Stargate Universe (Season 1)


Poll added by Fred Derf on April 10th  

157 members have voted

  1. 1. Who should lead on Destiny?



Recommended Posts

Also is it just me. or I thought Eli and Chloe had a thing going. lol
Yeah Eli likes her but its clear she likes the bad boys or the taller type not the geek type...like real life really :rofl:

Yeah, I think the writers have been very clever in putting this in... I reckon it's something that a lot of the old SG1/SGA demographic can empathise with. I know I've had similar experiences when I was younger... just not the other side of the universe trapped in close quarters! :p

I dont know if this theory or idea is too farfetched but When rush said Destiny lacked the capability to dial back to Earth did he mean power wise or method to get back to Earth? If it's just power during the last episode do youthink it would have been possible for them to attempt a dial to Earth while the ship was inside the star? lol If it's power they lack. and the Ship uses the sun to collect power. They potentially have a big enough power source to do so. Just thinking out loud.

Also is it just me. or I thought Eli and Chloe had a thing going. lol

I think the point of this ship was to travel the same path as their previous ships ones who dropped the stargate like mentioned in the show. So the path would be there ever those ships went. How far those ships have gone is unknown. But it's possible it went on forever since the method they use to recharge is to dive into a star.

Let's not forget that it took the power of a special planet with Naquadria (spelt that wrong but I think you know what I mean) to power the Stargate so much that it was able to connect to Destiny for a short period. But let's not forget that the ship is now only 40% of power which means that whatever is holding it back from 100% could be faulty capacitors, a system leak, or, Destiny's shield might not have been powerful enough or could stand the stress of being inside of a star for a period of time which could charge it to 100% (find that unlikely since the ship is being charged so the shields would be charged).

You need to remember that this ship was launched millions of years ago, well before Atlantis, most likely when the Stargates were first built and they needed something to seed the galaxies with them.

So if that's true, that means that Destiny might not be actually capable of dialling back to Earth with such little power.

I have no doubt this might take a turn like they did in Atlantis where they are able to dial Earth regularly because of a new power source or they are able to fix the ship or the ships capacitors for them to do that.

I think the problem with dialling back is related to distance in proportion to power. Further away, more power required. Since they are so far away its likely not possible using the same means they might have intended to use originally. Then again they planned to gate there when it was at the edge of the Universe so I assume they had some means other than mystery planet to get there.

I think the problem with dialling back is related to distance in proportion to power. Further away, more power required. Since they are so far away its likely not possible using the same means they might have intended to use originally. Then again they planned to gate there when it was at the edge of the Universe so I assume they had some means other than mystery planet to get there.

The gate address was a mystery, the gate address turned out to be a "code" to dial the Destiny's gate. If you remember the last symbol, it was Earth's point of origin, but it wasn't Earth they were on. They also realised that they needed the exact amount of power needed to power the address, so that in it's self is pretty much a code. They had no real way of knowing they were going, that's why they had the communication stones, but it's possible they had to generators but left them behind after the base got attacked.

There wont be an all ranging new enemy in this one, there's a quote for that somewhere in this thread; there will only be instances where they might encounter various and sundry aliens who cause them trouble. Though I'm sure the point of the traitor will come up.

I quite like this idea. It became apparent with the last two series that they were suffering from the 'power ranger' complex. Each time they defeat an enemy, another one comes along with a bigger gun/sword/ship/robot etc.

It would be great to see episodic content like the first few episodes of sg1 and pretty much most of Star Trek, whereby each episode is kind-of a self contained entity but following a subtle series-long story line.

Don't they need to know an exact point of origin to dial outside of the galaxy they are in?

I just finished watching episode 5 :)

With normal Stargates, yes, but it's obvious the Ancients (who remember are the gate builders/designers) came up with a system which can map to the Destiny.

There is one possible way I think they could of done this and I believe it can be down to the other Stargates. Remember, Destiny is following another ship which is planting the Stargates, so maybe the Stargates/DHDs themselves help make the calculations to the Destiny. A bit like how you can use bread crums to find your way back etc. The Destiny was using it's FTL drive either when they dialled the gate. You can see at the beginning of the first episode where the ship drops out of FTL.

