More on LIVE Bans, HDD Crippling, Possible Ban Causes


Recommended Posts

I think you need to calm down and climb down off that horse Kushan. I know how the DB works and I even said in my previous post the fw is to blame as well.

I don't mean to sound like I'm on some kind of high horse at all, it's just extremely frustrating when a group of people put a lot of time, effort and money into something and some kno-it-all comes along and basically says it was a waste of time. Everyone seems to be looking for someone to blame, when really the only person that really CAN be blamed is the person who modded their 360 in the first place. That includes me, by the way.

Whoa that's one hell of a number just for one ban wave...

I don't get that statistic though. Microsoft have been banning consoles, not accounts. Unless you count the ODST/Forza bannings but I find it hard to believe that was 600,000 people. Consoles, yeah, makes sense, but not accounts. Could just be a misquote I guess.

I don't get that statistic though. Microsoft have been banning consoles, not accounts. Unless you count the ODST/Forza bannings but I find it hard to believe that was 600,000 people. Consoles, yeah, makes sense, but not accounts. Could just be a misquote I guess.

Probably a misquote, I forgot to post a link to my source above and can't find it now, but there's this one.

Either way it's probably 400-500k more console sales MS are making out of bannings (assuming some may already have two 360s) :p

Most people would just go online/offline 360 now, but it's a smart move from MS to ban game installs, that'll **** people off if they have to go back to a jet engine 360.

Probably a misquote, I forgot to post a link to my source above and can't find it now, but there's this one.

Either way it's probably 400-500k more console sales MS are making out of bannings (assuming some may already have two 360s) :p

Most people would just go online/offline 360 now, but it's a smart move from MS to ban game installs, that'll **** people off if they have to go back to a jet engine 360.

Probably. I know I have three lying around lol

Yes, from a guy who doesn't actually work with the stealth team. Furthermore, you're right, it IS plain as day - "every 3rd didn't verify". Do you know what that means? 1 in every 3 was never added to the database. Is that a problem? Not really, because ALL games have more than one pressing. Different disc manufacturers give a different pressing and even different times of pressing (some are pressed over a few days, or some "reprints" are done) will require a different rip to be COMPLETELY verified.

But that doesn't matter because as long as one rip of a certain game version is in there, that's all that matters.

Or let me put it this way - if abgx was at fault, why would they be completely rewriting the firmware?

Oh and people have got banned having used only their own personal backups. No abgx invovled there.

People are being banned and they have played no backup's at all. It's the firmware that Microsoft is detecting.

Now I am not saying ABGX is not at fault either because they are both at fault. Some people did stupid things like play games early and un-confirmed rips and got banned. Some just played confirmed rips and got banned. So either MS has been pumping ABGX with naughty data to catch people or they are detecting the firmware some how or it can be both of them. :/ Who knows really.

Or they can just go get a newone quieter one and start over. If they don't have a spare that is.

a) I still don't think some of the newer 360s have been successfully modded yet, may mean a new Xbox has to be used legit.

b) You run the risk of being caught all over again and so begins the never ending game of cat and mouse with your wallet (which is why some pirates go for online/offline 360).

Now if MS just banned live accounts and 360s every time and raked in a number like 600,000, pirates would be cowering in corners. But losing out on 600,000 potential gold subs? :p They've proved they can ban accounts, why they don't just keep doing that I can only suggest is because a banned 360 causes tears, but the precious account is still active (user goes and buys another 360, and keeps paying for Live) - Banning the account is like a dagger to the heart in causing the teenager reply of "OMGZ **** MS NEVER BUYING 360 AGAIN LOST ALL MY ACHIEVEMENTS AND XBLA CONTENT WAAAAH".

Edited by Audioboxer

I agree, banning accounts, some people just might not have the incentive to get another xbox 360 right away or at all. But ban the console, I am gonna get a new one to play the games I have and saves I have etc, and continue.

So MS wins by banning consoles, and only ban accounts if they have no choice.

Just the price people pay for modding their consoles. Whilst I am personally a fan of modding, the TOS of Live are very clear on the matter, and I find it hard to have sympathy for people who come crying about bans when they know what they are doing is against the TOS.

Another post has surfaced from said employee....
"I will post in here and hope my identity is not compromised as I will get into severe trouble.

This is what i do. I am an Xbox Live checks manager and I am the guy who helps run through the data being sent to Xbox Live that has been flagged for banning and was also discussed a very long time ago of what will "bring down all modified Xboxs"

I myself have an Cbox that has been modified because i think it is a crime what they do charging so much when the games don't even cost Microsoft half of what they are getting. Anyway, we have found a way to read the firmware. The NXE update has allowed us to do a check on the current firmware installed on the dvd drive.

