Mac's - are they overpriced?


Recommended Posts

Don't forget you also get Leopard. I know you can run Leopard on non-Apple hardware but it's simply not the same. Also the iLife suite of apps - there is nothing on Windows that even comes close to the iLife apps.

I agree that you do pay a slight premium for buying into the Apple brand. But, at the end of the day, Apple don't make cheap computers out of ****ty plastic. Your paying for the Apple brand, the whole 'package' so to speak. No other computer manufacturer makes computers like Apple do. The only PC manufacturer that comes close is Alienware - and we all now how expensive they are. I know some are higher spec but its still horrible plastic and not very environmentally friendly. Despite Apple stuff costing a bit more (even iPods cost more than the equivalent) I will never buy a 'generic' PC again.

Dell = Ford

Apple = Ferrari Fully loaded Ford with additional coat of paint.

Fixed that for you. :p

The Dell is a nice looking notebook I admit. Apple's notebooks feature multiple trackpad buttons - you just configure them how you want in software. I never understood the point of fingerprint readers - is it security? Surely that is better suited to a business notebook not a consumer model. In any case, iris recognition via the built-in camera would be better (and much more secure) then there is no need for something extra on the palm rest.

I admit I was a bit gutted that Apple didn't include Blu-ray support. However, thinking about it, why would I need it? Unless the Blu-ray drive is also a writer then I don't see the point. Why would I want to watch a Blu-ray movie at 1080p on a 15-inch screen? It's silly. You only get the benefit of 1080p HD when viewed on a 40-inch HD + screen anyway. Not to mention watching a movie will suck the life out of that battery.

Fingerprint readers...some can say the same for magsafe, backlit keyboard etc. etc. I would scratch all those reasons and just say one thing. Apple has far better build quality than Dell. If it's worth the price premium or not, is subjective.

I dont think it is, no one is arguing or flaming just someone offering a differing viewpoint.

Don't forget you also get Leopard. I know you can run Leopard on non-Apple hardware but it's simply not the same. Also the iLife suite of apps - there is nothing on Windows that even comes close to the iLife apps.

How is it "not the same" its exactly the same with the right specs, but i dont want to turn this into an OSX86 debate.

I agree the main reason for buying a Mac is the operating system. As for iLife im sure there are other products on Windows PCs that are not bundled together but cost the same.

Fingerprint readers...some can say the same for magsafe, backlit keyboard etc. etc. I would scratch all those reasons and just say one thing. Apple has far better build quality than Dell. If it's worth the price premium or not, is subjective.

Well, I think the magnetic power cord (MagSafe) is a great idea and often wondered why it has never been done before. The backlit keyboard is a godsend to me as I often use my MBP in low-light. Now I just wish my TV and PS3 remotes were backlit.

How is it "not the same" its exactly the same with the right specs, but i dont want to turn this into an OSX86 debate.

I guess it just doesn't feel right. You can flame me for that if your want but it's like doing graphic design or photographic work in Windows. The same goes for using Windows on a Mac. That doesn't feel right either. Hard to explain I guess.

Yes, is many ways they are. That does not change the fact that as an MCSE, CCNA and MCDBA, I have bought Macs for use in my home for years. It does not change the fact that many, many of my colleagues also own Macs at home. We often see the cost of the units as secondary to the perceived ease of use, tool integration and out-of-the-box experience. I am pretty sure we are not stupid people, we just prioritize differently than some others.

I guess it just doesn't feel right. You can flame me for that if your want but it's like doing graphic design or photographic work in Windows. The same goes for using Windows on a Mac. That doesn't feel right either. Hard to explain I guess.

No i dont want to flame anyone i just wondered why it was different considering Macs used intel chipsets and cpus.

Well, they are a bit.

But the new MacBook is where the game is at.

For one time, Apple closed a lot more the gap between the normal and the Pro.

The All alluminium case and black parts make it gorgeous and finally go over the damn white "Apple-ish" look.

But don't compare Apple MacBook to Dells, It's the Sony Vaio SR that look the mush to Apple and it's the best way to show that Apple are still *slightly* overpriced.

Well, I think the magnetic power cord (MagSafe) is a great idea and often wondered why it has never been done before. The backlit keyboard is a godsend to me as I often use my MBP in low-light. Now I just wish my TV and PS3 remotes were backlit.

MagSafe is indeed a great idea...

However, I can't see a reason why some people would need a backlit keyboard? I touch type, I don't look at keyboard whilst doing so, hence the lack of requirement for backlighting.

As for game console controllers and remote controls, once I have it physically in my hand, I know where the buttons are...

Please note the above is just my personal opinion.

Where is the cheapest place to get a MacBook in the UK? I had a look and a 15" MBP with an SSD is just over ?2000 - can they be found cheaper?

By the SSD somewhere else might save some cash and don't by RAM from Apple either.

ah ya ofcourse. i know the hardware part is kindof used in many other laptops pcs and thats why how OSx86 project is possible , what i asked you is , you saying "Its still not Mac", apart from that 4-5% of hardware incompatibility (which you will hardly notice) , its darn close to Mac and its is totally a Mac as far i can say, cause i am using Leopard on my almost 2 yr old HP 6114tx pavilion using it as my Main work hackintop.

Why don't you update to 10.5.5? It's been out for a while now on Software Update.

They are overpriced and these new ones are taking it too far. Still, the quality and finish in unmatched. I really don't know how PC makers can't do something similar. It can't be that hard surely.

For the Windows crowd what compares to a Macbook in looks and finish ?

It's a little overpriced, (10%-15%) but it's still worth it.

Look at the things an iMac includes for example :

- An airport-n card

- A good webcam

- A great keyboard that is a USB hub and a mouse (I hate this one, but it's still there)

- Awesome integrated speakers with subwoofer

- A bluetooth card

- A good range of ports (USB2, firewire, firewire2, firewire3, optical audio out, and whatnot...)

- A CD/DVD-burner

- The latest iLife

- The latest release of Mac OS

- A remote control (I think it's still included)

- An awesome display

- An awesome, highly recyclable conception/design.

- The rest of the price goes for the main hardware.

It's really an out-of-the-box thing, it has nearly everything you ever wanted. Sometimes they do some sacrifices on the hardware, I know, but all in all it's a winning product. Now I only talked about an iMac, but think about the rest the same way.

All of this costs a lot of RnD, you've got to think about it. Crazy designs like these are not made in one or two days, and you know they are always looking into innovations, and they're the leaders in that branch.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!