I remember the scene you mentioned Tony but were they dropping out or just jumping in? I remember it happening several times in the first episodes. I believe the first time they were jumping in as no one seemed to notice. Second time they did and saw it was stopped. That being the case Destiny could have dropped out when the dialling sequence started.

Assuming the origin was always supposed to be Earth (hence code) they likely intended to use the ZPM's from Atlantis (prior to it leaving) or maybe they didn't take the power requirements into consideration. I remember Atlantis needed to drain the ZPM in the outpost because it was so far away. I don't think the number of chevrons makes the difference I think its the distance the wormhole needs to go? But I could be wrong.

I remember the scene you mentioned Tony but were they dropping out or just jumping in? I remember it happening several times in the first episodes. I believe the first time they were jumping in as no one seemed to notice. Second time they did and saw it was stopped. That being the case Destiny could have dropped out when the dialling sequence started.

Assuming the origin was always supposed to be Earth (hence code) they likely intended to use the ZPM's from Atlantis (prior to it leaving) or maybe they didn't take the power requirements into consideration. I remember Atlantis needed to drain the ZPM in the outpost because it was so far away. I don't think the number of chevrons makes the difference I think its the distance the wormhole needs to go? But I could be wrong.

Destiny did drop out of FTL when the dialling sequence started, or at least, it dropped out to establish a connection. I remember an episode where they had a gate on a Goa'uld ship, but it couldn't be used when it was in Hyperspace.

We have no way to know if Atlantis is still on Earth, but I assumed that the ZPM's were drained after the fight with Todd's mate with that super hive ship.

Yea but FTL is different than Hyperspace so presumably it might be possible to dial while in it, but unlikely.

And I was referring to the Ancients, I assume they didn't plan on leaving Earth when they sent Destiny out. So theoretically they would have still been there when they planned to board Destiny.

Yea but FTL is different than Hyperspace so presumably it might be possible to dial while in it, but unlikely.

And I was referring to the Ancients, I assume they didn't plan on leaving Earth when they sent Destiny out. So theoretically they would have still been there when they planned to board Destiny.

Maybe thats the exact reason why the ship uses FTL instead of hyperspace.

yeah i'm starting to agree with the people who feel the Colonel is a weak leader. Dr. Rush seems the only one who has the guts to tell people the reality of a situation, and he gets griefed for it. Yet another episode as well where I feel the Senator's daughter didn't add anything at all to the episode other than a pretty face.

overall I thought there was some pretty poor choices made by the characters, obviously because of writing. When the guy pulled out his gun on the sandmist, bugs whatever..i said -_-. Seriously who pulls a gun on a mist of sand or a swarm of insects, I understand they had to kill this random guy as part of the story but they could have seriously did it in a smarter way. When Eli and Dr. Rush got into it about the seriousness of the alien problem, it seemed so un-Eli-like. He's never outright just disrespected Dr. Rush or anybody like that on the show, and that was just simple disrespect that whole scene. Again I understand that's how it is written and that's how they are setting up stuff, but I just wish they did it in a better way and not so cliche or out of the blue.

yeah i'm starting to agree with the people who feel the Colonel is a weak leader. Dr. Rush seems the only one who has the guts to tell people the reality of a situation, and he gets griefed for it. Yet another episode as well where I feel the Senator's daughter didn't add anything at all to the episode other than a pretty face.

overall I thought there was some pretty poor choices made by the characters, obviously because of writing. When the guy pulled out his gun on the sandmist, bugs whatever..i said -_-. Seriously who pulls a gun on a mist of sand or a swarm of insects, I understand they had to kill this random guy as part of the story but they could have seriously did it in a smarter way. When Eli and Dr. Rush got into it about the seriousness of the problem, it seemed so un-Eli-like. He's never outright just disrespected Dr. Rush or anybody like that on the show, and that was just simple disrespect taht whole scene. Again I understand that's how it is written and that's how they are setting up stuff, but I just wish they did it in a better way and not so cliche.

yep...it was pretty funny and stupid that he held a gun against bugs and tried to shoot them.

I mean come on, really! Writers! It is a fictional story and all, we get that, but that doesn't mean it has to be stupid, right?

