sweetham Posted August 1, 2010 Share Posted August 1, 2010 This is the #1 thing that keeps me from playing Halo (and most modern games for that matter) online. I want to just launch the game, join one of my favorite servers and just play from then until the end of my available time for gaming. I don't have time for this crap where you can only pick from a list of predefined map/gametype combos that all include stuff I don't want to play, wait minutes between each match, have at least 20% of those matches ruined by people quitting or team-killing or booting me because I threw a grenade into a room full of enemies and for some reason they thought it was a good idea to chase in there after it. I guess the one good thing is that Bungie hasn't extended their matchmaking to the point where certain maps/gametypes/weapons are restricted by level and the only way to get the $60 worth of game you already paid for is to play it for a million hours. This and I don't get why people are so obsessed with who quit, who didn't quit and all that crap. Why can't this be like every game in the history of PC gaming (hyperbole, before I get a ton of trolls for that remark) where you can join a game in progress, quit a game in progress, etc? I get that people like matchmaking, but I'd rather have drop-in/-out multiplayer any day of the week. And why not have both? This Matchmaking needs to disappear. Bring back user hosted lobbies/servers, been saying this since halo 2. If we can have both fine, but if there can be only one I definitely prefer my own control over a lobby vs letting the developer choosing what is "best" for me. Link to comment Share on other sites More sharing options...
Unrealistic Posted August 1, 2010 Share Posted August 1, 2010 http://www.gamerzine...halo-reach.html I still have my CE :) Link to comment Share on other sites More sharing options...
DrunknMunky Veteran Posted August 1, 2010 Veteran Share Posted August 1, 2010 Source Anyone else think this is a brilliant idea!? Yup :happy: Link to comment Share on other sites More sharing options...
Emn1ty Posted August 1, 2010 Share Posted August 1, 2010 Matchmaking needs to disappear. Bring back user hosted lobbies/servers, been saying this since halo 2. If we can have both fine, but if there can be only one I definitely prefer my own control over a lobby vs letting the developer choosing what is "best" for me. Matchmaking isn't all that bad, what is bad is that people don't seem willing to understand the concept of "If you join a game be sure you have the time to finish it." That or at least the willpower to deal with losing a match. Halo MP is designed around complete games, not jumping in and out. The game becomes inconsistent and teams vauge when that happens. Not to mention it destroys pretty much every skill system they have put into place (which are much more accurate system than most other FPS's with open games). The skill systems in games like CoD4, etc are mostly based on overall general performance. They do not reflect teamwork, nor do they reflect specific gametypes. It is literally just the accumulation of stats most of the time and several percentages calculated based on those generic numbers. Bungie's new trueskill system measures assists, kills, deaths, hit percentage, objective captures, game presence/performance (such as being AFK or rubber-banding your controller), team spread, etc. Much of that formula which creates one of the more accurate matching systems would be destroyed by open lobbies. Especially since games that use said open lobbies don't usually match you in any real form. If the game is to have any kind of consistency in stat progression, matches need to be isolated and steady. Link to comment Share on other sites More sharing options...
LingeringSoul Posted August 1, 2010 Share Posted August 1, 2010 Source Anyone else think this is a brilliant idea!? I'm a little curious about what they mean when they say "remove them from the population". Are people going to be banned if they habitually quit out of games? If so, for how long? An hour? A day? Permanently? I'm all for discouraging quitting (for the reason that Emn1ty already stated - Halo requires balanced teams more than a game like Call of Duty does), but they just need to make sure that they don't go too far. The whole point of a penalty is that it should teach you a lesson, so if Bungie is serious about "removing people from the population", then perhaps they should just be one hour bans, or something along those lines. Link to comment Share on other sites More sharing options...