The reason this was not flagged was because the code was not active. As you might have heard it was discussed about a "self destruct" code embedded in the NXE update and even before that. This was that code it wasn't a self destruct code but actually a check that was done on all drives.

This check was begun when the update was to "prepare for the last.fm facebook and twitter" this in fact was the code sent out to begin checks on ALL Xboxs.

These checks would send us information on the firmware written to the drive not the exact kind but we did an extensive form of hash check on the drive and could actually find out if it was modified in any way.

This was particularly easy on the lite-on as it was actually manufactured to serve for this purpose as our testing model.

We will not ban all consoles at once and yes all information about you has been collected a long time ago.

We have THOUSANDS of Xboxs reporting bad checks meaning modified firmware. Not all people will be banned and all the bans are done at random times

Multiple checks have been done over this amount of time so we could assure the modified Xboxs were truly modified and not just returning corrupt data.

I am sorry i did not com forward with this information sooner but this information has been critical to the cat and mouse game

This check was also done back in the xtreme days if anyone remembers that when c4eva had to rewrite it to allow the checks to come back clean well this must be done again.

Sorry all for the bannings but it is a natural process and I wish you all luck and hope you do not get banned

If you do await the new firmware that is begin developed and cheers to you all you wanted to know it now you got it.

This sounds a little horse **** to us but you never know...

HA! I knew it. Looks like Microsoft stepped up their game. Won't matter though, the nee version is coming out for people and this process will start all over again. I say next year expect to see this same thing happen.

If true then anytime MS pushes out a NXE update, or any update, modded systems are at risk. And also, people talk about the cat and mouse game, but I think that if MS really stepped up they could flood us with updates more often to the point that updating moded fw falls behind. Add to that newer models on sale that can't have the drive FW changed etc, and you pretty much turn the tide I suppose.

By not banning right away and running more than one check with different updates means that you don't even know when/if you'll be found out as well, a very smart move IMO.

Thousands of gamers may have been cut off from Microsoft's online gaming service Xbox Live for modifying their consoles to play pirated games.

Online reports suggest that as many as 600,000 gamers may have been affected.

Microsoft confirmed that it had banned a "small percentage" of the 20 million Xbox Live users worldwide.

Microsoft said that modifying an Xbox 360 console "violates" the service's "terms of use" and would result in a player being disconnected.

"All consumers should know that piracy is illegal and that modifying their Xbox 360 console to play pirated discs violates the Xbox Live terms of use, will void their warranty and result in a ban from Xbox Live," Microsoft has said in a statement.

"The health of the video game business depends on customers paying for the genuine products and services they receive from manufacturers, retailers, and the third parties that support them."

Many gamers modify their consoles by installing new chips or software that allows them to run unofficial programs. Some chips are specifically designed to play pirated games.

Microsoft has not said how it was able to determine which gamers to disconnect.

"We do not reveal specifics, but can say that all consoles have been verified to have violated the terms of use," the firm said in a statement.

Affected gamers were met with a message during the login process. It read: ""Your console has been banned from Xbox".

Reports suggest that the ban does not stop the console from working and only affects a gamer's Xbox Live account.

Industry figures suggest that piracy may cost the video game industry as much as ?750m a year.

In other news, a UK court has dismissed a man's appeal against an earlier conviction for selling modification chips - "modchips" that allow gamers to play illegal games.

Christopher Gillham's earlier conviction was upheld by Hereford Crown Court which found that playing counterfeit games on a modified console infringed copyrights.

BBC

and ....... no more leaks after the banwave ....... that was more than obvious, F3, BL and COD:MW2 where just "ban-bait"

Except that all three of those leaks turned out to match retail disks sold in shops exactly. The only really questionable one was Forza 3 because that got GAMERTAGS banned, even GTs of people with legit consoles because they acquired the game via a different illegal means (Stolen copies, maybe?).

Except that all three of those leaks turned out to match retail disks sold in shops exactly. The only really questionable one was Forza 3 because that got GAMERTAGS banned, even GTs of people with legit consoles because they acquired the game via a different illegal means (Stolen copies, maybe?).

I'm pretty sure the NTSC copy of Forza 3 that leaked 2-3 weeks early wasn't legit, but the PAL that leaked about a week early and was region free was legit.

And lol @ MW2 being legit, it was a mish-mash of stealth files injected into a 100% faulty rip and WAVE4 padding from other games.

