Starcraft 2 Beta


Recommended Posts

They're probably picking people with different specs, so there's no point in knowing the specs of who got chosen. They'll probably choose x-amount of people with low end computers, x-amount with mid-range PC's and x-amount with high-end PC's. Its would be a pretty stupid beta test if everyone had a similar setup.

I figured that was the case. Doesn't hurt to know which systems they chose though. :p

I figured that was the case. Doesn't hurt to know which systems they chose though. :p

Per a post in the SC2 beta forums on Battle.net, the system requirements are so old, my Mom's old *desktop* (P4 Northwood-B 2.4, 2 GB DDR400, X1650 PRO AGP, 7 x32 Ultimate) exceeds them.

And the only reason her even older LAPTOP (which is still running XP, albeit SP3) doesn't meet them is because of the hooptie Radeon 7500 graphics.

The system requirements are among the lowest for a modern (within the past two years) RTS (in fact, lower than the original Sins of a Solar Empire).

The system requirements hurdle is therefore the LEAST of your worries.

Per a post in the SC2 beta forums on Battle.net, the system requirements are so old, my Mom's old *desktop* (P4 Northwood-B 2.4, 2 GB DDR400, X1650 PRO AGP, 7 x32 Ultimate) exceeds them.

And the only reason her even older LAPTOP (which is still running XP, albeit SP3) doesn't meet them is because of the hooptie Radeon 7500 graphics.

The system requirements are among the lowest for a modern (within the past two years) RTS (in fact, lower than the original Sins of a Solar Empire).

The system requirements hurdle is therefore the LEAST of your worries.

It's not a worry about whether he or anyone can run the game or not, it's an interest in perhaps finding a pattern to Blizzard's selection process.

It's not a worry about whether he or anyone can run the game or not, it's an interest in perhaps finding a pattern to Blizzard's selection process.

For the first wave, it seems to be primarily those that have NO history playing SC on BattleNet (or don't own/haven't registered SC at all; I have a legit copy of Anthology but didn't make the first cut).

For the first wave, it seems to be primarily those that have NO history playing SC on BattleNet (or don't own/haven't registered SC at all; I have a legit copy of Anthology but didn't make the first cut).

First wave was primarily Blizzcon keys and with others randomly mixed in.

It's not a worry about whether he or anyone can run the game or not, it's an interest in perhaps finding a pattern to Blizzard's selection process.

This.

For the first wave, it seems to be primarily those that have NO history playing SC on BattleNet (or don't own/haven't registered SC at all; I have a legit copy of Anthology but didn't make the first cut).

First wave was primarily Blizzcon keys and with others randomly mixed in.

Interesting. Surely they'd want StarCraft veterans to play the game. I still haven't received an invitation yet, but I'm still hopeful.

I hope the game balance is good.

Blizzard is creating the game with the biggest intention of balancing around professional tournaments. You can bet the balance will be good.

Interesting. Surely they'd want StarCraft veterans to play the game. I still haven't received an invitation yet, but I'm still hopeful.

I've heard they are focusing on mostly new players right now to see how the ranking and auto matching is working. Along with how things feel for new players. But with all these things, who knows how they are picking people.

As a person who has never played the original starcraft I find it frustrating as hell trying to play online. Everyone who has been playing the original for 10 (or whatever) years has a huge advantage and makes for an incredibly lame and frustrating experience.

As a person who has never played the original starcraft I find it frustrating as hell trying to play online. Everyone who has been playing the original for 10 (or whatever) years has a huge advantage and makes for an incredibly lame and frustrating experience.

That is going to be an issue with any RTS game, it should have at least put you in a ladder that is somewhat suited to your skill level. Did you play all of your 10 placement games?

Really though RTS games are hard to get into competitively just in general, there are certain skills that apply from game to game so people like me who have been playing RTS online since C&C probably will give you a hard time. This is why I can't get any of my friends into RTS, the barrier of entry is too high. The main things is focus on practicing how fast you can build up units and get a good build order to start the game with - don't hesitate to watch the replay of someone who beats you and copy their build order exactly, after a game or two of trying their build order you will start to customize it for your own needs and get a better understanding of the game. Much of the game is going to be simply copying the strategies that beat you until you get better and have a mix of strategies to choose from that you are good at.

Also if you can find someone to play 1v1 against you over and over that is usually an easier way to learn. You wont run into the random off the wall strats you see online so it is a better environment to learn through repetition.

Yeah just to try to play SupCom online and not get raped, good luck with that. Or Counter-Strike for that matter. Most people you see playing online are doing that all day, all the time; the casual players are probably doing something more useful of their time. So expect to get raped. I got half-decent at SC after years of playing, and I still lose most of my games. I expect that to remain true with Starcraft 2. Don't take it too hard on yourself unless you plan on playing professionally.

I am wondering what it takes to get moved to a new ladder, I am ranked 4th in mine right now and it is just a race of who wants to play the most games as far as who gets first, I was at first place on Saturday but I've been slacking since then. Also I'm curious if it matches you against people just from your ladder or everyone, when I was ranked 1st I would still go against people who were "favored" to win, I don't understand how that would make sense unless it is pulling people from other ladders.

  • 2 weeks later...

