[Official] Gears of War 2


Recommended Posts

From my experiences Gears 2 is slower, but what's the fuss? Everyones character is slower.

Its this whole "Bigger, Better, Faster, Badass" idea that was hyped around it. Yes, it is Bigger and Badass but, lacking the other two. Gears of War is suppose to be a very fast paced game but, not like Unreal Tournament fast, correct? I really do feel like I'm going as fast as I could in Halo 1 with the running system in Gears 2 compared to Gears 1.

No I don't remember Epic ever describing GoW1/2 as fast paced :unsure:

In fact, it's supposed to be played at a slower pace where you are running from cover to cover. Obviously when you get good at it and know all the ins and outs you can speed it up. It's still not meant to be fast paced though, hence the slow aiming.

No I don't remember Epic ever describing GoW1/2 as fast paced :unsure:

In fact, it's supposed to be played at a slower pace where you are running from cover to cover. Obviously when you get good at it and know all the ins and outs you can speed it up. It's still not meant to be fast paced though, hence the slow aiming.

When I was saying fast pace I was referring to just the running system not just the whole cover system with it. I feel like I'm just playing a hiding game. I feel more energy when I'm playing GoW1 than GoW2. Like I said before it could just be me.

Its this whole "Bigger, Better, Faster, Badass" idea that was hyped around it. Yes, it is Bigger and Badass but, lacking the other two. Gears of War is suppose to be a very fast paced game but, not like Unreal Tournament fast, correct? I really do feel like I'm going as fast as I could in Halo 1 with the running system in Gears 2 compared to Gears 1.

I don't remember hearing that...

No I don't remember Epic ever describing GoW1/2 as fast paced :unsure:

In fact, it's supposed to be played at a slower pace where you are running from cover to cover. Obviously when you get good at it and know all the ins and outs you can speed it up. It's still not meant to be fast paced though, hence the slow aiming.

Regardless of the argument, it still is a cover based game.

Just got done playing with my friends and we had a good solid 2 hour session. All my friends use the shotgun except for me and the shotgun was used constantly in all most every game we played. So sure its buggy, but saying you can't use it effectively as in Gears 1 is tough. My friends use it just fine and don't complain about it. I for one, enjoy Gears 2's multiplayer. Instead of stupid roll-shoot-repeat shotgun duels, you actually have to work getting a kill.

I just don't like how when I start the chainsaw, it gives them like a few seconds for them to melee you. I've been killed like that sooo many times. I don't see how it's fair when I start the melee first, and how that counters it.

I just don't like how when I start the chainsaw, it gives them like a few seconds for them to melee you. I've been killed like that sooo many times. I don't see how it's fair when I start the melee first, and how that counters it.

Kind of confused by what your saying but it sounds like you want the chainsaw to be instantly brought up the second you hit B? The chainsaw has to rev up and that is just part of using the gun. If you hit them with it they are dead, but you are exposed when you rev it up. With melee weapons, you damage them and have to finish them off without having to "rev" your weapon. Seems like a fair trade off to me.

Kind of confused by what your saying but it sounds like you want the chainsaw to be instantly brought up the second you hit B? The chainsaw has to rev up and that is just part of using the gun. If you hit them with it they are dead, but you are exposed when you rev it up. With melee weapons, you damage them and have to finish them off without having to "rev" your weapon. Seems like a fair trade off to me.

I mean I've already revved my chainsaw, so it's in the air, and I'm right infront of the opponent. Just when I think my chainsaw move is sucessful, he melee me.

Gears Of War 2 combustible map pack will be available at 12PM PST

No idea what time that for us in the UK.

I refuse to buy until the "PATCH" is out. Of course, I'm assuming it will have a cost.

Originally Posted by x WHiCKER x

Hopefully my post gets read but either way here are my thoughts.

1. First i found the blast radius (frag, smoke) and down time (smoke grenades) to be very inconsistent.

2. The shotgun is much more balanced than before but now it seems if you blind fire without host your shots hit your feet rendering it useless.

