[OFFICIAL] Xbox LIVE Preview Program: Zune, Facebook and Twitter


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got my sign up confirmed, just need to wait for the update to get to me anyone in the uk got it sorted? also is there halo waypoint in this update? i read on major nelson twitter that it was to be included

Somebody obviously doesn't understand how complex a process it is get media based services out in the rest of the world. Media content owners/distributors are ****ing ######.

I do agree that $60US for Live should not immediately mean 60Euro but Microsoft is hardly the only company that does that.

I know how hard it is, but it doesn't matter anyway i ran last.fm using an American account and was really disappointed bye the state its in.

Honestly i was just a bit ****ed off that we got the shaft again, and started to rant :laugh:

got my sign up confirmed, just need to wait for the update to get to me anyone in the uk got it sorted? also is there halo waypoint in this update? i read on major nelson twitter that it was to be included

halo waypoint is coming next week

http://twitter.com/majornelson/status/5085542508

What the hell is Halo Waypoint?
Microsoft's announcement of Halo Waypoint, the Halo "destination" coming to Xbox Live this Fall, was light on details, overshadowed by the reveal of the Halo Legends anime series. Fortunately, 343 Industries' Frank O'Connor was at Comic-Con to clear things up. Waypoint will offer Halo enthusiasts access to audio and video content in addition to community features and the option to follow your "Halo career." O'Connor explained that Waypoint will track the Halo games you play, the achievements you unlock and other aspects not directly tied to "Halo 3, Halo Wars, and Halo games ongoing."

O'Connor says that Waypoint, accessed from the Xbox 360 dashboard, and likely from the My Xbox section, will be a "really good place for you to interact with other people."

"There's a lot more to Waypoint than just watching movies and listening to podcasts," he said, saying that fans of the series are underserved on their Xboxes.

"Maybe you just want to see a really old Halo trailer from E3," he explained, saying that fans shouldn't need to leave their consoles to see that kind of content. "We're going to aggregate everything that you would want to watch from the Halo universe on that site. But it's a lot more ambitious than that. It's going to evolve in features and functionality to make it the prime destination for the Halo fan."

As far as pricing, O'Connor says that Microsoft is still figuring out whether Xbox Live Silver members will need to pay to access the product.

"Certainly, if you're a Gold member you're going to get access to all of that experience," he said. "We want everyone to have this same experience, but the question is, if there's multiplayer features that are technically connected to Gold, it's easier to deal with. There's a lot of reasons that [tying it to] Gold makes sense."

Halo Waypoint will also be the first place fans will have the chance to see episodes of Halo Legends, the series of shorts developed by Japanese animation studios. They'll be available to viewers for a limited time, debuting on Xbox Live as "events," not just dropped on the Xbox Live Video Marketplace.

"You'll be able to see episodes in their entirety via Waypoint in a staggered schedule," O'Connor explained. "Those events will be global?it will be in every Xbox territory?and we'll make those things sort of 'come participate' events."

Those events won't necessarily be debuting as if they were broadcast on television?you won't need to be at home at 8 PM to get your first peHalo Legendsds. That would be tough if you have a life?or you live in distant time zone.

"We'll find a window to make it fit and adjust that accordingly around the world," O'Connor said.

Still, make plans to be near your Xbox if you want to watch the anime series before it's released on DVD, Blu-ray and digital distribution next year. Waypoint will let you see it a lot sooner.

Kotaku.com

Oh thanks, sounds pretty neat. Not to big into Halo anymore ODST was boring to me... What they need to fix is the current features and make them more accessible from sections like My Xbox or something and alot last.fm to be played during games and get rid of the ads.

tried the Facebook app last night , wasnt impressed, seemed laggy, and to many feeds ( the main feed with everything is the last feed for some reason )

tried the Facebook app last night , wasnt impressed, seemed laggy, and to many feeds ( the main feed with everything is the last feed for some reason )

yea facebook looks very cheap lol, twitter looks clean and interesting but I don't use it that often :pinch:

What a useless update, can't even use the features without gold subscription.

It honestly kills me how many people are expecting these updates without purchasing Gold.

It honestly kills me how many people are expecting these updates without purchasing Gold.

