New Gran Turismo 5 scans show night racing and boxart


Recommended Posts

You keep going on about the immersion of that ****ty 3D in the context of driving, talking about some weak ass immersion that won't even touch the surface of the real thing and is then rendered completely out of context! YOU brought 3D up in relation to OUR discussion about the thrill of real-life racing.

but 3d glasses is still closer on topic than real life driving, since GT5 will have 3d glasses support

and i really think that there will be more 3d glasses and copies of GT5 sold, than there will be sports cars... driving a sports car will and should remain an exotic and exclusive experience, while GT5 and 3d glasses are relevant to alot of people...

And that wasn't the discussion, you basically took one of my posts completely out of context which was said in a totally different discussion and then you add something completely irrelevant - Please don't ever do that again and learn how to take part of a discussion, that would be swell.

Is that also how you communicate with your peers, take a random sentence in a discussion and then say something totally unrelated?

And that wasn't the discussion, you basically took one of my posts completely out of context which was said in a totally different discussion and then you add something completely irrelevant - Please don't ever do that again and learn how to take part of a discussion, that would be swell.

Is that also how you communicate with your peers, take a random sentence in a discussion and then say something totally unrelated?

it may have sounded random to you, but that was assuredly not my intention

your talk of driving experience , while appropriate, is out of reach for the masses, unlike readily available consumer electronics and video games

it is most definitely relevant to the discussion in the sense that 3d will bring the gaming experience towards that of actual driving, i have already made the point that it will not take the experience all the way there...

I was talking about one, single aspect of the driving experience that can't be enhanced or re-created with 3D glasses, ever. I wasn't talking about it in general. So you basically started another discussion on top of mine by taking something out of context, hence the confusion. I didn't mean to be hostile, I just hate when someone takes discussions out of context or completely misses the point, adding something unrelated on top of it.

And now we're just beating a dead horse again and again, I'm off.

lol Sethos, everywhere i go on this forum seems to be after you having a battle :p only joking!

but I dont think GT5 needs 3D, its going to be amazing, especially if I'm right in thinking that it is going to be in 1080p HD?

I was really looking forward to GT5 but after playing the Demo there are 2 things that I really don't like about it at all.

And that 1 being the control. I think it just plain sucks! I can not for the life of me keep my car on the track! I keep hitting into the walls. This is not how people drive in real life. And my second issue is what is with all the screeching noise? There is was too much screeching noise going on in this game.

Other then those 2 things GT5 looks amazing!

Its just very sad if this is how the control is going to be for all cars ireful2.gif

Anyone here agree with me?

I used to play a game call World Racing on the PC which had great control and you were able to stay on the road most of the time. I wish GT5 was like that.

I was really looking forward to GT5 but after playing the Demo there are 2 things that I really don't like about it at all.

And that 1 being the control. I think it just plain sucks! I can not for the life of me keep my car on the track! I keep hitting into the walls. This is not how people drive in real life. And my second issue is what is with all the screeching noise? There is was too much screeching noise going on in this game.

Other then those 2 things GT5 looks amazing!

Its just very sad if this is how the control is going to be for all cars :(

Anyone here agree with me?

I used to play a game call World Racing on the PC which had great control and you were able to stay on the road most of the time. I wish GT5 was like that.

It's explained perfectly cleary the demo is on professional physics as it's purpose is for GT Acadmey to recruit people who can actually drive. Winners go onto actually race a real car.

It's NOT a proper GT5 demo.

ps. Sorry Seth buddy, no time.

I was really looking forward to GT5 but after playing the Demo there are 2 things that I really don't like about it at all.

And that 1 being the control. I think it just plain sucks! I can not for the life of me keep my car on the track! I keep hitting into the walls. This is not how people drive in real life. And my second issue is what is with all the screeching noise? There is was too much screeching noise going on in this game.

Other then those 2 things GT5 looks amazing!

Its just very sad if this is how the control is going to be for all cars :(

Anyone here agree with me?

