Battlefield Bad Company


Recommended Posts

So the game is out today, I've just played two matches of the multiplayer on XBL and I'm very happy with it. If any of you played the demo you'll know it was quite laggy, but I'm pleased to say I never encountered any during my play on the final game.

There is 8 maps in total and each class has the ability to unlock two weapons from ranking up. There is also 3 weapons available to unlock using credits for each class. Two of which are weapons and another "gadget", i.e the sniper can unlock a laser guided bomb on vehicles.

On top of that there is also Wildcards, Patches and Trophies which are tasks you complete online such as "20 kills with headshots". I've not checked if they are linked with 360 achievements or not, but my guess some of them are. There is 135 in total to complete.

So yeah my first impressions are very good, it feels much closer to the pc version of the game. I like the change of unlocking weapons as it gives the game another level obviously to complete. I know there was a lot of debate when COD4 went this route as it creates an "uneven" level of play in some people's eyes. At the same time though, it encourages you to play more to unlock them yourself.

There is two things which I'm a bit on the edge of though. When sniping in the demo I thought lag was causing me to miss a lot of targets, but it seems there is some actual travel time on the bullets. Which is a good thing really, it just takes some getting used to when other games out there don't use this technique.

And also with the scoring, it seems incredibly easy to rack up some stupidly high scores. In my first match the top player had over 400 points. Now fair enough if the game had been out for a while this person might have got very skilled at the game over time, but it was only released today..I suppose it's possible they played the demo a lot, but nevertheless it's very easy to get high scores.

I'll probably post back later with some more impressions when I've played more maps etc. The one I just played was called Harest Day and the map is pretty damn big and was a lot of fun to play. Lots of grassy fields etc to hide in for sniping and farm houses/barns where the Gold Crates are kept. On the final stage of attacking it reminded me a lot of Halo 3's High Ground map, where you are running up a hill side to a small village of houses and the defenders shooting down at you.

So yeah, back later after I pwn more noobz :woot:

Link to comment
https://www.neowin.net/forum/topic/645814-battlefield-bad-company/
Share on other sites

Game kicks ass, I love it. I really wish they added more game modes though, the crates get annoying after awhile, I'd rather have to capture and hold outposts. But in general the game rules, I'm highly addicted, already ranked up to a master sergeant after a few hours :)

Here in us the game came out on 23 so yeah lots of people have high score. I don't play much multiplayer but I am really impress with single player alone for a game coming out of EA I has my share of doubts.

I really like the character especially Haggard (the you and what army guy) :rofl:

Here in us the game came out on 23 so yeah lots of people have high score. I don't play much multiplayer but I am really impress with single player alone for a game coming out of EA I has my share of doubts.

I really like the character especially Haggard (the you and what army guy) :rofl:

most of the people with high scores are glitchers using the vehicle repair bug.... my friend went through the top 150 and all were glitchers except 1 guy.

Here in us the game came out on 23 so yeah lots of people have high score.

You'd think so right? But the way EA handles their servers is they split them up into regions, So I've been playing people from Europe today where it only just came out. The scoring system really is easy, even if you suck at the game you're bound to get over 100 points for almost nothing.

You'd think so right? But the way EA handles their servers is they split them up into regions, So I've been playing people from Europe today where it only just came out. The scoring system really is easy, even if you suck at the game you're bound to get over 100 points for almost nothing.

Is the scoring the same as the Beta was do you know? On average I got 300-400 points a round, and I got a few 600's as well. I was an insane player of Battlefield 2 on the comp though, so that helped a lot I think.

I am so angry right now.

I am renting the game from Gamefly and just buying it from them since it saves me $20 bucks doing so. So I rented this game and Alone in the Dark (even though I read it sucks). Well I had my two queue slots wide open for both games, and they were both shipped the same day on this past Wednesday.

Well, I check my mail today, and only one game is in the mailbox!!!! and OF COURSE it is Alone In The Dark. :angry:

Which means one of two things... either Gamefly still sucks, and I will get BF tomorrow, and/or they had to ship Battlefield from the California facility, which means I will not get it until early next week. So stupid.

Yeah from what I can tell the scoring is the exact same as the beta/demo.

I've had my first credits rewarded since last posting and unlocked the laser target and the ability to heal the soldier class. I wish they had left in medi crates like they did in Modern Combat, as there is no way to ask for a med pack from your support class team mates. At least not from what I've played so far, but I don't think it's possible.