Ayepecks Posted August 1, 2010 Share Posted August 1, 2010 Matchmaking isn't all that bad, what is bad is that people don't seem willing to understand the concept of "If you join a game be sure you have the time to finish it." That or at least the willpower to deal with losing a match. Halo MP is designed around complete games, not jumping in and out. The game becomes inconsistent and teams vauge when that happens. Not to mention it destroys pretty much every skill system they have put into place (which are much more accurate system than most other FPS's with open games). The skill systems in games like CoD4, etc are mostly based on overall general performance. They do not reflect teamwork, nor do they reflect specific gametypes. It is literally just the accumulation of stats most of the time and several percentages calculated based on those generic numbers. Bungie's new trueskill system measures assists, kills, deaths, hit percentage, objective captures, game presence/performance (such as being AFK or rubber-banding your controller), team spread, etc. Much of that formula which creates one of the more accurate matching systems would be destroyed by open lobbies. Especially since games that use said open lobbies don't usually match you in any real form. If the game is to have any kind of consistency in stat progression, matches need to be isolated and steady. Things come up. It's not about willpower or dealing with losing. It's just a game, and if people are that serious about it, they should make a ranked and unranked version or those people should play LAN tournaments or something. I don't see how Halo was designed around complete games and not drop-in, drop-out, as it could easily work with either. It's really not about the skill system. Separate the best players, #1 and #4 on one team, #2 and #3 on the other and so on -- then when someone drops out, have the new joiner go to the losing team. This really isn't rocket science. True skill is nice and all, but it doesn't make the game. Link to comment Share on other sites More sharing options...
evoman91 Posted August 2, 2010 Share Posted August 2, 2010 Bungie On Their Ongoing Battle With Cheaters: "It's Always A Little Bit Of An Arms Race" While Bungie may be clamping down on quitters this September in Halo: Reach, it'll be the cheaters who face the full wrath of the Seattle-based developer.Speaking to X360A earlier on this week, Bungie's Community Director, Brian Jarrard, discussed the darker side of Live and likened the constant ongoing battle against those that break the game, to "a little bit of an arms race." "Halo 2 was a big learning experience for us," said Jarrard, "With the enormous popularity of the game and the volume of people playing it, the ratio of bad people to good people inevitably kind of went up and the impact it had on the community was greater." "From Halo 2, to Halo 3 and now onto Reach," he continued, "It?s always a little bit of an arms race. We?re always trying to stay one step ahead and ideally we?ve identified as many of the potential exploits as possible. Certainly that was one of the goals for the beta - let?s hope to see people push, and try and stress and break the game in different ways." "Suffice it to say, we?ve continued to evolve our banhammer tools, our detection tools; we work very closely with the Live team on the platform side ? they take cheating extremely seriously as well." When talking about those that break the system, Jarrard was surprisingly relaxed, "Unfortunately, there?s just a lot of really smart people out there with a lot of spare time who keep finding new ways to break things that weren?t supposedly able to be broken." Those considering looking for exploits and breaking Halo: Reach this September, Bungie has a message for you; "I think that we?re in a pretty good spot now, but we still take it seriously and it?s something we?ll be watching closely," said Jarrard, "You know, we won?t hesitate to ban people." "We have all sorts of different severities from auto-detecting people on certain infractions and issuing the appropriate punishment, to having the Live team themselves basically make someone unable to connect to Live period." With quitters and cheaters under the watchful eye of Bungie, the only thing they need to work on next is the screaming kids who constantly shatter my ear-drums. What's the chances on Bungie introducing a piece of software that stops anyone speaking unless they have a deep enough voice... I can dream, right? While you're waiting for the rest of the Halo: Reach interview - which incidentally is rendering now and will be available tomorrow morning - check out our recent hands-on preview. Source :blink: Link to comment Share on other sites More sharing options...
