Officially Detailed Firmware Updates: PS3 (v2.50) / PSP (v5.00)


Recommended Posts

Hi everyone. We’ve been listening to all of your feedback about the PS3 and PSP, and with these next firmware updates (coming soon), we’ve added a number of new features and improved some existing functionality to make your PS3/PSP experience even better.
PSP (v5.00) update

Let’s start with the v5.00 update for PSP. In this version, you’ll notice the addition of the PlayStation Network icon on the XMB. You can now sign up for PlayStation Network, manage your account and access PlayStation Store directly from your PSP - meaning you can download games directly to your PSP while connected via Wi-Fi. Getting games, demos and trailers while on-the-go has never been easier! Check out the screen below.

The current PlayStation Store on the PC will be down in the interim as we take some time to revamp. Don’t worry, it will re-launch soon after we’ve made some tweaks. Please keep in mind, if you already have a PlayStation Network account, simply sign in on your PSP using your existing information. The same account and wallet can be used on PS3 and PSP. You will be able to check out the PlayStation Store on the PSP soon, as we’ll have a video demo featuring Grace Chen posted soon on the Blog.

2936463139_4d50b33b50.jpg

Update v5.00 adds a sleep timer option that can be used while you are playing music on your PSP. In addition, we’ve added a full screen keyboard option for text entry and have redesigned the background of the XMB. You’ll be able to find all of the information on Firmware v5.00 here once it goes live.

PS3 (v2.50) update

Now on to the PS3 v2.50 update. The latest features/enhancements include:

* Support for the PS3 Official Bluetooth Headset - we’ve told you about the upcoming Bluetooth Headset and SOCOM: U.S. Navy SEALs Confrontation Bundle on the Blog. This latest firmware installment enables High-Quality (HQ) mode, which delivers clear and wide-band online voice chat. On top of that, an added on-screen indicator shows battery status, volume level and use of HQ mode.

* PlayStation Trophies interface enhancements - I know that many of you are busy collecting trophies and raising your PlayStation Trophy level. This update makes sharing and comparing your trophies with your friends even easier. On 1st part of the profile page you’ll see a symbol under level that represents level and the actual percentage towards the next level along with the existing level meter. The level symbol carries over to the trophy comparison screen where you will now be able to see your level, your friend’s level and the percentage towards the next level for both users along with all of the game by game comparison information you see today.

* Friend status – Offline friends on your Friends list will have information below their avatars that will indicate how long it has been since they were last online.

* Video – This update adds the Scene Search feature similar to the feature on the PSP. Activating this feature while viewing a video on the PS3 will break the video up into scenes that you can quickly access by pressing the X button. You can break the videos into one, two or five minute intervals. In addition, you can now choose to have all of the videos under the video section of the XMB play in sequence. Go to Settings then Video Settings to turn this option on.

* PlayStation Store – We’ve added a redeem codes option right on the store to make it easier to redeem your PlayStation Network Cards and promotion codes. In addition, PlayStation Network Sign Up and Account Management have been redesigned.

* Power Save Settings – You can now set your PS3 and wireless controllers to turn off automatically after set periods of inactivity. Go to Settings then Power Save Settings to turn on these features.

* Background Downloading - You now have the option to set the PS3 to turn off automatically after a background download or installation of content has completed. This option is available when you turn off the system from the button under [users] while content is being downloaded or installed.

* In-game Screenshots - this tool will allow everyone to capture, share and in other words, immortalize their favorite gameplay moments. This will be supported on a game by game basis. Please check back to find out which games will support this feature.

* In addition to all of the features above there are some additional features and enhancements included in 2.50. Once the update launches, you can read all of the details here.

The support for the Bluetooth Headset will be of particular interest to all of you SOCOM fans. With the “Proximity Chat” feature, SOCOM: Confrontation gameplay is intensified as it allows you to experience high-quality voice playback in full surround sound. Whether the action is near or far, Proximity Chat clearly matches distance to sound effects and voiceovers within the game, putting you in the heart of the action.

