New Gran Turismo 5 scans show night racing and boxart


Recommended Posts

You do know the March release is Japan only, right? Everyone else is getting it in the Summer sometime. But I'll be importing the Japanese one to make sure it's actually good. Even though I don't understand Japanese.

And I can bet that Audioboxer will do the same.

You do know the March release is Japan only, right? Everyone else is getting it in the Summer sometime. But I'll be importing the Japanese one to make sure it's actually good. Even though I don't understand Japanese.

And I can bet that Audioboxer will do the same.

I will probably import, same as I did with the very first one on PS1! Chances are the PS3 version will be cheaper lol

You do know the March release is Japan only, right? Everyone else is getting it in the Summer sometime. But I'll be importing the Japanese one to make sure it's actually good. Even though I don't understand Japanese.

And I can bet that Audioboxer will do the same.

I'd watch this one closely, I think Sony might pull a surprise or two on us. Not do a March global, but possibly a May EU, US late May/April, in which case no I won't import I'll just sit and cry in a corner looking at Japanese videos for a while.

I really do think it's going to be very close releases, Sony are just tight lipped right now as they have so much packing up Q1/Q2 they're marketing teams are taking time to slowly sort out the best solutions for everything before saying.

Look at Heavy Rain we've only just got it's EU release date slightly over a month from release, expect the same for GT5 if not closer to the date. People know it's March 25th in Japan now, that's good enough in the sense they know the game is complete for then, so Sony can take us quite close to the wire for the EU/US date announcements.

I'm pretty sure we will see a worldwide release in March.

I believe that was another one of amar's "prophecies" that said that that we would all get the game around the same time. Most of his prophecies have come true :p

I've got every GT game made to date, I hope this beats GT3 as my favourite of all time.

I'm pretty sure we will see a worldwide release in March.

I believe that was another one of amar's "prophecies" that said that that we would all get the game around the same time. Most of his prophecies have come true :p

I've got every GT game made to date, I hope this beats GT3 as my favourite of all time.

Amar's prophecies were made when GT5 was most likely getting a 09 Xmas release, although it conviently works out that March was indeed the other month that it could've been depending on how you interpreted his "12th month" thing.

I really don't think it will be worldwide cause of GoW3 in March, but I do think it'll be a matter of weeks with GoW3 hitting late March, GT5 hitting Mid April EU, late April/Early May USA - I do still think they'll be a wee difference between EU/USA.

Either way sky rocket hardware sales for these months, which will be good for Sony as usually just after Christmas things die down.

:rofl:

The game was actually playable in 3D, confirmed above, just in case you thought IGN just thought holding up 3D glasses to anything made it 3D... but holding them up even to 3D content is bad enough :laugh:

Nice seems to have some long straights to tear the arse out of the car.

Not too fond of it in racing games, driving in a straight line in racing games is not fun because it's ... well, a game. There is no thrill, no real speed sensation to give you that buzz in the stomach. That's where tracks with tricky corners and lots of them come into play because that's the real challenge of racing games, mastering the corners.

The Nordschleife doesn't have enough corners? lol

It does but the overall track is based too much on speed in my opinion and I've never found it that good in the racing games where it has been featured. In a real car, the track is one of the best tracks in the world by a huge margin but in a game, it's a bit bland.

More details from the demo

12 cars and 4 playable tracks...

“…Toyota FT-86 Concept, ARTA Honda NSX JGTC, Tom’s Lexus SC430 JGTC, Amuse Ericsson Nissan 380RS Superleggera Z33, Mercedes-Benz SLS AMG, Ferrari 458, Lamborghini Gallardo LP550-2 Valentino Balboni, HKS Mitsubishi Lancer, Subaru WRX WRC, Suzuki Swift WRC, Ford Focus WRC, and Nissan GT-R SpecVon -- four tracks (Fuji Speedway, Indianapolis 500 Road Course, Nurburgring Nordschleife, and a fictional Tokyo city streets track) were available for play in a terse ‘Event’ mode.”

Don't think there's anything new from those details though :/

I see your point, in real life, you are scared to go as fast as in a video game. You also need to get in the corners at the right speed to not kill yourself.

Exactly, in real life, the adrenaline when going fast is through the roof and you really fear for your life but you're still on a little pink cloud - It's a fantastic feeling. No game will be able to recreate that, so the thrills are quite different.

I see your point, in real life, you are scared to go as fast as in a video game. You also need to get in the corners at the right speed to not kill yourself.

Which is why damage, both mechanical and physical is such a large addition to GT5, without it there's no "fear". Okay you aren't killing yourself in any video game, but there needs to be some downsides to your actions.

Kaz said they're still thinking about a setting of 1 hit and your cars totalled, again realistically, 70mph wall hit, you're out, 15-20mph, badly damaged possibly. I really hope even just for arcade/career and not online (probably abused too much), such a setting goes in.

