[Official] Killzone 2


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Finally finished the SP today between Mothers Day visits. Was a bitch there towards the end for sure.

Not sure how I feel about the game overall. It is a good game, very good in some parts, but especially taking a huge break there in-between finishing it, once again the controls were my one and only major issue. Man if this game just had slightly better controls it would be pretty high up there on my list.

I can say, especially since I have been doing a lot of gaming on my PC lately and as such I am not all that impressed by the level of visuals in consoles anymore, with that said Killzone 2 IMHO is easily the best looking console game out there. All of the known issues with some lower res textures aside, it really does have an amazing look, especially with the lighting and the environment effects, that just all combine to make the best visual experience on a console to date. I really do personally believe this, the game looks great...

So in regards to the end..

They definitely left it WIDE open for the next game though, and I for one am looking forward to seeing what "The Madness" is Vesari (sp?) muttered there.

So off to see how far I can get in Resistance 2 now. Today is my 'try and finish up all the FPS's I had not finished on my PS3 while in-between mothers day visits day."

Bleh, only "Lieutenant General (Rewarded to the top 4-6% players once a week )" - I had hoped for one higher.

Grats on that one Sethos (Y)

I will be pushing for a higher rank than the 10% this week. Nothing to do all week after work so will be online quite a bit.

Another patch incoming,

Hi folks,

just a quick update. Today is my last day before I have a few weeks of rest planned. haven't really stopped all that much since we hit gold master and am owed a bunch of time off, which I am going to try and use now that its warm outside. So I wont be here much in the coming weeks, but I'll pop by a couple of times to see how its going.

Patch 1.27 is well under way and will be released a little later this month. It is a pretty sizeable patch with some exciting features. More on that later on when we get closer to releasing it. There is also a lot of server related maintenance coming with that and a lot of other things still in the works. (DLC 2 anyone?) But more on that later.

So, behave yourselves and a press-release with the changes in patch 1.27 will be released when a date and time for release has been agreed upon with all regions.

Seb

PS: Patch 1.26 has been released in Japan which will help with some of the 3505 errors as well as the resulting hangs they have been experiencing. Was to do with some crazy unicode character in their PSN names that was causing an out-of memory issue, but you don't need to know that. take care.

Seb Downie - Producer - Guerrilla Games

Hopefully this has the party system.

Hopefully this has the party system.

As soon as it is implemented, I will start playing this game online again.

I actually really liked it, but I just could not be hassled with trying to join people, etc.

Not trying to sound like an ass when I say that either, it really just comes down to most of the time I get to play it is only an hour or two at a time, so I need to be actually playing, not spending half of that time trying to play with my friends. The last time I tried to play, it was with two of my boys, we eventually gave up on trying to join the same game after about 20 minutes of trying. So I started a server. That then took a good 15-20 minutes to get full, and by that time I got to play two matches and had to go to bed.

Apparently the current DLC in progress is pretty.

Next Killzone 2 DLC will be ?best looking thing we have ever made?

killzone210.jpg

Word that Guerrilla Games started looking for testers to try out it?s next bit of downloadable content for Killzone 2 surfaced yesterday, and the firm says it?s going to be the best yet.

NextGamer heard the talk, got on the horn to the game?s producer Sebastian Downie, and asked him what the extra team members were needed for.

?It?s DLC for Killzone 2, and all I can tell you is that it?s best looking thing we have ever made,? he replied.

Not exactly surprising news is it? At least you know the next bit?s coming eventually though.

Read on through the link.

Source: http://www.vg247.com/2009/05/12/next-killz...have-ever-made/

  • 2 weeks later...

New patch details are coming out this week, rumblings online are they've tweaked the controls again, just thought I'd let you know but we'll probably have patch notes on the blog tomorrow.

Looks like the patch is out tomorrow...

Sony will update Killzone 2 to v1.27 ?tomorrow morning,? SCEE just said via email.

A lot of ?tweaking? has gone on, from the look of it, in response to user feedback.

There?s a Q&A detailing the release after the break.

Killzone?2 Update from Guerrilla Games

Since its launch in February 2009, Guerrilla has remained committed to keeping Killzone?2 one of the strongest multiplayer experiences for PLAYSTATION?3. This week sees the release of Patch 1.27, which introduces a number of tweaks based on direct feedback from the Killzone community. We sat down with Eric Boltjes, Guerrilla?s Lead Multiplayer Designer, to walk us through the most important changes and the reasons for their implementation.

First of all, Eric, can you run us through the highlights of Patch 1.27?

Sure! Most importantly, we?ve added functionality to make the process of finding and playing with friends much easier, tweaked the Skirmish Mode to keep it interesting for players with lower-bandwidth network connections, introduced a new ?High Precision? option to the controller configuration menu, and improved the overall balance of the game. There?s also a host of smaller changes as well, but I?ll save that for the change log.

Let?s start with the first one: finding and playing with friends. How has that been changed?

We?ve examined how party systems work and added similar functionality to our game where possible. The ?Join Friend? option has been changed so that the player can automatically join a friend?s faction and squad ? even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.

You said the Skirmish Mode been tweaked ? can you explain?

Well, we?ve decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.

Control-wise, what exactly does the new ?High Precision? option do?

When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It?s not a radical overhaul of the control system, so the layout and the ?weight? of the controls remain the same.

Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we?ve decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching ? we wouldn?t want to force a sudden change to the controls on you!

How have you improved the overall balance of the game?

For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can?t defect to the larger team if the battle doesn?t go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.

Furthermore, we?ve removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.

Finally, we?ve made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players ? so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge?s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we?ve reduced the way automated turrets target them, so they?re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!

This patch demonstrates the continued support and dedication to Killzone 2. Stay tuned for more downloadable content and more tweaks coming in the near future.

Find out more onSource: PlayStation.com or contact your local PR manager.

Source: http://www.vg247.com/2009/05/27/killzone-1...morrow-morning/

Niiiice! :D

Lot of good changes in there, especially two big ones for the biggest complaints around here, party system type functionality to play with friends and also a new more responsive control scheme!

I'll be playing a lot of this and inFAMOUS over the next few days then!

The Tactician Badge?s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we?ve reduced the way automated turrets target them, so they?re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!

Damn finally. That ribbon is almost impossible to get.

I don't understand why they didn't make this cross platform and bring it out on the PC as well because I would have love to play this game it looks awesome.

Because sony has the rights to the franchise? :p

Haven't touched the game for a month or so, maybe play some today as I'm still waiting for Infamous to be released here.

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That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. 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In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
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