Smashing Pumpkin Posted August 2, 2010 Share Posted August 2, 2010 What's the chances on Bungie introducing a piece of software that stops anyone speaking unless they have a deep enough voice... I can dream, right? To an extent, they have. Link to comment Share on other sites More sharing options...
sweetham Posted August 2, 2010 Share Posted August 2, 2010 Matchmaking isn't all that bad, what is bad is that people don't seem willing to understand the concept of "If you join a game be sure you have the time to finish it." That or at least the willpower to deal with losing a match. Halo MP is designed around complete games, not jumping in and out. The game becomes inconsistent and teams vauge when that happens. Not to mention it destroys pretty much every skill system they have put into place (which are much more accurate system than most other FPS's with open games). The skill systems in games like CoD4, etc are mostly based on overall general performance. They do not reflect teamwork, nor do they reflect specific gametypes. It is literally just the accumulation of stats most of the time and several percentages calculated based on those generic numbers. Bungie's new trueskill system measures assists, kills, deaths, hit percentage, objective captures, game presence/performance (such as being AFK or rubber-banding your controller), team spread, etc. Much of that formula which creates one of the more accurate matching systems would be destroyed by open lobbies. Especially since games that use said open lobbies don't usually match you in any real form. If the game is to have any kind of consistency in stat progression, matches need to be isolated and steady. Matchmaking is bad IMO because of one simple underlying fact. Developers will not give honest users the tools to enjoy the games without being bothered by cheaters, modders, hackers, grievers, etc. It ruins the game experience and ever since developers have strayed away from user hosted lobbies, it has become more rampant. Halo 2 paved the way for this ****. Does nobody remember the months upon months of modders completely dominating the Halo 2 matchmaking system why honest people had to sit and wait for Bungie to do something? How about the rampant standby button problem rendering online games pointless. Does nobody remember that even their magical "banhammer" system was flawed and never caught everyone. I can specifically remember running into the same cheaters and modders 3 months after the fact that they had their ban system online. And once again you can do nothing but file a complaint on a worthless feedback system and be forced to go find a new game. I would rather not have to sit around and wait for a developer to do something about it. If you want something done right, do it yourself. Then lets get into the fact that developers think they are being clever by adding some mystical mathematical formula that supposedly chooses the best host for the game. Only then to be thrown into a game where it instantly starts lagging and you find the host is located 3 continents away from you. Few games incorporate region based matchmaking and even with it, its not that great of an improvement. Let the user decide which host to join by giving them an accurate ping representation like old school computer games. This stupid AT&T "more bars" representation is a joke. Leveling systems/leaderboards are all flawed including Halo's. I have seen more people cheat and boost their way to level 50 in halo2 and halo 3 than in any other online game with stats and leaderboards. I could give a rats ass about stats, its about having a good gaming experience. From CoD, to GoW, to Halo, they all suck. Everyone one of those games the only people you see at the top of the list, are the ones who glitched the leaderboards/stats to get there, and the developer won't be bothered to remove them. It makes the whole system worthless. Why invest in something like that when the only people rewarded are the people who cheat. Until a developer can incorporate a good matchmaking system that gives the user some sort of power to keep the unethical people at bay, it needs to stay in the shadows. Give a feedback system for the game itself instead of going through microsoft. Make better tools to allow the user to acquire unquestionable proof that people are breaking the rules and should be punished. Actually ban people in a timely manner vs letting them run around in a lawless environment for extended periods of time. Incorporate a voting system to kick people. Do something to give the users some sort of control. I love Bungie just as much as the next person, but they suffer the same defects as every other developer in the market. Its exactly why I have been asking for the custom game browser they stated would be in halo 3 and never made it. I would never play a single game of matchmaking if they would just ****ing do it already. I am sorry if I am coming off as harsh. This is something that I am very passionate about, and feel the developers should have addressed a long time ago. At the end of the day its just my opinion though. I'm a little curious about what they mean when they say "remove them from the population". Are people going to be banned if they habitually quit out of games? If so, for how long? An hour? A day? Permanently? I'm all for discouraging quitting (for the reason that Emn1ty already stated - Halo requires balanced teams more than a game like Call of Duty does), but they just need to make sure that they don't go too far. The whole point of a penalty is that it should teach you a lesson, so if Bungie is serious about "removing people from the population", then perhaps they should just be one hour bans, or something along those lines. It will probably be more like, they will match quitters with quitters and the only people they will play against are people who habitually quit. They are removed from the population in the sense that people who complete games won't have to deal with them, yet the quitters will still be able to play the game but only with other quitters. Link to comment Share on other sites More sharing options...
