More on LIVE Bans, HDD Crippling, Possible Ban Causes


Recommended Posts

I think you need to calm down and climb down off that horse Kushan. I know how the DB works and I even said in my previous post the fw is to blame as well.

I don't mean to sound like I'm on some kind of high horse at all, it's just extremely frustrating when a group of people put a lot of time, effort and money into something and some kno-it-all comes along and basically says it was a waste of time. Everyone seems to be looking for someone to blame, when really the only person that really CAN be blamed is the person who modded their 360 in the first place. That includes me, by the way.

Whoa that's one hell of a number just for one ban wave...

I don't get that statistic though. Microsoft have been banning consoles, not accounts. Unless you count the ODST/Forza bannings but I find it hard to believe that was 600,000 people. Consoles, yeah, makes sense, but not accounts. Could just be a misquote I guess.

I don't get that statistic though. Microsoft have been banning consoles, not accounts. Unless you count the ODST/Forza bannings but I find it hard to believe that was 600,000 people. Consoles, yeah, makes sense, but not accounts. Could just be a misquote I guess.

Probably a misquote, I forgot to post a link to my source above and can't find it now, but there's this one.

Either way it's probably 400-500k more console sales MS are making out of bannings (assuming some may already have two 360s) :p

Most people would just go online/offline 360 now, but it's a smart move from MS to ban game installs, that'll **** people off if they have to go back to a jet engine 360.

Probably a misquote, I forgot to post a link to my source above and can't find it now, but there's this one.

Either way it's probably 400-500k more console sales MS are making out of bannings (assuming some may already have two 360s) :p

Most people would just go online/offline 360 now, but it's a smart move from MS to ban game installs, that'll **** people off if they have to go back to a jet engine 360.

Probably. I know I have three lying around lol

Yes, from a guy who doesn't actually work with the stealth team. Furthermore, you're right, it IS plain as day - "every 3rd didn't verify". Do you know what that means? 1 in every 3 was never added to the database. Is that a problem? Not really, because ALL games have more than one pressing. Different disc manufacturers give a different pressing and even different times of pressing (some are pressed over a few days, or some "reprints" are done) will require a different rip to be COMPLETELY verified.

But that doesn't matter because as long as one rip of a certain game version is in there, that's all that matters.

Or let me put it this way - if abgx was at fault, why would they be completely rewriting the firmware?

Oh and people have got banned having used only their own personal backups. No abgx invovled there.

People are being banned and they have played no backup's at all. It's the firmware that Microsoft is detecting.

Now I am not saying ABGX is not at fault either because they are both at fault. Some people did stupid things like play games early and un-confirmed rips and got banned. Some just played confirmed rips and got banned. So either MS has been pumping ABGX with naughty data to catch people or they are detecting the firmware some how or it can be both of them. :/ Who knows really.

Or they can just go get a newone quieter one and start over. If they don't have a spare that is.

a) I still don't think some of the newer 360s have been successfully modded yet, may mean a new Xbox has to be used legit.

b) You run the risk of being caught all over again and so begins the never ending game of cat and mouse with your wallet (which is why some pirates go for online/offline 360).

Now if MS just banned live accounts and 360s every time and raked in a number like 600,000, pirates would be cowering in corners. But losing out on 600,000 potential gold subs? :p They've proved they can ban accounts, why they don't just keep doing that I can only suggest is because a banned 360 causes tears, but the precious account is still active (user goes and buys another 360, and keeps paying for Live) - Banning the account is like a dagger to the heart in causing the teenager reply of "OMGZ **** MS NEVER BUYING 360 AGAIN LOST ALL MY ACHIEVEMENTS AND XBLA CONTENT WAAAAH".

Edited by Audioboxer

I agree, banning accounts, some people just might not have the incentive to get another xbox 360 right away or at all. But ban the console, I am gonna get a new one to play the games I have and saves I have etc, and continue.

So MS wins by banning consoles, and only ban accounts if they have no choice.

Just the price people pay for modding their consoles. Whilst I am personally a fan of modding, the TOS of Live are very clear on the matter, and I find it hard to have sympathy for people who come crying about bans when they know what they are doing is against the TOS.

Another post has surfaced from said employee....
"I will post in here and hope my identity is not compromised as I will get into severe trouble.

This is what i do. I am an Xbox Live checks manager and I am the guy who helps run through the data being sent to Xbox Live that has been flagged for banning and was also discussed a very long time ago of what will "bring down all modified Xboxs"

I myself have an Cbox that has been modified because i think it is a crime what they do charging so much when the games don't even cost Microsoft half of what they are getting. Anyway, we have found a way to read the firmware. The NXE update has allowed us to do a check on the current firmware installed on the dvd drive.