No idea about Boderlands, but I think it's a given Forza 3/MW2 probably got some people banned. How else were MS able to ban Gamertags?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I have a couple to mention, and they still run great on Windows 11 Adobe Lightroom Version 2 Alcohol 120% CLZ Book, Comic, Game, Movie, & Music Collector (PC - No longer sold / Grandfathered in - now mobile apps/online only) DVDDecrypter ISO Buster Pro version 1.9.1 (Still supports HD-DVD too) Nero Burning Rom 8 (Only the burning software, no backup, media converter, etc)   OpenAL (Runtime) - GuildWars 1 Reforged still uses it for 3d headphone audio PowerDVD 12 Ultra SPTD (SCSI Pass through Direct Driver) UltraISO Windows Media Encoder 9 WinImage You can tell I still sport an optical drive    
    • Linux 7.1 arrives with an NTFS overhaul and major hardware performance boosts by Paul Hill The founder of the Linux kernel has just announced the availability of Linux 7.1. This is a stable version of the kernel that will now be tested by various Linux distributions before it is shipped to users through update managers. Some users, like those on Debian, for example, might not get it for a long time, if at all, while Fedora users can expect it in the near future. With Linux 7.1 out on time, the merge window for Linux 7.2 is now open, giving contributors the opportunity to send in major new features that have been waiting for the last two months. Torvalds warned that he is currently travelling and will be in another timezone, so timing for the merge window may be irregular due to timezone differences and limited internet access. Torvalds said that he has already fetched early pull requests to allow him to do some offline work, but the travel could still cause disruption. Right now, he is not planning to extend the release, but did consider it. He said he might later regret not extending, though. In terms of this last week of development for Linux 7.1, Torvalds said there were no major or alarming changes. This week consisted mostly of smaller driver updates to GPU, networking, and sound, networking fixes, trace tooling fixes, and misc minor fixes. The shortlog this week lists fixes for driver bugs, memory leaks, I/O and USB fixes, networking and RDMA fixes, DRM/graphics fixes, and tooling and verification improvements. Specific fixes include USB series heap-overflow and buffer overflow fixes, and multiple use-after-free, memory-leak, and refcount corrections across subsystems such as i2c, zram, gpio, and net. There are fixes for graphics drivers, including amdgpu, i915, and virtio, as well as hypervisor and virtualization tweaks affecting mshv, vmbus, and hyperv. According to Phoronix, anyone running Linux 7.1 should look out for the new NTFS driver, Intel FRED for improved performance on Panther Lake and future CPUs, faster graphics with Intel Arc Battlemage, and improvements for older AMD Radeon GPUs. If you are running Linux on your computer and everything is fine, then you don’t need to worry about updating to Linux 7.1 as a priority; just wait for it to be pushed to you. If you have tried Linux on hardware but it didn’t work properly, trying again with a distro that uses Linux 7.1 could cause Linux to work on your machine, thanks to the new hardware support.
    • you can also do this with this tool: PowerSettingsExplorer made by mbk1969 at 3dguru forum.. I found it by accident researching on modern standby and annoying quirks of it in 2022
    • AB Download Manager 1.9.1 by Razvan Serea AB Download Manager is an open-source, feature-rich download manager designed to accelerate downloads, organize files efficiently, and provide seamless control over downloads. With support for multiple connections, resume capability, and an intuitive interface, it enhances the downloading experience for users seeking speed and reliability. The software integrates with various browsers, enabling quick link grabbing and batch downloading. It supports HTTP, HTTPS, and FTP protocols, ensuring broad compatibility with different file sources. Users can schedule downloads, set speed limits, and categorize files automatically for better organization. AB Download Manager is lightweight yet powerful, making it a great alternative to proprietary download managers. Its open-source nature allows developers to contribute, customize, and improve the software as needed. Whether you're downloading large files, managing multiple downloads at once, or seeking an ad-free experience, this tool offers a practical and efficient solution. Key features of AB Download Manager: Multi-Connection Support – Accelerates downloads by splitting files into multiple segments. Resume Capability – Allows paused or interrupted downloads to be resumed without starting over. Batch Downloading – Supports downloading multiple files at once for improved efficiency. Browser Integration – Captures download links directly from browsers for seamless operation. HTTP, HTTPS, and FTP Support – Ensures compatibility with a wide range of file sources. Download Scheduling – Enables users to automate downloads at specific times. Speed Limiting – Lets users control bandwidth usage for optimized performance. File Categorization – Automatically organizes downloaded files into designated folders. User-Friendly Interface – Simple and intuitive design for easy navigation. Cross-Platform Compatibility – Works on multiple operating systems. Ad-Free Experience – No intrusive ads or tracking for a clean user experience. AB Download Manager 1.9.1 changelog: Added An option to customize notification sounds (#1259) Fixed Ongoing notification was laggy on Samsung One UI devices (#1269) Improved Updated Translations Minor UI/UX improvements Download: AB Download Manager 1.9.1 | Portable | ~80.0 MB (Open Source) Download: ARM64 | Portable ARM64 | Android Links: AB Download Manager Website | Github Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • watching him because of the Mr Klinton cat
  • Recent Achievements

    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      139
    4. 4
      ATLien_0
      90
    5. 5
      Steven P.
      81
  • Tell a friend

    Love Neowin? Tell a friend!