GTA IV for PC (official)


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Developer: Rockstar Toronto

Official GTA IV PC website

Official Release Dates:

Worldwide Release: 3rd December 2008

Rockstar has released the official system requirements for the game. Specifications are posted below:

Minimum System Requirements

OS: Windows Vista - Service Pack 1 / XP - Service Pack 3

Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz

Memory: 1.5GB, 16GB Free Hard Drive Space

Video Card: 256MB NVIDIA 7900 / 256MB ATI X1900

Recommended System Requirements

OS: Windows Vista - Service Pack 1 / XP - Service Pack 3

Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz

Memory: 2 GB (Windows XP) 2.5 GB (Windows Vista)

18 GB Free Hard Drive Space

Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870

Link: http://pc.ign.com/articles/925/925515p1.html

Here are the PC exclusive features collected from a variety of sources:

--Will also use Games for Windows - Live for online play

--Max. resolution can be set to 2560x1600.

--View distance, detail distance, shadow density and light distance can all be set from 1-100.

--So can vehicle density, which also changes the way the game plays for obvious reasons.

--Video editor allows you to capture and edit in-game footage.

-- Videos can then be uploaded to Rockstar's Social Club website.

--32 person multiplayer with custom match feature for an optimized experience.

--Customize a radio station using your own songs with Independence FM.

GTA IV for PC HD Trailer

Link: http://www.gamershell.com/download_34842.shtml

Sources: Take 2 official site, GTA4.net, IGN, Gamespot.

Edited by Pranjal
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goddamn thats like higher than far cry 2 and crysis.

get core i7 up and running g for that purpose :p

for me the requriment sound al right since both

X360 and PS3

have multicore

X360 has Triple core

while PS3 has six cells i belive ?

My PC's the 'recommended' system, except with just 2 GB of RAM on Vista and a 8800 GT.

But geez. Can someone say poor optimization... if the quality of graphics is anything to go by in previous GTA games. :/

Well the game is optimized for consoles already. The Xbox 360 runs 3 cores all dual threaded, and the PS3 runs 7 threads on one core. Both systems have advanced GPU's, and the 360's GPU utilizes DX10 API's. Dunno what you'd expect.

I suppose they could dumb the game down some, but why would they want to do that. All of a sudden Lucas Art's logic for not wanting to produce PC games is brought into physical perspective.

-Spenser

They don't have to dumb the entire game down, but rather offer some scaled back path for older hardware. I'm ready to play the game with those requirements, but wouldn't it be nice to let other PC gamers play the game at GTA3/VC/SA detail levels?

As for LucasArts. Puh. Other developers would beg to differ.

Both systems have advanced GPU's, and the 360's GPU utilizes DX10 API's. Dunno what you'd expect.

-Spenser

The PS3's RSX GPU is based on the GeForce 7800 having a bandwidth of 23 GB/s and doesn't utilise DX10 at all. That's hardly advanced. In case of the XBox360, the Xenos is a precursor to the Radeon R600 series. The minimum requirements itself are too high considering the GTA IV experience on the two consoles was OK.

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