[Official] Batman: Arkham Asylum


Recommended Posts

yeah poison ivy is frustrating. just keep running back and forth while throwing batarangs. they still hurt her when the plant is closed.

I forgot about this . Gonna try it too.

For those that have beaten the game there are 3 different endings, but I think they are all random. You can find them on Youtube. I got the croc one which I think is by far the scariest one.

Awesome game, I'm trying to get all the riddles done. I hope we can get some DLC costumes in the future. They should have added some in to unlock throughout the game from the start like Spiderman on the Playstation.

I got the Bane one. But it's nothing really spectacular.. lol.

Finally done all of the riddler's challenges! and got the world's greatest detective achievement! one set of teeth..up the top of the pump control room..grrr :D

Some of those Challenges were really a pain. lol.

it's a good game, especially if you enjoy comics. there's a lot of texture to it, tons of details and extra stuff to find out. you'll be a Batman afficionado by the time you finish this. in terms of gameplay it's also good, and the writing and voice acting are superb. i must admit the third Scarecrow sequence was one of the most memorable "wow" moments on gaming record. plus, i'll be saying "and at the edge of fear, AH-blivion" for years to come...

in short, get it, i'd rate it a good 8/10.

Mini review coz I just finished the scenario 10 minutes ago) :

- Excellent game.

- Minor flaws here and there

- Excellent graphics

- Excellent use of all the batman's gadgets.

- A lot of "ZOMG! moments"

- Scenario a bit short

- Excellent game !!!!11&!!! (ok , I said it twice :) )

- A lot of background infos ( find all the tapes, it's really worth it )

- Top notch voice acting ( all the original english cast is here : Kevin Conroy, Mark Hamill, Ron Perlman ... )

- Worth buying without a doubt !!

the poison ivy boss fight reminds me of the mother hive fight from prototype...i.e tedious and boring, not to mention hard. why they had to put this in an otherwise very intelligent and smooth game is unclear to me. could have made it more interesting, at least.

the poison ivy boss fight reminds me of the mother hive fight from prototype...i.e tedious and boring, not to mention hard. why they had to put this in an otherwise very intelligent and smooth game is unclear to me. could have made it more interesting, at least.

Mother Hive was ridiculous though. Doesn't compare to the Ivy fight.

yeah in the end it wasn't as tough, and the joker fight was a touch more fun. not really a fan of prolonged, overly-big boss sequences, they're not fun to me because they break the flow of the game. but forgiven in light of the scarecrow parts, textbook example of how to do a boss guardian.

I'm pretty much at the joker fight I think...I'm currently at the part where you fight his two big venom powered beast guys along with an army of regular goons.

It's an excellent game, it's just I regret playing on Normal difficulty as Easy would've been a breeze to finish :p

How PhysX Makes Batman: Arkham Asylum Better

http://www.youtube.com/watch?v=qcWJLLwyAxQ.swf

Now that many of us have experienced Batman: Arkham Asylum on the console, let?s see if it was worth delaying the PC version to add support for NVIDIA?s PhysX technology.

The verdict? While it certainly doesn?t seem to effect the gameplay, little touches like the flowing of his cape, the swirling of debris, and the way those banners flutter when you toss a batarang through them should help make the experience just a bit more immersive. Is it worth a three week delay? I?ve a feeling that once PC gamers have the game in their hands the delay will be completely forgotten.

Source

The paper on the ground looks cool as!

This game seems like the game you would play on PC with a controller f:p sure :p

I finished it this past weekend. I liked it. The Joker fight wasn't as satisfying as some of the other boss battles. I think I played the "Running from the Croc level 20 times before I finally got past that. I love moving from Gargoyle to Gargoyle and invertedly taking down baddies from them. Anyone figure out that you could use your batclaw to pull baddies down into the abyss? (in the corridor where you use your vertical bat-gadget to cross the abyss, after I believe you leave Ivy's lair and they are waiting for you out there?)

I did notice that some bad guys were left out (Mr. Freeze, Two-Face, Riddler, Catwoman, etc). Maybe they'll show up in the sequel? The Scarecrow scenes were interesting, but I thought they could have left them out. I didn't care for those types of levels in Max Payne.

All in all, I was impressed.

I just finished it again in hard, but I didn't get the different ending. I got the same Joker ending, still good though. :D I just need about 100 more riddles to do and then I am done with those. :D

How the hell do people get 35 seconds on the silent takedown challenge?

Source

The paper on the ground looks cool as!

This game seems like the game you would play on PC with a controller for sure :p

damn.. I thought the console versions have physx. Don't they?

I got another question.

How do you take down the titan infected guys without a baterang? It is a trophy. :p

What I did was once they're close to the wall I tried hit & run tactic. Also I concentrated on one rather then both of them, after one of them is dead the use baterang on the other.

Also hunker down if you’re trying it on hard, it may take a while.

I am stuck.

After escaping the sewers and going back to the Batcave, I am now trying to get back into the Botanical Garden. I am outside with those three pillars. I found the Riddler's "?" but I can't figure out for the life of me what to do on the 3rd pillar to get back up. What am I missing?

Nevermind....I was blind (as a bat). :p

Edited by Unrealistic
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!