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If this is their solution to the half-game that was L4D, I'm disappointed in Valve, very disappointed.

Left4Dead was great when I bought it, as it had 4 campaigns, and 2 versus campaigns. I liked it under one condition though, that they would EXTEND it, and to their credit, they have... if you call modding some maps an extension of the game (The "DLC" came with a grand total of 1 new map). L4D is good, but there's very little actual content. I wouldn't even mind paid DLC, but this is total betrayal. Append to this the fact that with every update the game is becoming LESS stable, and there's little wonder that the game numbers are falling.

L4D is on the Autobahn to fail, and if they release L4D 2 without incentive to those who bought the first game, makes L4D a total rip-off.

Check these videos out http://media.pc.ign.com/media/143/14352245/vids_1.html , its almost the same as L4D.

It is the same. And the so called AI 2 acts exactly the same as their original AI. See one of the first videos where the zombie is climbing the light post.... lol :) AI 2.0 ... Suuuure Gabe... Whatever you say....

This is dumb.... and insulting to their customers, and supporters.

If Gabe is getting so greedy he should put some time and sweat into making a new game instead of eating McDonalds...

It is the same. And the so called AI 2 acts exactly the same as their original AI. See one of the first videos where the zombie is climbing the light post.... lol :) AI 2.0 ... Suuuure Gabe... Whatever you say....

This is dumb.... and insulting to their customers, and supporters.

If Gabe is getting so greedy he should put some time and sweat into making a new game instead of eating McDonalds...

The AI director was updated not the zombie AI. I dont think you need to update when the zombies just rush towards you, maybe the special zombies will have updated AI but I dont count on it.

Introducing the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.
Yeah it does seem a little bit against Valve morals to churn out quick sequels, they usually just add a TON of content to the original game until their ideas run dry. Which we love because it means free content for us :D

Maybe they needed a sequel this time around though to further the game?

yeah like all that new stuff they added in half life, blueshift, all those other ones

It's the same hand, but lighter and more yellow (and of course two curled fingers). It's like they planned all along that a second would be released, and that it wouldn't be drastically different from the first :shiftyninja:

and yet still no Half-Life 2 : Episode 3. So much for a new episode every 6 months to a year...
**** this.

Where is Portal 2?

Is it not possible that Valve could bundle Episode 3, Left 4 Dead 2 and Portal 2 into the next "Orange Box"? That would also explain why the new L4D content is being made into a sequel instead of an update.

Is it not possible that Valve could bundle Episode 3, Left 4 Dead 2 and Portal 2 into the next "Orange Box"? That would also explain why the new L4D content is being made into a sequel instead of an update.

We should've heard about the other two games by now. If they're also coming this November... then :omg:

It looks a little bloodier, but that's honestly about it. I don't get why Valve is releasing this as a new game :blink: Maybe they have something up their sleeve they're not telling us or maybe they desperately need money?

Before I slam them for making this decision I won't know the why behind it. I mean, come on, would you rather Valve go to a subscription based module like WOW or would you rather this happen where you're not forced to pay them and it is still only a one time fee?

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