Enjoy and please share your thoughts with us.

Source: http://blog.us.playstation.com/2008/10/13/...-v250-psp-v500/

Turning off controllers, FINALLY! :D

Some good PS3 updates in there, and it says some more to come.

* Friend status – Offline friends on your Friends list will have information below their avatars that will indicate how long it has been since they were last online.

Finally I can trim people from my PSN list :p

About time, I've been asking for automatic shut down on controllers for ages. The background downloading thing also sounds pretty useful too. Be nice to know I can leave my PS3 downloading over night and it will shut itself down.

I hope they've moved that damn controller battery icon so it doesn't overlap the date / time text too.

I hope they've moved that damn controller battery icon so it doesn't overlap the date / time text too.

People were talking about how the new HQ headsets will have info as well, and then this was born

14e00fk.png

:p

I do hope they fix the overlay issues, not the end of the world, but annoying.

Almost sad to see basic features getting added so late.

Well, at least we are getting 'em :rolleyes:

They're always going to play catch up this generation. They were only just getting there and MS released NXE and moved the goal post even further from them.

At least hopefully they have learned from all of this and XMB2 won't suck on PS4 :/

Ok, NXE isn't out but we know what's gonna be included and MS have changed things again. Soon we're gonna see more features being asked from PS3 users to be included that are from NXE. Just like more than half of this list already is.

Ok, NXE isn't out but we know what's gonna be included and MS have changed things again. Soon we're gonna see more features being asked from PS3 users to be included that are from NXE. Just like more than half of this list already is.

I'm sorry, but I have to disagree.

Bowling with random people and moving coffee tables > Features.

Ok, NXE isn't out but we know what's gonna be included and MS have changed things again. Soon we're gonna see more features being asked from PS3 users to be included that are from NXE. Just like more than half of this list already is.

Most likely, but both are doing different things, there may be features gamers will want from each.

In fact there probably always will be, as will both do copy/improve on similar features, they'll maintain unique ones as well.

Youtube Support and In-Game Photo snapping support two for PSN just now that come to mind.

Sony rolled out about 3-4 FW updates last year between fall, comparing 2.5 to NXE is a little hasty IMO.

I do hope they fix the overlay issues, not the end of the world, but annoying.

It's not a deal breaker. But it is annoying. :p

Something else I noticed in the blog is the "Account Management" section has been "redesigned". Does this finally mean we will be able to specify our own custom avatars or get an expanded selection of defaults?

It's not a deal breaker. But it is annoying. :p

Something else I noticed in the blog is the "Account Management" section has been "redesigned". Does this finally mean we will be able to specify our own custom avatars or get an expanded selection of defaults?

Yeah redesigned chucked around a few times, same with the PSP XMB.

Looking forward to it anyway, the old web-based account management needs a face lift - Just like the store used to be slow and web-based.

I assume the redesign will be shown off closer to release.

I can compare what I like if you choose to compare everything to KZ2 and bring it up in every other game discussion (like the one you had with PiracyX the other day).

Only fair :)

Anyways, I hope we finally see something completely new and interesting from Sony too. So far, at least imo, it's just playing catchup with the 360 dashboard. Something I can actually use and want to use would help also!

I can compare what I like if you choose to compare everything to KZ2 and bring it up in every other game discussion (like the one you had with Piracy_X the other day).

Only fair :)

Anyways, I hope we finally see something completely new and interesting from Sony too. So far, at least imo, it's just playing catchup with the 360 dashboard. Something I can actually use and want to use would help also!

What do games have to do with FW updates? :/

I said comparing 2.5 to NXE is hasty, because clearly it isn't what Sony are pitching against MS' fall update.

That looks to be Home.

But anyway, looks like this is just another topic to trash on, rather than discuss getting good, while belated features (except from the 1~2 new), and actually talking about them.

-- Video-out -- The PSP-2000's video-out feature will be able to display classic PlayStation? format titles at the full-screen size of the TV that the PSP is connected to; the feature also will support interlace displays.

I assume the PSP plays cropped display just now? Anyone with a PSP2000 know?

