[Official] Killzone 2


Recommended Posts

Finally finished the SP today between Mothers Day visits. Was a bitch there towards the end for sure.

Not sure how I feel about the game overall. It is a good game, very good in some parts, but especially taking a huge break there in-between finishing it, once again the controls were my one and only major issue. Man if this game just had slightly better controls it would be pretty high up there on my list.

I can say, especially since I have been doing a lot of gaming on my PC lately and as such I am not all that impressed by the level of visuals in consoles anymore, with that said Killzone 2 IMHO is easily the best looking console game out there. All of the known issues with some lower res textures aside, it really does have an amazing look, especially with the lighting and the environment effects, that just all combine to make the best visual experience on a console to date. I really do personally believe this, the game looks great...

So in regards to the end..

They definitely left it WIDE open for the next game though, and I for one am looking forward to seeing what "The Madness" is Vesari (sp?) muttered there.

So off to see how far I can get in Resistance 2 now. Today is my 'try and finish up all the FPS's I had not finished on my PS3 while in-between mothers day visits day."

Bleh, only "Lieutenant General (Rewarded to the top 4-6% players once a week )" - I had hoped for one higher.

Grats on that one Sethos (Y)

I will be pushing for a higher rank than the 10% this week. Nothing to do all week after work so will be online quite a bit.

Another patch incoming,

Hi folks,

just a quick update. Today is my last day before I have a few weeks of rest planned. haven't really stopped all that much since we hit gold master and am owed a bunch of time off, which I am going to try and use now that its warm outside. So I wont be here much in the coming weeks, but I'll pop by a couple of times to see how its going.

Patch 1.27 is well under way and will be released a little later this month. It is a pretty sizeable patch with some exciting features. More on that later on when we get closer to releasing it. There is also a lot of server related maintenance coming with that and a lot of other things still in the works. (DLC 2 anyone?) But more on that later.

So, behave yourselves and a press-release with the changes in patch 1.27 will be released when a date and time for release has been agreed upon with all regions.

Seb

PS: Patch 1.26 has been released in Japan which will help with some of the 3505 errors as well as the resulting hangs they have been experiencing. Was to do with some crazy unicode character in their PSN names that was causing an out-of memory issue, but you don't need to know that. take care.

Seb Downie - Producer - Guerrilla Games

Hopefully this has the party system.

Hopefully this has the party system.

As soon as it is implemented, I will start playing this game online again.

I actually really liked it, but I just could not be hassled with trying to join people, etc.

Not trying to sound like an ass when I say that either, it really just comes down to most of the time I get to play it is only an hour or two at a time, so I need to be actually playing, not spending half of that time trying to play with my friends. The last time I tried to play, it was with two of my boys, we eventually gave up on trying to join the same game after about 20 minutes of trying. So I started a server. That then took a good 15-20 minutes to get full, and by that time I got to play two matches and had to go to bed.

Apparently the current DLC in progress is pretty.

Next Killzone 2 DLC will be ?best looking thing we have ever made?

killzone210.jpg

Word that Guerrilla Games started looking for testers to try out it?s next bit of downloadable content for Killzone 2 surfaced yesterday, and the firm says it?s going to be the best yet.

NextGamer heard the talk, got on the horn to the game?s producer Sebastian Downie, and asked him what the extra team members were needed for.

?It?s DLC for Killzone 2, and all I can tell you is that it?s best looking thing we have ever made,? he replied.

Not exactly surprising news is it? At least you know the next bit?s coming eventually though.

Read on through the link.

Source: http://www.vg247.com/2009/05/12/next-killz...have-ever-made/

  • 2 weeks later...

New patch details are coming out this week, rumblings online are they've tweaked the controls again, just thought I'd let you know but we'll probably have patch notes on the blog tomorrow.

Looks like the patch is out tomorrow...

Sony will update Killzone 2 to v1.27 ?tomorrow morning,? SCEE just said via email.

A lot of ?tweaking? has gone on, from the look of it, in response to user feedback.

There?s a Q&A detailing the release after the break.

Killzone?2 Update from Guerrilla Games

Since its launch in February 2009, Guerrilla has remained committed to keeping Killzone?2 one of the strongest multiplayer experiences for PLAYSTATION?3. This week sees the release of Patch 1.27, which introduces a number of tweaks based on direct feedback from the Killzone community. We sat down with Eric Boltjes, Guerrilla?s Lead Multiplayer Designer, to walk us through the most important changes and the reasons for their implementation.

First of all, Eric, can you run us through the highlights of Patch 1.27?

