[Official] Far Cry 2


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What is with everyone saying it takes 1000 shots to kill enemies? You guys must have the worst ****ing aim of all time, headshots are one shot kills, aim at the chest and it takes six shots, the legs take over 10 for obvious reasons. Shotguns are one-two shot kills depending on range, so I don't see how this game is any different to most games out now. The only thing that ****es me off is that I don't have enough diamonds for more syrette spots and I keep running out.

Just want to ask what range do you shoot at? I play plenty of FPS games so trust me, my aiming is fine. The muzzle rise is so great in most guns, which is probably where most of the complaints originate from. The excessive muzzle rise can cause people to miss more than they are used too.

What is with everyone saying it takes 1000 shots to kill enemies? You guys must have the worst ****ing aim of all time, headshots are one shot kills, aim at the chest and it takes six shots, the legs take over 10 for obvious reasons. Shotguns are one-two shot kills depending on range, so I don't see how this game is any different to most games out now. The only thing that ****es me off is that I don't have enough diamonds for more Sarette spots and I keep running out.

look what you just said, most of these enemies do not even have armor. SIX SHOTS TO THE CHEST! (WIth a ****ing heavy machine gun) And head shots are relatively difficult especially in the middle of a crazy firefight. Snipers are the best solution, mostly one hit kill. That said I still really like the game but they need to fix the damage.

Ironically I NEVER run out of Sarettes

Nah I'm not kidding :p World in Conflict run like crap on my PC :( but Crysis runs fine (on low) :/ go figure.

Hmm sounds like you need a fairly beefy GPU to run this game, most of the people reporting the game running well have fairly high end cards...I don't think my lowly 8600GTS would cope with this game, guess I'm skipping it after all :p

no this game is pretty optimized, my 9600gt runs ultra settings, you could run high probably with that (depending on res) btw the 8600gts is the recommended requirement for this game.

look what you just said, most of these enemies do not even have armor. SIX SHOTS TO THE CHEST! (WIth a ****ing heavy machine gun) And head shots are relatively difficult especially in the middle of a crazy firefight. Snipers are the best solution, mostly one hit kill. That said I still really like the game but they need to fix the damage.

Ironically I NEVER run out of Sarettes

no this game is pretty optimized, my 9600gt runs ultra settings, you could run high probably with that (depending on res) btw the 8600gts is the recommended requirement for this game.

Yeah I noticed that, for some reason I wrote that off as a typo :p (as I would of expected a 8800GTS to be the recommended card). Well I might get it now.

EDIT: Scatch that, I will get it :) I've decided to just upgrade my graphics card in the next month or so (planning on getting a GTX 260, as I've heard others with the same PC as me run it no worries, I was hesitant about it for a while but decided in the end sometimes you just gotta do it rather then spend an eternity thinking too much about it :laugh:)

Edited by Xerxes
Having problems running this properly, but its not the video, its the sound.

I cant hear any reload animations, phone conversations (the phone ringing either) and other sound anomalies. Also, if an NPC is talking, I can only hear them in either the right or the left channel only (depending where my crosshair is).

I'm using it with an Audigy SE on vista x32. Any thoughts?

It really takes the fun out and has made it unplayable for me.

Noone?

About the game, I'm bored already. They try to up the realism yet in certain areas all realism goes out the window. Go into a cease fire area and sneak up an enemy on his own and knife him. The whole town comes after you. Must be some physic ability I don't know about.

And I echo the thoughts about an enemy taking too long to kill. 2/3 shots to the head and nearly a whole clip to the torso.

Doubt I will be playing this game for much longer, mainly due to the above mentioned sound issue.

Multiplayer definitely takes some getting used to but I can really see myself getting into it :woot:

Awesome game!

Me too as there is effectively loads of maps, due to map editor, I just hope custom made levels get popular to play, and not just between friends.

I'm struggling to understand why this game is getting such great reviews. The repetition is awful (driving through the same goddamn checkpoints at every intersection with the same jeep ramming me from behind), the AI is bad, the story is nonexistent (I thought I was supposed to be looking for this Jackal guy), I have to trample all over the place for 1 piddly diamond at a time, and I spend the vast majority of the game driving through the above frustrations. Plus the previously-mentioned problems with the cease-fire area and the confusing directional sounds.

Hopefully they'll fix these issues in the next game, which would make this a great FPS. But for now, they obviously made a deal with PC Gamer for those wonderful pre-release reviews.

Rust bucket with weeds and a plastic ant? Awesome (N)

And you are right, you'd have to be a mental to have that sitting in your room and actually enjoy having it.

Yet it's awesome for people who play games out doors in their back garden :p

Just got the game an hour or so ago, anyone having problems playing it? I get ill and feel claustrophic after playing for a while. After a bit of searching I found that it was down to a fudge the devs made in order to play in Widescreen and as such the FOV is too low, probably what is making me feel ill :(

http://forums.ubi.com/eve/forums/a/tpc/f/1...75/m/6911036696

http://www.widescreengamingforum.com/forum...pic.php?t=14737

http://ve3d.ign.com/articles/news/42475/Di...-Get-BioShocked

http://www.n4g.com/News-220141.aspx

http://kotaku.com/5067446/far-cry-2s-wides...-all-cropped-up

http://www.examiner.com/r-3067584~Far_Cry_...Far_Cry_2_.html

Other sites are now posting this news too, so why wasn't it mentioned in any of the reviews as its pretty obvious when playing :(

Just alliveated a lot of my driving issues. I take the bus all the time now. It is so useful you just have to remember to use it. :p

boogerjones, not sure why you are complaining so much. In GTA you have to drive everywhere (especially IV) halfway across the map or use taxis, same principle here (just a bus). I'm glad in Far Cry 2 we have an indicator for diamonds instead of NOTHING in GTA IV for finding pigeons. Yes the diamonds give you money per say while the pigeons give you nothing, but I'm sure you could still get through the game without when missions give 10 or 10+ usually.

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. 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    • A bit premature... 100% Marketing. Bizarre.
    • A $300 price hike is insane! No one is going to want to pay that much!
    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
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