Anyway, that's a pretty nice update for the PSP(Y))

It's now like a super slim PS1:laugh::

I even read supposedly a DS3 might work when connected to a PSP3000 - Although I can't find where I read that right now://

What do games have to do with FW updates? :/

I said comparing 2.5 to NXE is hasty, because clearly it isn't what Sony are pitching against MS' fall update.

That looks to be Home.

But anyway, looks like this is just another topic to trash on, rather than discuss getting good, while belated features (except from the 1~2 new), and actually talking about them.

How can you even compare home to NXE.

NXE expands on the dashoards, adding features and fucntions as well as a new and fastr GUI.

Home is just a gimicky way of doing things the dashboard allready does, Home isn't a dashboard, it's a virtual home shell for dahsboard functions.

So if you are comparing nything it would have to be NXE vs 2.5, dashoard update vs Dashboard update, not dashboard update vs Sony Second life dashboard shell

How can you even compare home to NXE.

NXE expands on the dashoards, adding features and fucntions as well as a new and fastr GUI.

Home is just a gimicky way of doing things the dashboard allready does, Home isn't a dashboard, it's a virtual home shell for dahsboard functions.

So if you are comparing nything it would have to be NXE vs 2.5, dashoard update vs Dashboard update, not dashboard update vs Sony Second life dashboard shell

My point exactly

How can you even compare home to NXE.

NXE expands on the dashoards, adding features and fucntions as well as a new and fastr GUI.

Home is just a gimicky way of doing things the dashboard allready does, Home isn't a dashboard, it's a virtual home shell for dahsboard functions.

So if you are comparing nything it would have to be NXE vs 2.5, dashoard update vs Dashboard update, not dashboard update vs Sony Second life dashboard shell

How can you even compare home to NXE.

You say that to me while acting like you know EVERYTHING about Home? :/

Home is just a gimicky way of doing things the dashboard allready does, Home isn't a dashboard, it's a virtual home shell for dahsboard functions.
ot dashboard update vs Sony Second life dashboard shell

I was quite vocal about not comparing them in the NXE vs Home thread.

The act of comparison comes from both NXE and Home being MS/Sony's big "updates" this year to their services, not so much the actual products/services themselves.

If they both deliver, they both deliver. It's not one or the other.

The only real comparison will still be PSN vs Live. Home/NXE are part of those services.

You say that to me while acting like you know EVERYTHING about Home? :/

You say the very same thing over and over to all of us about the Games/Services/Features of the PS3 etc.

Killzone 2 was prime example of that in previous threads.

If they both deliver, they both deliver. It's not one or the other.

NXE has got way more chance of delivering than Home will, that's for sure.

Home will be one of the products which will be used intially for awhile, maybe even a week then dumped like yesterdays news.

NXE however, will be still used by the users.

