Killzone 2


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Here's a snippet from the actual intro to KZ2 (all the stuff in this topic has just been level intros, the game itself has a cinematic on it starting)

Witness clips of the opening introduction to the most anticipated gaming title of the year.

WARNING: Minor spoilers.

Video - http://www.gametrailers.com/player/44145.html

Also you gotta watch this :p

CES 09: Ballet of Death

Bullet physics have never been so beautiful.

Video http://www.gametrailers.com/player/44150.html

And half way through this it's mini metal gear! :o

http://www.gametrailers.com/player/44158.html

Edited by Audioboxer

Shame on people for not checking out the new gametrailers trailers above, they look ridiculous :woot:

Here's the two I missed above

Big set pieces - http://www.gametrailers.com/player/44159.html

Details - http://www.gametrailers.com/player/44155.html

Gametrailers just put up the HD versions.

This ( http://www.gametrailers.com/player/44190.html?type= ) IMO should be used as the commercial for KZ2 :p

Or a variant of it - I dunno if they can though cause of blood.

The KZ1 commercial was awesome! - http://www.youtube.com/watch?v=Pr7MH2PEbXE

I think KZ2 will be the PS3s GoW - In terms of success, not a direct competitor, one is 3rd person, the other 1st person. But of course, the media is going to be comparing left/right/centre :p

If they don't advertise KZ2 they are just shooting themselves in the foot now. LBP's campaign was bad enough, they can't screw up like that again.

You called it.

I demand to see a ton of marketing.

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Gametrailers KZ2 preview - http://www.gametrailers.com/player/44238.html

(its 32 player online, GT make a mistake and say 64 in the video)

ps. Someone tell GT to put their PS3 on RGB Limited and stop crushing their blacks - Noobs :p Their videos are ridiculously dark.

Edited by Audioboxer
Rumour - Demo Details (EU)

Hmm I talked to someone who had access to the demo now.

It will consist of, The first stage (Conrith River).

Some multiplayer maps.

http://boardsus.playstation.com/playstatio...thread.id=95583

Confirmation of the bots (visually)

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vmycu1.jpg

Taken from this long developer interview - http://www.gamekings.tv/index/videos/minid...special-part-1/

Shows the bots in action.

Sadly for english NW the whole interview is in Dutch :(

What class is the second picture?

Could just be a custom class.

Mixing badges allows you to make your own classes.

Taken from this long developer interview - http://www.gamekings.tv/index/videos/minid...special-part-1/

Shows the bots in action.

Sadly for english NW the whole interview is in Dutch :(

Some main points translated

From the interview:

- After completion of Killzone 1 the team consisted of around 55 people. It's around 140 people now.

- Most people who worked on killzone 1 are still working at Guerrilla. And for many of them Killzone 1 was the first game they worked on, and even their first job. Talks a bit about how there was virtually no game-development education in the Netherlands.

- Internally they were pretty pleased with killzone 1, but they recognize there was much to be improved. The bad points of killzone 1 were a consequence of a lack of skill of the team back then (see above).

- Skill improved by making more games (Shellshock, Liberation), learning from past mistakes. Bringing in external people/expertise (Sony) helped contribute to the progress.

- Biggest challenge was to meet the benchmark.

- Team is looking forward to the reviews. Previews not so much. They like the positive feedback from press/game communities. They feel the press/game communities understand what kind of fps they're trying to make.

- Talks about first party and how it's supposed to get the best results from the hardware. They want to make benchmark titles, so its a good fit. That was important for them when they were in discussions about selling the company.

- Talks about the benefits of 1st party relationship - good contacts with other 1st (and 2nd) party developers (Polyphony, Naughty Dog, Insomniac etc) and the good facilities (highlights mo-cap).

- The helghan planet is (also) awesome from a creative standpoint. Talks about the wind physics. Throw a grenade and the wind can blow it back to you. It influence your walking/running speed as well. Depending on wich way the wind blows ofcourse. In short, wind affects combat.

- In killzone 2 other planets are involved/referenced to flesh out the story of your buddies. Says the killzone universe is big and diverse enough to make another trilogy so to speak. An option could be to take the battle to Earth (oh **** yes!).

- Killzone 2 is a good foundation for new (killzone) titles. A lot different than how it was with killzone 1. They got plenty of ideas for the next killzone title. Most important thing is making the production processes more professional.

- They want to appeal to as many people as possible with MP. Talks about the deep customization options - amount of players, character classes, badges, maps, missions etc.

- Keeping the same high standard of graphics in MP was important (and challenging). Especially to keep the framerate playable/stable.

- Talks about bot-matches and how this is important for people who, for instance, dont have an internet connection, or are intimidated by other online players.

- Bot-AI are reasonably good. Three difficulties : Easy, Medium and Hard. Internal testers had problems with Hard difficulty. Seems bots on Hard are very proficient in making headshots

PSNation Podcast (Joystiq/PS3Fanboy)

"Every expectation I had of this game, was blown away. It's that good. Awesome from beginning to end."

"They polished the hell out of the game the last couple of months"

"It's crazy that this is on a console. There were several times I said out loud, Holy ****!"

"Soundtrack is phenomenal"

"Even from a technical standpoint. I've never seen a game look this good on a console."

"Come to think of it, I don't really have a proper complaint about this game"

"I love Call of Duty 4. And like I said, that's the one that many people use as the litmus test against other fps. I would take Killzone 2 over COD4 any day of the week."