Avalanche Posted August 2, 2010 Share Posted August 2, 2010 I love Halo 3 in multiplayer but the "matchmaking" system is driving me nuts. It can search for players for 5 minutes and have a 2 min game where 75% of people quit after and it has to re-start looking for new players to fill up for the next map. Then sometimes it loose connection, back to x minutes of searching ... Searching, searching and searching, that's more than 50% of the time I do on Halo3. I'm afaid that Reach will be exactly the same, more waiting times again. Link to comment Share on other sites More sharing options...
Emn1ty Posted August 2, 2010 Share Posted August 2, 2010 Things come up. It's not about willpower or dealing with losing. It's just a game, and if people are that serious about it, they should make a ranked and unranked version or those people should play LAN tournaments or something. I don't see how Halo was designed around complete games and not drop-in, drop-out, as it could easily work with either. It's really not about the skill system. Separate the best players, #1 and #4 on one team, #2 and #3 on the other and so on -- then when someone drops out, have the new joiner go to the losing team. This really isn't rocket science. True skill is nice and all, but it doesn't make the game. It is far harder to work as a team with constantly changing teammates. Nothing is predicable and it honestly becomes you playing with other people, not working together. I rarely ever felt like I was playing with teammates when I played BF1942, CS1.6, MW2, etc. Throw me into a match all I'm really going to do is try to earn as many points for the team as I can. There is no real cooperation between players where Halo has that simply because it locks players to a match for extended periods and it even provides ways for you to stick with the teammates and lessen your chances of losing players further on (this has been true since Halo 2). While trueskill itself may not make the game, it is a heavy part of how Matchmaking and the multiplayer works. There could be hundreds of reasons Bungie stays with matchmaking. Perhaps it makes cheating easier to track, makes games easier to break down, etc. But, from what I have seen playing the Beta, matchmaking has become very efficient. Matchmaking is bad IMO because of one simple underlying fact. Developers will not give honest users the tools to enjoy the games without being bothered by cheaters, modders, hackers, grievers, etc. It ruins the game experience and ever since developers have strayed away from user hosted lobbies, it has become more rampant. Halo 2 paved the way for this ****. Does nobody remember the months upon months of modders completely dominating the Halo 2 matchmaking system why honest people had to sit and wait for Bungie to do something? How about the rampant standby button problem rendering online games pointless. Does nobody remember that even their magical "banhammer" system was flawed and never caught everyone. I can specifically remember running into the same cheaters and modders 3 months after the fact that they had their ban system online. And once again you can do nothing but file a complaint on a worthless feedback system and be forced to go find a new game. I would rather not have to sit around and wait for a developer to do something about it. If you want something done right, do it yourself. Then lets get into the fact that developers think they are being clever by adding some mystical mathematical formula that supposedly chooses the best host for the game. Only then to be thrown into a game where it instantly starts lagging and you find the host is located 3 continents away from you. Few games incorporate region based matchmaking and even with it, its not that great of an improvement. Let the user decide which host to join by giving them an accurate ping representation like old school computer games. This stupid AT&T "more bars" representation is a joke. Leveling systems/leaderboards are all flawed including Halo's. I have seen more people cheat and boost their way to level 50 in halo2 and halo 3 than in any other online game with stats and leaderboards. I could give a rats ass about stats, its about having a good gaming experience. From CoD, to GoW, to Halo, they all suck. Everyone one of those games the only people you see at the top of the list, are the ones who glitched the leaderboards/stats to get there, and the developer won't be bothered to remove them. It makes the whole system worthless. Why invest in something like that when the only people rewarded are the people who cheat. Until a developer can incorporate a good matchmaking system that gives the user some sort of power to keep the unethical people at bay, it needs to stay in the shadows. Give a feedback system for the game itself instead of going through microsoft. Make better tools to allow the user to acquire unquestionable proof that people are breaking the rules and should be punished. Actually