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Anyone know what's the best mouse sensitivity and acceleration for more precise and accurate aiming?

There is no best sensitivity, and acceleration is a no-no. If you have acceleration enabled, there's your problem.....no aiming consistency. For sensitivity, the only way to get your best sensitivity is to test it out really. Find something you can control but is fast enough to give you full range of motion.

I have a hell of a time trying to aim. Anyone know what's the best mouse sensitivity and acceleration for more precise and accurate aiming? Would it help in any way to purchase a gaming mouse, right now I am using a Wireless Microsoft mouse.

I go on a lowest sensitivity my mouse allows, in game I don't remember, but it's relatively high I guess. The most important thing for you to do is turn on raw mouse input.

Here's a nice soldier tutorial, guy talks about sensitivity almost in the beginning.

Happy Birthday to Us

August 24, 2011 - TF2 Team

birthday_15years.jpg

This morning Robin Walker threw a birthday party and nobody came. Before you start feeling sorry for him, though, keep in mind he didn't actually invite anybody. He just keeps emailing the TF team pictures of himself in his backyard - jumping around in an inflatable jungle gym he rented, forcing a hired clown to make him balloon animals, and unwrapping gifts he bought himself.

Robin's increasingly sad collection of birthday pictures reminded us that Team Fortress turns fifteen today. To celebrate, we've decided to throw a party ourselves. And unlike Robin, we're inviting everybody. For the next 24 hours, anybody who plays TF2 is going to get:

  • A free party hat!
  • A free noisemaker that will have unlimited uses on Team Fortress's birthday and can only be used each year on that day!
  • Free cake and gifts (in the form of remodeled health kits and ammo packs)!

You'll also see the return of the best stuff from previous TF birthday celebrations, including:

  • The Team Fortress Birthday Beach Ball!
  • The Celebration Gib, which causes gibbed players to explode in a shower of balloons and confetti!

We've got the balloons, we've got the presents, we've got the birthday cake. All we're missing is you. (And Robin. Judging from these pictures he's not coming back to work any time soon. The last one had him watching a magic show while riding a donkey wearing a little sombrero. No idea who's taking all these pictures. Possibly the clown.)

Source: Official TF2 blog

After doing some thinking I've came to the conclusion that i am going to quit TF2 cause the weapons are became to numerous, overpowered, and damn near pointless when you consider the fact you can only get some by pre-ordering an unrelated game along with the fact the 'T' in TF2 seems to be losing or has lost all meaning.

After doing some thinking I've came to the conclusion that i am going to quit TF2 cause the weapons are became to numerous, overpowered, and damn near pointless when you consider the fact you can only get some by pre-ordering an unrelated game along with the fact the 'T' in TF2 seems to be losing or has lost all meaning.

Uh. There aren't any weapons like that at all. All the so-far exclusive items have been cosmetics reskins.

I'm also starting to feel like I lost interest in TF2. For the past month or so I've probably just idled more than I actually played, and spent a lot of time in trade servers just trying the get the new items. The only time I spent actually playing was for a couple of hours on the anniversary. I used to love new weapons, but since the uber update there have just been just way too many weapons to keep track of. I've definitely put more time into tf2 than any other game I've ever played, but it's coming to a point where I'm just not that excited to play it anymore. :no:

Uh. There aren't any weapons like that at all. All the so-far exclusive items have been cosmetics reskins.

Not all, most of the Deus Ex weapons are new, but they still have a blueprint to craft them and it's the same for every new weapon Valve adds.

Uh. There aren't any weapons like that at all. All the so-far exclusive items have been cosmetics reskins.

Yeah, and the new weapons that do have changes only have slight changes (so they're easier to balance, since they change less)

TF2 is more balanced now than it was when it was released.

Yeah, and the new weapons that do have changes only have slight changes (so they're easier to balance, since they change less)

TF2 is more balanced now than it was when it was released.

That's simply not true. If it were, it would mean any two loadouts going head-to-head against each other should have an equal chance at killing each other:

Example:

rocket launcher + shotgun + equalizer vs. Cow Mangler 5000 + Gunboats + Disciplinary action

Clearly, the first loadout has an advantage in pure damage done.

I could do the same with any other classes, there are weapons that clearly provide more damage, and other weapons that provide an advantage only in certain situations, and frankly it's getting harder to keep track of which weapons I should be using in certain situations because I like to frequently switch my loadout depending on what I'm facing.

Personally, unless a weapon is wildy unbalanced, I've always found that kills have been result of skill rather than what loadout you're running.

I'm sure there is a ton of theorycrafting that X weapon can do Y better when facing Z conditions. But such "RPG-style" thinking generally doesn't have any benefit for the amount of time spent thinking about it.

I go in, shoot people and have fun. Maybe for some classes I might switch around on how I'm feeling and what my aim is like. But largely, it's all dependant on how good the opposition is and how bad the rest of my team is.

Personally, unless a weapon is wildy unbalanced, I've always found that kills have been result of skill rather than what loadout you're running.

This, I don't ever remember being defeated by a wildly overpowered weapon, in 1v1 it's 90% about skill.

Some new weapons are totally unbalanced, and they won't be fixed

That's medieval mode and yes some of the new weapons are overpowered there (that katana which restores full health after kill, it's major drawback is not being able to hide it until you kill someone, which doesn't matter in mm), new Demoknight set is also overpowered in medieval but it seems that Valve just doesn't care about it (me too).

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