Recommended Posts

The problem with that theory is there are not 299 items which means the Portal 2 pin should not be ID 299, and there are other gaps in the index ID.

Here we go: http://www.tf2items.com/allitems.php?d=1

Gap between Ambassador (61) and Texas Ten Gallon (94), similar sized gap......there is also no 112, 113 or 114. There are also larger gaps between 334 to 2000 and 2006 to 5000.

In short, item IDs are not a solid system to use to predict updates, there are gaps larger and smaller than the one you point out that have yet to be filled.

Nobody but Valve knows the reason for the gaps in the item IDs, it is speculated that many of these missing IDs are items that were at least added to the game for the testing phase and then were removed, but that is pure speculation and nothing more. Chances are the larger gaps though (334 to 2000) were simply to allow more items to be added between the current last item and special non-equippable items.

I think you're taking this a tad too seriously.

The gap between x and 200x is obviously explainable as a buffer zone between standard items and store bundles, same as with 50xx which is reserved for tools and crafting tokens.

The reason why such a sudden gap is notable in this case is that it shows that Valve have already added a series of new regular item definitions in the time between the introduction of the P2 Pin and now. The beta is operating on an independant schema too, which rules test items out; plus that fact the emphasis is on community contributions now, it's perfectly reasonable to suspect that Valve are preparing something.

I think you're taking this a tad too seriously.

The gap between x and 200x is obviously explainable as a buffer zone between standard items and store bundles, same as with 50xx which is reserved for tools and crafting tokens.

The reason why such a sudden gap is notable in this case is that it shows that Valve have already added a series of new regular item definitions in the time between the introduction of the P2 Pin and now. The beta is operating on an independant schema too, which rules test items out; plus that fact the emphasis is on community contributions now, it's perfectly reasonable to suspect that Valve are preparing something.

Not really, like I mentioned there is a fairly simply explanation for the x to 2000 and 2006 to 5000 IDs, to leave room for misc items.

But take a look at my first example.

The Ambassador - Sniper/Spy update - ID 61

Texas Ten Gallon - Classless update - ID 94

What happened to the 33 ID's between those? Did Valve prepare 33 items between those two updates and NEVER release them?

A sudden gap DOESN'T show that Valve have already added a series of new items, why? Well go back and read the sentence I said about the 33 missing IDs between the Spy update and the Classless update. Why would the sudden gap now mean new items were added when a sudden gap before amounted to nothing?

I am not saying there is no way they didn't add new items, I am just saying the sudden gap doesn't mean anything considering we have had similar gaps in the past that all amounted to NOTHING....if anything it's perfectly reasonable to suspect that this gap means absolutely nothing, like it did in the past.

EDIT: To put another nail in the coffin, the gap you are talking about is 33 ID's, the exact same as we have seen before. Is it just pure coincidence that a previous 33 ID gap amounted to nothing and Valve is adding 33 new items? I would say it's a safe bet that whatever happened the last time is likely what happened here, but with Valve you just never know.

I simply think you are seeing a gap and assuming that gap means those items haven't been released. The fact that there have been gaps in the past and no items have ever filled in those gaps leads me to believe the gap doesn't mean anything special.

Not really, like I mentioned there is a fairly simply explanation for the x to 2000 and 2006 to 5000 IDs, to leave room for misc items.

But take a look at my first example.

The Ambassador - Sniper/Spy update - ID 61

Texas Ten Gallon - Classless update - ID 94

What happened to the 33 ID's between those? Did Valve prepare 33 items between those two updates and NEVER release them?

A sudden gap DOESN'T show that Valve have already added a series of new items, why? Well go back and read the sentence I said about the 33 missing IDs between the Spy update and the Classless update. Why would the sudden gap now mean new items were added when a sudden gap before amounted to nothing?

I am not saying there is no way they didn't add new items, I am just saying the sudden gap doesn't mean anything considering we have had similar gaps in the past that all amounted to NOTHING....if anything it's perfectly reasonable to suspect that this gap means absolutely nothing, like it did in the past.

Uh, no. Take a look at the Schema output. All items that are 200x are store bundles, all items 50xx are crafting items or tool items. I highly doubt TF2 will ever have >1000 items, let alone more. Saying it's to leave room for "Misc items" is laughable.

And to your question about the preparing 33 items, the answer is yes they did. There are a number of low definitions which have been removed from initial work on the backend.

Nagisan, Valve awarded me a Community Scattergun for my work with the WebAPIs and thus the item backend. I think I know just a little more about this subject than you.

