Share

Recommended Posts

440681461.png

Developers: Game Freak
Publisher: Nintendo, ThePok?mon Company
Engine: Heavily modified Pok?mon Platinum engine
Platforms: Nintendo DS
Release Date: JP: September 12, 2009, NA: March 14, 2010, EU: March 26, 2010

Description:

Quote

Pok?mon HeartGold Version and SoulSilver Version (????????? ??????????????? Poketto Monsut? H?tog?rudo S?rushirub??, "Pocket Monsters: HeartGold & SoulSilver) are enhanced remakes of the 1999 video games Pok?mon Gold and Silver. The games are part of the Pok?mon series of role-playing video games, and were developed by Game Freak and published by Nintendo for the Nintendo DS. First released in Japan on September 12, 2009, the games were later released to North America, Australia, and Europe during March 2010.

HeartGold and SoulSilver take place in the Johto region of the franchise's fictional universe, which features special creatures called Pok?mon. The basic goal of the game is to become the best Pok?mon trainer in the Johto and Kanto regions, which is done by raising and cataloging Pok?mon and defeating other trainers. The games are bundled with a peripheral called the Pok?walker, a pedometer resembling a Pok? Ball which can connect to the Nintendo DS game card via infrared signals.

Game director Shigeki Morimoto aimed to respect the feelings of those who played the previous games, while also ensuring that it felt like a new game to those that were introduced to the series in more recent years. Reception to the games was highly positive, with the two being amongst the highest rated DS games of all time on Metacritic. Commercially, the two are among the highest-selling handheld games of all time, with their combined sales being 10 million units as of July 29, 2010. [Source]

 

Plot:

 

 

Quote

Similar to Pok?mon Gold and Silver, HeartGold and SoulSilver take place in the Johto region of the franchise's fictional universe. The universe centers on the existence of creatures, called Pok?mon, with special abilities. The silent protagonist is a young Pok?mon trainer who lives in New Bark Town. At the beginning of the games, the player chooses either a Chikorita, Cyndaquil, or Totodile as their starter Pok?mon from Professor Elm. After performing a delivery for the professor, he decides to let the player keep the Pok?mon and start them on a journey.

The goal of the game is to become the best trainer in Johto and Kanto, which is done by raising Pok?mon, completing a catalog of Pok?mon called a Pok?dex, defeating the eight Gym Leaders in Johto for Gym Badges, challenging the best trainers in the region known as the Elite Four and the Champion, and then defeating the eight Gym Leaders in the Kanto region. Finally, the player may face off against Red atop Mt. Silver, who serves as the game's final boss.

Throughout the game, the player will battle against members of Team Rocket, a criminal organization originally from Kanto. They were originally defeated by the protagonist of FireRed, and LeafGreen, and have attempted to come back as an organization, while awaiting the return of their leader, Giovanni. To attempt to contact him, they take over the radio tower and broadcast a message calling out to him.

During certain points in the game, the player's rival will battle the protagonist in a test of skills. Throughout the game, the player encounters Kimono Girls. After battling all of them in a row, they allow the player to encounter a legendary bird specific to each game (Ho-Oh in HeartGold, and Lugia in SoulSilver). [Source]

 

Gameplay:

 

 

Quote

Pok?mon HeartGold and SoulSilver are role-playing video games with adventure elements. The basic mechanics of the games are largely the same as their predecessors'. As with all Pok?mon games for hand-held consoles, gameplay is viewed from a third-person overhead perspective, and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his party, items, or gameplay settings. The player begins the game with one Pok?mon and can capture more using Pok? Balls. The player can also use the Pok?mon to battle others.

