Welcome to Neowin 5


Recommended Posts

Anyway to get the FP back to the old style? Don't get me wrong the new style is hot. But it bugs me when switching between the FP and forum and the styles changing. Hurts me eyes. :wacko: :cry:

Not everyone has control over their web access. i can't even get onto half of google at school and not everyone likes big square flash ads in their articles.

I agree. I never found the ADs on neowin intrusive and couldnt understand people that complained about it, however that AD right in the middle of the page is somewhat annoying. It also distracts from reading the ADs properly, which i personally feel might turn people away from Neowin before they even get to the forums. That is something that Neowin cannot afford to do since their member base and post counts seem to be decreasing.

Anyway to get the FP back to the old style? Don't get me wrong the new style is hot. But it bugs me when switching between the FP and forum and the styles changing. Hurts me eyes. :wacko: :cry:

Patience :) the forum style will be updated shortly. We just gotta work out the best way to go about things and any bugs/feature requests etc.

Is anyone going to reply to the numerous requests as to whether we can switch back to the old version?

I personally appeciate the work but dislike the new version. Neowin forums now seem to take about 10% of the screen estate - and they are the main reason I use this site. I liked the way the "New posts" were shown quite prominently on the old design, now they are tucked away in the upper right.

You can't please everyone all the time. & as human beings we don't like change. Hence some of the replies on here. But I do hope the design team stick to their guns and just tweak what is needed and pushes forward with their ideas. Coz personally I like the new design. If the layout gets tweaked just a lil bit then it will be even better.

Good work. (Y)

I agree with njlouch and many others. At least the option to switch layouts would be nice. I'm sorry guys, I really do like the color, but the layout doesnt agree with me.

Change is nice, sure. But this one really seems a backwards step :(

Geez I hate saying that, you guys do such good work.

The subscriber/ads issue bites a bit too. But hey, gotta make money somehow I guess!

But this one really seems a backwards step

It really does. It feels like websites were about 3 years ag, almost a but "2.0" ish (sorry - hate saying that).

I thought the existing design could do with a polish, but it now feels over designed :(

Yes the design looks nice, yes the content re-organisation is really good but why in the name of god on a news site would you want to reduce the amount of text shown per article and replace it with massive margins. IMO the 100% width was one of the best things about Neowin, I cannot stand the fact that eBays new design has gone the same way too. It just makes no sense.

As a news site this layout actually makes more sense. Go to any news site, such as CNN, MSNBC, or even ArsTechnica, and look at how they have their front page articles set up. We have small lead-ins to articles that require you to click through to view the entire article. This is normal for any news site I've ever been to. We also now include more stories on the front page. The entire new layout was based on the premise that we needed to look more like a news site than a forum portal, and, in my opinion, it wholly succeeds at that.

And I'm not sure why anybody thinks the recent forum posts and such have less attention than before... That little box actually takes up more space than the old one and allows longer thread titles than before.

Thats all very nice Giga, but this is Neowin. Remember the slogan!

This ISNT CNN/MSNBC/etc. If I wanted to read those, I'd go there. I want Neowin, not another almost generic looking site :p

I like Neowin, but yeah, my feelings have been made clear. I'm just hoping that feedback will be taken into account and an option made available, or some tweaks made to make it look ..... different, I dunno how to explain it :p

I like the idea that the thread titles box is bigger, that doesnt worry me - but it doesn't auto refresh?? That really is annoying, I like to see (From the main page) what threads are being talked about!!

That little box actually takes up more space than the old one and allows longer thread titles than before.

Previously they were left aligned - this implies importance in a western layout (left to right).

Moreover, they just feel lost.

Guess the forums are taking a back-seat to the news? Fair enough - my grasp of neowin may be different to the next persons, but I always here for the forums.

Either way - can we be given the option to switch?

For those that want 100% width and have stylish installed...I created a small script to fix that. :)

http://userstyles.org/styles/11298

I tried this script (great work!) and in my opinion, with some tweaking, it would make it look updated, AND readable = GREAT.

The guys who worked on this must have put in massive amounts of work and effort and we cant thank them enough for that. If now our feedback could be taken on board and some fairly middling changes made, I think the updated style would please almost everyone (except those who simply don't like change).

Previously they were left aligned - this implies importance in a western layout (left to right).

Moreover, they just feel lost.

Guess the forums are taking a back-seat to the news? Fair enough - my grasp of neowin may be different to the next persons, but I always here for the forums.

Either way - can we be given the option to switch?

Lost? How so? They're right there in their own little box. It actually looks more important now, given that it's not attached to an announcement box or something similar, but in its own spot at the very top of the content on the right.

The forums aren't taking a back-seat to news in any way, shape, or form. However, the forum cannot function without an ad-driven news frontend. This point cannot be stressed enough. If we are to get more traffic, more visitors, and inherently more revenue to power the website, we need to be a fully-fledged news site on the frontend. It's that simple.

No design changes are my decision, so I cannot tell you if the option will be given. However, I personally hope it won't.

On a related note, I don't want anybody to think I'm being argumentative. I'm simply trying to understand these different opinions and perhaps give the reasoning behind these design decisions.

It's only my personal feeling, not an attack or really even a criticism, just a feeling. And to me they feel lost over on the right.

May I ask why you prefer the option to not be given? How would it affect those who wish to stay on the new design negatively?

i love the new colors and all but it's WAY too cramped. i have literally 4 inches of just blue margin on both sides of my screen that used to get used up by version 4

but now you've crammed more information into way, way less space with 8 inches of empty blue just sitting there on the sides. doesn't seem very efficient, nor user friendly to me :no:

i understand that not everyone isn't using as big of a monitor / resolution as i am but should there not be some settings in control panel for us wide screen users? or at the least let us switch back to version 4 so i don't have to click on every single link in order to see what's going on

emptyspace2he3.th.jpgthpix.gif

100% agree!

It's only my personal feeling, not an attack or really even a criticism, just a feeling. And to me they feel lost over on the right.

May I ask why you prefer the option to not be given? How would it affect those who wish to stay on the new design negatively?

I understand completely, and I welcome different opinions wholeheartedly.

There have been many changes to the way news is posted now.

Another reason behind some of the design decisions was that we want to emphasize original content. Neowin has a bit of a bad reputation as being a simple copy & paste website, and we would like to get away from that. All of the news items in the left column are original content, and we now differentiate those from copy & pasted articles (shown in the right column) when posting news. This change affects the layout inherently.

Such a simple change can affect the layout, and if we make any more changes in the future, we would have to work on and update both layouts to include said changes. It's simply more work than it is worth in my opinion.

But, once again, such decisions are not up to me, and I'm not even sure if my opinion is shared by the rest of the staff.

For those griping about the fixed width. We may add the ability to resize it just a tad (max width, maybe an addition 100or200 pixels). But it will not be 100% like shift was. This is a design choice.

Bad choice in my opinion. In this respect I believe practicality has been sacrificed for aesthetics. With more people getting widescreen monitors, I don't think a great deal of thought has been put into the design from the users perspective. Yes the graphics look nice, but layout HAS been compromised.

I've got another bug, and i'm hoping this one's an easy fix

When I move the mouse over the main menus, the Main menu drops down, but wont clear. It just stays there. Control panel & IRC menus works fine.

Possible cookies problem? (This bug occurs in IE7, but not Chrome)

Edit : Just cleared cookies, still happens. Also, if I mouse-over Main, then move to the left or right on the menu, it wont ever clear, but if I mouse over main, then down the menu, then off, it clears. That's gotta be a bug!! :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!