That was an alright episode. (Y)

Earlier in the thread it was mentioned that Destiny plots a course based on data received from seeding ships ahead, I was wondering if they could use that data to determine what's ahead (i.e. planets, resources, etc)?

Also does anyone have any spoilers/leaks/details on the pod that flew off Destiny a few episodes back?

Yea but FTL is different than Hyperspace so presumably it might be possible to dial while in it, but unlikely.

And I was referring to the Ancients, I assume they didn't plan on leaving Earth when they sent Destiny out. So theoretically they would have still been there when they planned to board Destiny.

Nah, I still think the ship needs to drop out of FTL for it to establish a connection, otherwise the timing would be too good..

Nah, I still think the ship needs to drop out of FTL for it to establish a connection, otherwise the timing would be too good..

I agree with that otherwise they wouldn't need that timer in the gate room. Also in the episode when they were in the desert, Eli had to put his arm through the gate so it wouldn't disconnect.

The first season of Stargate Universe is ?in the can,? as they say in the ?biz.

Principal photography wrapped on the show yesterday, capping off eight months of filming Season One?s 20 episodes. Among the last cast members to leave the set were Alaina Huffman (?Tamara Johansen?), David Blue (?Eli Wallace?), Brian J. Smith (?Matthew Scott?), Patrick Glimore (?Dale Volker?), Jennifer Spence (?Lisa Park?), Peter Kelamis (?Adam Brody?), Haig Sutherland (?Hunter Riley?), and Julia Benson (?Vanessa James?), consulting producer Joseph Mallozzi said on his blog.

And not everyone is guaranteed to survive ?Incursion,? the show?s 2-part season finale.

Meanwhile, post-production on the second half of the season continues into 2010.

What about a return trip for Season Two? Syfy has not yet announced whether or not it will renew the show, but expectations are high. The show has been doing well in the ratings, at least outperforming Sanctuary and last year?s numbers for Stargate Atlantis.

SGU is currently the U.S. cable network?s second highest-rated program, after Ghost Hunters, and its highest-rated drama, according to TV by the Numbers, with more than 2 million viewers on Friday nights (Live + Same Day).

Word on the renewal could come at any day, with at least preliminary ratings in for five episodes now ? fully one-quarter of the season.

In Vancouver, the show?s writing team has already started spinning stories and assigning episode slots for Season Two, Mallozzi said. The season finale will be penned by Paul Mullie, with Mallozzi, Brad Wright, Robert C. Cooper and Carl Binder also adding to the first five.

New episodes of Season One should air into December, then take a break until March or April. (Syfy will begin airing the Battlestar Galactica prequel series, Caprica, in January.)

Don?t miss this week?s brand new episode of Stargate Universe on Syfy! ?Water? airs at 9 p.m. (8 Central).