When the player encounters a wild Pok?mon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pok?mon fight. During battle, the player may fight, use an item, switch the active Pok?mon, or flee (the last is not an option in battles against trainers). Pok?mon have hit points (HP), which is displayed during combat; when a Pok?mon's HP is reduced to zero, it faints and cannot battle unless taken to a Pok?mon Center or healed or revived with a Pok?mon skill or item. If the player's Pok?mon defeats the opposing Pok?mon (causes it to faint), it receives experience points. After accumulating enough experience points, it will level up; most Pok?mon evolve into a new species of Pok?mon when they reach a certain level, or when certain conditions are met (commonly, how much a Pok?mon statistically 'likes' its trainer).

New features
HeartGold and SoulSilver allow the first Pok?mon in the player's party to follow them, echoing a mechanic in Pok?mon Yellow in which Pikachu follows the player. Apart from Yellow, this mechanic was also used in Pok?mon Diamond, Pearl, and Platinum in a limited fashion: when the player is in Amity Park with a cute Pok?mon. The player may talk to the Pok?mon, and occasionally it may pick up items. A new minigame called the Pok?athlon (called Pok?thlon in Japan) uses the Nintendo DS touchscreen and allows Pok?mon to compete in events such as hurdling. The Japanese versions retain slot machines found in previous games, while the international releases of the titles replace the slot machines with a new game called "Voltorb Flip", described as a cross between Minesweeper and Picross. Another new item, the GB Sounds, changes the background music to the original 8-bit music from Pok?mon Gold and Silver.

Connectivity to other devices
The games are bundled with a peripheral called the Pok?walker, a pedometer that resembles a Pok? Ball which can connect to the Nintendo DS game card via infrared signals in a fashion similar to another Nintendo DS game Personal Trainer: Walking. The Pok?walker can hold one Pok?mon at any time, and must be registered with a single cartridge of the game. Walking with a Pok?walker holding a Pok?mon can cause the Pok?mon to increase one level and cause its friendliness to increase, as well as earning "watts," an in-game currency that can be used to catch wild Pok?mon and dowse for items. Despite the device being included with every game, Nintendo announced that the games would carry standard pricing (around ?4,800 in Japan). HeartGold and SoulSilver can access the Nintendo Wi-Fi Connection to trade, battle, and interact with other players of the games, as well as players of Pok?mon Diamond, Pearl, and Platinum. After completing a special Wi-Fi mission download on Pok?mon Ranger: Guardian Signs, the player can send a Deoxys to HeartGold and SoulSilver. [Source]

 

Links:

 

 

Quote

 

Screenshots:

 

 

Quote

pokemon-heartgold-version-20100224022059pokemon-heartgold-version-20100224022100pokemon-heartgold-version-20100126012001
pokemon-heartgold-version-20100224022101pokemon-heartgold-version-20100224022109pokemon-heartgold-version-20100224022111
pokemon-heartgold-version-20100224022106pokemon-heartgold-version-20100224022105pokemon-heartgold-version-20100224022108

 

Videos:

 

 

Quote

 

I cannot believe a dedicated thread for these amazing remakes of the classic Pokemon Gold and Silver hasnt been created yet so i figured i might as well create it myself! I was addicted to the originals so these remakes should be amazing smile.gif

Basically is a total remake of the original games, only with completely new graphics, and its alot faster as well, since it uses the latest Pokemon Engine. Also, many of the reviewers / players have called this "The best pokemon game EVER" - thats compared to a hell of alot of games. Also you get the "Pokewalker" which will count the steps you take in real life and it will level up your Pokemon the further you walk, also there are several legendarys avaliable and MUCH MUCH MORE.

Other new features include -
Roaming Latios, Mewtwo in the game and so are several other legendarys.
(E) Version only, the Goldenrod Slot Machine is replaced with a mix of Minesweeper and Backgammon - apprently its extremely addicting.
Let your top pokemon walk with you on the screen.
Battle Frontier, Better online Battles and other places to battle.
The trainer-call-back is BACK. - One of the most missed features in recent games.
and much, much more.