"I was just in awe of the game"

"This is the one that's going to set the bar for every console [technical standpoint]"

"No game is for everyone, but If you were on the fence about pre-ordering this game. Get off the fence and pre-order it. It's that good. It's not hype. It exceeds every expectation I had, and that's the truth."

Discussion starts @ 1 hour 15 - http://www.podtrac.com/pts/redirect.mp3/ps...%20Paranoia.mp3

CES presentation in better quality, but it's at an angle - http://www.gamecyte.com/ces-2009-killzone-...sentation-video

Definitely looking forward to this game however I ain't getting my hopes up too high after what happened to Killzone.

Don't think you'll need to worry about KZ1 ;)

And some more good news about online

- Death animation delay 100% fixed. Also online animations are MUCH better as well. On par with offline ones I'd say. No floating corpse glitch. Bodies fly back and fall down with proper weight, realistically and awesomely, when hit by explosions or close shotgun hits. Helmets jump off as well. And yeah, decapitations are in as well.

go-god-go-part-2-20061102015236763.jpg

Sarcastic Gamer hands-on

Although CES isn’t known as a “gaming conference” both Sony and Microsoft had impressive booths dedicated to exclusive titles coming out for the Xbox 360 and PS3 in 2009. One of the big daddy exclusives that will be gracing our presence in February 2009 is, of course, Killzone 2 and I spent about an hour on the first two levels and I’ll tell you all about it, after the jump.

My absolute first impression of Killzone 2 is that I thought that it could be the best looking video game ever made. Period. The game is strikingly good looking. From character models to facial animation, everything is top notch, which is important as the graphical prowess goes along way toward dressing up an otherwise by the book shooting experience.

I really don’t mean “by the book” in a derogatory way. Most shooters are all the same, with different color paint and a different “hook” like a cover system or crazy weapons, etc. Killzone 2’s hook, if it has a hook, is just how darned impressive the game looks. The visceral way you move about the environment, with every detail dripping with extra care, from your reload animation to descending ladders, nothing has been left out. It’s these details that give you a sense of presence in the game that draws you in and keeps you playing and wanting more.

As far as the gameplay itself, the default controls leave a lot to be desired. As has become standard on exclusive shooters on the PS3, the default “fire” button is frustratingly set to R1, with R2 for grenades. Even more awkward is that the L2 button is mapped to their cover system, a la Gears of War, but that isn’t the frustrating part. The frustrating part is that when you “pop” up to fire on an enemy, you then have to click the left stick to zoom, making things just a tad more complicated in an intense firefight, which is basically all the time in the game. The options menu did not offer a more “Call of Duty 4″ type control system, so I made due.

As far as the numerous complaints about the horizontal and vertical sensitivity that I have read, I did experience, however, that was easily rectified by dialing down the sensitivity in the options menu. Problem solved.

More gameplay and final word on the next page.

The in game firefights themselves are a lot of fun. In the two levels I played, there was a lot of room to room fighting that was done fairly well. No invisible doors or artifice keeping you in that area. No infinite respawns either, which was nice for a change. Everything and anything in the game feels animated, by that, I mean that everything does something. Walls break up, wood splinters, stuff blows up. It really takes it to the next level in the game.

I was having so much fun at this point that I hadn’t noticed the crowd that had gathered behind me and was cheering me on when I did something particularly gruesome or crazy. There are very few games that I’ve ever played or watched that come across as engaging as Killzone 2. People just wanted to watch the game being played. That is an impressive feat in itself and it was something that I could absolutely understand after my brief time with the game.

Sony expects big things from Killzone 2 and I can see why. I had a blast playing the game but I promised the random dude that was sitting next to me, who had dutifully watched me play for an hour, that when I died that I would let him take over… Stupid promises… Check out Killzone 2 at the end of February 2009.

Source: http://sarcasticgamer.com/wp/index.php/200...mpressions.html

And part 2 of the dutch interview

again the link http://www.gamekings.tv/ with the translation (with some editing):

- their goal: cinematic experience. lot's of post-processing. they want an analogue look

- motion blur per pixel,

- noise, AA

- spu's are the key for optimal performance on the PS3: Deferred Rendering

- they often use all six: for full fire fights, physics, particles, mp3 streams, 7.1 audio, lighting

- they also help to render effects. 40% extra speed thanx to the spu's

- guns have to feel realistic, reactions have to be realistic. hit impact system. every bullet has an effect on the surrounding or people in it

- stacked animations with real time rendered rag doll.. and yep, blow heads off...

- every polygon has mass and material

- real time ray tracing

- holes are not a flat image of a hole

- collision detection of small particles, even sparks.. icing on the cake. will often go unnoticed while playing by a lot of people.

- 5.1 ambient mp3 streams that rotate when you rotate. on top of that stereo music, 3d sound effects, voices in the right positioning, sound filtering.. all in 7.1 uncompressed sound.

- extreme amount of lights. 230 lights in this screen (he's showing the screen). they are proud of this level. impressive

- the robot alone has 8 lights

- tech was developed while making the game

Edited by Audioboxer

Attention to detail is ridiculous in this game :|

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By the way, for those interested in a CE, MotherH (Guerilla dev) said "no info on the CE yet", hinting that something is at least coming.

I'll dig up the post just now, it's on the official boards.

I noticed the guide is now up for pre-order

Killzone 2: The Official Guide to Warzone and Campaign

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280 pages

?9.99

http://www.play.com/Books/Books/4-/8706146...-2/Product.html

No idea why an FPS needs a guide that big:pp

I'm guessing it has the back story and other things.

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