Recommended Posts

I was thinking about having the window hide itself when taking screenshots. But, what you can do is have it running with the systray option enabled, close it (click the - top right, or press escape) then use the systray menu (right click the tray icon), and select Upload->Screenshot. That way you can take a full screenshot without it being in the way.

As for the white rectangle issue, no one else has mentioned it yet and i still can't reproduce it :/

If you can get it to work almost on demand with v1.1.0, can you download version 1.0.0 (it's the portable version) and see if you can get it to happen on that one? If it doesn't happen then it's something i changed between the versions which i'll try and find.

  • 2 weeks later...

"tis planned. The biggest problem before was that I had no experience in Objective-C, so the current widget is based entirely on Javascript, CSS, and HTML. Now I know Obj-C, which means there's much more power within my reach through Cocoa. Pretty much anything a regular application can do can now be done with this widget.

Now that you know Objective-C, you can write it as a normal app as well as a widget, and then you can add a blur behind the window like the Windows version uses! :p

Also, the Windows version doesn't have a blur behind the "toasts", looks kinda strange but maybe that's just me.

Actually I think I might be able to achieve the blur through a quartz composition anyway... I'm against a full blown app, because it's the kind of thing the Dashboard is designed to avoid ;)

What I am looking at, though, is a dock droplet that interacts with the widget. So you can take a file, drop it on an icon in the dock, and have it automatically copied to the pasteboard (like is an option now anyway, but you need to do the awkward drag, Dashboard button, drop thing).

Now that you know Objective-C, you can write it as a normal app as well as a widget, and then you can add a blur behind the window like the Windows version uses! :p

Also, the Windows version doesn't have a blur behind the "toasts", looks kinda strange but maybe that's just me.

forgot about the blur on the toasts, mainly because i code it on XP so rarely see the blur, i'll add to it later, should be an update out in a few days anyway once i fix a few bugs i've found

Oh, by the way, anyone who wants in on the OS X localhostr 2.0 widget, PM me and I'll keep you up to date. You'll be enrolled for update notifications for the beta version, so one download is all you'll need.

There isn't a usable beta version yet, but it's on the way, and it will be much better than what there is now.

Update 1.1.1 has been released. Couple feature changes plus a few bug fixes:

Bugs fixed:

  • Aero glass blur was not being applied to the toast notifications.
  • Deleting history while uploading caused 100% cpu usage.
  • Starting a screenshot from the top of the screen caused a crash.

Features:

  • Window screenshots - lets you select a window to take a screenshot of. This has a separate button/menu than the normal screenshot mode. A red rectangle around the window shows which window will be captured, left to click to take the screenshot & upload.
  • Proxy support - this will take the proxy settings from IE. Supports the automatic *.pac files. If you have different proxies for different protocoles, the HTTP proxy will be used

Other changes:

  • Added 2 new buttons for the screenshot modes. The preferences button has also changed in appearance and has joined the screenshot buttons in the middle (at the bottom) of the main window and the preferences window.

The update is live and the app should tell you there is an update within 24hrs (only checks once every 24hrs)

Oh, by the way, anyone who wants in on the OS X localhostr 2.0 widget, PM me and I'll keep you up to date. You'll be enrolled for update notifications for the beta version, so one download is all you'll need.

There isn't a usable beta version yet, but it's on the way, and it will be much better than what there is now.

I can has? :p

Thanks for the update Mike, the new features are great, especially the screenshot buttons :D

