F1 World Championship 2009 Thread



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A French court has thrown out Ferrari’s bid to prevent the FIA introducing the optional ?40 million budget cap next season.

The Maranello outfit, which last week threatened to quit Formula 1 if the 2010 rules are introduced as planned, claimed that the governing body had broken a contractual arrangement with the team by introducing the radical changes without its consent.

However, a Paris court announced on Wednesday afternoon that it had rejected the injunction request after hearing legal representations from both Ferrari and the FIA yesterday.

The FIA is now clear to proceed with the opening of the application process for 2010 grid places on Friday, with teams given a week to submit entries for the 13 places up for grabs next season.

Ferrari, along with fellow official dissenters Renault, Toyota and Red Bull, have remained adamant that they will not submit an entry if the rules stand as published, with the squads unhappy with the two-tier nature of the system and the way in which it was introduced without consultation by the FIA.

Last week all 10 FOTA teams met FIA president Max Mosley and commercial supremo Bernie Ecclestone in London for crisis talks over the 2010 rules, but the parties failed to agree on a compromise solution.

While Ecclestone revealed that all sides had at least accepted that two sets of rules wouldn't be a good idea, Mosley insisted the FIA would not be backing down on the ?40m cap figure as it was imperative to ensuring the future of the sport and enticing new teams.

British car maker Lola and Formula 3 outfit Litespeed last week confirmed they would be submitting entries should the budget cap stand, with the US-based F1 operation also set to bid for a place on the 2010 grid.

Source

Looks like we now really have a genuine chance that we won't see Ferrari, Renault, Red Bull, or STR on the grid for next year

Source

Looks like we now really have a genuine chance that we won't see Ferrari, Renault, Red Bull, or STR on the grid for next year

Horrible news. Hopefully this gets worked out. Im sure Mclaren and BMW will also be on the list. I cant see them making that cap or even wanting to make it in the cap.

Remember hearing some things about a bunch of the teams wanting to start their own organization and have their own races. Wondering if this could be a start to that?

F1 just wouldnt be the same without these teams. Also wouldnt be the same with a cap or this ridiculous 2 tier system.

these 7 teams should form a new F1 where there's less limit to innovation.

if it wasnt for F1, we wouldnt hav seen paddle shift gear shifter in road cars :p

i want to see more technolgy :D

FIA keeps imposing rules, that too at last moment.

the reason for KERS failure is FIA itself.

btw, F1 is two tier right now. kers & non kers, double diffuser & single.

F1 without Max Mosley & Bernie would be better.

(when it comes to safety, hats off to FIA for making all motorsport cars safer)

++++

7 new teams searious about F1 entry

According to sources, the list of teams that were looking at moving to F1 were Lola, USF1, Wirth Research, Epsilon Euskadi, RML, Formtech, Campos Racing and iSport.

Another two outfits have also expressed an interest in moving up to F1. British F3 team Litespeed issued a statement declaring its intention to apply for an entry, while Prodrive has also admitted to be considering the move.

http://www.autosport.com/news/report.php/id/75440

thats 10 teams + 1 another USA team.

lol 11 new teams

f1 will become full of noob squads

-------------

i really hope the 7 big teams of current F1 pull out & invite manufactures like Porsche, Aston Martin, Jaguar (another indian team ;p), VW, Lamborghini,... into new F1.

that would be dream F1 with all thees super car makers. :woot:

Edited by san.W10

It's hard not to feel that any new team coming in initially would only really be racing Force India, and if that's all we get for Ferrari, McLaren et al leaving, then it's probably not worth it.

If they then turned out to have some great innovation and be good teams later on, fantastic, but it's a gamble.

The racing may well be closer than ever, but that isn't really the debate, because the fact is that if F1 loses its prestige (which it will undoubtedly will if the big names pull out) then it will lose a lot of its appeal. Sad, but that's just the way it is.

If Ferrari alone pulled out, I'd probably still watch a couple of races to see how it is all going, but if the mass exodus of teams does end up happening then I will probably no longer watch it.

The racing may well be closer than ever, but that isn't really the debate, because the fact is that if F1 loses its prestige (which it will undoubtedly will if the big names pull out) then it will lose a lot of its appeal. Sad, but that's just the way it is.

If Ferrari alone pulled out, I'd probably still watch a couple of races to see how it is all going, but if the mass exodus of teams does end up happening then I will probably no longer watch it.

Yeah true. Closer teams is not the aim it is the prestige and the fans that come with it. 1-2 major teams going out will lose prestige + a lot of fans which is not good for the sport.

Onto the action today, a couple of interesting developments. Kubica had an engine failure, apparently he has already lost 2 engines this year. Vettle has also had one, which may handicap him later on in the season if he gets really into the title fight. Have to admit, I am surprised that engines are being lost this early in the season. With only 6 engines remaining for 12 races (and my guess is that at least two of those have done at least one race distance) Kubica may struggle later on in the season.

I know the Mercedes unit is very reliable (apparently Brawn got a single engine to do nearly 1000 miles in testing) which may work to their advantage towards the end of the season.

As for the state of play, the commentators made interesting points that Massa and Hamilton where really hammering their cars hard today. Don't see them in the run for the win, but it is awesome to see the cars sliding around and the drivers having to do some real work behind the wheel, and that is perhaps more pronounced here than anywhere else. Wouldn't be surprised if a couple of drivers overdo it and end up in the barriers during the race.

