Battlefield Bad Company


Recommended Posts

And as you can see in this picture, I was shooting at an Enemy Copter that was trying to kill us, and all I hear in my mic is "Larry, stand still, this is a hilarious picture." :rofl:

And I am incredibly psyched for Conquest mode, it is what Battlefield really is to me.

I have definitely gotten used to Gold Rush, but playing the game since the release of 1942, I am and always will be a Conquest Mode Man. I really cannot wait for it.

Especially since I cannot tell you how many times I have killed myself going out of bounds, still not used to having to "open up" the rest of the map, so that alone is a welcome addition.

Oh, just as munky pointed out, I also noticed it appears it is still 4 man squads, so much for wishing for that.

And we do have quite a vocabulary going here. LOL

Yep, you do. I got the Destroy Enemy Vehicle points plus the 20 points for killing two guys in it.

This game needs more than 4 man sqauds. Hoping for EA to fix the issue with the squad splitting.

My luck, I happened to blow the tank up at the exact same moment someone rpg'ed it. Or the guy hopped out. :crazy:

So annoying they can't / won't increase the squad-limit :(
This game needs more than 4 man sqauds. Hoping for EA to fix the issue with the squad splitting.

I hate to say it, I just do not think it is going to happen.

Although I know there are issues with this game, and there have been issues with all of them, DICE is pretty well known for making the game as balanced as possible without taking away all of the fun. I really think the squad thing comes down to the fact they just fear if you had a team of people all playing together, it would be extremely unbalanced in favor of that team.

Hopefully I am wrong, and they do address it, but I am not holding my breath.

I hate to say it, I just do not think it is going to happen.

Although I know there are issues with this game, and there have been issues with all of them, DICE is pretty well known for making the game as balanced as possible without taking away all of the fun. I really think the squad thing comes down to the fact they just fear if you had a team of people all playing together, it would be extremely unbalanced in favor of that team.

Hopefully I am wrong, and they do address it, but I am not holding my breath.

Yeah I know, it's wishful thinking. Same reason (in my mind anyway) why they left out prone. On the bigger maps, you could have a sniper just laying somewhere well hidden, no-one would see him, and that would easily take away from the balance in the game.

Now if there was some sort of option in the custom match settings to be a bigger squad...

I hate to say it, I just do not think it is going to happen.

Although I know there are issues with this game, and there have been issues with all of them, DICE is pretty well known for making the game as balanced as possible without taking away all of the fun. I really think the squad thing comes down to the fact they just fear if you had a team of people all playing together, it would be extremely unbalanced in favor of that team.

Hopefully I am wrong, and they do address it, but I am not holding my breath.

Yeah, I understand the reason behind it - But why not allowed several squads going against each other then.

Then friends could play with and against each other without upsetting the balance of the game.

I think I have a new strategy for unscrewing tanks...it involves a martyr.

Someone would have to be the diversion while someone sneaks up behind and unscrews the tank (behind the other player's camera)

I think I may have inadvertantly done that already! LOL.

Next time we play, I'll be the diversion, just to see if your idea would work. Then you're on your own pal. :laugh:

Yeah, I understand the reason behind it - But why not allowed several squads going against each other then.

Then friends could play with and against each other without upsetting the balance of the game.

That makes sense to me.

I am guessing their fear is if you allow friends to play friends, people would then exploit the system, for example let people kill each-other and destroy and repair vehicles, etc., just for points. The sad thing is while I know we would not abuse it, but plenty of people would.

Yeah, that's why I hate ranking and stats in general, they always tend to put a stop to all the fun.

( Some may agree, some may disagree ) but so what if some guy gets to level XX in 5 minutes, unlocks everything and gets the highest score in the game? I'd rather have fun with my mates and play some unbalanced games with the possibility of boosting. I want to have fun.

Anyone having any issues with live this evening? I have tried a few times now to connect to live and it seems to be very hit and miss :( Sometimes it takes around 5 minutes to connect, only to promptly disconnect again. Other times it fails completely.

I don't know why this picture came to mind, when you posted that. :laugh:

ysoab.jpg

I'd love to see how Drunkn, you and me fair in a room with voice chat.

lol, don't even go there :rofl:

And I just got done telling him earlier today via PM that the thing I really find interesting when we all play online is that most of not all of the nonsense that happens on the forums does not carry over or spill into playing on Live.

Looks like I may have given you both to much credit? :rofl:

And I was not on tonight as I was recording my episode of Featuring Who! Should be up in the next couple of days, so you guys can all hear me talk about technology related topics and somehow find a way to bring gaming into almost every topic non gaming related. :shiftyninja:

I will be on tomorrow night from 6-8 PM no doubt, as my wife works one more day of the late shift still.

And on another note, I finally have to definitely install Windows on my iMac and use Boot Camp or parrallels, as I just got my email that I was accepted into the Beta for BF:Heroes. :punk:

Finally, the house will be empty all weekend and can dedicate some time to Bad Company.

So is any of you playing sometime tonight?

Oh, I heard the Podcast Larry, great job! - Thanks for the mention :laugh:

(Y) Not a problem.

Yeah I listened to the podcast too, DL is famous now :laugh:

Thanks guys. (Y) I honestly was incredibly nervous while doing it, and I listened to it this morning and I literally shudder when I hear my own voice, so thanks for the kind words. Truly appreciated.

i'll be on tonight. gamertag = Fusion Reaction

And I will be on tonight, possibly as early as 5:30 PM EST

Also, does anyone know if they ever raised the limit of friends you can have? I am at 100, and I just went through my entire list on xbox.com, and literally everyone on my friends list is either a member here and still very active on Live, and/or a friend of mine offline, so I really cannot delete anyone else.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      569
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!