[OFFICIAL] Fable 3 Details & Discussions


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Yesterday i won this.

(Funny thing is i don't own a Xbox 360 :D)

Does anyone know what that USB Kinect wrist-thing is?

If i connect it to my pc it shows us up as a 2GB USB flash drive with some kinect-game folders in it but does it do something else once connected to a 360?

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Seriously, the first one with The Lost Chapters is by far way better than Fable 2 & 3, seems each one is more disappointing than the previous one, gameplay and story wise. Will not pre-order anymore Fable unless I read some good reviews.

Yesterday i won this.

(Funny thing is i don't own a Xbox 360 :D)

Does anyone know what that USB Kinect wrist-thing is?

If i connect it to my pc it shows us up as a 2GB USB flash drive with some kinect-game folders in it but does it do something else once connected to a 360?

zomg want!

The Kinect folders are probably demos

  • 2 weeks later...

Chunky Fable III title update deployed

Lionhead has deployed a title update for Fable III on Xbox Live.

It fixes numerous problems. Butler Jasper won't abruptly shut his trap when you visit the Sanctuary, after all, the voice of John Cleese can't have come cheap - might as well hear it. Of course, John Cleese has been in a BioWare game before - can you remember which one?

This title update also hopes to prevent save game corruption as well as boosts general game performance and frame rate, which can be particularly choppy in same-screen co-op.

But not all hiccups have been remedied, and Lionhead asks that you please continue to be patient.

"While we make every effort to include as many upcoming changes in our patch notes as possible, please be aware that some changes are unintentionally omitted. Where possible the title update will be retroactive, meaning if you've already experienced the issue in your game it will now be resolved. This is not applicable to all solutions," the developer wrote.

Full fix-list below.

But first, Eurogamer plays 15 minutes of Fable III.

Major Fixes

Sanctuary: Fixed numerous issues whereby Jasper would stop talking or whereby the world map would become unusable

Quests: Tabletop: The Hobbes may not spawn in the last area causing the player to be unable to progress

Quest: Tabletop: Online multiplayer: Player host is unable to vault off platform to Hobbe area

Quest: Tabletop: Player can become stuck behind some rocks

Quest: Tabletop: After defeating the hollowmen in the room with the lever the player is unable to progress

Quest: The Masquerade: Player can become trapped in Reaver's mansion.

Quest: The Masquerade: Player can fall out of the world

Quest: GNOMES PART 1: Player can break script

Live: The players fall out of the world (FOOTW) when transitioning from Shifting Sands to The Veiled Path

Crash: Mourningwood guards audio

Crash: During the quest "Peace, Love and Homicide"

Minor Fixes

General improvements to performance and frame rate

World: Online multiplayer: Fast Travel area does not extend from end of level the "The Hole" to go to Mistpeak Valley

World: Player can fall out of environment in Mistpeak Valley while in combat

World: After proposing marriage, Bowerstone Castle cannot be selected as family home.

World: If client repairs a house, the house goes from renting out to living in

World: Player can become stuck during Castle Battle after vaulting over sandbags near burning cart

World: Bowerstone Industrial: Player can fall off the world

World: a fix for existing or future FOOTW situations

World: Online multiplayer: No Particle Effects on Host Screen after Marrying another Player

Live: Orbs do not always show up

Live: Online multiplayer: Fixed an issue with sliding host in the sanctuary

Live: Fixed several issues relating to gifting and receiving gifts in local and online coop

Quest: Tabletop: Breadcrumb not leading to Demonic Chickens

Saves: Fixed a few issues that could cause a corrupt save game slot

World: Driftwood: Hero can become stuck inside of tree

World: Shooting a crate creates a duplicate crate

World: Black chicken in castle gardens flies straight up into the air for several seconds when kicked

Speech: Japanese: Reaver is missing VO in one quest

http://www.eurogamer.net/articles/2010-12-01-chunky-fable-iii-title-update-deployed

  • 2 weeks later...
  • 2 weeks later...
John Cleese has been in a BioWare game before - can you remember which one

What is, Jade Empire?

Will fire this up tonight if I can finish the storyline on Mafia 2. I think I'm suffering from OverGame at the moment.

  • 2 weeks later...

It's painful to admit we can't yet answer any questions on the PC version of Fable III... Hopefully soon we can spill the beans!

Can someone tell me what exactly stopping them from releasing ANY info about the PC version, after such long time since their delay announcement (that didn't had any info about the game either)?

Completed the game and am now in the process of doing the boring grinding to get the achievements I have missed (books, gnomes etc)

I probably wouldn't even bother but my gf loves the game and it keeps her quiet and I get some achievements while playing co-op.

Only ones I probably won't even attempt to get are the collecting all weapons and clothes.

  • 3 months later...

Going to be released on Steam on launch too (May 17).

Citing the importance of giving customers as many choices as is found throughout the Fable franchise, Microsoft Game Studios and developer Lionhead have announced that the PC version of Fable 3 will be available on both the Games for Windows Live Marketplace and Steam at launch.

http://www.shacknews.com/article/68188/fable-3s-pc-debut-available

Now which one to choose: Witcher 2, or this one :laugh:

im pretty stoked on this game coming to PC. i LOVED the first two so im really happy im going to be able to play this soon. plus i hear you can get 30-40 hours out of this game if you don't rush which sounds pretty sweet to me!

  • 4 weeks later...

they toke forever to release secessor to fable TLC PC

and now we get this dumbedown B****** :( this sum it up

feel like hiting my head into a wall

This isn't the successor to Fable TLC, Fable 2 is technically and they haven't released it on PC.

This isn't the successor to Fable TLC, Fable 2 is technically and they haven't released it on PC.

doesn't change the fact that gameplay got alot worse

make me went to go back and play through TLC

F3 is so dumbeddown it sound like it is made for 5 year old kids!

No XP system

No health bar

magically teleport back to room

and No-mini map

seriously Lionhead?

  • No XP system
  • No health bar
  • magically teleport back to room
  • and No-mini map

In order:

  • Guild seals
  • Not a bar exactly, but a CoD style health level. It's just different.
  • It's the menu system. Is that also 'magical'?
  • There is a map, but I agree it's not a lot of use.

  • 5 months later...

Having rented this game this time last year and enjoying it mainly for simplicity and the art style of the game Ive only now decided I will probably buy it discounted (feeling it did lack content based on reviews and friends), mainly posting and prompted because I just bought the Traitors Keep Quest Pack for 50% off (under 300 MS points) as part of the 10 years of Xbox anniversary sale.

  • 4 weeks later...

Well seeing as I am the only one updating this thread: had to make a new character, skipped all side quests i did on my brothers console to do later, wanted to get to the DLC i paid only 2.50 for. So far I like it, again as Fable is very streamlined this much is expected but I justdis clockwork and just left the keep!

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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