ban people in a timely manner vs letting them run around in a lawless environment for extended periods of time. Incorporate a voting system to kick people. Do something to give the users some sort of control. I love Bungie just as much as the next person, but they suffer the same defects as every other developer in the market. Its exactly why I have been asking for the custom game browser they stated would be in halo 3 and never made it. I would never play a single game of matchmaking if they would just ****ing do it already. I am sorry if I am coming off as harsh. This is something that I am very passionate about, and feel the developers should have addressed a long time ago. At the end of the day its just my opinion though. I don't really like the matchmaking system either, but games are a mere 15 minutes and Reach game matching takes literally seconds (at least it did in the Beta). The fact is Matchmaking is no different than jumping through server lists looking for good pings, no cheaters, even teams and a good map. I've spent HOURS looking for good matches in server listsed games, specifically fighting games and PC shooters. And even then, most ping readers are incorrect and the moment you jump in your own connection borks the latency read. Both take just as long, just the other factors aren't always guaranteed in Matchmaking (yet there is a voting system to help that out, a good one in Reach in fact). But, in the end, the game matches you they way it does and honetly you cannot blame Matchmaking for quitters. You buy a game you deal with the way it works if you want to play it. If you don't like it, don't play it. Don't join matches and quit constantly until you get the perfect map on the perfect gametype for your own personal fun-time. That is what the custom lobby and friends are for. You want to play your favorite stuff 24/7 then get 7 Live friends into a room with you and play a game. It is no different than getting a bunch of friends together for a LAN game of Halo CE except they don't actually have to be at your house. Matchmaking is like Quick Match, you just jump in and play regardless of who you/what you get. And hopefully you stay for the duration of the match like you know the game wants you to do. About the cheaters. Halo 2 is a poor example because it was Bungie's FIRST online game. Modding wasn't only in their game either, but several games thanks to the nature of the hardware itself (and if I remember correctly it was a Splinter Cell game that allowed for many of the mods to become extremely easy to perform). If you want to talk about the trueskill system in Halo 3, yes it was broken. Reason? If you lost tons of games you had an insane curve in your ranking progressions that turned won games into huge progresses in level. It is a flaw that requires you to lose tons of games in order to hit high rank quickly. BTW - If you'd like to be the one to sort through millions of players (and probably thousands of high players) to find out which stats were or weren't faked and then remove them based on your own judgement then that's fine. Bungie has also made an effort to correct leader-boards before (ODST Firefight is an example as well as several skill system corrections in Halo 2 with rank re-sets and even similar changes in Halo 3). For your last part, Bungie has incorporated a simple system that has priority over the rest of the matchmaking system. Player Preferences. You can custom tailor the kinds of players it matches you with. Talkative, quite, competitive, casual, team player, lonewolf, etc. Not to mention this is on top of regional controls, playlist and the trueskill system. The issue with a Matchmaking system including super high detail settings is that it would drastically slow down search times which is the entire purpose of playlists. If you want extreme specific games with specific kinds of players than you can add those guys to your friends list and play some custom games. I would love to see the custom games search option in Reach but it seems it won't happen even after it was promised in Halo 3. Either way, you are being ridiculously critical of a system that isn't near as bad as you are making it out to be. Server lists have plenty of their own hassles in them. Link to comment Share on other sites More sharing options...
Lamp0 Posted August 2, 2010 Share Posted August 2, 2010 jesus... Link to comment Share on other sites More sharing options...
____ Posted August 2, 2010 Share Posted August 2, 2010 The simple fact is that no computer system in existence (let alone one that Bungie could afford to develop and run) is more capable of handling the wants and needs of millions of people better than the combined brainpower of those millions of people (even for values of brainpower as low as those found on Xbox Live). If it was possible we would all be living in planned economies and absolutely loving it. Link to comment Share on other sites More sharing options...