Uh, no. Take a look at the Schema output. All items that are 200x are store bundles, all items 50xx are crafting items or tool items. I highly doubt TF2 will ever have >1000 items, let alone more. Saying it's to leave room for "Misc items" is laughable.

So what, they should have made the numbers much lower and possibly have to change categorization of the items later or get them mixed together? I doubt they will ever have enough items to fill in the space, but it's better to have extra room and not need it, then to have to scramble to add extra room later if it is needed.

And to your question about the preparing 33 items, the answer is yes they did. There are a number of low definitions which have been removed from initial work on the backend.

Nagisan, Valve awarded me a Community Scattergun for my work with the WebAPIs and thus the item backend. I think I know just a little more about this subject than you.

*Gasp* sorry for doubting you Mr. "Oh looky at me, I am better than you because I have a community weapon".

I am perfectly willing to learn from my mistakes, but it is hard to learn from a mistake and admit you are wrong when the only thing telling you are wrong is someone who simply "knows more than you about the subject" rather than facts and proof as to why I am wrong.

Like I said, there are numerous gaps in item IDs already, therefore any other gaps do not necessarily mean new items, if that were the case there would be little to no gaps in item IDs. Feel free to prove me wrong by showing what items were moved around and what not that cause the earlier gaps, until you do so I still say you have no evidence of any new items coming soon.

Hardly matters anyway, but your unwillingness to prove me wrong doesn't help your situation at all either, you basically come on here and say "Oh, a gap in item IDs, update is coming soon" when all previous evidence doesn't support your theory. So until the next update (which will prove one of us wrong and one of us right), you need to work a little harder if you want your theory to be more believable.

So what, they should have made the numbers much lower and possibly have to change categorization of the items later or get them mixed together? I doubt they will ever have enough items to fill in the space, but it's better to have extra room and not need it, then to have to scramble to add extra room later if it is needed.

*Gasp* sorry for doubting you Mr. "Oh looky at me, I am better than you because I have a community weapon".

I am perfectly willing to learn from my mistakes, but it is hard to learn from a mistake and admit you are wrong when the only thing telling you are wrong is someone who simply "knows more than you about the subject" rather than facts and proof as to why I am wrong.

Like I said, there are numerous gaps in item IDs already, therefore any other gaps do not necessarily mean new items, if that were the case there would be little to no gaps in item IDs. Feel free to prove me wrong by showing what items were moved around and what not that cause the earlier gaps, until you do so I still say you have no evidence of any new items coming soon.

Hardly matters anyway, but your unwillingness to prove me wrong doesn't help your situation at all either, you basically come on here and say "Oh, a gap in item IDs, update is coming soon" when all previous evidence doesn't support your theory. So until the next update (which will prove one of us wrong and one of us right), you need to work a little harder if you want your theory to be more believable.

I've already blown your theory regarding 2xxx and 5xxx out of the water, and my original post was quite clear that this was a possibility and not a certainty. You seem to be being argumentative for no good reason.

Yes, gaps exist. There are various reasons for why these gaps exist. Initial work, scrapped items, unreleased items in testing (The Golden Wrench is 1 behind the Primeval Warrior, yet released significantly later). Gaps however do NOT appear magically as you seem to be implying (Especially gaps of this size) as definitions are added contiguously. Either way you try and spin it, New definitions HAVE been added, fact. What remains to be seen is if and when they are published.

And again I shall reiterate, 2xxx and 5xxx items have a gap from the main bulk of "standard" items for semantic reasons, nothing else.

But I guess the great Nagisan who has invested so much time into working with this system would know better mmm? I apologise if I have offended our mighty god by sharing this interesting piece of information.

I've already blown your theory regarding 2xxx and 5xxx out of the water, and my original post was quite clear that this was a possibility and not a certainty. You seem to be being argumentative for no good reason.

How did you blow my theory out of the water by agreeing with it? What I said about the 2xxx and 5xxx items was there was a gap to separate out items, so they could have some room between the different types of items to add more items of that kind without pushing them all together. Isn't that virtually the same thing you said just worded a bit differently?

Yes, gaps exist. There are various reasons for why these gaps exist. Initial work, scrapped items, unreleased items in testing (The Golden Wrench is 1 behind the Primeval Warrior, yet released significantly later). Gaps however do NOT appear magically as you seem to be implying (Especially gaps of this size) as definitions are added contiguously. Either way you try and spin it, New definitions HAVE been added, fact. What remains to be seen is if and when they are published.

