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I doubt it. They've always had a build up with previews of what's coming. Just look at the links on the right column on the homepage with each update.

Meaning that's when they will start the reveal process for new items and maps etc. ?

Well it looks like the rumour I heard was wrong anyway but yeah I was hoping that it would be the start of the unveiling of the engi update.

Just wishful thinking this rumour I guess.

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No way, not even more spy detectors, Spies have enough trouble with Homewrecker Pyro's now! :no:

use the homewrecker to kill spies? are you mad? anyway once you light up a spy unless he can get some medical attn he is dead.

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use the homewrecker to kill spies? are you mad? anyway once you light up a spy unless he can get some medical attn he is dead.

I don't know if you are joking or not but the homewrecker can remove sappers.

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use the homewrecker to kill spies? are you mad? anyway once you light up a spy unless he can get some medical attn he is dead.

Not to kill them, but to destroy their sentries. Even that is much, I'll say.

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No way, not even more spy detectors, Spies have enough trouble with Homewrecker Pyro's now! :no:

Good, make those spies suffer :shifty:

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Oh my:

427752359.jpg

Update! Valve are looking to get in touch with the creator of this map. See below for details.

People make maps in Team Fortress 2 specifically for grinding achievements. Bleak, joyless rooms of endlessly spawning bots and resupply crates, where people don?t play the game, they game it. But in one of these, achievement_all_v4, the author?s added a surprise. A violent, horrific, hilarious surprise of biblical proportions. Here?s a clip.

You can grab the map here if you want to try it locally, or sort TF2?s server browser by map name to find any servers running it. It?s not easy to trigger the catpocalypse, though ? people on the Facepunch forums have been decompiling the map to figure out how it?s done. Poster belink offers this guide:

?In both corners next to the respawn cabinets next to the striped walls, there?s a func_breakable (keep shooting it ? it makes a glass noise). Once you?ve broken that, under it is a button that triggers ?kittygedon?. I guess you need to trigger them both with +use. I might be missing something, though..?

In fact, here?s an awesome clip from scout101547 of the Facepunch guys figuring out exactly how to trigger it ? in case you can?t hear them, you need to set the server variable ?tf_player_allow_use 1″ to be able to use the hidden switch. Be warned, though, the cat?s appearance sometimes crashes the server.

achievement_all is a real series of achievement-grinding maps, so unwitting players who?ve shown up to farm some meaningless accolades tend to be somewhat surprised by this turn of events. It?s not clear whether this version is made by the real author of the previous maps, and he?s just sick of the people who use them, or if this is some inventive griefer showing up and exploiting the name. Part of me likes to think it?s Valve.

Update: word from Valve

Team Fortress 2 creator Robin Walker tells us:

?We would dearly love to be able to claim that as our work, but once again the community shows it?s much smarter than we are. We were in tears in the office here when we watched the first video.

I?m hoping the creator makes him/herself known so we can award them with a community item.?

If anyone knows who the creator is, please have him get in touch with Robin so Valve can sort him out with something nice.

Update: we take on the cat

Can the cat be killed? Craig tried with his over-powered rocket launcher ? probably the most damage ever pumped into this thing ? and this was the result:

Source

Download Link

To activate the cat:

You trigger by shooting on the wall side of the supply cabinets that are closest to the middle. Between the door and wall, you'll hear glass breaking. After it breaks, you can just use a key bound to +use to activate. You do have to do set the server to tf_allow_player_use 1 in order for it to work.

And of course the video:

There is more videos and screens on the source.

It is just that awesome and even Valve wants to reward the creator.

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Normally I absolutely hate when people use the word "epic" on the Internet to describe something... but, seriously... that's epic. :laugh:

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I'm starting to wonder if the engy update will drop July 4th.

Nope. July 4 falls on a Sunday this year, and Valve isn't going to work over the weekend to make sure there aren't any issues.

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So early Saturday morning I tried out TF2 on a early 2010 MacBook Pro. All I can say is the game performed like ass. :no: Worse was the crappy Magic Mouse that a) registered right clicks only 25% of the time, b) kept randomly auto scrolling by itself. Load times were horrible too.

I'm sure the hardware is more than capable, but the drivers and the port really need work.

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So early Saturday morning I tried out TF2 on a early 2010 MacBook Pro. All I can say is the game performed like ass. :no: Worse was the crappy Magic Mouse that a) registered right clicks only 25% of the time, b) kept randomly auto scrolling by itself. Load times were horrible too.

I'm sure the hardware is more than capable, but the drivers and the port really need work.

I have a early 2010 macbook as well.. I found game performance "okay". Playable. But not as smooth as the windows counter part, they know this and are working on it. Loadtimes yes thats an issue I can agree with. However I've played TF2 a bunch of times fairly fine on my MBP'10

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It's the drivers - they're awful. I just noticed a news popup in steam saying that 10.6.4 wrecked performance considerably.

I love how Valve releases Steam and a whole bunch of games on OS X, then Apple releases an update to break them.

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Wow, this is a bit surprising, but really cool on Valve's part.

Some time ago, the owner of TF2wiki.net put up his site for auction. The link to the thread with information is in Team Fortress 2's SPUF subforum. Today's TF2 blog post reveals Valve to be the new owners of the wiki; it's now here:

http://wiki.teamfortress.com/wiki/Main_Page

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