Everything about the PS3 in terms of services/features is tacked on. Life with Playstation, Trophies, Home etc its all tacked on.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • New AMD graphics driver fixes install issues and FSR 4.1 crashes on RX 7000 GPUs by Taras Buria AMD is rolling out yet another graphics driver. Version 26.6.4 is now available for download, bringing two important fixes. One is for those still using Windows 10 and having trouble installing driver 26.6.2. In fact, this patch is coming from the recently released hotfix, so it is not new if you are already running version 26.6.3. The second fix is for RX 7000 owners. AMD recently brought FSR 4.1 support to the previous-gen graphics cards, but there was a bug with certain games crashing when using FSR 4.1. I experienced this issue with Forza Horizon 6, so today's driver should take care of that. Here is the official changelog: Intermittent install issue seen when installing AMD Software: Adrenalin Edition 26.6.2 on Windows® 10 systems for Radeon™ RX 7000 series and above graphics products. Intermittent application crash may be observed in some games with AMD FSR Upscaling 4.1 enabled on Radeon™ RX 7000 series graphics products. Known issues include the following: Intermittent application crash or driver timeout may be observed while playing Battlefield™ 6 on AMD Ryzen AI 9 HX 370. AMD is actively working on a resolution with the developer to be released as soon as possible. Texture flickering or corruption may appear while playing Battlefield™ 6 with AMD Record and Stream on some AMD graphics products. AMD FSR Upscaling and AMD FSR Frame Generation may show as inactive in AMD Software: Adrenalin Edition while playing Battlefield™ 6 when enabled on Radeon™ RX 9000 series graphics products. Failure to install may be observed while installing AI Bundle components in some regions with limited access to HuggingFace and GitHub. Model flickering or rendering failure may be observed in Maxon Cinema 4D and Blender on Radeon™ RX 7000 series and above graphics products. Users experiencing this issue are recommended to install AMD Software: Adrenalin Edition 26.3.1. Intermittent application crash may be observed on some models while running Blender on Radeon™ RX 7000 series and above graphics products. Users experiencing this issue are recommended to install AMD Software: Adrenalin Edition 26.3.1. You can download the AMD Radeon driver 26.6.4 from the official website here. Full release notes are available on the same page.
    • Amazon may use OpenAI and Nova models after Anthropic reportedly raises costs by Karthik Mudaliar Amazon is reportedly considering to use OpenAI models and even its own Nova family of AI models after Anthropic raised the cost of using Claude inside Amazon services. According to a report from The Information, Amazon is weighing its options to reduce costs under a new arrangement with Anthropic. But back in April, Amazon said it would invest $5 billion more in Anthropic, with the possibility of adding up to another $20 billion if certain commercial milestones are met. That investment actually came on top of another $8 billion Amazon had already put into the Claude maker. Anthropic, meanwhile, committed to spend more than $100 billion over 10 years on AWS technologies, including Amazon’s Trainium chips. Amazon isn't just a customer of Anthropic but also one of the most important backers and cloud partners. This is why it makes it interesting that Amazon is considering other alternatives to handle its internal workloads. Although Amazon has been building its own options for a while now. Its Nova family of AI models was announced in late 2024 for Amazon Bedrock, with models aimed at text, image, and video tasks. Amazon pitched the model around cost and latency at that time. With that said, OpenAI has also become a more realistic option recently for AWS customers as well as for Amazon itself. Earlier this year, OpenAI brought its latest models and Codex coding agent to Amazon Bedrock, after changes to its previously more restrictive Microsoft cloud arrangement. This allowed AWS to serve even those customers who wanted other alternatives from Claude, without having to move workloads out of Amazon's cloud. Evaluating alternatives could also be due to commercial pressure and not necessarily a sign of a damaged partnership between Amazon and Anthropic. Whether or not Amazon is actually considering switching entirely to OpenAI's models or its own Nova models remains unknown at this moment.
    • Samsung introduces new AI classroom tools and interactive displays at ISTELive 2026 by Fiza Ali Samsung has announced several new education-focused software features and interactive displays for schools during ISTELive 2026, taking place in Orlando, Florida, from 28 June to 1 July. The focus of these updates is on making shared classroom displays easier to use for teachers while giving IT administrators more control over managing devices. One of the key additions is the Samsung Account Management Solution (AMS). In many schools, multiple teachers share the same interactive display throughout the day, which means signing in and setting everything up can become repetitive. With AMS, teachers can log in by scanning a QR code or tapping an NFC-enabled ID card. Once signed in, their personalised workspace, including wallpapers, bookmarks, app shortcuts, and files, can be instantly