Anyway, in my opinion, this is going to be the game of the year for sure! Hundreds of hours of gameplay avaliable, unlimited hours if you include the online gaming - this looks set to beat most other NDS games that have released so far.

 

 

Link to comment
Share on other sites

These games are great, I've already played through it and I've got to say it's far better than DPPt. You've got refined graphics, new sprite work, better sounds. Also including new features that were not in the originals. It's a great game overall.

Also the GB Player is a must find item, after you achieve all 16 badges go to Celadon and talk to the dude on the 3rd floor near the globe.

It changes the music to classic music

Link to comment
Share on other sites

Even though every pokemon game I've played is exactly the same since Red, I still keep on playing them for some reason. I'm a little excited for this... I liked silver so much when I was a kid. Especially going into the Kanto region :D

I don't do any of that ridiculous EV training, though. Just normal level ups...

I'm still using the original fat DS. Works fine, but the screen brightness and colors are miserable compared to the Lite's, haha.

Link to comment
Share on other sites

I always felt half of the fun of the Pokemon games were those old Gameboy graphics. To me, nothing else will be true 'pokemon' than those originals.

The new sprite artwork for this game is way beyond that of DPPt, big improvement.

@mreggsalad: agreed! pokemon red/blue, that's where it's at!

If you compare the gameplay mechanics of the old games to the new games you'll realise how broken the old games were. :laugh:

Link to comment
Share on other sites

  • 2 weeks later...

I hear this one is faster paced. Is that true? In Diamond and Pearl battles took forever.

I didn't really notice a difference. I just turned off the battle animations to make them go faster.

Link to comment
Share on other sites

It would appear so.

That's a GBA SP.

;) To reiterate, you can tell by the numerous ports on the back and how close the hinge is to the shoulder buttons.

Link to comment
Share on other sites

This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Asher Madan
      Nintendo Switch Online + Expansion Pack costs $49.99 a year
      by Asher Madan

      In September, Nintendo revealed that Nintendo Switch Online would receive a new tier that included Nintendo 64 and Sega Genesis games. Nintendo Switch Online is the gaming giant's subscription service along the lines of PlayStation Plus and Xbox Live Gold. Nintendo Switch Online + Expansion Pack is the upcoming membership option that launches on October 25.

      Nintendo Switch Online + Expansion Pack's price point wasn't announced back then, but the company gave us a complete rundown today. Keep in mind that the standard Nintendo Switch Online membership comes in at $19.99 a year, or $34.99 for the family plan. However, Nintendo Switch Online + Expansion Pack will cost $49.99 for 12 months.

      There's also a family plan in the works that'll cost $79.99 a year, and you can add 8 Nintendo Account holders. You can take a look at the video above for an explanation of the benefits and differences.

      Fan reactions have been quite mixed since this announcement. While many gamers are praising the ability to play Nintendo 64 and Sega Genesis games on the Nintendo Switch, the limited library and high price point have been criticized by others. The fact that the newly announced Animal Crossing: New Horizons - Happy Home Paradise expansion is included with Nintendo Switch Online + Expansion Pack is also seen as a positive given the popularity of the base game.

      More titles like Banjo-Kazooie and The Legend of Zelda: Majora’s Mask will be added down the line. We'll have to wait and see how many Nintendo Switch owners upgrade to this tier come October 25. Are you interested in Nintendo Switch Online + Expansion Pack? Let us know in the comments below.

    • By Chandrakant
      Nintendo shoots down the Switch Pro 4K rumor... again
      by Chandrakant Isi



      Nintendo is all set to launch the updated Nintendo Switch OLED on October 8. However, that hasn't stopped speculations regarding a Switch Pro model with 4K gaming support. A recent report from Bloomberg claimed that third-party game developers including Zynga have access to Nintendo's 4K development tools. Hinting at the initial development of a 4K Switch console, this news spread like wildfire, and eventually, the Japanese company had to step in to address the situation.