There is a gap between the Mercenary badge and Golden Wrench, why didn't Valve simply move the Primeval badge into one of those spaces to keep the badges together ID wise? There's obviously nothing else in those slots right now. Can you explain the gap of the same exact size between the Ambassador and Texas Ten Gallon? It is a gap of the same exact size and unless you work for Valve themselves you have no idea of the reasoning between the game, same as the current gap. All I'm trying to say is a gap doesn't mean there are new items that are going to be added, hence the earlier gaps....I doubt they scrapped 33 items or had 33 unreleased items that account for the earlier gap but again, unless you know something else and can prove it, there is no reason to believe that this current gap is any different than the last gap of 33.

But I guess the great Nagisan who has invested so much time into working with this system would know better mmm? I apologise if I have offended our mighty god by sharing this interesting piece of information.

Odd, I don't recall saying whether or not I have worked with the items and webAPI in any way. For all you know I could have, my point was you know nothing about me you cannot say for certain that you know the system better than I. I wasn't trying to imply that I knew more than you do or that I am superior to you in any way, I was simply saying you do not know me therefore you should not imply the same.

How did you blow my theory out of the water by agreeing with it? What I said about the 2xxx and 5xxx items was there was a gap to separate out items, so they could have some room between the different types of items to add more items of that kind without pushing them all together. Isn't that virtually the same thing you said just worded a bit differently?

Because it's wrong. It's got nothing to do with "room", it's a semantic issue. It's not a gap per se as there are no definitions between the two, this is not the case with any defindex <334.

There is a gap between the Mercenary badge and Golden Wrench, why didn't Valve simply move the Primeval badge into one of those spaces to keep the badges together ID wise? There's obviously nothing else in those slots right now. Can you explain the gap of the same exact size between the Ambassador and Texas Ten Gallon? It is a gap of the same exact size and unless you work for Valve themselves you have no idea of the reasoning between the game, same as the current gap. All I'm trying to say is a gap doesn't mean there are new items that are going to be added, hence the earlier gaps....I doubt they scrapped 33 items or had 33 unreleased items that account for the earlier gap but again, unless you know something else and can prove it, there is no reason to believe that this current gap is any different than the last gap of 33.

Because defindex is non-relevant to end-users, it's a backend system so it doesn't matter how messy it is with gaps or even duplicate definitions. As I said, definitions are added contiguously; The fact as you say that they didn't place the Platinum badge next to the other 119 badges only goes to prove my point how definitions are added.

For instance, Mannconomy added a new block of Unique quality stock weapons that occupy 190 through 212, would you care to explain why these definitions are not assigned after the original Normal quality stock weapons @ 0 through 30?

Regarding the Ambassador/Ten Gallon gap, that was previously allocated to a series of duplicate instances of the pre-backpack unlocks from Valve's inital work on the item system. (One set were c_ models, the others were w_/v_) They were finally removed during Mannconomy.

Odd, I don't recall saying whether or not I have worked with the items and webAPI in any way. For all you know I could have, my point was you know nothing about me you cannot say for certain that you know the system better than I. I wasn't trying to imply that I knew more than you do or that I am superior to you in any way, I was simply saying you do not know me therefore you should not imply the same.

I don't recall you participating in reporting issues and submitting suggestions regarding the WebAPIs; Considering the fact I actively contribute to the community by working with this system and by providing feedback, it's not much of a strech that I am slightly more experienced in this field than you.

Most database systems have an autonumber modifier so that one column can be specified as a unique identifier. This number automatically increments by a set amount every time something is added to the specified database table. If an item is added and then removed from the database table, the autonumber column does not rewind, it just continues to increment, therefore gaps can appear in autonumber fields when items are inserted into the database.

Myth busted.

New update....

I thought you made that up until I opened Steam and looked at the update log :rofl:

According to the wiki, the patch brought in new crates (#6 is 'Festive Winter Crate') and 6 new paint colours. About that crate:

This crate is unusually festive.

Its contents are unknown and

normal keys don't fit the lock.

You'd better hold on to it.

There'll probably be a way to open it later

Hmm...

According to the wiki, the patch brought in new crates (#6 is 'Festive Winter Crate') About that crate:

This crate is unusually festive.

Its contents are unknown and

normal keys don't fit the lock.

You'd better hold on to it.

There'll probably be a way to open it later

Hmm...

