[Official] Warhammer Online


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Final animations aren't in fyi. :)

I can't see why it looks 'extremely weak' frankly it's RvR system shats all over 90% of the games out there already and very approachable considering how much there is to do.

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Sigh , each time I hear about how people wasted time developing this when they could have developed Warhammer 40k MMO.. I feel like crying.

It's in development, but by a different company. ;)

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I'm gona be a squig herder :ninja:

get ready for pain lol :( unless they do some tweaking

Which Hunter here.

nice class love the burst dps

Wait, what is RvR again?

Rvr = win :p

was in a massive battle lastnight had to be about 4 Wb on each side for about 2 hours just going back and forth

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Wait, what is RvR again?

Realm Vs Realm - PvP but with a focus on group sizes above 12, objectives and keeps.

None of this arena bollocks. ;)

Spookie, I have got to ask, are you a developer for the game or something?

Negative, I'm one of the closed beta testers so we get all the gimmicks of knowing what is going on behind the scenes. :p

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Silly question but how do we get on the open beta??

Is it open to the UK??

:)

Download the client (www.war-europe.com) and get the key through a premium pre order (Direct to Drive or EA in the UK only) or get a key from one of the community sites (likely Freddies House, Warhammer Alliance, Ten Ton Hammer in the near future).

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Download the client (www.war-europe.com) and get the key through a premium pre order (Direct to Drive or EA in the UK only) or get a key from one of the community sites (likely Freddies House, Warhammer Alliance, Ten Ton Hammer in the near future).

Done mate :)

Cancelled my Game order

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Thread Cleaned

People are entitled to their own opinions. If they think the game is bad they are allowed to say so and aren't trolls for doing so. The only reason I cleaned this thread was for how far off-topic it got.

Trolling is posting something negative just to post something negative. If they have formed their own opinion based on their own experience, that is not trolling.

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Those are some good points and I guess since I'm a casual player that I'm not really all that excited about RvR play. I never did anything more then PvE and a few lower level instances in WoW which is kinda the reason why I stopped playing as I didn't think it was worth it when I was only a casual player who didn't logon every night and couldn't see all the content of the game. WoW tries to be everything for everybody which has it's bad points but also is one of it's strengths and why it's so popular as it appeals to a wider audience. I still logon to a private server occasionally when I start to miss it and would like to try out WAR. Is there going to be a trial available in the beginning?

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Those are some good points and I guess since I'm a casual player that I'm not really all that excited about RvR play. I never did anything more then PvE and a few lower level instances in WoW which is kinda the reason why I stopped playing as I didn't think it was worth it when I was only a casual player who didn't logon every night and couldn't see all the content of the game.

I don't think you need to be hardcore to RvR, I guess if you liked AV but would like to expand that over massive locations and eventually city raids then it's for you. Without a doubt the difficulty is going to be ramped up (you're not fighting a pre-determined boss). But as long as you keep playing you're not going to miss out on any of the content. You will need Renown ranks for armour sets and other item sets drop off people. But nothing is going to require 6 hrs of farming pots, 8 hrs attempting a boss then waiting for your turn in loot. You log in, kill things, loot things, rinse and repeat. But of course the more time you put in to it the more flashy your rewards. :p

Is there going to be a trial available in the beginning?

No idea, Mythic haven't mentioned one. Though there is a OB starting 2nd week of September. Fileplanet has keys if you're in the US and various euro community sites will be giving out keys a week before. Just keep your eyes peeled.

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So, "Open Beta" isn't really open? With the keys and all ...

Does it matter? It just means they can get a set number of people to hammer the server without people crying about queues.

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Of course it matters, can't call it an open beta if it isn't really open - But no point in saying that to you ...

Surely its open beta, If you cant afford a $10 pre-order you shouldn't be on the internet. Seriously, the game costs $15 a month.

A friend just linked me this on aim:

http://img119.imageshack.us/my.php?image=maglockm002gm9.jpg

SETTINGS ARE ON LOW. Looking good (Y)

Edited by gregb0b
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Folks,

Well, things have been, as usual, busy here at Mythic so I have lots of news to share. So, without further ado and no SNL references, here's the update on my update:

1) Significantly improved NPC pathing - Okay, in all fairness it wouldn't have taken much to improve on what we showed you folks during the PW. However, the NPC pathing is back to where it needs to be and while it still isn't perfect, well, it's a heck of a lot closer than it was just a short time ago. We identified a whole lot of bugs and squashed them.

2) Improved pet commands and responsivness - Well, pretty much same as above. Pets will no longer act as if obeying an order from you was the last thing in this world that they wanted to do.

3) Fixed an issue with textures blurring - Nothing like looking at textures through a blurred lens to make things look really sharp eh? Major improvements in and more OTW.

4) Enhanced Global Cooldown Mechanic - Well, for one the GCD actually shows the correct cooldown time and not the rounded up cooldown time (Hey, what a great idea, let's make it seem slower than it is. WOOT!). The slop timer is working fine right now and we'll continue to look at making the GCD and combat in general more responsive.

5) Continuing to improve Client Stability - As always, lots of fixes going in here. The client is supposed to be more stable (and looks like it so far) but until we get the masses back in...

6) Added new Graphics Settings and seeking more feedback from testers to guide future improvements. You asked for it, you got it. Well, in all fairness we were going to put these in anyway but it never hurts to nudge us a bit at times.

7) Target Nearest Target improved - Yeah! One of my pet peeves addressed.

8) Renown Gear changes and Potency of Potions increased. Tweaking, adding, subtracting, in other words (don't say "nerf", we're still in beta!) balancing.

9) Increased bonus for medal winners in PQs. PQs are supposed to be fun, joyous and not grindy. We'll continue tweaking and changing them wherever we need to do that to make it so #1. (okay, a ST reference)

10) Added more loot bags in Tier 1 PQs - Boy, it's going to be rather crowded when we launch so we just upped the loot for the Tier 1 PQs. We'll do the same to T2 as needed. And when the rush is over, we'll tweak downwards.

So, in terms of some other good stuff, lots and lots and lots of bugs fixed and lots of new stuff added to the ToK. But wait, there's more and we'll address some of it next week as well as more coming info in the next update.

Oh, and there's still no such thing as a miracle patch so don't expect one here. Just a ton of fixes, additions and adjustments. We have another major patch coming as well before launch. We don't believe in miracle patches (miracle whip is a whole other subject) here at Mythic but simply hard work and a talented team.

Much respect to my team that is really doing one heck of a job getting things ready for launch.

Mark

http://www.warhammeralliance.com/forums/sh...ead.php?t=67557

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Of course it matters, can't call it an open beta if it isn't really open - But no point in saying that to you ...

Ok it's a stress test? :/

A friend just linked me this on aim:

http://img119.imageshack.us/my.php?image=maglockm002gm9.jpg

SETTINGS ARE ON LOW. Looking good (Y)

:whistle:

I swear, I should have dyed that robe sooner. :p

I haven't see the link to those new changes yet, nice to see they have fixed the 1m-in-front-of-you-and-we're-back-to-1997 textures! I have to say I want to see the changes they made to the Magus and Eng though. They needed em! :(

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just a question to the guys that played WarHamer , its possible to costumize the UI ? ( like on wow for example )

I mean using diferent skins , addons etc etc

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