Recommended Posts

Sad attempt at a revival. :p Little surprised actually that the thread hasn't kept going here since the podcast relaunched. But anyway, #7 has just been released: https://www.neowin.net/news/neowincast-gaming-007---feb-17-kickstarter-edition

Is there still the possibility of guest hosts in future editions? I'd be more than up for it, and I've got alright recording equipment. ;)

It's good to read that people actually listen to the podcasts that we do, so thanks.

We're seriously thinking about doing the podcast live via Ustream, possibly with a trial run next podcast. After that happens we can definitely think about including guest speakers to speak about whatever, and depending on our technical set-up we also might be able to do live gameplay streams.

Also, if you are a fan of the podcast we would really appreciate you spreading the word about it, especially after it goes live because when that happens user interaction and all that cool stuff is possible :)

Sad attempt at a revival. :p Little surprised actually that the thread hasn't kept going here since the podcast relaunched. But anyway, #7 has just been released: http://www.neowin.ne...starter-edition

Is there still the possibility of guest hosts in future editions? I'd be more than up for it, and I've got alright recording equipment. ;)

Yeah as Tim as pointed out, we will be switching over to doing a Live Podcast in the next episode or two. We literally pretty much record live right now anyway, so we want to see how things go when we switch over to live, which then gives us the opportunity to have interaction with the listeners, etc., so as far as we see things we are literally just getting started. This is something we plan on continuing, and it will carry over to Neogamr when it launches as well.

  • 2 weeks later...

loved the new podcast. great review on the Vita, time and $$ are the only thing stopping me from picking it up. I wonder how much $$ I can get for my DS lite..lol. Def feel the same when it comes to MOH series. I can still play a quick game of the original MOH (+spear head) and have a ton of fun -game is obviously dated graphic wise but some great gameplay *true classic" as far as I am concerned. Ill check out every game they release but chances are slim I will end up purchasing.

loved the new podcast. great review on the Vita, time and $$ are the only thing stopping me from picking it up. I wonder how much $$ I can get for my DS lite..lol. Def feel the same when it comes to MOH series. I can still play a quick game of the original MOH (+spear head) and have a ton of fun -game is obviously dated graphic wise but some great gameplay *true classic" as far as I am concerned. Ill check out every game they release but chances are slim I will end up purchasing.

Thanks for listening bro, much appreciated.

And no doubt with MOH. I actually have high hopes for this new one the more I think about it.

Gave the first portion of the latest podcast a listen on the way to work today. Nice to hear the glowing reviews on the Vita. I'll be getting Uncharted today, hopefully I don't have the same issues as you, Larry. Sounds like you really hated the touch stuff lol.

Gave the first portion of the latest podcast a listen on the way to work today. Nice to hear the glowing reviews on the Vita. I'll be getting Uncharted today, hopefully I don't have the same issues as you, Larry. Sounds like you really hated the touch stuff lol.

Thanks for listening. (Y)

And as I think I said about Uncharted, I just feel the touch stuff was added into the game simply to have touch stuff, and not because it enhanced the gaming experience. I hear later on in the game it is not as bad, but I thought it was that corny/cheesy that as of now I gave up on playing it (I literally send it back to Gamefly when I thought there would be a good chance I may decide to purchase it from them). I just feel there are better games to play on the Vita for my personal taste. Seems others love the game though, so hope you do dig it. I hate to see people waste their money on games, definitely. (Y)

Yeah I'm sure I'll be able to get over the touch controls as I'm a big Uncharted fan and know that the latter half of the game is better. I've been playing mainly pick up and play type games (Stardust, HSG, Lumines) so I've been itching for a 'bigger' game to dig into. I'm also getting Rayman at some point this week and i know you've been enjoying that, so I'm looking forward to playing it.

Have to start listening again. I used to listen to hours of gaming podcasts a week until I hit time constraints, and then catching up seemed a chore. The length of this podcast is ideal for me these days, not as long as the GB/1UP marathons I used to chill out to (1.5-3 hours :p).

Good podcast once again. :) Although I did skip a few minutes to avoid any Mass Effect 3 spoilers. :p

Also, boo for the beta being NA only! ;)

Thanks for listening. It really is appreciated. And I do think Tim did a fairly good job of not completely spoiling ME3, but yeah, you were probably better off avoiding those few minutes just in case.

And hopefully one day soon we can get something that is for the non NA listeners. Definitely.

^ I'd happily settle for a guest spot on a future podcast, although I'd have some difficulty being able to chat at midnight (noise-wise; I'm always up beyond that time :p ) if 7PM ET is your usual time. :laugh:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • No idea, frankly, I'm not into minimum requirements gaming, but it would be an interesting test to find out. Also, I just have to point out that it wasn't my intention to downplay the performance of DXVK on Linux or Linux gaming in general (despite my own experience being a bit of a mixed bag). I just thought it would be good to point out that DXVK is not Linux exclusive and that you can benefit from using it even in Windows.
    • Fastfetch 2.64 released bringing new logos and other improvements by David Uzondu Fastfetch, the popular command-line system information tool that developers created as a fast alternative to the classic Neofetch utility, has updated its codebase to version 2.64, bringing experimental scripting power, streamlined compilation options, a smarter logo renderer, and Codec module support. As noted earlier, Fastfetch can now detect hardware-accelerated video codecs across Windows, macOS, Linux, and Android through this new Codec module. On Linux and BSD, the utility uses VA-API by default, with a fallback to VDPAU on Nvidia hardware if compiled with libva and libvdpau. Windows users get D3D12VA on Windows 11 or D3D11VA with Media Foundation Transforms on older systems, while macOS relies on VideoToolbox and Android utilizes AMediaCodec. You can manually toggle Vulkan Video via the config file, and the program will report both encoders and decoders unless configured otherwise. Logo support for Quasar, Origami, Origami_small, NixOS2, and BerserkArch also landed in this release. BerserkArch, if you have never heard of it, is a specialized Arch Linux derivative that targets security researchers and power users. This distro comes with an offensive security tool manager, simply called berserk, which allows users to install complex hacking toolkits with single terminal commands. Moving on, Fastfetch now has experimental scripting options for custom formats using Lua or QuickJS. The Lua integration supports versions 5.3 through 5.5, sharing a single interpreter instance across all modules so you can store variables globally. T Alternatively, if you prefer JavaScript, you can use QuickJS-ng version 0.15.0 or newer to evaluate your custom formats with the qjs: prefix. Other changes that version 2.64 brings include native CMake compilation flags to disable specific modules to shrink the final binary size. Users can delete unwanted ASCII logo files directly from the source directory before building to save additional space. The format engine now boasts ANSI-escape awareness, meaning you can center text with the new vertical bar specifier without breaking colored outputs. Haiku users receive preliminary support for boot manager, window manager theme, screen brightness, and other basic properties. Finally, the Linux edition now extracts desktop wallpaper and theme details from the modern COSMIC desktop environment.
    • That's a good number until the game you want to play is not in that list. 
    • So, the logo means No ducking AI?
    • For sure, humanity us highly unlikely to survive the helium flash. Even if we have colonized moons in the outer planets by then, that is such a monumental change in heat output, coupled with the destruction of Earth, it's unlikely we could be fully prepared for changes of that scale.
  • Recent Achievements

    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
    • Week One Done
      jefred earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      473
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      75
    5. 5
      Michael Scrip
      59
  • Tell a friend

    Love Neowin? Tell a friend!