Battlefield Bad Company


Recommended Posts

To say I am thoroughly disappointed is an understatement. :no:

How in the world they thought it would be a good idea to make your main base something that could be captured by the opposing team is absolutely beyond me. That was a mainstay in previous Conquest modes, no matter what, you always had your main base to fall back on if all of the flags were captured. GETTING RID OF THIS IS A HUGE ALTERATION TO THE GAMEPLAY ITSELF. Sorry for the all caps, but I am literally dumbfounded they chose to do this. Now that is completely gone, out of the 6 matches or so I played, half of them were over in about 4-5 minutes time, if that.

Seriously, I cannot comprehend why they chose to do get rid of always having a main base that could not be captured. :wacko: :crazy:

Granted I only played on my lunch break, and will give it another chance later on tonight, but my first impression is an extremely negative one.

I actually have been renting the game this entire time through Gamefly, I thought I purchased it but I never wound up doing so, and I may just send it back soon, as a Mode I really thought would add months of longevity to the game, appears to have been dramatically changed from past iterations, and it is now only a shallow shell of what it once was.

I hope something is wrong with the update, and they release a patch soon to fix this tragic oversight, but I think for whatever reason they thought it was a good idea to change the formula that has worked for them the past how many years now? I am just blown away, and obviously not in a good way.

So, is this mode like in BF2 then? I honestly can't remember the name of the BF2 mode but kills would decrease the team score and if you captured a flag, that area of the map would turn as a base for your team. Is that correct?

It is a bastardized version of that classic mode.

Thanks for the mini-reviews Andy/Larry. I've been curious as to how the gameplay is pretty much all day today.

I don't know what to think based on your reviews, as I do not have any expectations as to what Conquest was like on the PC side.

But from what you guys are saying, it doesn't sound too promising.

I'm not sure how much more of Gold Rush I can take. I mean I like the game mode and it plays well, but having played it for nearly 2 months now, it's getting old and I need a change. I was hoping they'd just include Conquest like it was in every other BF game, but its way different.

I can see myself playing a lot less now tbh, at least until they patch Goldrush and hopefully patch Conquest.

I think I might spend a bit more time playing the Battlefield Heroes beta

That was like getting tea-bagged in a dress :/

I hate how they tried focusing on certain gameplay elements like close quarters combat in Ascension and Oasis. The Shotgun has removed any chance of some fun and balanced CQB matches, that's for sure.

You also have to deal with extremely random spawns constantly, because the flags are pretty close together. Then you get the hang of the CQB, then you are suddenly thrown in this huge map and you have to drastically change play-style again ( Which is extremely annoying ).

What annoyed me the most was the problems we had in the beginning, like playing the same maps constantly and the bullet-lag I had throughout the game.

Don't think I'll be playing this game-mode again tonight, doesn't get any better until they at least fix a few things.

I'll stick to Goldrush (Y)

Thanks for the mini-reviews Andy/Larry. I've been curious as to how the gameplay is pretty much all day today.

I don't know what to think based on your reviews, as I do not have any expectations as to what Conquest was like on the PC side.

But from what you guys are saying, it doesn't sound too promising.

Do not get me wrong, it can still be fun to play, but it gets down to the quote I quoted below. One team can now truly completely dominate, and dominating means matches are over in minutes, literally.

One big problem I could see is the unbalanced teams, so you could have one team take all the flags within a few minutes. I agree it needs uncappable bases.

Still not sure what they were thinking getting rid of uncappable bases. Just seems so stupid to get rid of that huge, huge factor.

Over at the EA forums the knobs/noobs?can never remember which it is :), all think Conquest is amazing (well all 12 of them that post on there)

And in other news ...

http://www.youtube.com/watch?v=qQCWbmOG2oM

.swf'>http://www.youtube.com/watch?v=qQCWbmOG2oM

.swf' WIDTH='425' HEIGHT='355' PLAY='TRUE' LOOP='TRUE' QUALITY='HIGH'>

Does the Youtube tag not work anymore?

http://www.youtube.com/watch?v=qQCWbmOG2oM

Edited by BeLGaRaTh
Clan support/private rooms/team chat

Auto balancing on servers

Continued support against stats exploits

VOIP issue on PS3 (working with Sony on this)

Squads might be split up when joining a server as a squad. This is due to team balancing in the games that are being joined, and usually resolves itself in round 2.

/The Battlefield: Bad Company team

Have they put dates to these patches?

Over at the EA forums the knobs/noobs?can never remember which it is :), all think Conquest is amazing (well all 12 of them that post on there)

And in other news ...

Does the Youtube tag not work anymore?

http://www.youtube.com/watch?v=qQCWbmOG2oM.swf

Here you go :p

You probably ain't kidding :rofl:

Fighting the urge not to tbh! But yeah I'll be on soon and give it another go. I've still to try End of the Line in Conquest. I doubt it's gonna change my mind much, but I'll play a few rounds of Gold Rush too.

I'm trying to think of another multiplayer game to fill the gap Conquest has left..

COD4 is just...meh, I couldn't get back into it when we played.

What about Halo 3 :woot: :p

Just had a quick 1 hour play in Conquest. Matches went from about 5 minutes to almost 10 minutes, just depends on the goal of the teams. I had one match last 4:23, reason being everyone just ran out into the middle and shot each other. Of course, you have the 1 or 2 players who know to go get flags (and they were on the other team LOL) so it went quick. The 10 minute game I was in was a lot of fun and there was a TON of jockeying for flags.

