Halo Reach Thread


Recommended Posts

But there's more ways for a game to leak right? Maybe someone will find a way to create a signed ISO from the JTAG version.

No they wont. Sorry.

With the PS Jailbreak, we could see PS3 games starting to leak early and playing 3 weeks before everyone else...

PSJailbreak and how Halo Reach was leaked are in two far different worlds.

No, I don't trust you, and no, you don't know. You're a 15yr old kid that actually knows nothing and takes wild stabs at it in the dark.

Halo Reach is on MS's servers for reviewers to download. The security was cracked allowing hackers to steal a copy, which was then decrypted and packaged for jtaggers.

/end.

This...all of it. Once the xcp was leaked, people started to crack it manually. People got really close but were missing a few things, tool to extract the GOD from the xcp was posted by Jester. GOD2ISO + wx360 = Halo Reach files.

capture.png

haloreach12.jpg

Reach to be MS?s biggest marketing spend ever

August 24th, 2010 @ 12:55

By Johnny Cullen

Microsoft?s has told Advertising Age it will go OTT with its Halo: Reach marketing spend, promising it to be the biggest ever for one of its games.

Global product manager Michael Stout didn?t give exact figures, but Halo 3?s launch spend was $6.5 million back in September 2007.

Plans for the Bungie shooter?s advertising include 300 million Mountain Dews, 30 million bags of Doritos, a UFC sponsorship, live action TV spots and a robot in San Francisco.

Halo: Reach launches worldwide on September 14 for 360.

http://www.vg247.com/2010/08/24/reach-to-be-mss-biggest-marketing-spend-ever/

haloreach5.jpg

Halo: Reach Campaign will feature matchmaking

August 23rd, 2010 @ 11:11

By Johnny Cullen

Bungie?s confirmed it?s implemented Xbox Live matchmaking in Halo: Reach?s Campaign.

Previously with Halo 3 and ODST, you could only invite your friends to play online.

With Reach, though, you can play with anyone over Live in the Campaign, according to the latest Bungie update.

Easy win.

We played the shooter?s Firefight mode at Microsoft?s Play Day event in Cologne last week. Get Keza Macdonald?s impressions here.

Reach launches on September 14.

haloreach.jpg

Commemorate the launch of Halo: Reach with a Monument of Light

August 24th, 2010 @ 16:13

By Stephany Nunneley

Microsoft and Bungie are calling upon Halo fans to create a ?monument of light? to commemorate the Noble Team and the planet Reach.

By visiting the Remember Reach website, players can contribute a ?a point of light? to collectively form a ?dramatic monument?.

In addition, a collection of three live-action short films depicting what it was like living on Reach prior to the Covenant invasion will also be unveiled from director Noam Murro.

Here?s how it all works:

Visitors can explore and contribute to RememberReach.com, where a continually regenerating sculpture composed of thousands of points of light will take form, produced by a state-of-the-art robotic installation. By guiding a robotic arm to their chosen coordinates, visitors will add another light to the sculpture, honouring the heroic Spartans in the most anticipated game of 2010. The monument is constructed by special camera equipment which captures and composites the movements and light pulses from the robotic arm, which visitors can see in action on the website.

As the community bands together to create a monument to the highly anticipated launch of ?Halo: Reach,? they will also be able to access other content, including a collection of dramatic live-action shorts that capture a poignant snapshot of life on the planet Reach just before the arrival of the dreaded Covenant. The stirring vignettes offer an intimate look at the lives of citizens and soldiers on Reach prior to the legendary battle that set the epic ?Halo? saga in motion.

The final live-action short, ?Deliver Hope,? debuts this Thursday, August 26 on Halo.Xbox.com, Halo Waypoint and www.bungie.net.

The game launches worldwide on September 14, and will see the largest marketing push yet from Microsoft.

http://www.vg247.com/2010/08/24/commemorate-the-launch-of-halo-reach-with-a-monument-of-light/

Now I remember why I stopped playing Halo 3.... I stopped playing because if you go solo you always end up against better team players (I'm pretty sure everyone ended up with those people, you know the ones that spawn camps every single point and can't even do **** once you spawn) and seriously, whats the win and lose ratio if you go solo matchmaking? :angry: I'm pretty sure people are gonna do the same thing for Reach.... sigh...(most of my friends plays Call of Duty now, so I can't form team with them :( ). Just frustrating really, I was playing Halo 3 for 4 hours and not even 1 win :sleep:

Now I remember why I stopped playing Halo 3.... I stopped playing because if you go solo you always end up against better team players (I'm pretty sure everyone ended up with those people, you know the ones that spawn camps every single point and can't even do **** once you spawn) and seriously, whats the win and lose ratio if you go solo matchmaking? :angry: I'm pretty sure people are gonna do the same thing for Reach.... sigh...(most of my friends plays Call of Duty now, so I can't form team with them :( ). Just frustrating really, I was playing Halo 3 for 4 hours and not even 1 win :sleep:

Why you need to get your posse together and start rollin 4 deep. ;)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Didn’t Dbrand once complain that Casetify was ripping off their designs a well? seems pretty bad of them to try and get around Valve’s copyright this way with that in mind.
    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
    • It's listed #399.99 on Amazon, per your link. It's not $299.99.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      535
    2. 2
      +Edouard
      263
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      59
  • Tell a friend

    Love Neowin? Tell a friend!