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I hear that via Brandon Reinhart (TF2 Art director), the TF2 team is the biggest (or bigger?) it's been since 2007.

Considering the content of the recent beta updates I wouldn't be surprised if Valve are assembling a new big content update in the same vein as the Class packs, with the usual lead-up and surrounding content + Meet the Medic.

It'd certainly be nice to have a more classic style update; any update is cool but these post-mannconomy updates just aren't making TF2 feel fresh again like the Class packs did for me.

I hear that via Brandon Reinhart (TF2 Art director), the TF2 team is the biggest (or bigger?) it's been since 2007.

Considering the content of the recent beta updates I wouldn't be surprised if Valve are assembling a new big content update in the same vein as the Class packs, with the usual lead-up and surrounding content + Meet the Medic.

It'd certainly be nice to have a more classic style update; any update is cool but these post-mannconomy updates just aren't making TF2 feel fresh again like the Class packs did for me.

Yeah, since Mann-conomy a lot of the quality assurance of the updates has gone out the window. Generally the updates have felt rushed and not had the same level of polish as the full class updates used to.

The Beta is getting updated nicely, with weapon balance tweaks and numerous other things, it's great to see proper development taking place as well. It would be nice if they released a huge update which applied a lot of fixes for things such as clipping, adding taunts to those weapons that lack them (Jarate, Claidheamh Mor etc.) amongst other fixes to the game to refine it.

One can only dream though.

Yeah, since Mann-conomy a lot of the quality assurance of the updates has gone out the window. Generally the updates have felt rushed and not had the same level of polish as the full class updates used to.

I don't think that's the case at all, if anything it's been improving as they're actually shipping killicons with promo releases. It's not as noticable as the Class packs duplicated the killicon of the weapon the unlock was replacing.

The post-mannconomy updates have currently been either just hats and some weapon sets, or a set of maps. When these two are released alongside eachother it generally makes an update feel bigger than it actually is. It's this effect combined with the pre-update frenzy that really makes TF2 feel "fresh" again.

And heck, snooping around update pages looking for any traces of new special items is -fun-. I loved the Golden Wrench event, and I think a lot of others would agree; if they could get over their petty jealousy/entitlement complex that is.

I don't think that's the case at all, if anything it's been improving as they're actually shipping killicons with promo releases. It's not as noticable as the Class packs duplicated the killicon of the weapon the unlock was replacing.

The post-mannconomy updates have currently been either just hats and some weapon sets, or a set of maps. When these two are released alongside eachother it generally makes an update feel bigger than it actually is. It's this effect combined with the pre-update frenzy that really makes TF2 feel "fresh" again.

And heck, snooping around update pages looking for any traces of new special items is -fun-. I loved the Golden Wrench event, and I think a lot of others would agree; if they could get over their petty jealousy/entitlement complex that is.

Note that the majority of kill icons for Mannconomy were made by the community. Valve did those for the Shogun pack, but otherwise they're community made.

Note that the majority of kill icons for Mannconomy were made by the community. Valve did those for the Shogun pack, but otherwise they're community made.

I am well aware. I know the guy that contributes most of them.

Either way, the thought is still there. Ultimately the issues that arise are small cosmetics, and Valve have always been known for not being great when it comes to fine polish like that. I don't think this is a recent degradation at all.

I miss those large class updates where everyone plays the same class to farm achievements to get the new weapons. :(

You may just be in luck, as of the Japan relief update a big gap has appeared in the item definition IDs yet again, from 365 to 408. This is usually a decent indicator something big is about to go down.

The word on the street is there will be another Comic plus Meet the Medic with the next big content update, Valve have considered doing round 2 of the class updates, so you never know.

Just recently started playing this. Have literally have no idea what I'm doing. But it is major fun! Did start as medic, but I was getting no where. That needle gun I had was useless so I switched out to a heavy and mowed down lots.

Is there a general tips and tweaks thread you guys can point me towards please?

Just recently started playing this. Have literally have no idea what I'm doing. But it is major fun! Did start as medic, but I was getting no where. That needle gun I had was useless so I switched out to a heavy and mowed down lots.

Is there a general tips and tweaks thread you guys can point me towards please?

You started in a good order :D , first play medic to learn maps, then pick another class, heavy is good for beginners, you could also try pyro, or when you know maps well enough engineer.

Medic really isn't an offensive class, it's a support class. Your main objective is to buff people's health and then execute an uber to get past sentry guns etc, shifting the gameplay in favor of your team usually. The only time you should be using your needle gun is if you're by yourself.

Medic really isn't an offensive class, it's a support class. Your main objective is to buff people's health and then execute an uber to get past sentry guns etc, shifting the gameplay in favor of your team usually. The only time you should be using your needle gun is if you're by yourself.

Sorry - execute an 'uber'?

Sorry - execute an 'uber'?

When using the main 'weapon' (medgun or something like that) to heal your teammates, it charges up. When it gets to 100%, press the right mouse button and it will 'Uber' you and the one you're healing, meaning you'll be be invulnerable for - I think - 5 seconds.

More info.: http://tf2wiki.net/wiki/Uber

I remember reading somewhere that at the moment, the TF2 team is currently about as big as it was back in 2007, so I wouldn't be surprised if we got a big update soon.

I said that on the previous page. :p

When using the main 'weapon' (medgun or something like that) to heal your teammates, it charges up. When it gets to 100%, press the right mouse button and it will 'Uber' you and the one you're healing, meaning you'll be be invulnerable for - I think - 5 seconds.

More info.: http://tf2wiki.net/wiki/Uber

Please do not link to the old tf2wiki, it's unmoderated and infested with ads. The official Valve-hosted wiki is over @ http://wiki.teamfortress.com/wiki/Main_Page

I said that on the previous page. :p

Please do not link to the old tf2wiki, it's unmoderated and infested with ads. The official Valve-hosted wiki is over @ http://wiki.teamfortress.com/wiki/Main_Page

I just searched Google for "TF2 Wiki".

When using the main 'weapon' (medgun or something like that) to heal your teammates, it charges up. When it gets to 100%, press the right mouse button and it will 'Uber' you and the one you're healing, meaning you'll be be invulnerable for - I think - 5 seconds.

Medigun is in the "secondary" weapon slot ;) , ubercharge lasts for 8 seconds.

Bunch of stuff on the official wiki today.

April 1, 2011 - Introducing, the first annual Australium April Update, adding a new weapon and playable class! First up, forget the Holy Mackerel, and come check out the newest TF2 weapon, the cow. Originally hailing from 2fort, the cow is ready for battle, inflicting bleeding and milk upon your enemies. Also added is the first ever playable character addition, the Demopan! Equipped with his trusty Stout Shako and Frying Pan, this trading expert can interrupt team communications with trade requests. Enjoy the update!

Cow

Demopan

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