Still loving it and some of the maps are really nice, there is a good mix. Last one I played was in a country village with quite low lighting and a heavy mist.

Still getting used to the layout of them but that will come in time (Y)

Game kicks ass, I love it. I really wish they added more game modes though, the crates get annoying after awhile, I'd rather have to capture and hold outposts. But in general the game rules, I'm highly addicted, already ranked up to a master sergeant after a few hours :)

I think there adding that game mode with a patch later on.

Is the scoring the same as the Beta was do you know? On average I got 300-400 points a round, and I got a few 600's as well. I was an insane player of Battlefield 2 on the comp though, so that helped a lot I think.

I am so angry right now.

I am renting the game from Gamefly and just buying it from them since it saves me $20 bucks doing so. So I rented this game and Alone in the Dark (even though I read it sucks). Well I had my two queue slots wide open for both games, and they were both shipped the same day on this past Wednesday.

Well, I check my mail today, and only one game is in the mailbox!!!! and OF COURSE it is Alone In The Dark. :angry:

Which means one of two things... either Gamefly still sucks, and I will get BF tomorrow, and/or they had to ship Battlefield from the California facility, which means I will not get it until early next week. So stupid.

It could also mean that no one wants AITD (as its not even worth a rent IMO) so they sent you the crappy stuff first.

Send AITD back and wait for BFBC to arrive ... you wont regret it. unless you want to be bored out of your mind with AITD and thus never want to play another console game in your life (yes its that bad)

Yeah 1st Battlefield game I've played and I'm loving it for the most part. As per another thread my ownly issues is that sometimes you spawn right in front of the opposition when you select to spawn from your base. With bases as large as they are surely they can spawn you away from these people so that you don't die after 1 second. Fair enough if you get sniped, but being knifed 2 seconds in is a bit dumb.

Secondly some people I've played with have been a tad annoying. Playing as a sniper and getting in good positions to have a squad mate spawn to your area and open fire with some smg's or whatever on enemies 200m away while basically standing on you and giving your position. Duno if you can, but it'd be great to be able to split yourself off from a squad or join another one for instances where you have these fools in your squad as it can make playing certain roles such as snipers pretty difficult when they are constantly giving you away without disregard. Not the games fault, but there are some clueless people out there.

Havent touched the single player but yet so I can't comment on that.

Yeah 1st Battlefield game I've played and I'm loving it for the most part. As per another thread my ownly issues is that sometimes you spawn right in front of the opposition when you select to spawn from your base. With bases as large as they are surely they can spawn you away from these people so that you don't die after 1 second. Fair enough if you get sniped, but being knifed 2 seconds in is a bit dumb.

Secondly some people I've played with have been a tad annoying. Playing as a sniper and getting in good positions to have a squad mate spawn to your area and open fire with some smg's or whatever on enemies 200m away while basically standing on you and giving your position. Duno if you can, but it'd be great to be able to split yourself off from a squad or join another one for instances where you have these fools in your squad as it can make playing certain roles such as snipers pretty difficult when they are constantly giving you away without disregard. Not the games fault, but there are some clueless people out there.

Havent touched the single player but yet so I can't comment on that.

Yeah I've pretty much stuck to spawning at the nearest checkpoint rather than with my squad because of this reason. Also it doesn't make much sense when you don't have a choice which squad member you want to spawn beside, and the only choice is someone getting owned.

And same here, I went straight for the multiplayer :laugh:

Tried to play earlier on and the servers wouldn't allow me to connect. Seems EA have had some problems. There was bad news for PS3 players as well when the scheduled maintenance went ###### up for Sony and you couldn't play online at all.

It doesn't feel quite as "tight" as COD4 but I've enjoyed my first few goes at it.

Is there a way of changing the stick sensitivity? I'm not sure whether I'm still used to how I've got COD4 set or whether Bad Company has some "inertia" which causes me to overshoot my target :/

Absolutely loving Bad Company so far. The maps are ALL good, and very nicely laid out. The sound is superb and while the graphics aren't mind blowing (I mean come on, it's still the BF2 engine pretty much) they look great and the destruction is very well done.

Very much looking forward to conquest DLC (and hopefully a few new maps to go along with it)

I wish people would stop treating this as a Team Deathmatch game when it clearly isn't.

So many idiots online too interested in just racking up kills and letting the other team blow up the crates!

It's one of the reasons I don't play online much anymore. It's getting worse and worse.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!