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Meh. I have a 9600gt and yet i get 50-55 fps outdoors on say, Well, with everything on high @ 1440x900 with 2xaa(aa from off to 4x makes extremely little to no difference in fps) and with mat queue off. That's also with no shooting happening. And even jacking everything down to low only changes things by like 1 or 2 fps. I just don't get this games performance as it's so illogical..

I believe that changing the texture/shader quality really does nothing for fps if you have a new gen graphics card with 256mb of vram or more, so just keep everything on high/very high. This is especially so if you use the force_preload command in your autoexec.

Yeah, he's pretty much useless right now.

The scout is already extremely powerful :s I mean of course your not going to take down medic/heavy pairs on your own but your not supposed to, just kill stray enemies wandering around on their own, hunt spies and other scouts and just target killing enemy medics ;)

I believe that changing the texture/shader quality really does nothing for fps if you have a new gen graphics card with 256mb of vram or more, so just keep everything on high/very high. This is especially so if you use the force_preload command in your autoexec.

Could you explain what force_preload does? If it gets everything preloaded at start so I don't get stupid sound looping glitches that happen EVERY time TF2 starts up from a cold boot, I'm all for it.

This is going to make me seem like I was making up stuff before, but now I can't get it to go over 50fps :laugh:

Wish I still had that screenshot so I would have some proof I'm not crazy/making stuff up.

Which map was it, and how many players were on?

For a 28+ player game on 2fort, while everything's tranquil I get a steady 60 FPS with the Vsync cap. (I prefer smooth online gameplay over boasting high FPS counts.) While there's a intense battle inside the base or on the bridge it regularly dips into the high 30s and low 40s. This is with every single setting on max (AA at 16X CSAA) at 1280x1024 with a slightly overclocked 8800 GT and a C2D Q6600.

Also if I quickly dive in and out of the water the counter can briefly drop down to the 10s. :|

Maybe it'll be smoother if they'd made the engine multithread properly.

Edited by rm20010

I believe 'cl_forcepreload 1' just loads all the data before starting to play, so you get slightly increased loading times (shouldn't be very noticable) but I find the game a lot more stable and I get a less stuttering. Try it out and see if it fixes the sound looping, although it might just be for when your receiving data from a server.

Could you explain what force_preload does? If it gets everything preloaded at start so I don't get stupid sound looping glitches that happen EVERY time TF2 starts up from a cold boot, I'm all for it.

I'd be interested about this too. I'll give it a try and post back. Although sometimes the stuttering is worse than others. I think it depends how long my PC has been on for too.

I believe 'cl_forcepreload 1' just loads all the data before starting to play, so you get slightly increased loading times (shouldn't be very noticable) but I find the game a lot more stable and I get a less stuttering. Try it out and see if it fixes the sound looping, although it might just be for when your receiving data from a server.

Thanks, I'll try that.

I'd be interested about this too. I'll give it a try and post back. Although sometimes the stuttering is worse than others. I think it depends how long my PC has been on for too.

I also noticed that there's no sound looping if I launch the game after a couple cycles of sleeping and resuming my PC. Since last December my PC is unable to wake up correctly after replacing a few hardware components, so I'm left with shutting down and powering the PC back up from cold for now.

...

Which map was it, and how many players were on?

For a 28+ player game on 2fort, while everything's tranquil I get a steady 60 FPS with the Vsync cap. (I prefer smooth online gameplay over boasting high FPS counts.) While there's a intense battle inside the base or on the bridge it regularly dips into the high 30s and low 40s. This is with every single setting on max (AA at 16X CSAA) at 1280x1024 with a slightly overclocked 8800 GT and a C2D Q6600.

Also if I quickly dive in and out of the water the counter can briefly drop down to the 10s. :|

Maybe it'll be smoother if they'd made the engine multithread properly.

24 player goldrush server.

And I get the water thing too, it's due to the particles/ripples they're doing in TF2 (doesn't happen in HL2:EP2)

About the update:

- I'll give this fixed Natascha another whirl.

- No longer possible to detect disguised enemy spies healing off friendly dispensers. :(

Does TF2 have good graphics?

Coz I'm looking into getting it

Also does it gave bots I can practice on?

You bet. :) For its cartoonish style the graphic quality is pretty good, and performance isn't too taxing on many gaming systems.

Unfortunately there are no offline bots to practice against, unlike Left 4 Dead or CS Source. You'll just have to learn by playing with humans - find a good community to play with that doesn't scream at "noobs." :yes:

Does TF2 have good graphics?

Coz I'm looking into getting it

Also does it gave bots I can practice on?

Bots are being developed but its a very complicated game in terms of programming the bots for each class so I don't know when it's going to work. I think its called omnibot or something.

The game is awesome anyway...

The slowing effect seems half broken. Sometimes it works and sometimes it doesn't now. It doesn't feel like 100% anymore. On the plus side though, natascha either crits out the ass now or i've been getting ridiculously lucky, as it seemed like half my hits with it were crits.

Edit: On another note... Does anyone elses stats page, when viewed in your web browser, not seem to match what your stats say in game? It seems like mine don't match up.

Edited by Blackhearted

New post on official TF2 Blog

The Scout was one of the first TF2 classes we worked on when we decided to try out a more stylized approach to the game. As a result, his concept art is further afield, and in the eyes of our artists, much more embarrassing. This might be exacerbated by their desire to not have people looking at a piece of their artwork and not liking it, from an artistic point of view. Concept art has a different purpose than that, and so the effort to make it look great is usually unnecessary. In short, there's a special place in hell that all our artists hope we'll go to for showing you their concept art.

More here

Lets see how good TF2 runs after they bring over some of L4D's performance improvements to the TF2 engine.

When will they do that? By the way, Team Fortress 2 seems to run better than Left 4 Dead.

TF2 runs worse than L4D for me, as it doesn't use dual cores as well as L4D does.

Multicore support will come with the scout update

Are you sure about multicore support coming out at the same time as the scout update? Great news if its true.

TF2 runs worse for me also, although it seems to be when lots of models are on the screen that I get the slowdown. I don't seem to get much slowdown with L4D though so hopefully when they port the engine improvements over it should run better.

TF2 runs worse than L4D for me, as it doesn't use dual cores as well as L4D does.

Multicore support will come with the scout update

I can max out Team Fortress 2 with no performance issues. Left 4 Dead, on the other hand, suffers from frequent drops in FPS at max settings. However, setting the "effects" level to medium smooths things out quite a bit.

I have an Intel Core2Duo E6750 @ 3.2 GHz, 8GB of DDR2 RAM, and an ATi Radeon HD 4870 512MB (on Windows Vista Ultimate x64 w/ SP1). Perhaps it's just me but Team Fortress 2 seems to run much better than Left 4 Dead. Anyway, my default settings for any Source game is 4xAA/16xAF, high settings (model, texture, water, etc.) + v-sync.

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