      Nintendo Japan's official Twitter account stated that Bloomberg's report "falsely claims that Nintendo is supplying tools to drive game development for a Nintendo Switch with 4K support." In the following tweet, the Japanese company reiterated that it has no plans for any new model save for the Switch OLED.

      The latest update from Nintendo is going to be a bit disappointing for the fans who have no option but to make a "switch" to the latest PlayStation 5 and Xbox Series X to experience 4K gaming. However, it is worth noting that Nintendo usually focuses more on gameplay experience rather than a mere visual upgrade. So, packing in more powerful hardware at this point may not align with its strategy.

      Launched in 2017, Nintendo's Switch still brings in strong sales numbers. Going by the figures from June, the Japanese company has moved over 89 million units of its Switch console. It has surpassed the lifetime sales of the Sony PlayStation 3 that sold around 88 million units. These numbers are expected to jump further with the launch of Switch OLED, which is priced at $349.99.

    • By Asher Madan
      Diablo II: Resurrected on Xbox Series X review — A classic reborn
      by Asher Madan

      This is a spoiler-free review of Diablo II: Resurrected

      As you may have assumed after reading the title, Diablo II: Resurrected is a remastered version of Diablo II and its expansion, Lord of Destruction, which released in 2000 and 2001, respectively. It features all of the content that launched twenty years ago, but adds modern refinements like upgraded visuals, a redesigned user interface, and an expanded stash. This new version was developed by Blizzard Entertainment and Activision's Vicarious Visions studio. On the whole, it's an impressive project, but it may be a little dated — particularly when it comes to inventory management — to be thoroughly enjoyable for all gamers.

      Characters and environments
      For those of you new to the franchise, Diablo II: Resurrected is a dark fantasy isometric action game where you pick a unique hero and work your way through a number of environments, pursuing a mysterious figure known as the Dark Wanderer. You'll traverse somewhat randomized swamps and deserts in a quest that eventually pits you against the titular villain.

      Diablo II: Resurrected features a number of unique environments and locations that increase in splendor. While the camp you start at is quite understated, you'll eventually explore desert cities carved out of rock and venture into crypts that haven't been opened in generations. The visual variety is quite astounding and there are a number of biomes throughout the adventure. Each area also has distinct enemies that increase in difficulty. Diablo II: Resurrected constantly keeps you on your toes because complacency leads to death.

      The plot is simply fantastic and I'd forgotten how many twists and turns are woven in there. It has been almost twenty years since I played the original. Running Diablo II on my old HP laptop, in my college dorm, has to be one of my best memories. It was a great way to relax after studying biology and chemistry the whole day. Diablo II not only featured a rich story, but the build-up to the climax has to be one of the best in gaming history. Even to this day, many other titles can't match it. The stellar plot is a testament to the writers who carefully constructed the narrative and slowly let the player figure out what was going on.

      For the most part, Diablo II: Resurrected plays like a traditional hack-and-slash experience. You equip increasing powerful weapons and armor, while taking on greater challenges. However, each hero has unique abilities that make the fight against the legions of Hell a little easier. For example, the Druid can transform into a werewolf or "werebear". The Amazon, Assassin, Necromancer, Paladin, and others have their own skills to choose from, though some are more dramatic than others.

      To illustrate this, let's compare the Druid and the Paladin. The Paladin has a number of devastating abilities like the Holy Bolt that vanquishes enemies or the Holy Shield to protect himself from arcane damage. He's a strong character, but the Druid is just so much more fun. Transforming into different creatures never gets old and requires you to experiment with more balanced builds if you want to use brute force and magic at the same time. I'd recommend trying all of the characters — particularly the Assassin and Druid since they were part of the Lord of Destruction expansion — to find the one you like the most.

      Visual upgrades


      Diablo II: Resurrected pays homage to the original's graphics, but with greatly enhanced effects. If you were expecting a visual upgrade along the lines of Diablo III, or the upcoming Diablo IV for that matter, you’ll be disappointed. Diablo II: Resurrected stays true to the look of the cult classic, but features all-new textures, animations, and cutscenes.

