly sweet!) and X11

The only difference from when i Installed 10.5 is that i was able to not install languages and fonts and ALL printer drivers (I wonder if all languages/fonts and drivers still exists from my previous instal?)

Installer Said it needed to use an additional 3.89gb more than what was used currently. but when comparing the before and after drive size in SL it was 3.47gb

Im not sure why it didn't save me any space, unless Apples claim is only for the Fresh install footprint

And for anyone interested LCC 3.0 does work

post-24918-1251627575_thumb.png

post-24918-1251627587_thumb.png

post-24918-1251627604_thumb.png

Edited by Phantom Helix

I have another quick question before I finally install... if I don't choose to install all the printer drivers, and then plug in a new printer I've never used before... what will happen?

Will I just be able to insert the SL DVD and install the driver?

Cheers :D

I have another quick question before I finally install... if I don't choose to install all the printer drivers, and then plug in a new printer I've never used before... what will happen?

Will I just be able to insert the SL DVD and install the driver?

Cheers :D

If you choose to install ALL (nearly 1gb) printer drivers during the OS X installer they will already be installed lol no need to insert the DVD

if your printer brand/model was included in those drivers during OS X install it will "just work", if not then you will have to wait for the printer manufacturer to write new ones.

however my printer a lexmark x75 had to use rosetta to run the latest available drivers for Mac before SL, so im not sure if apple made the new driver or Lexmark did so you may want to install rosetta just in case, its only a few mb anyway

Edited by Phantom Helix
WHY THE F*** DO I NEED TO INSTALL ROSETA TO INSTALL OFFICE 2008??? :angry:

I love the fact Microsoft openly declared that Microsoft Office 2008 is fully ready for Snow Leopard, yet they failed to mention this little detail.

No idea why the installer is still PPC-only.

I'm currently collecting info on 32-bit v 64-bit performance, install size, upgrade vs. clean install after a discussion with a couple of forum members I consider knowledgeable.

If you've got a couple of hours to help collect some data and if you have or are willing to buy geekbench ($19) please send a PM.

Some things we'd like to gain definitive data on:

  • What is the difference, if any between a clean install and an upgrade from 10.5:
    • Differences in installed OS foot print
    • Extra files, missing files, etc.
    • Variations between files.
    • Differences between upgrading some systems (ie: macbook air) and others (macbook pro).

    [*] What is the real space savings from using various "slimming" tools on 10.6. Does it make a difference if you upgrade or clean install?

    [*] What is the performance difference between various 32-bit and 64-bit synthetic benchmarks (geekbench, xbench, etc) on a 32-bit kernel?

    [*] What is the performance difference between various 64-bit benchmarks on 64-bit vs 32-bit kernel?

    [*] How do application-specific benchmarks (sunspider in safari, psbench and photoshop, gcc compile, etc) perform under 32-bit and 64-bit kernels?

    [*] Are there noteworthy differences in application launch / shutdown time using 32-bit and 64-bit kernels?

    [*] Are there noteworthy differences in memory use between 64-bit and 32-bit kernels running the same applications

    [*] Will running 32-bit binaries on a 64-bit capable system save memory

    [*] What are the performance differences in applications running on Mac OS X 10.5 vs Mac OS X 10.6 (ie: photoshop, logic, gcc, safari, firefox, itunes, etc).

I expect it'll take a few days to collect all the information and make useful charts, but if you'd like to help out, please send a PM.

I'll need a few hours before I can start in ernest: I've got to go visit family & friends - backup & install for them.

I've done my best to find authoritative information and tests but it's all either unsupported and anecdotal ("I always clean install: it's better") or inconclusive (some benchmarks show 64-bit kernels slower, some faster, and some no-different. Sadly, they're all different versions of 10.6 and different hardware).

If the evidence supports it, I'd really like to say "if you upgrade form 10.5 to 10.6 you won't see any difference, but if you force 64-bit kernel mode you'll see a 20% performance improvement - and here's the proof!"

$5 coupon code for geekbench till the end of august is PRIMATELABSBLOG

http://www.primatelabs.ca/blog/2007/07/

If you choose to install ALL (nearly 1gb) printer drivers during the OS X installer they will already be installed lol no need to insert the DVD

if your printer brand/model was included in those drivers during OS X install it will "just work", if not then you will have to wait for the printer manufacturer to write new ones.

however my printer a lexmark x75 had to use rosetta to run the latest available drivers for Mac before SL, so im not sure if apple made the new driver or Lexmark did so you may want to install rosetta just in case, its only a few mb anyway

Right, well I was thinking about not bothering to install the printer drivers to save the space (particularly when I only use a printer now and again, and that's just one). My problem being my printer is elsewhere at the moment and hasn't been connected to the system before, so I can't choose the option to just update printers that have already been connected to my system.

So... if I don't install the printers, then want to use the printer another time... I just put in the printer and then it would ask me for the DVD... or?

Or shall I just bloody install those drivers haha.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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