While that wouldn't be fun for many, some of the die hards would love it. I'm sure professional physics/damage won't be far off the above but I still think it'll be more lenient than 1 hit KO.

Which is why damage, both mechanical and physical is such a large addition to GT5, without it there's no "fear". Okay you aren't killing yourself in any video game, but there needs to be some downsides to your actions.

Kaz said they're still thinking about a setting of 1 hit and your cars totalled, again realistically, 70mph wall hit, you're out, 15-20mph, badly damaged. I really hope even just for arcade/career and not online (probably abused too much), such a setting goes in.

Yeah but it's not even close to giving you the same feeling, by a long shot. Yes, you wreck a car - Too bad. In the real world, your life is at stake so the difference is so immense it can't even be compared. So the thrill aspect is pretty much out the window and then you got the challenge aspect left which is mostly in the corners, so tracks with a lot of corners is definitely preferred.

I mean, this goes for every racing game - Straight line racing is bland in games.

Yeah but it's not even close to giving you the same feeling, by a long shot. Yes, you wreck a car - Too bad. In the real world, your life is at stake so the difference is so immense it can't even be compared. So the thrill aspect is pretty much out the window and then you got the challenge aspect left which is mostly in the corners, so tracks with a lot of corners is definitely preferred.

I mean, this goes for every racing game - Straight line racing is bland in games.

I know I know, I'm just saying I'm glad PD are listening to fans and taking it seriously, bumper cars only makes things even worse :p

I guess you don't like Nascar then Sethos? ;)

I know I know, I'm just saying I'm glad PD are listening to fans and taking it seriously, bumper cars only makes things even worse :p

I guess you don't like Nascar then Sethos? ;)

I think it's alright, in real life - In games, it's like watching an oak tree grow to its full size.

Playing Gran Turismo 5 At CES... In 3D!!!

gt5_3d.jpg

Sony's CES booth was heavy on 3D content, the current fancy of consumer electronics makers, including a playable 3D version of Gran Turismo 5 for the PlayStation 3. Does the Real Driving Simulator become even real-er when played in 3D? Well, it certainly ups the challenge, as adjusting to a 3D display while coming to grips with Gran Turismo 5's impressive driving physics doubles the learning curve. But it certainly looks 3D with the PS3 game's HUD popping against a cockpit that simulates a real feeling of depth, from the steering wheel and driver's hands displaying in the foreground, down to the 3D vents in the dashboard.

It was impressive. But it was also a little bit disorienting. That may be due to my penchant for oversteering the Mazda that was available to take for a spin. And I mean that literally, as the braking in GT5 and the force feedback from locking up the tires sometimes sent be spinning wildly out of control. Readjusting my eyes to the 3D display afterward took longer than my eyes were comfortable with.

The 3D effect was, for lack of a better word, tastefully done, offering a sense of depth to the road ahead without much in the way of technical gimmickry. But it did have a drawback, as objects far in the distance and shadows cast on the car's interior introduced a more noticeable moir? pattern effect when viewed in 3D.

As a tech demo, GT5 in 3D was interesting, even if the extra visual tricks didn't add much substance to the experience.

Sony plans to update the PlayStation 3's firmware at some point in 2010 to introduce 3D content?reps said "summer"?if you'd like to test out 3D gaming yourself. That is, if you've got the TV and glasses to go along with it...

Source: http://kotaku.com/5444025/playing-gran-turismo-5-in-3d

Picture above is homemade by Kotaku just for effect before anyone comments.

Seems like GT5 will support it out the box, pretty big for Sony and 3D gaming if so.

gt56.jpg

Gamespot's posted five off-screen movies of the CES GT5 demo, showing the Nurburgring, the McLaren F1 in action, the Lamborghini Gallardo, Fuji Speedway racing and general cars and tracks gameplay.

The site's embed feature's either broken or it's been switched off, so you'll have to hit the links for the footage.

These videos are shot off the game's CES demo, which looks to be by far the most feature-complete playable version yet shown to the public.

Polyphony's hugely anticipated racer will release in Japan this March. No date has been set yet for Europe and the US.