I don't mind the mode at all I just wish people would learn to play the right way. If I wanted a straight frag fest I would go get back into UT. Basically, it feels like my Gold Rush experiences. People don't defend at all - everyone is on the offensive but then they don't actually CAPTURE flags/detonate crates. I won't give up on the game because eventually this type of play will weed out.

As Larry and others mentioned, if they would just make the bases uncappable. One good example is the last match I was in. Red team had all positions captured save for one. Brilliantly (yet here is where the rub is) they took all their tanks and vehicles and lined them up on the last remaining blue position (yep, where everyone respawns). Eventually I just watched the bar tick down as lives were lost and there was no way to respawn at all. No squad, no base, nothing. Respawn, die. Respawn, die.

I think there is quite a few of us here who have played Conquest a lot in the past, and it certainly didn't help paint a better picture of the mode. Infact, being too good at the mode and you'll end up actually playing less. I'm not even kidding when I say both Sethos and I played a match which was 1.5 minutes long.

Yeah, I barely got done scratching my ass before we were done :|

But about filling the FPS gap, I have been wanting to go back to Halo 3 for a long time - Really miss the game.

Only thing keeping my from doing it is that god awful random game-mode selection. I hate playing some random matches with some messed up rulesets because that's someones idea of "fun".

Sure I can do play some matches without ranking up, but that's 1/3 of the fun in playing.

It is still like that, right? :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Less powerful than a PS5 at twice the price! I wonder if they use that for marketing? Totally DoA.
    • Astra 0.6.1 Beta by Razvan Serea Astra is an audiophile music player designed for local music libraries, supporting MP3, FLAC, WAV, AAC, OGG, M4A, OPUS, WMA, AIFF, and more via FFmpeg. It offers gapless playback with pre-buffering, multichannel audio remapping, and Dolby Atmos decoding, ensuring albums play seamlessly while maintaining high-fidelity sound. Astra features real-time DSP visualizers powered by a native C++ engine, including an oscilloscope, spectrum analyzer, and vectorscope. A fully parametric 10-band EQ with live frequency response, built-in presets, and AutoEQ headphone calibration import lets you precisely shape your sound. Playback controls include shuffle, repeat, and drag-and-drop queue management, while the library automatically extracts metadata, album artwork, and supports global search, favorites, and recently played tracking. Additional features include output device selection, delay calibration, customizable themes, fullscreen and mini-player modes, Discord Rich Presence, optional Last.fm scrobbling, and an opt-in local API for integrations. Astra delivers a complete, high-quality desktop audio experience with no telemetry, accounts, or streaming. Astra 0.6.1 Beta changelog: Lyrics Initial XLRC support via @boof2015/xlrc 0.2.0 (#131) XLRC sidecar scanning, manual import, and renderer support Word timing, furigana, translations, voice labels, and translation-priority controls for XLRC Fullscreen lyrics overhaul with additional layout polish Manual lyrics editor with LRC, XLRC, and plain-text modes Drag-and-drop lyrics import plus sync offset controls Clickable synced lyrics for seeking, with popout and transport lyrics updates (#138) Fixed lyrics info sidebar scrolling (#138) Added a workaround for LRCLIB instability Metadata & Library Metadata editor rebuilt as a side panel Virtual DB metadata overrides and optional direct file tag writing Bulk metadata editing for title, artist, album, album artist, genre, year, track/disc numbers, and artwork Undo/redo support for virtual metadata edits Clear overrides action and default save-mode preference Artist page grid view added, with later design and sizing refinements Improved Jump to Playing with smart source, queue, album, artist, and library track targets Fixed smart source jump behavior Playlists Fixed VLC-style M3U import failures (#127) Added playlist export to M3U/M3U8 (#118) Improved imported playlist path resolution and missing-entry preservation Shuffle added to playlist pages (#121) Remove tracks directly from playlist views (#128) Fixed create-playlist-from-track modal closing when clicking inside it (#137) Multi-select quality-of-life fixes Right-click context menus no longer clear multiselections UI & Navigation Fixed UI scaling regressions in sidebar and home surfaces (#122, #123) Fixed transport bar regression (#126) Fixed horizontal scrolling on Home and Library rails Fixed artist grid sizing while searching Updated playlist action buttons and related layout polish Additional fullscreen lyrics visual adjustments Visualization Scopes and visualizers now respect UI scaling settings (#155) Added shared canvas sizing logic for correct DPR/backing-store behavior Canvas sizing tests added for visualizer scaling regressions Discord RPC Discord Rich Presence activity structure refactored Compact status can prioritize title or artist Profile info line can show file info or album Title and artist links can target YouTube Music, Last.fm, or be disabled Optional small Astra badge for cover-art presence Configurable “clear when paused” timing Added Discord activity tests Scrobbling Fixed custom Last.fm2 API profiles being accidentally blocked Expanded scrobbler profile protocol handling coverage Stability & Tests Added/expanded tests for XLRC parsing, lyrics presentation, metadata editor state, playlist import/export path handling, artist grid layout, horizontal scrolling, canvas sizing, and Discord RPC activity building Download: Astra 0.6.1 Beta | 138.0 MB (Open Source) View: Astra Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How does it compare to the "SeeStar S30 Pro" and the "Vespera PRO 2"?
    • Indeed. And note that those units are MUCH cheaper than this new Steam Machine...ahem.
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      503
    2. 2
      +Edouard
      209
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      85
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!