let me know if it still keeps turning into a white rectangle for you. the only thing i changed (that i can remember anyway) to do with the drawing of the app between the first release and 1.1.0 ended up being changed back.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Yeah, when I saw that, I wanted to find the nearest nose. You can't find a good nose these days when you need one.
    • Anthropic launches Claude Fable 5, a state-of-the-art AI model that beats OpenAI's GPT-5.5 by Pradeep Viswanathan Back in April, Anthropic announced Claude Mythos Preview, a frontier model with state-of-the-art coding capabilities. Due to the cybersecurity implications that would occur due to the availability of such a powerful model, Anthropic made it available to only a select set of companies around the world. The company's plan was to prepare appropriate guardrails before releasing such a powerful model to everyone. Now, after nearly two months, Anthropic announced Claude Fable 5, its most capable AI model yet for general users. The company also announced Claude Mythos 5, the same underlying model as Fable 5, but with safeguards lifted, making it more suitable for selected cybersecurity and biology use cases. Claude Fable 5 sits a tier above its Opus models and it beats most other generally available models across areas including software engineering, knowledge work, vision, scientific research, and long-running autonomous tasks. To prevent model misuse, when Claude Fable 5 detects certain requests related to cybersecurity, biology, chemistry, or model distillation, the request will be routed to the Claude Opus 4.8 model. Anthropic claims that these safeguards trigger in less than 5% of sessions on average. However, for large organizations working on critical software, Claude Mythos 5 can be availed through Project Glasswing. Later, Anthropic has plans to expand access through a broader trusted access program. As you can notice in the benchmarks above, Fable 5 and Mythos 5 are state-of-the-art on most key AI benchmarks and they are well ahead of OpenAI's frontier model, GPT-5.5. For example, Fable 5 is the new state-of-the-art model for vision tasks. Also, Mythos 5 has the strongest cybersecurity capabilities of any model in the world. Claude Fable 5 and Claude Mythos 5 are priced at $10 per million input tokens and $50 per million output tokens, which is less than half the price of Claude Mythos Preview. Another big change is that Anthropic is making a change to the way they handle business customer data for both Fable 5 and Mythos 5 models. The company will now require 30-day retention for all traffic on both first- and third-party surfaces. Anthropic promises that it won't use the data to train Claude models, instead it will use it against complex and novel attacks. Claude Fable 5 is available today on the Claude API and consumption-based Enterprise plans. It is also included at no extra cost for Pro, Max, Team, and seat-based Enterprise customers from today through June 22. After that, users on those plans will need usage credits to continue using Fable 5, unless Anthropic extends the included access window based on capacity. Developers can access Fable 5 through the Claude API using the claude-fable-5 model name.
    • Dragon's Dogma 2: Dark Arisen expansion to bring snowy region, new updates also coming by Pulasthi Ariyasinghe Capcom had a surprise waiting for Dragon's Dogma fans today in the Nintendo Direct presentation. The company revealed an expansion for the second installment with a name that should be familiar to series veterans. Coming later this year, Dragon's Dogma 2: Dark Arisen is promising a massive new region to explore, new monsters, fresh skills to learn, and more. The studio says players will be heading to the Northern region of the world, named Norgan, to find new secrets about an undying "Fallen Dragon." There will be forgotten relics that the protagonist can find to unlock fresh weapons and skills the expansion is introducing. Players will also be able to find mysterious equipment from a previous Arisen as a part of the expansion, all part of 12 Lost Rites Dungeon Challenges they must complete to gain access. In Neowin's own review, I found Dragon's Dogma 2 to be an impressive RPG when it launched back in 2024, giving the title an 8.5/10 for its class variants, companion system, and immersive exploration. "Once a prosperous region of the kingdom of Vermund, it was abandoned many years ago for reasons unknown," says Capcom about the new region. "Long has it been since any soul traveled its paths. Blanketed in heavy snow, these frigid lands are home to savage hordes and creatures of unbelievable power. Those who are capable of vanquishing such fearsome foes, or those who possess a keen eye for exploration, will find themselves rewarded with powerful relics." Dragon’s Dogma 2: Dark Arisen expansion launches on October 9, 2026, with a $29.99 price tag. Ahead of the expansion release, Capcom is also planning to release two free updates to the base game. The first will land tomorrow, June 10, bringing more accessible fast travel with an Eternal Ferrystone and other quality-of-life adjustments. The second update will land sometime in August, aiming to improve frame rates, add more save slots, and bring even more community-requested adjustments. This expanded Dark Arisen edition is also launching on the Nintendo Switch 2 on the same day the content comes to PC, Xbox Series X|S, and PlayStation 5.
  • Recent Achievements

    • Week One Done
      rubentuben8 earned a badge
      Week One Done
    • Week One Done
      ARaclen earned a badge
      Week One Done
    • One Year In
      jojodbn earned a badge
      One Year In
    • One Month Later
      jojodbn earned a badge
      One Month Later
    • Week One Done
      jojodbn earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      525
    2. 2
      PsYcHoKiLLa
      231
    3. 3
      +Edouard
      124
    4. 4
      ATLien_0
      87
    5. 5
      Steven P.
      83
  • Tell a friend

    Love Neowin? Tell a friend!