Teams fail to reach agreement with Mosley

Formula 1 teams failed to reach an agreement with FIA president Max Mosley about the future of the sport on Friday, despite lengthy talks that ran into the early evening.

Following a series of discussions over the course of the day, the teams met with Mosley to try and find a resolution to their unhappiness about plans for a voluntary budget cap.

However, despite talking for almost three hours no agreement was reached meaning several teams remain poised to not lodge entries for 2010 by next weeks deadline.

Although most team principals refused to comment about the situation as they left the Automobile Club de Monaco, Ferrari president Luca di Montezemolo revealed that more talks were needed.

"It was a long and constructive meeting," he said. "FOTA will have another meeting tomorrow, and then there will be another meeting with Mosley.

"What we want is that Formula 1 stays as Formula 1, that it doesn't become something different and go towards constant changes which confuse the public and all the others, that there should be stability and that we work over the next two years to arrive at a way of further reducing costs."

Despite the failure to reach an agreement on Friday, and with next weeks entry deadline looming, Mosley said he remained optimistic a deal could be reached.

"It was a good constructive meeting. The discussions are ongoing," he said.

When asked what the issues were, Mosley said: "They are the same issues. But I am hopeful there will be an agreement."

Ferrari, Red Bull, Toyota and Renault have all said that they will not enter the 2010 championship unless the rules are chaged.

Teams have until May 29 to lodge their entries to the championship with those missing the deadline likely to face a fine if they want to get back, providing there is space left on the grid.

http://www.autosport.com/news/report.php/id/75521

What the hell happended to Hamilton?? He was doing a lot better during the runs yesterday.

He crashed in Q1 and as his car was stopped, that's him out of qualifying. Pretty disappointing really, I thought he was good for at least a podium this weekend.

Post-qualifying car weights - Monaco

Pos Driver Weight (kg.)

1. Jenson Button 647.5

2. Kimi Raikkonen 644.0

3. Rubens Barrichello 648.0

4. Sebastian Vettel 631.5

5. Felipe Massa 643.5

6. Nico Rosberg 642.0

7. Heikki Kovalainen 644.0

8. Mark Webber 646.5

9. Fernando Alonso 654.0

10. Kazuki Nakajima 668.0

11. Sebastien Buemi 670.0*

12. Nelson Piquet 673.1*

13. Giancarlo Fisichella 693.0*

14. Sebastien Bourdais 699.5*

15. Adrian Sutil 670.0*

16. Lewis Hamilton 645.5*

17. Nick Heidfeld 680.0*

18. Robert Kubica 696.0*

19. Jarno Trulli 688.3*

20. Timo Glock 700.8*

* declared weight

Source - autosport.com

Some of those numbers are quite interesting. (Kimi almost the same level as both Brawns, Vettel being so low on fuel)

Button will probably be about 2 laps later than Kimi, and Barrichello 1 lap after Button. If Rubens can keep within about a second of kimi, he will IMO leapfrog him if he doesn't KERS past button off the grid. Also, the fact that massa actually appears to be probably pitting 1 lap before Kimi doesn't say a lot for his qualifying effort.

Kers will probably infer the smallest advantage of the season, due to the lack of high speed parts of the circuit, and I also can't imagine it proving a big enough advantage to pass off the grid due to the short run to the first corner.

All the elements for a great battle are in place, and it is a shame Lewis couldn't be a part of it, but I kinda saw what happened to him coming.

Kimi won't be able to use KERS to get past Button, you aren't allowed to use it directly from the start and by the time he can use it, they'll be either going round turn 1 or past it so he may be able to overtake him up the "hill" after turn 1.

Lewis has also had his gearbox changed so he'll be starting at the back which, depending on his start, may be better. Going in to turn 1 last is a lot easier than in the middle of everyone :p

I am pretty sure you can use it off the start, but from what I heard, the power boost doesn't really infer much advantage at low speed. The outcome is the same though, KERS won't infer the same off the grid advantage offered at other circuits.

superb race :D

finally both Ferrari in top 5.

if only Kimi maintained his P2 in first corner in opening lap, he could have challenged Button.

+ that faulty wheel nut in kimi's car, during his final pit stop, he could have taken atleast P2.

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Button takes dominant Monaco win

From what I heard KERS can't be deployed below 100kph so whoever said that was correct. The main reason it is no use in lower gears is that it would mainly just cause more wheelspin, it only works well when the car is at speed.

As for the result, another perfect and dominant performance from Button today. Ferrari where also pretty good today. Looks to me though like Brawn are going to be incredibly hard to stop, their car just works everywhere and they have more than double their closest constructor's opponent.

Toyota... Really puzzling dropback in form for them, they have IMO blown their one big chance to take a win in Bahrain and I would be surprised if they feature from now on with Ferrari coming back into the fray, and Red Bull coming on strong.

Great to see another English driver on top though.

Second post of this page, Frank :)

Great race for Button and Brawn, but really extremely little overtaking. OK, it's Monaco and you don't expect a lot, but nobody was ever in a place where they looked like an overtake was on the cards.

Hamilton got a couple cos his car was a lot faster than those around, only started at the back because of exceptional circumstances, and then two going past one of the Ferrari's when Massa accidentally cut the chicance, and let Vettel and Kubica past (might not be those drivers, not sure).

Other than that, pretty much "stay on the track" today.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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