Considering nearly every single platform/device out there that has Facebook/Twitter/LastFM support has free applications or a web browser to access them I'm not really surprised.

MS do a good job of taking pretty basic applications/services and making you believe they should be premium.

LastFM apparently has a fair collection of ads as well? Why is that seen as a premium application when any working PC can download spotify for free and use it ad supported without a subscription?

Because Basic users get nothing. they get a gaming console.

gold users get all the extras.

Yeah but people find it annoying that MS have taken it upon themselves to define that someone that merely buys their console is basically a peasant and deserves nothing, only people that pay them further money in a subscription deserve any loyalty at all.

You've gotta love that someone that pays out hundreds of dollars or pounds is deemed not to be worth of anything, not even demos at the same time as everyone else.

Hey Lives awesome for gaming and all that jazz, but MS have a seriously overly harsh view of some pretty basic apps/services at times. The difficulty with gamer perception is they have most of the people on Gold believing what they believe, only Gold members deserve anything. Some of you guys act like MS have invented Facebook/LastFM/Twitter and Silver users should be laughed at for even asking for these things.

You don't have to be an online gaming nut to want to stream some music at a party when you're friends are over, there should be reasons for people on Silver to actually want to have their 360 hooked up to the internet.

On the other hand, Microsoft wants to convert as many Silver members as possible to Gold, and offering more Gold-only features sounds like a good plan to me.

Well obviously that's the reason but I'm just giving light to the other side of the argument, not everyone wants to play games online, or plays enough to pay to do so, that's just their preference of gaming. Very few people will shell out money every month only to use applications/services widely available on other devices (mainly their PC) for free, so one begs the question why does MS think these services are worthy of the premium tag?

I really doubt adding Facebook/LastFM/Twitter to the gold package is changing anyone's mind, the people who pay for gold will largely be those who pay it to play games online. Therefore Silver owners see it as an annoyance that MS won't throw them any new features, these people don't want to play games online and feel aggrieved for that preference. It's almost as if MS are saying unless you change your gaming taste you ain't getting **** peasant user :p

LastFM would be useful for everyone, and it's ad supported, don't see why it can't be for all 360 owners.

^^^The other side of the argument is bogus, especially after so many people complained that there wasn't enough of a difference between gold and silver to make it worth it to them to pay up. Well, now there is more of a difference.

-Spenser

^^^The other side of the argument is bogus, especially after so many people complained that there wasn't enough of a difference between gold and silver to make it worth it to them to pay up. Well, now there is more of a difference.

-Spenser

Yeah that's exactly what I'm talking about, people paying for Gold looking for services that wouldn't normally be branded as premium anywhere else become premium just to self-justify paying their subscription to MS and make them look superior to Silver.

It's a silly mindset to have, I don't see why any 360 owner, on Gold or Silver, wouldn't want to see these fairly basic web "plugins" be usable by everyone with an Xbox - They're completely unrelated to gaming and cmon, as I said above you pay for Gold to play online, if online became free I bet my house most of you would not carry on paying monthly for any of these applications :p

I can understand Netflix being Gold only, but not these services.

Edited by Audioboxer
Yeah that's exactly what I'm talking about, people paying for Gold looking for services that wouldn't normally be branded as premium anywhere else become premium just to self-justify paying their subscription to MS and make them look superior to Silver.

It's a silly mindset to have, I don't see why any 360 owner, on Gold or Silver, wouldn't want to see these fairly basic web "plugins" be usable by everyone with an Xbox - They're completely unrelated to gaming and cmon, as I said above you pay for Gold to play online, if online became free I bet my house most of you would not carry on paying monthly for any of these applications :p

I can understand Netflix being Gold only, but not these services.

To be honest, I don't understand why even Netflix is Gold only (I already pay for Netflix). But I see these as extras that comes with my XBL Gold. It's not like they increased annual fee after adding facebook etc.

At this rate, people will start bitching that they should get free games since they are already paid for XBL & Xbox.

Didn't Sony had something similar where you have to pay for watching some content? Just imagine this being the same. ;)

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    • You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. What???
    • What part of "you can’t really depend on service providers to maintain features forever" is not clear enough?
    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
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