Gateworld

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Vivaldi 8.0.4033.48 by Razvan Serea Vivaldi is a cross-platform web browser built for – and with – the web. A browser based on the Blink engine (same in Chrome and Chromium) that is fast, but also a browser that is rich in functionality, highly flexible and puts the user first. A browser that is made for you. Vivaldi is produced with love by a founding team of browser pioneers, including former CEO Jon Stephenson von Tetzchner, who co-founded and led Opera Software. Vivaldi’s interface is very customizable. Vivaldi combines simplicity and fashion to create a basic, highly customizable interface that provides everything a internet user could need. The browser allows users to customize the appearance of UI elements such as background color, overall theme, address bar and tab positioning, and start pages. Vivaldi features the ability to "stack" and "tile" tabs, annotate web pages, add notes to bookmarks and much more. Vivaldi 8.0.4033.48 changes: [Chromium] Update to 148.0.7778.267 ESR (includes security fixes from 149.0.7827.114/115) [Crash] When closing devtools with input caret in a CSS property field (VB-128998) [Linux][Media] Fetch an updated proprietary media support file (VB-129132) [Permissions] Global Permissions counter shows all permissions (64) as overridden (VB-127713) Download: Vivaldi 64-bit | 139.0 MB (Freeware) Download: Vivaldi 32-bit | ARM64 View: Vivaldi Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Two variants of the KAMRUI H2 mini PC receive deeper discounts on Amazon by Steven Parker KAMRUI (sister company of AceMagic) reached out to us, letting us know that they are applying further discounts to two of their H2 mini PC variants, and in times like these, every little helps. First off, it's the Core i5 14450HX 32GB+1TB variant, which already received a discount from $699 to $567.99 on Amazon, so you may be asking what you get for that. Its most important features are listed below. 32GB Memory Configuration, Exceptional Value. Driven by rising AI demand, the DDR memory supply is tightening, making high-capacity memory more valuable. KAMRUI maintains high-quality standards while offering strong value with a 32GB RAM + 1TB SSD configuration, which delivers excellent performance and storage. Intel i5-14450HX, HX-Class Performance Powered by the Intel Core i5-14450HX (10 cores/16 threads, up to 4.8GHz, 54W TDP)-HX series delivers desktop-class performance. Enjoy up to 120% higher multi-core performance vs. i7-1185G7 and stronger sustained performance than Ryzen 9 6900HX under heavy workloads. With 14450HX performance, it handles coding, compiling, Docker with ease, runs 10+ apps simultaneously—Excel, Chrome, Zoom, video editing—with smooth multitasking and fast load times. 32GB RAM & 1TB NVMe SSD - expandable up to 4TB Mini pc W-11 Pro equipped with 32GB (16GB×2) DDR4 dual-channel memory and a 1TB NVMe PCIe 4.0×4 SSD, mini pc delivers fast system response and efficient data access for demanding workloads. Dual M.2 slots support storage expansion up to 4TB. Large memory support running multiple virtual machines simultaneously, enabling fast deployment and isolated sandbox testing, significantly improving development efficiency and multitasking performance. HX-Class Heat Dissipation, Higher Productivity 14450HX Mini computers W-11 pro equipped with upgraded silent centrifugal fans, dual copper heat pipes, dual fin-stack cooling modules, and an optimized dual-airflow design, the processor can maintain ≥95% of multi-core performance even under long-duration heavy workloads. The HX platform is specifically designed for multitasking, rendering, and content creation, and multitasking, delivering desktop-class stability and powerful performance. Triple 4K Productivity Power Supports triple 4K displays and handles complex workflows like coding, data processing, and multitasking with ease. WiFi 6 delivers fast, reliable connectivity for video, conferencing, and transfers. Bluetooth 5.2 ensures stable, low-latency wireless connections. Versatile Connectivity This mini computer comes with 1x Type-C(10Gbps data transfer), 1x RJ45 Ethernet, 2x USB3.2 Gen2 (10Gbps), 4x USB3.2 Gen1 Type-A (5Gbps), PD output, 1x HDMI 2.0, 1x DP 1.4, and 1x 3.5mm audio jack. It offers versatile connectivity to connect multiple devices effortlessly, reducing the need for frequent plugging and unplugging. Small Size, Big Performance Mini PC measures just 5.04 × 5.04 × 1.63 inches, over 80% smaller than a traditional desktop, yet equipped with the high-performance 14450HX processor for near-desktop-level power. With VESA mounting support, it transforms cluttered desks into clean, organized setups. Normally costing $699, but now down to $ 535.79, which includes an additional 6% off the Amazon listed price. That equals a total of 24% off the MSRP. KAMRUI Hyper H2 (Core i5 14450HX 32GB+1TB) for $ 535.79 (was $699) Use code 2UD2IW7D for the above price during checkout (expires on June 30) Editors note: This appears to be listed as a "frequently returned item" on