Sure! Most importantly, we?ve added functionality to make the process of finding and playing with friends much easier, tweaked the Skirmish Mode to keep it interesting for players with lower-bandwidth network connections, introduced a new ?High Precision? option to the controller configuration menu, and improved the overall balance of the game. There?s also a host of smaller changes as well, but I?ll save that for the change log.

Let?s start with the first one: finding and playing with friends. How has that been changed?

We?ve examined how party systems work and added similar functionality to our game where possible. The ?Join Friend? option has been changed so that the player can automatically join a friend?s faction and squad ? even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.

You said the Skirmish Mode been tweaked ? can you explain?

Well, we?ve decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.

Control-wise, what exactly does the new ?High Precision? option do?

When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It?s not a radical overhaul of the control system, so the layout and the ?weight? of the controls remain the same.

Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we?ve decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching ? we wouldn?t want to force a sudden change to the controls on you!

How have you improved the overall balance of the game?

For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can?t defect to the larger team if the battle doesn?t go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.

Furthermore, we?ve removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.

Finally, we?ve made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players ? so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge?s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we?ve reduced the way automated turrets target them, so they?re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!

This patch demonstrates the continued support and dedication to Killzone 2. Stay tuned for more downloadable content and more tweaks coming in the near future.

Find out more onSource: PlayStation.com or contact your local PR manager.

Source: http://www.vg247.com/2009/05/27/killzone-1...morrow-morning/

Niiiice! :D

Lot of good changes in there, especially two big ones for the biggest complaints around here, party system type functionality to play with friends and also a new more responsive control scheme!

I'll be playing a lot of this and inFAMOUS over the next few days then!

The Tactician Badge?s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we?ve reduced the way automated turrets target them, so they?re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!

Damn finally. That ribbon is almost impossible to get.

I don't understand why they didn't make this cross platform and bring it out on the PC as well because I would have love to play this game it looks awesome.

Because sony has the rights to the franchise? :p

Haven't touched the game for a month or so, maybe play some today as I'm still waiting for Infamous to be released here.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • In the boot options in the UEFI is set to legacy or CMS? It needs to be set to UEFI if it's not already.
    • Researchers claim Microsoft's quantum breakthrough is flawed by basic Python errors by Karthik Mudaliar Microsoft's aggressive roadmap to deliver a commercial quantum supercomputer by 2029 has now hit a bit of a snag, and it's not because of a complex sub-zero dilution refrigerator, but rather because of a few lines of basic Python code. A new critique published in the scientific journal Nature argues that simple software errors effectively manufactured the breakthrough that Microsoft's foundational research claimed back in 2025 into Majorana-based topological qubits. Topological quantum computing, the path that Microsoft chose for its research, relies on creating and controlling "Majorana zero modes." These are exotic quasiparticles that theoretically offer vastly superior error resistance compared to the highly sensitive superconducting qubits currently being championed by rivals like Google and IBM. However, physically proving you have created these particles requires sifting through massive amounts of complex electrical conductance data to isolate a specific "topological gap." Because of the sheer volume of data, physicists rely heavily on custom software pipelines to process the results. This is where the Python scripts come in. Now, according to the critique, Microsoft’s data processing software contained fundamental programming errors that ultimately skewed the published results. By mishandling data arrays or deploying incorrect logic within the Python script, the software supposedly discarded "noisy" or contradictory data. Which is why it only highlighted the specific electrical measurements that supported the topological-gap claim. The researchers behind the critique argued that this makes the findings invalid, suggesting the heralded "quantum leap" was actually a false positive generated by bad code and not a product of groundbreaking physics. However, Microsoft is pushing back hard against these allegations. The Redmond giant has formally rejected the criticism, saying that it's just a minor anomaly rather than a fatal flaw. According to the company, while there may have been a minor oversight in the data parsing scripts, it does not alter the fundamental reality of their physical experiment. Just weeks ago, Microsoft unveiled the Majorana 2 quantum processor, a milestone so significant that the company boldly accelerated its timeline for a commercial quantum supercomputer from 2035 down to 2029. But the new software allegations reopen an old wound. Microsoft's quantum division faced a remarkably similar crisis when a landmark 2018 paper on Majorana particles was famously retracted in 2021 after independent physicists discovered the data had been inappropriately cropped. That historical baggage makes the current Python-related allegations particularly sensitive. If the foundational math and data processing for the 2025 breakthrough are genuinely flawed, the highly anticipated 2029 commercial timeline could easily be delayed or, worse, cancelled.
    • Because of what they have done to VMware I will never buy anything Broadcom again.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      465
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      123
    4. 4
      Michael Scrip
      82
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!