Ayepecks Posted August 2, 2010 Share Posted August 2, 2010 It is far harder to work as a team with constantly changing teammates. Nothing is predicable and it honestly becomes you playing with other people, not working together. I rarely ever felt like I was playing with teammates when I played BF1942, CS1.6, MW2, etc. Throw me into a match all I'm really going to do is try to earn as many points for the team as I can. There is no real cooperation between players where Halo has that simply because it locks players to a match for extended periods and it even provides ways for you to stick with the teammates and lessen your chances of losing players further on (this has been true since Halo 2). While trueskill itself may not make the game, it is a heavy part of how Matchmaking and the multiplayer works. There could be hundreds of reasons Bungie stays with matchmaking. Perhaps it makes cheating easier to track, makes games easier to break down, etc. But, from what I have seen playing the Beta, matchmaking has become very efficient. Yes, and if you get stuck on an absolutely crap team with no teamwork, you're screwed, and you're penalized if you quit. So, instead of having a good experience, you're forced to either suffer a crap experience or quit and suffer the consequences when Bungie decides to ban you or do whatever it is they decide to do. I strongly disagree that Halo requires more cooperation than any other online shooter. In fact, I'd say it's on a lower tier of cooperation required -- it's more akin to something like Unreal Tournament. While it's certainly beneficial to have cooperation, it doesn't kill the game, unlike in many team-based shooters. I don't see why we need to reinvent the wheel here. Computer games have perfected great ways to play games, and they've worked for quite a few years, I'd say. That's just my personal opinion, but at least give us the option. I think the matchmaking system used in games like Halo is absolute garbage, personally. I'm sure there are plenty of people who would disagree with me, but that's just how I feel. I've never cared for matchmaking in comparison to the standard PC way of doing it. Sure, there are some advantages, but the disadvantages outweigh them, I think. Plus let's not act like Halo's community is widely revered among the gaming community. In fact, it's probably one of the most stereotypical douchey communities there is. I mean, come on, is there a game where teabagging is more of a mainstay than in the Halo franchise? Link to comment Share on other sites More sharing options...
Emn1ty Posted August 3, 2010 Share Posted August 3, 2010 Yes, and if you get stuck on an absolutely crap team with no teamwork, you're screwed, and you're penalized if you quit. So, instead of having a good experience, you're forced to either suffer a crap experience or quit and suffer the consequences when Bungie decides to ban you or do whatever it is they decide to do. I strongly disagree that Halo requires more cooperation than any other online shooter. In fact, I'd say it's on a lower tier of cooperation required -- it's more akin to something like Unreal Tournament. While it's certainly beneficial to have cooperation, it doesn't kill the game, unlike in many team-based shooters. I got stuck with many bad teams in the Beta and I had been booted from several for accidental betrayals. I never once experienced the quit ban despite it being in-place during the Beta. Second, in order to be removed from Matchmaking for 15 minutes you must leave a game three times in a row. THREE TIMES. So unless you get horrible teams, booted, etc. three games in a row then you probably won't be banned for 15 minutes from the search lobby. If you are disconnected that number of times you probably need to consult your ISP. If you leave do to interruptions from reality then you probably didn't have time to play the game anyways and you could spend that 15 minutes of probation solving those interruptions. Halo Reach is also heavily team-based compared to the previous games. I personally don't like that idea but that is the case with Reach. Halo 2 had a proper balance between teamwork and individual skill. Halo 3 and especially Halo Reach are extremely teamwork biased. I don't see why we need to reinvent the wheel here. Computer games have perfected great ways to play games, and they've worked for quite a few years, I'd say. That's just my personal opinion, but at least give us the option. I think the matchmaking system used in games like Halo is absolute garbage, personally. I'm sure there are plenty of people who would disagree with me, but that's just how I feel. I've never cared for matchmaking in comparison to the standard PC way of