Source: http://www.vg247.com/2010/01/09/gt5-five-c...ing-mclaren-f1/

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • OpenClaw now has native mobile apps on iOS and Android by Karthik Mudaliar OpenClaw, the viral open-source personal AI agent, now has its own mobile app, available on both Android and iOS. Users can pair the app with an existing OpenClaw gateway and can start using new mobile-native features that are now available on the app. The app supports all the existing features you'd already have seen on OpenClaw's TUI, as well as some more, such as real-time and background Talk mode, action approvals, sharing from iOS, and optional access to device capabilities such as camera, screen, location, photos, contacts, calendar, and reminders. These features are available on both the Android and iOS versions of the app. What's important with these apps is that they don't run OpenClaw on your phone, but are actually just companion apps that require a running OpenClaw Gateway on an existing device, on macOS, Linux, or Windows via WSL2. To pair the app with your existing OpenClaw gateway, users need to run the command "/pair qr" on the TUI or existing chat interface, which brings up a QR code. Users can then scan this QR code to pair it up with the mobile app. There's also an option to manually pair the app by entering the host and a port. Previously, OpenClaw had been available on phones via WhatsApp, Telegram, Slack, Discord, Microsoft Teams, Matrix, and others. Now, with a native mobile app, the interface is much cleaner and more focused on just the OpenClaw, of course, with the added support for camera, screen, location, and more. It's important to note that OpenClaw comes with its own security warnings. There's always a chance of prompt injection with these tools, so users are recommended to double-check authentication, tool policy, sandboxing, and execution approvals rather than prompts alone. For users well-versed with the AI harness, a native mobile app makes it easier to approve an automation, share a link, use voice, or let an agent react to phone-side context.
    • Google pitches Spanner as one database for all AI agents with these new featues by Karthik Mudaliar Google Cloud is introducing new features within Spanner, its distributed database, as a place where enterprises should keep their data, using which AI agents could make smarter and better decisions. In a detailed blog post, Google highlighted quite a few features coming to Spanner, including relational data, graph relationships, vector search, key-value access, full-text search, and operational analytics together in one database architecture. Google says that today's systems aren't well-made for AI agents. There could be data that is present in one system, search indexes in another, embeddings in a vector database, and relationship data in a graph database. This fragmentation isn't great for AI agents to do their jobs because they don't have access to all of this data in one place. This is where Google is positioning Spanner as a solution. Spanner is already a globally distributed relational database with strong consistency, and Google wants its customers to see it as a broader data layer for AI applications. The company introduced something called Spanner Graph, along with integrated vector search, full-text search, a Cassandra-compatible key-value endpoint, and a columnar engine for analytical queries on operational data. Google also added that its ScaNN-powered vector search can support indexes with more than 10 billion vectors, while the columnar engine can make some analytical scans up to 200 times faster. All of this isn't just exclusive to the Google Cloud Platform, and there's support for multi-cloud as well. This comes via Spanner Omni, which Google says is a downloadable, containerized version of Spanner that can run on Kubernetes and in environments outside Google Cloud, including Microsoft Azure and AWS, and even on-premises infrastructure as well as edge deployments. Google says that customers who are interested in the full-featured edition should contact the company, and there's no word on commercial availability or separate pricing. Those interested can read the full blog by Google Cloud, which details these features individually.
    • Kalmuri 4.2.5 by Razvan Serea Kalmuri is your all-in-one, portable screen capture and recording solution designed for speed, simplicity, and flexibility. Whether you need a full-screen snapshot, a custom area, a scrolling webpage, or smooth video recording, Kalmuri delivers with ease. Capture text instantly from images with built-in OCR, keep floating images on top for quick reference, and use the precise color picker for perfect design matching. Customize hotkeys to work your way and share results instantly with built-in upload options. Kalmuri runs without installation, making it ideal for USB use, and offers an intuitive interface that’s easy to learn. Kalmuri key features: Video recording support (designation of whole screen and area) Whole screen, active program, window control, area application Extract text from images using optical character recognition (OCR). Support for PNG, JPG, WEBP, BMP, GIF file formats MP4 video recording powered by FFmpeg for high-quality results Full web page capture Share the captured image on the web Color extraction function Printer output Hotkey settings Adjustable via keyboard for area capture (Arrow key, Ctrl+Arrow key, Shift+Arrow key) File name format (sequential, datetime) Free to use it at work, at home, in government offices, at school, etc. Using Kalmuri portable for video recording Kalmuri’s portable version doesn’t include FFmpeg, which is required for video recording. Without it, you’ll get an “error FFmpeg.exe not found” message. To fix this, download FFmpeg from the provided link, extract it, and place FFmpeg.exe in Kalmuri’s folder. Kalmuri will then recognize it automatically, allowing you to start recording in high quality instantly. Kalmuri 4.2.5 changelog: Fixed an intermittent crash when using Area Capture Improved stability for Area Capture and screen recording Resolved a capture issue that could occur right after startup Download: Kalmuri 4.2.5 | 24.2 MB (Freeware) Download: Kalmuri Portable 4.2.5 | 2.1 MB View: Kalmuri Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • First Post
      rosiecharles earned a badge
      First Post
    • Reacting Well
      Juan Dela earned a badge
      Reacting Well
    • Week One Done
      Collagen Project earned a badge
      Week One Done
    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      516
    2. 2
      +Edouard
      273
    3. 3
      PsYcHoKiLLa
      143
    4. 4
      Steven P.
      98
    5. 5
      macoman
      54
  • Tell a friend

    Love Neowin? Tell a friend!