Recommended Posts

Another update: 66.4 MB. I wonder what it is for?

If you still haven't seen the changelog yet:

Team Fortress 2

Fixed missing class descriptions on the class menu blackboard.

Fixed a server crash related to carrying buildings.

Fixed a HUD element issue in DX8.

I played it for a couple hours so far. CTF_2Fort with like 10 engineers on each team lol

Then the admins switched to one of the new maps where you push the cart. Both maps were really fun to play as engineer. I already got the new Shotgun which is excellent, plays really well. I love being able to move sentries and things.

This is how I've changed my play style.

1. Build Teleporter entrance, go to other base, put Teleporter exit.

2. Go back to spawn, build Sentry, make it level 3

3. Pick up Sentry, take it through the Teleporter, plant it somewhere with Low-Medium traffic

4. Sit back and laugh :laugh:

  1. Build a level 3 sentry
  2. Change to the gunslinger
  3. Pickup your sentry
  4. Place level 3 mini-sentry

I was wondering why there were smaller level 3 sentries.

This is the bomb cart dispenser all over again :p

Yeah the achievement culture has ruined games to a point.

Don't worry, in about a month, once everyone has all the weapons, all will be back to normal, that's the way it has been since they started tying achievements with weapon drops. At least now, you can receive a new weapon with drops. I found a Frontiersman about 5 minutes after getting milestone one.

So for those who want the Wrangler, but you haven't been lucky enough to get it, I found a way to craft it.

3 Class Weapons = Class Token

Class Token + Frontier Justice = Engineer Token

3 Secondary Slot Weapons = Secondary Slot Token

Engineer Token + Secondary Slot Token + 1 Scap Metal = the Wrangler

I really think Valve needs to rework the crafting system. I had to give up a **** load of other weapons to be able to get this. Yes, I know I could have just waited, but hell it took me months before I ever found Natasha.

I am a little confused on something though. Do the achievements really matter? Or did they go back to giving out the weapons when milestones are achieved? If so, I'll start focusing on those again.

[edit] I did love playing in a 2-fort server last night and three of us engineers built sentries in our hay room. A fourth engineer built a teleporter in the other team's intel room. We picked up our sentries and moved them over deployed them and won the game in minutes :laugh: It was beautiful. It also didn't hurt that the other team was a bunch or morons.

Don't worry, in about a month, once everyone has all the weapons, all will be back to normal, that's the way it has been since they started tying achievements with weapon drops. At least now, you can receive a new weapon with drops. I found a Frontiersman about 5 minutes after getting milestone one.

Yeah I have the new shotgun now too. :) It's not much, but it's something. :p

So for those who want the Wrangler, but you haven't been lucky enough to get it, I found a way to craft it.

3 Class Weapons = Class Token

Class Token + Frontier Justice = Engineer Token

3 Secondary Slot Weapons = Secondary Slot Token

Engineer Token + Secondary Slot Token + 1 Scap Metal = the Wrangler

I really think Valve needs to rework the crafting system. I had to give up a **** load of other weapons to be able to get this. Yes, I know I could have just waited, but hell it took me months before I ever found Natasha.

I am a little confused on something though. Do the achievements really matter? Or did they go back to giving out the weapons when milestones are achieved? If so, I'll start focusing on those again.

Yeah the milestones still give you the weapons. :)

Last night I proved why moving sentries can be a bad idea. On dustbowl second stage, on blue I safely built a level 3 at my spawn, picked it up, and snuck behind enemy lines. Place it at red's spawn and proceeded to spawn camp for a good 5 minutes. My team even joined me eventually.

Was it a ****ty tactic? Of course. I mainly did it to prove a point and I'm not happy with the results of how easy it was to pull off....

This topic is now closed to further replies.
  • Posts

    • And none of them have a "notchless" 3:2 OLED screen, for which I was always willing to pay more.
    • Hello everyone, I’m new here and just wanted to introduce myself. I’m interested in tech, software tools, and how people solve real-world problems in different ways. I like exploring forums, learning from discussions, and improving my understanding of digital workflows. Looking forward to reading posts here and gradually contributing to discussions when I can add value. Nice to meet you all.
    • Remember when the PS2 was banned from export because "its too high tech".. "it could be used for missiles".....
    • Nvidia 610.62 driver lands with big bug fixes and Empulse support by Pulasthi Ariyasinghe There is a new driver available for Nvidia GeForce hardware owners, and it's carrying a whole lot of bug fixes. The WHQL-certified 610.62 Game Ready driver is also adding support for Empulse. Empulse lands from 1047 Games. That may be familiar to first-person shooter fans, as this is the studio that has been behind Splitgate and the Splitgate: Arena Reloaded sequel. This latest FPS entry will land into early access on June 24, and it will have support for DLSS 4.5 with dynamic multi-frame generation and Nvidia Reflex on day one. FIXED World of Warcraft: Gaming stability improvements [5563205] FIXED Apex Legends: Occasional visual corruption after extended gameplay [6239327] FIXED Users may observe DLSS settings being grayed out in certain games after updating to display driver 610.47 [6262805] FIXED Improved gaming stability in multi-monitor configurations when using V-SYNC with DLSS Frame Generation [6158481] FIXED Resolved an issue that could cause jittering or ghosting in some DirectX 11 games when Smooth Motion is enabled [5937897] FIXED Resolved an issue that could cause some games to crash when launched with Smooth Motion enabled [5466398] FIXED [Ada] Resolves a frame pacing issue on certain monitors when G-SYNC is enabled [6226972] FIXED Resolved an issue that prevented the EDID from being read on certain monitors causing them to be identified as "NVIDIA NV-Failsafe” [6005508] FIXED Resolved an issue where certain monitors would not wake from sleep mode [5806798/5635230] FIXED General stability improvements when the system fails to create a new allocation [5449920] Nvidia has only listed a single open issue for this release: “Prefer Maximum Performance” Power Management Mode may not be applied correctly [6007998] The NVIDIA 610.62 driver is now available for download from the NVIDIA app. For those who want to download it directly, standalone links are here. Here are the official release notes (PDF).
  • Recent Achievements

    • One Year In
      Console General earned a badge
      One Year In
    • One Year In
      Twozo Technologies earned a badge
      One Year In
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • Veteran
      branfont went up a rank
      Veteran
  • Popular Contributors

    1. 1
      +primortal
      510
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      109
    4. 4
      Steven P.
      89
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!