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Just came down the Steam pipes to me:

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source

  • Fixed an engine crash

Team Fortress 2

  • Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
    • "Added a balcony at 2-1 that I've rotated and cleaned up so it's a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU's side."

    [*]Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)

    [*]Added "tf_arena_first_blood" ConVar to toggle the first blood feature in Arena mode (0 to disable it)

    [*]Added missing snowpuff particles for DX8 players

    [*]Fixed rocket jumping

    [*]Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill

    [*]Fixed Scouts going into reference pose in double jumps

    [*]Fixed the Ubersaw not displaying team colors

    [*]Fixed Spies disguised as RED Scouts not cloaking properly

    [*]Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode

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I hope many servers make full use of "tf_ctf_bonus_time 0" :(

10 seconds of crit for everyone on the capping team is ridiculous!

I don't know. I thought the 10 second crit reward was to discourage turtling.

*cough* 2fort *cough*

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AAHHH wtf i can't play it keeps saying steam suspects consistency with particles/water dx80 after the mother****ing update when ever i try to get into a game

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AAHHH wtf i can't play it keeps saying steam suspects consistency with particles/water dx80 after the mother****ing update when ever i try to get into a game

Server hasn't been updated. Sigh

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At least they fixed rocket jumping - I could jump up to the 2fort battlements with enough room to spare. Before I just barely clipped the edge.

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Everyone but you timed out? Don't you think it's more likely you're the one that timed out...?

You can't move around when you time out. You're greeted with a "WARNING: Connection Problem" at the top left of your screen. Then, moments later you're disconnected from the server.

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You can't move around when you time out. You're greeted with a "WARNING: Connection Problem" at the top left of your screen. Then, moments later you're disconnected from the server.

Then it's not that you timed out, then. I can't help but think it's something else :s

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I think it has something to do with the demo sticky jump fix. Before soldiers were messed up, Demo's were taking more damage from their stickies and therefore getting launched much farther. I have a feeling they just did a quick fix and lowered a self-damage multiplier or something, forgetting entirely about the soldier and therefore the soldier also takes less self-damage and cannot travel as far or high due to it.

Either way hopefully we will see a fix for it today, Soldier is one of my most recent classes I have started playing (only played Scout or Pyro for the first few months after I got the game, finally started expanding by going Soldier) and now with nearly as many hours on soldier as I have on pyro (about half the time I have on scout) I cant imagine how competitive play has dealt with this seemingly accidental nerf considering soldiers are used for their mobility and damage output (and general versatility).

Not sure about the US but luckily in Europe there were no leagues active during the bugs.

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Everyone but you timed out? Don't you think it's more likely you're the one that timed out...?

More likely yes, but that is not the case in his video. If he had timed out, he wouldn't have seen ANYONE moving around, he wouldn't have been shot at by the sentry (that bit is server-side), and he wouldn't be able to cap any points with the other people.

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Does everyone have the problem where you get a high pitched static noise when the your team or the opposition caps on payload maps? It happens for around 2-3 seconds then goes away.

I think it's been happening since the most recent large update and it's driving me nuts! I'll maybe try resetting my config to see if a setting has been changed or something. Had a look on the tf2 forums but couldn't find anyone else with the same problem.

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Does everyone have the problem where you get a high pitched static noise when the your team or the opposition caps on payload maps? It happens for around 2-3 seconds then goes away.

I think it's been happening since the most recent large update and it's driving me nuts! I'll maybe try resetting my config to see if a setting has been changed or something. Had a look on the tf2 forums but couldn't find anyone else with the same problem.

Caps the final point? Its pretty loud explosion, perhaps you've got your volume too high and its distorting? Otherwise try verifying the game cache, perhaps something got corrupted.

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Caps the final point? Its pretty loud explosion, perhaps you've got your volume too high and its distorting? Otherwise try verifying the game cache, perhaps something got corrupted.

Nah it's not just the final point, infact I don't think it happens at the final point lol. Throw a spanner in the works :p Basically any point on any payload map that I've been on (Goldrush, Badwater etc) From what I remember it doesn't happen on Control Points. I'll try verifying my game cache and resetting my config. I remember watching a demo recently that changed my config settings so maybe its messed with that too and I've thought it was the update.

I do have the volume quite high on my headset when I'm playing but its definitely not distortion, its just a high pitched static hiss for a few seconds.

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The sound of the cart going backwards?

I get the same.

I'm not entirely sure whether it was the sound of the cart going backwards but I seem to have fixed it. I'm not sure exactly what part fixed the problem but its now not occurring.

Verified GCF integrity

Reset config back to defaults.

Lowered in game music + effects volume slightly.

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hmm, I get (all the time I think) the sound of the cart travelling backwards when it's gone past a checkpoint.

Eg. Badwater point 1: If the cart is past point 2, I can hear it at 1.

Or I might be going crazy :p

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I need to get back into playing this game again, but my overheating laptop keeps preventing that. I used to be able to max it out and keep it at 65-68C max but now I try to play at 128x720, no AA and everything on medium and It jumps to 93C in about 3 minutes. I probably have to find some good thermal paste but I don't think I'm going to get around to doing that until I fix the severe trauma my sister caused to it by dropping/smashing it on the ground. :no:

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I need to get back into playing this game again, but my overheating laptop keeps preventing that. I used to be able to max it out and keep it at 65-68C max but now I try to play at 128x720, no AA and everything on medium and It jumps to 93C in about 3 minutes. I probably have to find some good thermal paste but I don't think I'm going to get around to doing that until I fix the severe trauma my sister caused to it by dropping/smashing it on the ground. :no:

are you still in warranty? because they could replace the thermal pad for you which usually fixes the problem,(i sent it in for a faulty HDD, but it was the motherboard and they switch that and my thermal pad which fixed alot of heating problems) before i got my new laptop

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are you still in warranty? because they could replace the thermal pad for you which usually fixes the problem,(i sent it in for a faulty HDD, but it was the motherboard and they switch that and my thermal pad which fixed alot of heating problems) before i got my new laptop

My manufacturers warranty just ended on August the 20th, this happed a few days after :pinch:

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My manufacturers warranty just ended on August the 20th, this happed a few days after :pinch:

Ouch that sucks because HP has good customer service from my experience :pinch:

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