Funny you should mention that.. I was in game 14 minutes tonight... and I got one.

dyun2b.png

Don't mind the OCD of my backpack. I just like keeping things sorted by class. :blush:

Undocumented Changes

Added 6 new Paint colors. ("Pink as Hell", "A Color Similar to Slate", "Drably Olive", "The Bitter Taste of Defeat and Lime", "The Color of a Gentlemann's Business Pants" and "Dark Salmon Injustice").

Added Crates Series #6 (Festive Winter Crate), #7, #8, and #9.

Updated Mann Co. Supply Crate description to include: "This crate contains one of the items listed in its description. To unlock the crate and retrieve the item, you must use a Mann Co. Supply Crate Key, which may be purchased inside the Mann Co. Store. These crates contain one of the rarest and most valuable items in the game, so cross your fingers before you unlock them!"

So, crate series #9 contains all the new paint colours, and I unboxed "A Colour Similar to Slate." Painted my Tossle Cap. :p

But Pink as Hell and The Bitter Taste of Defeat and Lime are really bright.

Does anyone collect the crates?? I've got several and would love to unload them. Perhaps two scraps for 8 crates of all levels?

You'd be lucky to get 2 weapons for them, unless they're the new crates released today.

I got 1 refined + 1 scrap for 8 crates :p You just need to find sb to rip off :laugh:

Wow you really took them to the cleaners :rofl: I'd feel a little guilty taking that much off someone for 8 crates.

My last trade, I got rid of 8 crates for 3 polycount weapons, so basically one reclaimed altogether.

I hope we can get the way how to unlock the festive crates. I want to know whats in mine. :(

Knowing Valve there is going to be some kind of Christmas event during which the crate is going to be unlockable. Combined with more hats and/or a Christmas map maybe? Who knows.

Knowing Valve there is going to be some kind of Christmas event during which the crate is going to be unlockable. Combined with more hats and/or a Christmas map maybe? Who knows.

That's what I'm hoping, some Christmas event to earn a key that can unlock them, then either Christmas themed hats or something else in them.

Boy this game has become so commercialised. Almost feels like an EA product :unsure:

I keep getting these locked boxes where I need to purchase a key with real money to open? What is with that?

After ~3 years of free updates Valve decided to make some money :D You can always sell these boxes for some weapons / metal (that's what I do).

This topic is now closed to further replies.
  • Posts

    • Microsoft brings Planner Agent to all Microsoft 365 Copilot users by Ivan Jenic Image: Microsoft Microsoft has announced that Planner Agent in Microsoft 365 Copilot is now generally available to all users with a Microsoft 365 Copilot license. Planner Agent is the latest addition in the string of AI features that Microsoft is implementing across virtually all of its products. The agent lets you manage tasks through natural language prompts directly inside Microsoft 365 Copilot. You can create and update tasks, check priorities, and get insights about current entries without leaving the chat interface. The general availability release comes with a handful of new additions on top of what was available during the initial rollout. A new plan picker lets you search and filter your plans by name, then update task names, statuses, due dates, or priorities through the agent. There's also a goals bucket now, which lets you group tasks under specific goals. This builds on the Goals view, a feature that was introduced as part of the broader Planner refresh that rolled out earlier. Image: Microsoft | Planner Agent in Microsoft 365 Copilot All AI-generated plans and tasks are created in draft mode by default, so you can review and approve changes before anything goes through. This is actually a thoughtful safety feature, because trusting AI to handle all your tasks without a human in the loop is usually a recipe for disaster. Having tasks initially saved as drafts is the best possible middle ground. Microsoft also says that not all tasks are executed equally. Simple tasks get processed quickly, while more complex ones, like building a plan from a Word, Excel, or PowerPoint file, are handed to a more capable model. Microsoft says this approach delivers the best performance, but it could also help with usage management, as you won't have to waste tokens on performing simple tasks. Planner Agent is available now across Teams, Loop, SharePoint, and other Microsoft 365 apps for anyone on a Microsoft 365 Copilot subscription.
    • To be clear I'm anti trump, the bigger point is why review this game at all?
    • Trillion dollar Microsoft has to reduce spending by hurting more people. Good job Microsoft. Good Job Asha.
    • That's a shame. The big Xbox reset when Phil and Sarah left and then Asha came on and brought a new team of executives, and all the layoffs last year and saying that the ABK merger wouldn't result in redundancies I am surprised they are calling for yet another reset and yet more layoffs.
  • Recent Achievements

    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      499
    2. 2
      +Edouard
      194
    3. 3
      PsYcHoKiLLa
      125
    4. 4
      Steven P.
      87
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!