      It's clear that a tremendous amount of work went into this game. Diablo II: Resurrected also adds wet surfaces, better weather, real-time reflections, and much more. Suffice to say, it's a noticeable upgrade if you compare the two versions side by side.

      If you haven't played Diablo II in a while, you may feel that the game looks relatively the same, it just runs at a higher resolution. However, that couldn't be further from the truth. When you kill enemies like Dark Hunters, encounter a pool of water in the middle of a marsh, or witness the light shimmering on a wet brick bridge, you’ll realize that Diablo II: Resurrected is a modern game. Blizzard and Vicarious Visions have done an excellent job with the new graphics. Because of this, the remaster shines.

      If you're ever curious as to what the original looked like, you can always press Left Trigger and the View button together. The View button is commonly referred to as the boxes button on the Xbox Series X|S and Xbox One controllers. I promise you you'll be shocked and astounded by the results. I had personally forgotten how clunky the old animations were.

      Console performance


      Diablo II: Resurrected offers two modes on Xbox Series X. The default, oddly enough, is "Quality". This boosts the resolution to 4K, but locks the game to just 30 frames per second (FPS). Despite how crisp Diablo II: Resurrected looks on Quality mode, I wouldn't recommend it because the input lag is horrendous. I would go as far as to say that it's unplayable on this setting because it feels like you're trudging through molasses.

      Luckily, there's a "Performance" option that lowers the resolution to around 1440p — based on our estimate — and boosts the frame rate to 60 FPS. This dramatically enhances the experience because the title is much more responsive. When you load Diablo II: Resurrected, your first step should be to go to "Settings" and change the visuals from Quality to Performance.

      It's curious as to why we don't have a 4K 60 FPS mode on current-generation consoles, at least for "Offline" single player. To me, it seems like a problem with optimization more than anything else. Unfortunately, I don't think Blizzard or Vicarious Visions will go back and change this on PlayStation 5 and Xbox Series X.

      Controls


      Inventory management has to be my biggest gripe with Diablo II: Resurrected. While it's a little cumbersome to use a thumbstick to hover over objects, it gets worse when you want to sell tiny gems or other miscellaneous items to a trader. You have to inelegantly maneuver the cursor over them and hold a button. Understandably, this isn't an issue with a mouse and keyboard, but it's one of the most torturous acts on consoles. Surely there's a better solution.

      Diablo III's circular inventory system was tailored for PlayStation 4 and Xbox One — despite some questionable results — and is a marked improvement over Diablo II: Resurrected. The development team should've included a similar setup that was made for thumbsticks in this remaster.

      Now that's out of the way, let me tell you about why you should consider playing Diablo II: Resurrected with a controller. Instead of clicking enemies or clicking where to go, you can control your character directly through the thumbstick. This gives the game a more action-focused feel because you're directly connected to everything happening on screen. Let's say that you want to kite an enemy, but there aren't a lot of options except for a massive tree. Well, with a controller, you can just run around the tree and keep hitting the foe whenever the time's right. This added maneuverability isn't really found with a mouse.

      Using your abilities or casting spells is just as simple as it is with a mouse and keyboard, in my opinion. You can bind whatever you want to a button or combination of buttons. Just look in the general direction and press. The standard abilities bar can be augmented by holding down Left Trigger. This gives you even more slots to bind abilities to.

      The revamped user interface really doesn't live up to the hype on consoles, but the fact that you directly control your character with the thumbsticks is a blessing. You're also given a few extra inventory boxes for good measure. In my opinion, the controls are the most prominent changes that improve quality-of-life the most. As you know, the inventory still requires using a cursor and its few extra slots don't dramatically ease hauling loot. You'll still have to make a number of trips back to town to sell or store gear.