accessed through Home Personalisation. Samsung has also included a screen lock feature, allowing teachers to lock the display if they need to step away briefly. Furthermore, the company is also updating its Education Portal with new tools designed for school IT administrators. The portal will allow IT administrators to register teachers, enrol devices, and manage user access from a central dashboard. Administrators can also link NFC cards to teacher accounts, making sign-ins quicker across shared displays. Another addition is a Tags feature that lets schools organise displays by building or classroom. Those tags can also be used to send emergency notifications to selected Samsung Interactive Displays through compatible platforms such as InformaCast and Raptor. Moreover, the tech giant's AI Assistant is gaining several new features aimed at supporting everyday classroom tasks such as lesson planning and classroom engagement. One of the features is Circle to Search, which lets teachers circle text or images on the display to quickly find related information, videos, or web results without interrupting the lesson. The content can then be brought into Samsung Whiteboard. Another feature, Live Transcript, converts spoken lessons into real-time captions, which could be useful for students with hearing impairments or those in multilingual classrooms. The AI Assistant also introduces AI Summary and AI Quiz. The summary tool creates summaries of recorded lessons, while AI Quiz generates questions based on lesson content so teachers can quickly check how well students are following along. Teachers signed in through Samsung AMS can also return to their previous AI-generated lesson materials without logging in again. Alongside the software updates, Samsung has expanded its Android-based Interactive Display range with three new models: the WAF-S, WAFX-PS, and WAHX-M. The WAF-S and WAFX-PS ship with Android 16, bringing updates to security, accessibility, and overall usability while maintaining compatibility with Google's education services including Google Classroom and Google Drive through EDLA certification. Meanwhile, the new WAHX-M is the biggest addition to the lineup, introducing a 98-inch display for larger spaces such as lecture halls and conference rooms. It will also be available in 65-inch, 75-inch and 86-inch sizes. Samsung says the WAHX-M further includes on-device AI features such as voice commands, text-to-speech, and an AI calculator, alongside support for Samsung AMS and AI Assistant. Samsung AI Assistant has been available since April, while Samsung AMS and the updated Education Portal will begin rolling out in July.
    • It's been $24 (single) or $89 (4-pack) for many days on both Amazon and Walmart as far as I know. That isn't a big discount. If these end up like the 1st gen, the 4-pack will routinely get down around $80, give or take a dollar. I think they have even hit $69 at times.
    • Microsoft brings Claude to its own Azure infrastructure, powered by Nvidia GB300 Blackwell by Karthik Mudaliar Anthropic's Claude models are now generally available in Microsoft Foundry on Azure and are running on Nvidia's GB300 Blackwell Ultra systems. Nvidia wrote in its announcement that the models are hosted on Microsoft Azure and accelerated by GB300 Blackwell Ultra GPUs, with Quantum-X800 InfiniBand networking used to support larger agentic systems and specialized sub-agents that can operate across business domains. This is great for customers and enterprises that want to build autonomous and domain-specific AI agents using Claude without moving outside Microsoft’s cloud platform. Microsoft currently offers Claude models in Foundry in two forms: “Hosted on Azure,” which runs end-to-end on Azure infrastructure and is generally available, and “Hosted on Anthropic infrastructure,” which remains in preview. This separation is quite important for organizations that have procurement, compliance, data processing, or internal governance requirements tied to Azure. Anthropic currently has 11 Claude models listed in Microsoft Foundry, including Opus 4.8, Sonnet 4.6, and even the unavailable Mythos and Fable models. Billing is handled through Claude Consumption Units (CCUs). Microsoft says CCU is an invoicing unit for Claude models in Foundry, with token usage converted using Anthropic’s published per-model token rates. The usage is billed through Azure Marketplace just like models from other distributors and appears on the customer's Azure invoice, while eligible spend can count against a Microsoft Azure Consumption Commitment. For starters, GB300 NVL72 is a rack-scale, fully liquid-cooled system that combines 72 Blackwell Ultra GPUs and 36 Grace CPUs. Nvidia has listed 37TB of fast memory, 130TB/s of NVLink bandwidth, and FP4 Tensor Core performance of up to 1,440 petaflops with sparsity. The deal is also part of a three-way partnership between Microsoft, Nvidia, and Anthropic. Under the deal, Anthropic has committed to buying $30 billion in Azure compute capacity and contracting additional capacity up to one gigawatt. Nvidia and Microsoft also said they would invest up to $10 billion and $5 billion in Anthropic, respectively.
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      536
    2. 2
      +Edouard
      269
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      97
    5. 5
      macoman
      65
  • Tell a friend

    Love Neowin? Tell a friend!