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Man, I haven't played TF2 for abotu a year, but now I am well back into it.

Loads has changed though?

The last time I was on, they had just released this whole thing of crafting junk to turn into something else. I still don't understand that. The only things I am after really are hats. None of my characters have any btu I don't even know how to get any so I don't bother. I just keep picking up items and equipping them if they're better than what i have, or leaving them in my backpack.

Man, I haven't played TF2 for abotu a year, but now I am well back into it.

Loads has changed though?

The last time I was on, they had just released this whole thing of crafting junk to turn into something else. I still don't understand that. The only things I am after really are hats. None of my characters have any btu I don't even know how to get any so I don't bother. I just keep picking up items and equipping them if they're better than what i have, or leaving them in my backpack.

http://wiki.teamfortress.com/wiki/Main_Page

^ Should answer the majority of your questions.

Man, I haven't played TF2 for abotu a year, but now I am well back into it.

Loads has changed though?

The last time I was on, they had just released this whole thing of crafting junk to turn into something else. I still don't understand that. The only things I am after really are hats. None of my characters have any btu I don't even know how to get any so I don't bother. I just keep picking up items and equipping them if they're better than what i have, or leaving them in my backpack.

If you had idled throughout that year you would have had enough junk to craft hats by now :p

Has anyone noticed a lot more stuttering on the first load of a map?

If not, do you have cl_forcepreload in autoexec.cfg?

I noticed a lot more lag when I joined a map before the spawns are refreshed. I put it down to the saxxy awards fanfare playing in the background (which I think Valve has now made a play-once). I haven't tried it again since the update, but I didn't lag before so I think that was it. I'll double check my config, but I don't think I have it set to 1, I don't need it with an SSD.

Has anyone else's TF2 stability been getting progressively worse over the last few weeks? Ever since the Hatless update, I've been having crashing issues (I've always had TF2 crashing issues, but they'd actually stopped since around the start of the year), and after today's update, I can't play the game at all, I get at most 3-4 minutes of play before the game crashes and I get the looping sound bug. It's like Valve saw that TF2 was running almost bug free so said "hell lets mix it up a bit and make it a buggy POS again".

Seriously, if this game wasn't so entertaining, I'd have given up years ago citing bugginess.

Has anyone else's TF2 stability been getting progressively worse over the last few weeks? Ever since the Hatless update, I've been having crashing issues (I've always had TF2 crashing issues, but they'd actually stopped since around the start of the year), and after today's update, I can't play the game at all, I get at most 3-4 minutes of play before the game crashes and I get the looping sound bug. It's like Valve saw that TF2 was running almost bug free so said "hell lets mix it up a bit and make it a buggy POS again".

Seriously, if this game wasn't so entertaining, I'd have given up years ago citing bugginess.

TF2 has been under the weather since the Hatless update. Valve introduced a handful of new tech, most notably being Dynamic model loading and Remote schema updates.

Both are pretty awesome features, but as a result they're still a little buggy. It's getting better though, so just hang tight for a bit.

I would suggest to try clearing out your local files (Not GCFs) and running with Multicore Rendering off for the time being, that might earn you a semblance of stability.

My first attempt at replay (Lovin' the lime Spartan BTW ;)), camerawork is a lil bit shaky but otherwise looks good imho:

Looks good, nice few frags there, but I guess you had the Gunboats equipped, since you didn't switch to the shotgun. :p

I also saw this while voting for Saxxy entries, under the "Best 30-second trailer" category:

http://www.youtube.com/watch?v=QgGY9Lkteg0&feature=channel_video_title

Laughed my arse off at the end. :p

I also saw this while voting for Saxxy entries, under the "Best 30-second trailer" category:

http://www.youtube.com/watch?v=QgGY9Lkteg0&feature=channel_video_title

Laughed my arse off at the end. :p

Awesome :D Need to start watching some of the Saxxy videos, I feel like I'm missing out.

==============

With regard to my last post about TF2 stability, a full reinstall seemed to fix it. I tried verifying game files and all the other standard fixes, and only a full reinstall seemed to fix it. But hey, I'm playing again now :D

With regard to my last post about TF2 stability, a full reinstall seemed to fix it. I tried verifying game files and all the other standard fixes, and only a full reinstall seemed to fix it. But hey, I'm playing again now :D

Speaking of stability: about the stuttering I noted earlier in this thread, it's still happening and it seems to be most severe in a full 32-man server when you first load into it. Afterwards everything is fine.

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