I used to play a game call World Racing on the PC which had great control and you were able to stay on the road most of the time. I wish GT5 was like that.

GT5 isn't designed to be a game where you pick up the controller and become an expert in 10 minutes, it takes more practice than other games. having said that, you should be able to get the basics sorted fairly quickly...

first thing i did was change the throttle to a trigger button, then you can adjust it as needs be. wheelspinning is generally a result of too much power too soon. try to graduate it slightly.

A suggestion to the new racers, map the keys to the R2 and L2 triggers, as that's the only mappable buttons on the controller that let's you have the full control over the throttle and breaks. The standard controls, the X and square button works like an on or off key and they are completely useless.

AB: Okay (Y)

Edited by Sethos
Would GT5 be a lot better control wise if I used a racing wheel?

I have never owned a racing wheel before but if it would make playing GT5 better control wise then I would get one.

If you can't drive with the controller, no chance with the wheel either I'd think. "Upgrading" to a wheel will only help you take lines more accurately and control your speed and breaking a lot more precisely.

The standard controls, the X and square button works like an on or off key and they are completely useless.

They're not that useless (and certainly aren't on/off keys). It can be tricky to get fine control of the throttle quickly but it is certainly possible to control the throttle/brake with the normal X/Y keys.

They're not that useless (and certainly aren't on/off keys). It can be tricky to get fine control of the throttle quickly but it is certainly possible to control the throttle/brake with the normal X/Y keys.

Well, you go ahead and use them then :p

yeah i don't get why GT by default maps the accel and brake to those buttons when you have pressure sensitive trigger buttons... Especially in a simulator where hitting the brake to a certain point or accelerator can shave off seconds here and there.

Sorry if this was posted elsewhere, i did a quick browse and didnt see it.. i just saw this and was left in awe...holy **** it looks better than i anticipated. it just looks....REAL!

-snip-

It looks amazing, but that's the replay mode...so it's unscaled. The actual game play will be different.

Sorry if this was posted elsewhere, i did a quick browse and didnt see it.. i just saw this and was left in awe...holy **** it looks better than i anticipated. it just looks....REAL!

You realise that some of that is real ;)

You realise that some of that is real ;)

i think the comparison between the ingame graphics and real life , that was the point of the video

and there's only one or two points in the video where i can definitely say for sure if its in-game or real life, like the birds arent realistic and the reflections are abit pixelated....

but other than that...

