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If the game goes on sale, I may buy it on the PC finally. I installed Steam again and my aging system can handle things decently enough, though at a cut back resolution. Shame the 360 version didn't get any love.

It currently costs $19.99 on Steam which may seem a bit pricey for people that already own the game on the X360. Thankfully, sites like this exist. You can buy The Orange Box for a mere ?11.49/$14.94 (click here). It includeTeam Fortress 2i> as well aHalf-Life 2i>Half-Life 2: Lost Coasti>Half-Life 2: Episode Onei>Half-Life 2: Episode Twoi>, anPortali>.

I just have to wait. With an unpaid vacation coming up I have to balance my budget a bit, but my trigger finger is itching to click the purchase button. Thanks for the tip, though.

That's cool. You should always pay for high-priority stuff before low-priority stuff (e.g. games). I know that from experience. You're welcome!

  • 3 weeks later...

Page me when they fix the Kritz sound loop. It's been 2 months (however long since the scout update) I've sent tons of bug reports... Granted I use it only on defense, but when respawn takes 25 seconds, it gets annoying listening to the crackling for that long with headphones on.

Update for July 14:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Linux Dedicated Server

  • Improved connection logic to help servers that aren't automatically reconnecting to Steam

Engine

  • Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present

Team Fortress 2

  • Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
  • Fixed minicrits resulting in reduced damage for weapons at close ranges
  • Fixed the Cloak and Dagger not regenerating at the correct rate
  • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
  • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
  • Fixed "jointeam unassigned" exploit
  • Fixed being able to respawn during the chat time before a level change
  • Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
  • Prevented some exploits based on mat_dxlevel being changed in-game
  • Updated ripple effects for water drips to improve performance

SOURCE: Steam News

I had a -fantastic- day as a spy yesterday.

22 kills 14 deaths and 14 destructions.

I'm getting much better as a spy.

I'm starting to love that class so much.. and I'm starting to learn it's ins and outs.

I think why I'm loving it so much is because I'm actually in the thick of combat instead of sitting outside and always repairing my sentry cannon .. waiting for something exciting to happen.

Page me when they fix the Kritz sound loop. It's been 2 months (however long since the scout update) I've sent tons of bug reports... Granted I use it only on defense, but when respawn takes 25 seconds, it gets annoying listening to the crackling for that long with headphones on.

It's not annoying if respawn time is < 5 seconds. But yeah...

So they've fixed another join unassigned team exploit. That might fix this one glitch where a spectator was able to hold onto the intel and send it flying all around the map :laugh:

I noticed a few glitches last night, namely sometimes when I killed someone, it would show my name + weapon, but not the killed player's name, and as a pyro, a scout killed me and it looked like I committed suicide with the scattergun. Another odd thing that I saw last night was a spy being able to get into our spawn room in 2Fort and nearly instantly kill us. I'm considering upping the RAM and getting a newer video card so that my system can run TF2 as it used to when it was first released. The game seems to be getting more bloated, but I still thoroughly enjoy it.

It's not annoying if respawn time is < 5 seconds. But yeah...

So they've fixed another join unassigned team exploit. That might fix this one glitch where a spectator was able to hold onto the intel and send it flying all around the map :laugh:

I don't have the patience to wait more than 10 seconds for respawn when playing TF2. Playing games such as NeoTokyo, America's Army and a few others, I have absolutely no problems with waiting 'till the end of the round to spawn. I guess I like TF2 to be fast paced, cartooney and most of all, mindless (mostly) fun.

I don't have the patience to wait more than 10 seconds for respawn when playing TF2. Playing games such as NeoTokyo, America's Army and a few others, I have absolutely no problems with waiting 'till the end of the round to spawn. I guess I like TF2 to be fast paced, cartooney and most of all, mindless (mostly) fun.

Yeah I used to be the same with CounterStrike. I had no problem rushing in and trying to take as many with me as possible and then having to wait till round end. With TF2 however, any longer than a 10s spawn and it's just annoying.

Yeah I used to be the same with CounterStrike. I had no problem rushing in and trying to take as many with me as possible and then having to wait till round end. With TF2 however, any longer than a 10s spawn and it's just annoying.

Well, you just can't go bum rushing a group of 6 people that are being healed by medics by yourself... Well you can I guess, perhaps a crit in there will take a few of them down. The respawn time is like a punishment for dying. As an almost 400hour medic ( not bragging or anything :shifty: ) it gets really annoying when Snipers target me. Spies I can more or less deal with, i've been more alert since the spy update. If a spy gets me, it's because i'm not paying attention.

400 hours?! :| I thought I played a lot (~110 hours)...

That's just one class :)

This game was like crack for me... then I got a real job... not much gaming now, but the urge comes back every now and then :)

I prefer respawn times that are around 10s for attack and 20s for defence, it means that killing about 4 people on defence is actually worth something and will help the attacking team push more. If the respawn is any lower than that, you don't really have enough time to push before they respawn again.

Presenting my third video. This time, spawn camping fun!

:D

http://www.youtube.com/watch?v=JSckYphqnNA.swf

BAN.

:p

In all seriousness though, I think a guy or two were banned for doing just that on my frequented servers.

I don't have the patience to wait more than 10 seconds for respawn when playing TF2. Playing games such as NeoTokyo, America's Army and a few others, I have absolutely no problems with waiting 'till the end of the round to spawn. I guess I like TF2 to be fast paced, cartooney and most of all, mindless (mostly) fun.

I hardly have the patience to wait that... I play on an instant respawn server. It's madness but it's so fun.

As much as I love fast-paced FPS games, I prefer the default respawn times in TF2. Its nice knowing that my sacrifice to kill one of their medics or other high-priority targets means they are down one person for longer than my team is missing me....that is of course when I am on the attacking team.

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