The reason this was not flagged was because the code was not active. As you might have heard it was discussed about a "self destruct" code embedded in the NXE update and even before that. This was that code it wasn't a self destruct code but actually a check that was done on all drives.

This check was begun when the update was to "prepare for the last.fm facebook and twitter" this in fact was the code sent out to begin checks on ALL Xboxs.

These checks would send us information on the firmware written to the drive not the exact kind but we did an extensive form of hash check on the drive and could actually find out if it was modified in any way.

This was particularly easy on the lite-on as it was actually manufactured to serve for this purpose as our testing model.

We will not ban all consoles at once and yes all information about you has been collected a long time ago.

We have THOUSANDS of Xboxs reporting bad checks meaning modified firmware. Not all people will be banned and all the bans are done at random times

Multiple checks have been done over this amount of time so we could assure the modified Xboxs were truly modified and not just returning corrupt data.

I am sorry i did not com forward with this information sooner but this information has been critical to the cat and mouse game

This check was also done back in the xtreme days if anyone remembers that when c4eva had to rewrite it to allow the checks to come back clean well this must be done again.

Sorry all for the bannings but it is a natural process and I wish you all luck and hope you do not get banned

If you do await the new firmware that is begin developed and cheers to you all you wanted to know it now you got it.

This sounds a little horse **** to us but you never know...

HA! I knew it. Looks like Microsoft stepped up their game. Won't matter though, the nee version is coming out for people and this process will start all over again. I say next year expect to see this same thing happen.

If true then anytime MS pushes out a NXE update, or any update, modded systems are at risk. And also, people talk about the cat and mouse game, but I think that if MS really stepped up they could flood us with updates more often to the point that updating moded fw falls behind. Add to that newer models on sale that can't have the drive FW changed etc, and you pretty much turn the tide I suppose.

By not banning right away and running more than one check with different updates means that you don't even know when/if you'll be found out as well, a very smart move IMO.

Thousands of gamers may have been cut off from Microsoft's online gaming service Xbox Live for modifying their consoles to play pirated games.

Online reports suggest that as many as 600,000 gamers may have been affected.

Microsoft confirmed that it had banned a "small percentage" of the 20 million Xbox Live users worldwide.

Microsoft said that modifying an Xbox 360 console "violates" the service's "terms of use" and would result in a player being disconnected.

"All consumers should know that piracy is illegal and that modifying their Xbox 360 console to play pirated discs violates the Xbox Live terms of use, will void their warranty and result in a ban from Xbox Live," Microsoft has said in a statement.

"The health of the video game business depends on customers paying for the genuine products and services they receive from manufacturers, retailers, and the third parties that support them."

Many gamers modify their consoles by installing new chips or software that allows them to run unofficial programs. Some chips are specifically designed to play pirated games.

Microsoft has not said how it was able to determine which gamers to disconnect.

"We do not reveal specifics, but can say that all consoles have been verified to have violated the terms of use," the firm said in a statement.

Affected gamers were met with a message during the login process. It read: ""Your console has been banned from Xbox".

Reports suggest that the ban does not stop the console from working and only affects a gamer's Xbox Live account.

Industry figures suggest that piracy may cost the video game industry as much as ?750m a year.

In other news, a UK court has dismissed a man's appeal against an earlier conviction for selling modification chips - "modchips" that allow gamers to play illegal games.

Christopher Gillham's earlier conviction was upheld by Hereford Crown Court which found that playing counterfeit games on a modified console infringed copyrights.

BBC

and ....... no more leaks after the banwave ....... that was more than obvious, F3, BL and COD:MW2 where just "ban-bait"

Except that all three of those leaks turned out to match retail disks sold in shops exactly. The only really questionable one was Forza 3 because that got GAMERTAGS banned, even GTs of people with legit consoles because they acquired the game via a different illegal means (Stolen copies, maybe?).

Except that all three of those leaks turned out to match retail disks sold in shops exactly. The only really questionable one was Forza 3 because that got GAMERTAGS banned, even GTs of people with legit consoles because they acquired the game via a different illegal means (Stolen copies, maybe?).

I'm pretty sure the NTSC copy of Forza 3 that leaked 2-3 weeks early wasn't legit, but the PAL that leaked about a week early and was region free was legit.

And lol @ MW2 being legit, it was a mish-mash of stealth files injected into a 100% faulty rip and WAVE4 padding from other games.

No idea about Boderlands, but I think it's a given Forza 3/MW2 probably got some people banned. How else were MS able to ban Gamertags?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!