Haha, I was in the process of doing my monthly password change on all of my accounts and stopped by my Battle.net account and saw this;

Haven't received any mails or nothing about it :/

But anyone who's not in, go check your Bnet account, maybe you got lucky :)

Same here, awesome. (Y)

post-6186-12678124811797_thumb.jpg

GAH! I wish I get selected next wave. Ive played SC for about 3-4 years. First year i was all about 1v1 or teams and wasnt a pro but not a amateur. Then I discovered custom games and never left. Either 3v3 fastest on a big map or Something D lol.

Blizzard please invite me nao.

Haha, I was in the process of doing my monthly password change on all of my accounts and stopped by my Battle.net account and saw this;

SC1.png

Haven't received any mails or nothing about it :/

But anyone who's not in, go check your Bnet account, maybe you got lucky :)

I was about to post this. Same thing happened to me, never got an email, but logged on bnet and saw I was in.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Linux 7.1 arrives with an NTFS overhaul and major hardware performance boosts by Paul Hill The founder of the Linux kernel has just announced the availability of Linux 7.1. This is a stable version of the kernel that will now be tested by various Linux distributions before it is shipped to users through update managers. Some users, like those on Debian, for example, might not get it for a long time, if at all, while Fedora users can expect it in the near future. With Linux 7.1 out on time, the merge window for Linux 7.2 is now open, giving contributors the opportunity to send in major new features that have been waiting for the last two months. Torvalds warned that he is currently travelling and will be in another timezone, so timing for the merge window may be irregular due to timezone differences and limited internet access. Torvalds said that he has already fetched early pull requests to allow him to do some offline work, but the travel could still cause disruption. Right now, he is not planning to extend the release, but did consider it. He said he might later regret not extending, though. In terms of this last week of development for Linux 7.1, Torvalds said there were no major or alarming changes. This week consisted mostly of smaller driver updates to GPU, networking, and sound, networking fixes, trace tooling fixes, and misc minor fixes. The shortlog this week lists fixes for driver bugs, memory leaks, I/O and USB fixes, networking and RDMA fixes, DRM/graphics fixes, and tooling and verification improvements. Specific fixes include USB series heap-overflow and buffer overflow fixes, and multiple use-after-free, memory-leak, and refcount corrections across subsystems such as i2c, zram, gpio, and net. There are fixes for graphics drivers, including amdgpu, i915, and virtio, as well as hypervisor and virtualization tweaks affecting mshv, vmbus, and hyperv. According to Phoronix, anyone running Linux 7.1 should look out for the new NTFS driver, Intel FRED for improved performance on Panther Lake and future CPUs, faster graphics with Intel Arc Battlemage, and improvements for older AMD Radeon GPUs. If you are running Linux on your computer and everything is fine, then you don’t need to worry about updating to Linux 7.1 as a priority; just wait for it to be pushed to you. If you have tried Linux on hardware but it didn’t work properly, trying again with a distro that uses Linux 7.1 could cause Linux to work on your machine, thanks to the new hardware support.
    • you can also do this with this tool: PowerSettingsExplorer made by mbk1969 at 3dguru forum.. I found it by accident researching on modern standby and annoying quirks of it in 2022
    • AB Download Manager 1.9.1 by Razvan Serea AB Download Manager is an open-source, feature-rich download manager designed to accelerate downloads, organize files efficiently, and provide seamless control over downloads. With support for multiple connections, resume capability, and an intuitive interface, it enhances the downloading experience for users seeking speed and reliability. The software integrates with various browsers, enabling quick link grabbing and batch downloading. It supports HTTP, HTTPS, and FTP protocols, ensuring broad compatibility with different file sources. Users can schedule downloads, set speed limits, and categorize files automatically for better organization. AB Download Manager is lightweight yet powerful, making it a great alternative to proprietary download managers. Its open-source nature allows developers to contribute, customize, and improve the software as needed. Whether you're downloading large files, managing multiple downloads at once, or seeking an ad-free experience, this tool offers a practical and efficient solution. Key features of AB Download Manager: Multi-Connection Support – Accelerates downloads by splitting files into multiple segments. Resume Capability – Allows paused or interrupted downloads to be resumed without starting over. Batch Downloading – Supports downloading multiple files at once for improved efficiency. Browser Integration – Captures download links directly from browsers for seamless operation. HTTP, HTTPS, and FTP Support – Ensures compatibility with a wide range of file sources. Download Scheduling – Enables users to automate downloads at specific times. Speed Limiting – Lets users control bandwidth usage for optimized performance. File Categorization – Automatically organizes downloaded files into designated folders. User-Friendly Interface – Simple and intuitive design for easy navigation. Cross-Platform Compatibility – Works on multiple operating systems. Ad-Free Experience – No intrusive ads or tracking for a clean user experience. AB Download Manager 1.9.1 changelog: Added An option to customize notification sounds (#1259) Fixed Ongoing notification was laggy on Samsung One UI devices (#1269) Improved Updated Translations Minor UI/UX improvements Download: AB Download Manager 1.9.1 | Portable | ~80.0 MB (Open Source) Download: ARM64 | Portable ARM64 | Android Links: AB Download Manager Website | Github Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • watching him because of the Mr Klinton cat
    • yup dude, ADS on this website are terrible
  • Recent Achievements

    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      506
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      140
    4. 4
      ATLien_0
      90
    5. 5
      Steven P.
      81
  • Tell a friend

    Love Neowin? Tell a friend!