3. Chainsaw is unstoppable, this must fixed, perhaps but lowering the chainsaw for any damage taken (1 pistol shot even). or maybe you could only chainsaw someone if you would rev with the R trigger at a precise moment (chainsaw duels would still occur without revving)

4. the sniper active 1 shot downs have been taken off witch is perfect but now unless you have active reload its almost impossible to get a head shot (unless you have host). Ive seen blood fly off peoples noses and the did not die.

5. Using a smoke grenade to get outside of a map.

6. Using the boomshield to jump through doors (pavilion) or down from sniper on DAY ONE

7. Boomshield/Meatshield any-weapon glitch. the boom shield or meatshield can be picked up and used with any weapon desired.

8. flamethrower glitches (roadie running while shooting, shooting while downed)

9. Simultaneous beat downs are random, there should be a system determining who actually hit first.

10. "2-piece" or beatdown-shotty is over used and i believe we could fix this by making you still be able to shoot while stunned from the beatdown but you wouldn't be aiming at the same place as you were before the beatdown. This would make the "2-piece" maneuver more of a risk and somewhat preventable yet still possible.

11. Weapons should only re-spawn once or twice per round, the amount of grenades used is ridiculous.

That's about all i can think of right now. hopefully epic sees this as i believe its a pretty good list of things to consider. feel free to email me for suggestions or modifications.

Post

What I've been saying for the most part.

I hope you mean AM

PST is GMT - 8 so 12 PM PST is 8 PM GMT. Unless you meant 12 AM in which case it would be 8:00 AM GMT. I'm sure you meant 12:00 AM, as it would be strange for something like a map pack to launch at noon. Midnight seems more likely, so 8:00 AM GMT.

Just logged into xbox live; it is 800 points for 3 maps!

Pretty bullsh*t if you ask me, they can go f*ck themselves till they patch the game!

lol yep. They got enough time in that month and a half to make three maps but they can't make the multiplayer actually playable.

EDIT: lmao, just noticed one of the maps is Fuel Station. For ****s sake, what is it with developers charging for remakes?

Edited by what

Before you begin reading this please let me state that this is my own personal opinion which is neither right nor wrong, there is however certain facts contained within it which are true. Please if you wish to comment on what I have said, feel free but please do so without trying to argue and tell me that I am stupid and wrong etc..

OK then lets compare it to the map pack from Gears of War which was 800 points when it first came out:

So first of all they gave us 4 maps not 3. We had:

Subway - Good map just ruined by people glitching out of the map.

Garden - Decent(ish) just not played by many people.

Process - Enjoyable map, well rounded with a reasonably symmetrical layout.

Bullet Marsh - Personally, I thought that this was pretty awful and boring, a lot of sitting back due to the two snipers at each end.

But lets not forget that we got an extra 250 achievement points to go for and they also gave us a new game mode Annex - OK so annex is sh*t but thats beside the point.

Four months later the maps were made free!

Before that map pack came out we had two maps come out for free because they were sponsored by someone the name eludes me. The two maps were:

Old Bones - Great map, loved it, wasn't popular enough though.

Raven Down - Small each team was split into four separte spawns, two for each team, the only pickup was frags, interesting but not my cup of tea, the host effectively owned this map and guaranteed his team the win if they were even a little bit good.

Now onto the new map pack which Epic have the audacity to charge us 800 points for 5 weeks after the game is released; in a broken state I herby add, which has yet to be rectified!

Fuel Station is pretty much taken from the level in Gears 1 where you pick the junker [the car thingy you drive] up from with the stranded bloke!

Gold Rush was in the PC version of Gears 1!

Flood is pretty much the only completely new map, where it features imulsion as an environmental hazard.