Edited by carmatic
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft finally launches WSL Containers in public preview by David Uzondu Microsoft has announced that WSL containers, a feature that allows developers to run Linux containers natively inside Windows without the need for Docker Desktop, is now available in public preview several weeks after Microsoft previewed it at Build 2026. To use the new container feature, you first have to install the latest pre-release version of the Windows Subsystem for Linux by running a quick update command in your terminal: wsl --update --pre-release After installing, you'd get access to the new Linux container CLI (wslc.exe) and the programmable API. Microsoft said that the CLI has a "familiar format" that matches the toolsets developers already use every day. If you know standard Docker commands, your muscle memory will translate directly to wslc.exe, which even features a built-in alias called container.exe. You can quickly run a full Ubuntu KDE desktop container by exposing ports, or pass your graphics card straight into a machine learning environment to run PyTorch workloads. Passing the --gpus all flag inside the run command instantly links your hardware. Image via Microsoft As for the API, developers can now embed Linux container operations directly inside native Windows applications without exposing the command line to users. The team integrated the API directly into MSBuild and CMake, so developers can define container steps directly in project files. Apart from bringing the CLI and API into public preview, Microsoft also said that it's working on a new default file system called virtiofs to speed up file transfer rates between Windows and Linux. Microsoft also introduced an experimental networking mode named consomme, which resolves compatibility issues with corporate VPNs by routing Linux network traffic straight through Windows. One thing to note about WSL containers is that they don't run in your standard WSL distributions; instead, every application and CLI session spawns its own lightweight Hyper-V utility VM in the background. This basically reduces the chances of one app snooping on the container of another app.
    • Google reportedly limited Meta's Gemini access over limited AI compute by Karthik Mudaliar Google is reportedly limiting Meta's use of its Gemini AI models after Meta tried buying more computing capacity than even Google could supply. According to the Financial Times, Google told Meta in March that it could not provide the full Gemini capacity that Meta had requested. This shortfall even disrupted and delayed some of Meta's internal projects. Due to this, Meta even told its employees internally to use AI tokens more efficiently. Meta wasn't the only one to get hit by this sudden refusal by Google; even other customers were affected. But Meta was hit harder because of its unusually high demand for Google's models. The move from Google makes it evident that companies all over are in limited supply of both infrastructure and compute. Alphabet said in April that Google Cloud revenue grew 63% year-over-year to $20 billion in the first quarter, helped by enterprise AI infrastructure and AI solutions. In pursuit of more compute, Meta had earlier signed a multi-billion-dollar AWS agreement as well as a large AMD GPU deal for AI data centers. But the crunch would be short-lived as both Meta and Google have also ramped up infrastructure investments heavily. Meta said in November that it was committing more than $600 billion in the U.S. by 2028 for AI technology, infrastructure, and workforce expansion. In the first quarter of this year, Meta also raised its expected capital expenditure for 2026 to a range of $125 billion to $145 billion, citing higher component pricing and additional data center costs for future capacity. However, this doesn't make the company immune to the current dependence on outside suppliers. Meta has also spent many years promoting Llama as an open-weight alternative to closed models from Google, OpenAI, and Anthropic. But if the reported reliance on Google's Gemini models is severe enough for internal work to get impacted, then it looks like even frontier labs and Big Tech aren't fully self-sufficient. Source: Financial Times
    • I like to reminisce about the good old days, way back in autumn 2025 when building a gaming machine was fun and the drives were about $150 when you caught a deal. Yes duh, back in the day we had it gone. Then baby Skynet came along, hiding in AI datacenters demanding more processing power until it reached singularity. End of a not totally fictional story.
    • My experience in the past with older Windows 11 builds was not great on unsupported machines but I recently used Rufus to put the latest build on a older 5th Gen Core Thinkpad T that we upgraded with a SATA SSD and 8GB of RAM four years ago when hardware was reasonable and it seemed pretty fast and solid. Customer is very happy with the performance and will probably get four more years out of that venerable laptop that he loves so much. Another customer just retired his Dell Studio laptop from 2009 running Windows 10. It got an SSD over 10 years ago and did everything he needed it to for 17 years but he also retired last year and is happy doing everything on his iPad now.
    • Apple's newest AirTag 2 gets first big discount by Taras Buria In late January 2026, Apple introduced its second-generation AirTag trackers, bringing a refresh to the old model that has been on the market for half a decade. Now, you can get these new trackers at an all-time low price, thanks to the first big discount that brought the price down by 17% on Amazon. While the second-generation AirTag looks identical to its predecessor, it packs meaningful upgrades inside. The second-gen ultrawideband chip works 50% farther than the original AirTag, allowing you to detect lost items in a wider range. In addition, the second-generation AirTag features an upgraded Bluetooth chip for extended range and a significantly louder speaker (up to 50%) so that you can hear it better when locating a lost item. Note that the second-gen AirTag only works with iPhones and iPads that run iOS/iPadOS 26 and newer, so you need a compatible device to use the tracker. Like the original AirTag, the AirTag 2 is available in two packs: one and four pieces. Both are now available at a notable discount on Amazon, and you can purchase them using the links below. Apple AirTag 2 tracker - $24 | 17% off on Amazon Apple AirTag 2 tracker (four-pack) - $89 | 10% off on Amazon Good to know This Amazon deal is U.S.- specific and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      538
    2. 2
      +Edouard
      269
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      98
    5. 5
      macoman
      66
  • Tell a friend

    Love Neowin? Tell a friend!