Amazon, but you should take into account the reviews on the page that discuss a completely different PC, it would seem that this is yet another recycled sales page that is now listing this newer item, possibly to retain the positive 4.5 star rating on the page. Next up, we have the Core i9 14900HX/32GB+1TB variant, which normally costs $799.99 but is already discounted to $759.99 on Amazon. Again, the most important highlights for this variant are listed below. Upgrade 14th Intel Core i9-14900HX Processor KAMRUI Mini Computers features the 14th Gen Intel Core i9-14900HX processor (up to 5.8GHz, TDP 55W, 36MB cache, 24C/32T), delivering 25%–40% higher performance than the i5-14450HX (24C/32T) and i7-1280P in multitasking, creative work, and high-load applications. Manufactured using Intel 7 (10 nm) process technology, Mini Computer efficiently allocates workloads to deliver faster response times, smoother operation, and heightened productivity. 32GB DDR4 & 1TB SSD - Expandable to 4TB KAMRUI Intel Core i9-14900HX mini PC features dual-channel 32GB DDR memory (expandable to 64GB) and 1TB NVMe PCIe 4.0×4 SSD, delivering speeds 40% faster than PCIe Gen3. The KAMRUI Micro PC features two M.2 2280 SSD slots, each expandable up to 2TB, effortlessly accommodating a high-capacity system drive and an ultra-fast cache drive. This achieves a perfect balance of speed, capacity, and flexibility, effortlessly handling large projects and high-speed workflows. 4K UHD Triple Display KAMRUI 14900HX Mini PC features a 4K@60Hz UHD graphics card (Intel UHD Graphics), supporting 4K@60Hz high-definition video playback for a premium visual experience. Mini Gaming PC incorporates an HDMI 2.0 port + DP 1.4 port + USB3.2 Gen2 Type-C port, supporting 4K triple display output. Mini PC can connect to three monitors to fulfil your multi-screen collaboration requirements. Ultra-high-definition visuals and ultra-fast connectivity significantly enhance your productivity. RJ45 LAN Port+WiFi6E+BT5.2 KAMRUI Mini PC features a 1.0Gbps LAN port, suitable for high-speed broadband environments in homes, offices, and large enterprises. Bluetooth 5.2 enables connection to peripherals such as headphones, mice, and keyboards. Dual-band WiFi 6E and BT 5.2 deliver enhanced interference resistance and more stable wireless signals. Regardless of your network environment's complexity, the KAMRUI H2 mini computer delivers a relatively stable and smooth network experience. Professional-Grade Cooling System KAMRUI Mini gaming PC features an upgraded silent centrifugal fan, dual copper heat pipes, and a dual-fin module. Its all-copper structure enhances thermal conductivity, boosting airflow efficiency by 35% and overall heat dissipation by 40%, ensuring the CPU can stably deliver up to 55W performance under full load. Upgraded aluminum heatsink keeps the SSD cool to maintain read/write speeds, ensuring desktop-level stability and power for demanding workloads. Compact Size, Infinite Possibilities KAMRUI H2 mini computers measure just 5.04 x 5.04 x 1.63 inches, a fraction of the size of a traditional desktop, yet deliver powerful performance for demanding workloads. With the included VESA mount, you can easily attach a small pc behind a monitor or place it in your TV cabinet, turning your display into a sleek mini PC while saving valuable desk space. Versatile Connectivity This KAMRUI mini gaming computer comes with 1*USB3.2 Gen2 Type-C(up to 10Gbps data transfer), 1*RJ45 Ethernet, 2*USB3.2 Gen2 (10Gbps), 4*USB3.2 Gen1 Type-A (5Gbps), 1*HDMI 2.0, 1*DC, 1*DP 1.4, and 1*3.5mm audio jack. It offers versatile connectivity to connect multiple devices effortlessly, reducing the need for frequent plugging and unplugging. Normally costing $799, but now down to $721.99, which includes an additional 5% off the Amazon listed price. That equals a total of 10% off the MSRP. KAMRUI Hyper H2 (Core i9 14900HX/32GB+1TB) for $ 721.99 (was $799) Use code AQ5Z6A47 for the above price during checkout (expires on June 30) KAMRUI claims that they offer lifetime technical support along with a 12-month warranty. For either of these mini PCs, should you encounter any issues during use, KAMRUI claims it will do its utmost to assist customers. As an Amazon Associate, we earn from qualifying purchases.
    • Good. I hope more people sue them for focusing on this worthless junk.
    • How about fire the guy who approved all the bad decisions? The guy who bought these studios in the first place? Oh wait, Satya is safe with his billions while the workers pay the price.
  • Recent Achievements

    • One Year In
      Console General earned a badge
      One Year In
    • One Year In
      Twozo Technologies earned a badge
      One Year In
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • Veteran
      branfont went up a rank
      Veteran
  • Popular Contributors

    1. 1
      +primortal
      519
    2. 2
      +Edouard
      200
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Steven P.
      89
    5. 5
      Nick H.
      71
  • Tell a friend

    Love Neowin? Tell a friend!