doing it. Sure, there are some advantages, but the disadvantages outweigh them, I think. No one has perfected anything. Server lists are in no way perfect and neither is matchmaking. They both have their own pros and cons to them and honestly these arguments are entirely preferential. I enjoy finding matches that I want, which is why I like the server list system. But, with matchmaking, I can easily browse the web and multitask while waiting for a match instead of always having to manually search for the room I want or constantly be removed from the only room playing what I want to play (which happens CONSTANTLY on the PC, and usually goes unanswered). Plus let's not act like Halo's community is widely revered among the gaming community. In fact, it's probably one of the most stereotypical douchey communities there is. I mean, come on, is there a game where teabagging is more of a mainstay than in the Halo franchise? Much of the PC community has become similar, but you are right. Still this means that you can assume the only reason Bungie is clamping down on quitters is because they are rampant and habitual. Currently in Halo 3 I can rarely go a game without people quitting out. This was not a problem in Halo 2. It did happen, but nowhere near as badly as it does in Halo 3. It may more than likely have to do with the reduction in penalty for quitting. In Halo 2, quitting was devastating to rank regardless of how many times you had won matches. Halo 3's trueskill has changed that (due to the ridiculous difficulty of Halo 2's rank progression which could lock you out of rising up but easily let you fall). I don't think matchmaking is the culprit here, but what players feel they can and cannot get away with in the game. Link to comment Share on other sites More sharing options...
danisflying527 Posted August 3, 2010 Share Posted August 3, 2010 SPOLIER, new maps New pictures of multiplayer maps are leaked here!! If I am not allowed to post video of pictures of leaked maps then please remove mods Link to comment Share on other sites More sharing options...
Tech Star Posted August 4, 2010 Share Posted August 4, 2010 Zealot looks a lot like midship from Halo 2. Also, why wouldn't you be able to post videos or pictures? If you can do it for Windows beta's, then you can do it for anything else. Link to comment Share on other sites More sharing options...
BajiRav Posted August 4, 2010 Share Posted August 4, 2010 SPOLIER, new maps New pictures of multiplayer maps are leaked here!! If I am not allowed to post video of pictures of leaked maps then please remove mods The press embargo was lifted today, I think it's ok to post. Link to comment Share on other sites More sharing options...
danisflying527 Posted August 5, 2010 Share Posted August 5, 2010 Mmk no worries anyways mew vids are posted from ign and stuff lol Btw the new IVory tower is looking sweettt So much good memories from that on halo 2 i can't wait for them to bring it back =D Link to comment Share on other sites More sharing options...
Brad. Posted August 7, 2010 Share Posted August 7, 2010 I haven't played Halo in about 18 months, but I am so excited to play Reach. Link to comment Share on other sites More sharing options...
Emn1ty Posted August 7, 2010 Share Posted August 7, 2010 I haven't played Halo in about 18 months, but I am so excited to play Reach. I've barely even touched Halo 3 since the Reach Beta. After that I honestly said several times "I will make no effort to continue my Halo 3 career while Reach is on the horizon". Link to comment Share on other sites More sharing options...
mail Posted August 10, 2010 Share Posted August 10, 2010 Reach final build pics. More: http://www.gameranx.com/updates/id/751/article/new-halo-reach-screenshots-are-full-of-win/ Link to comment Share on other sites More sharing options...
Razorwing Posted August 10, 2010 Share Posted August 10, 2010 So I decided not to get the Legendary Edition .. so I can save money. The Normal Version will do. Link to comment Share on other sites More sharing options...
Smashing Pumpkin Posted August 11, 2010 Share Posted August 11, 2010 So I decided not to get the Legendary Edition .. so I can save money. The Normal Version will do. Heheh savin your money for the real world (Y) Link to comment Share on other sites More sharing options...
Emn1ty Posted August 11, 2010 Share Posted August 11, 2010 Reach final build pics. No where does it say this except that one article. These screens were released well before the game became Gold. Like weeks before the game became Gold. We have no idea what build they are from. Link to comment Share on other sites More sharing options...
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