I say that we all boycott this map pack until the game is at least patched, because this new addition does not even represent value for money!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Less powerful than a PS5 at twice the price! I wonder if they use that for marketing? Totally DoA.
    • Astra 0.6.1 Beta by Razvan Serea Astra is an audiophile music player designed for local music libraries, supporting MP3, FLAC, WAV, AAC, OGG, M4A, OPUS, WMA, AIFF, and more via FFmpeg. It offers gapless playback with pre-buffering, multichannel audio remapping, and Dolby Atmos decoding, ensuring albums play seamlessly while maintaining high-fidelity sound. Astra features real-time DSP visualizers powered by a native C++ engine, including an oscilloscope, spectrum analyzer, and vectorscope. A fully parametric 10-band EQ with live frequency response, built-in presets, and AutoEQ headphone calibration import lets you precisely shape your sound. Playback controls include shuffle, repeat, and drag-and-drop queue management, while the library automatically extracts metadata, album artwork, and supports global search, favorites, and recently played tracking. Additional features include output device selection, delay calibration, customizable themes, fullscreen and mini-player modes, Discord Rich Presence, optional Last.fm scrobbling, and an opt-in local API for integrations. Astra delivers a complete, high-quality desktop audio experience with no telemetry, accounts, or streaming. Astra 0.6.1 Beta changelog: Lyrics Initial XLRC support via @boof2015/xlrc 0.2.0 (#131) XLRC sidecar scanning, manual import, and renderer support Word timing, furigana, translations, voice labels, and translation-priority controls for XLRC Fullscreen lyrics overhaul with additional layout polish Manual lyrics editor with LRC, XLRC, and plain-text modes Drag-and-drop lyrics import plus sync offset controls Clickable synced lyrics for seeking, with popout and transport lyrics updates (#138) Fixed lyrics info sidebar scrolling (#138) Added a workaround for LRCLIB instability Metadata & Library Metadata editor rebuilt as a side panel Virtual DB metadata overrides and optional direct file tag writing Bulk metadata editing for title, artist, album, album artist, genre, year, track/disc numbers, and artwork Undo/redo support for virtual metadata edits Clear overrides action and default save-mode preference Artist page grid view added, with later design and sizing refinements Improved Jump to Playing with smart source, queue, album, artist, and library track targets Fixed smart source jump behavior Playlists Fixed VLC-style M3U import failures (#127) Added playlist export to M3U/M3U8 (#118) Improved imported playlist path resolution and missing-entry preservation Shuffle added to playlist pages (#121) Remove tracks directly from playlist views (#128) Fixed create-playlist-from-track modal closing when clicking inside it (#137) Multi-select quality-of-life fixes Right-click context menus no longer clear multiselections UI & Navigation Fixed UI scaling regressions in sidebar and home surfaces (#122, #123) Fixed transport bar regression (#126) Fixed horizontal scrolling on Home and Library rails Fixed artist grid sizing while searching Updated playlist action buttons and related layout polish Additional fullscreen lyrics visual adjustments Visualization Scopes and visualizers now respect UI scaling settings (#155) Added shared canvas sizing logic for correct DPR/backing-store behavior Canvas sizing tests added for visualizer scaling regressions Discord RPC Discord Rich Presence activity structure refactored Compact status can prioritize title or artist Profile info line can show file info or album Title and artist links can target YouTube Music, Last.fm, or be disabled Optional small Astra badge for cover-art presence Configurable “clear when paused” timing Added Discord activity tests Scrobbling Fixed custom Last.fm2 API profiles being accidentally blocked Expanded scrobbler profile protocol handling coverage Stability & Tests Added/expanded tests for XLRC parsing, lyrics presentation, metadata editor state, playlist import/export path handling, artist grid layout, horizontal scrolling, canvas sizing, and Discord RPC activity building Download: Astra 0.6.1 Beta | 138.0 MB (Open Source) View: Astra Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How does it compare to the "SeeStar S30 Pro" and the "Vespera PRO 2"?
    • Indeed. And note that those units are MUCH cheaper than this new Steam Machine...ahem.
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      209
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      85
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!