      Online play


      Diablo II: Resurrected features online and offline modes. As mentioned earlier, Offline is the single-player setting and you can take on endless enemies on your own. However, if you choose to create an "Online" character, the difficulty goes up a little, but you can team up with more than half a dozen players to help you along the way. I'm positive that all of them can hire mercenaries, so you essentially end up with a small army by the time you take on Diablo.

      Aside from the launch day login problems, Diablo II: Resurrected servers still suffer from occasional rubberbanding — you move in one direction and suddenly you're teleported back several feet to where you once were. I plugged in the Xbox Series X directly to the modem and it still exhibited the same problem on a 1Gbps connection. Hopefully, Blizzard and Vicarious Visions have a fix in the works because it can lead to an untimely demise if you're playing online.

      Conclusion


      Overall, Diablo II: Resurrected still holds up surprisingly well even after all these years. It's a must-play title. The story is captivating, and slowly unraveling the mystery behind the Dark Wanderer is quite thrilling. I just wish the teams had completely revamped the inventory system for consoles.

      Diablo II: Resurrected relies on constantly finding better gear, and having to manually control a cursor to select items is tedious, to say the least. Luckily, you get used to it, as it becomes second nature after a few hours. While the game is brimming with nostalgia, and is clearly designed for those who've played Diablo II before, it should still appeal to newcomers. It's a very good remaster, but the aforementioned design choices are holding it back from greatness. The original didn't have any noticeable issues that I can recall, but it seems like the PC version is the way to go because Diablo II: Resurrected works the best with a mouse and keyboard given its inventory situation.

      If controlling the inventory with a cursor seems like a dealbreaker, you should check out Diablo III due to its radial menu. The game brings you up to speed rather quickly with what happened in Diablo II and its expansion.

      Diablo II: Resurrected features cross-progression so you can experience it on any platform and retain your progress. Unfortunately, you'll have to spend another $39.99 to buy it on another system.

      It'll take players around 20 hours to complete Diablo II: Resurrected's campaign, but if you're looking to slay demons on the highest difficulty there is, then it's probably going to be around 150 hours of playtime. It's a substantial game with addictive gameplay. Despite the problems, I can't recommend it enough because it's just so much fun! You don't even realize how quickly the hours fly by.

      You can purchase Diablo II: Resurrected from the Microsoft Store or the platform of your choice for $39.99. The game was released on September 23, 2021 on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch, and PC.

      Blizzard Entertainment provided a review code for Diablo II: Resurrected. The game was tested on an Xbox Series X console.

    • By LoneWolfSL
      Nintendo Switch Online "Expansion Pack" will add N64 and Sega Genesis games
      by Pulasthi Ariyasinghe

      During the today's September Direct presentation, Nintendo unveiled a brand-new tier for its Nintendo Online Services platform that will contain a selection of retro games from the Nintendo 64 and Sega Genesis (or Mega Drive) consoles. A couple of new controllers matching the new announcement were also confirmed for the Switch.

      Named the Expansion Pack, this N64 and Genesis game carrying new tier will sit on top of the standard Nintendo Switch Online membership, and it is slated to go live in late October. The games announced to be available exclusively via the service at launch were as follows:

      Nintendo 64 Sega Genesis The Legend of Zelda: Ocarina of Time Starfox 64 Super Mario 64 Mario Kart 64 Mario Tennis Yoshi's Story WinBack Dr. Mario 64 Sin and Punishment Ecco the Dolphin Musha Streets of Rage Dr. Robotnik's Mean Bean Machine Castlevania: Bloodlines Gunstar Heroes Shining Force Ristar Shinobi III Contra: Hard Corps Sonic the Hedgehog 2 Golden Axe Phantasy Star IV Strider More titles like Banjo-Kazooie, Pokémon Snap, The Legend of Zelda: Majora’s Mask, and Paper Mario will be added later as the Expansion Pack service matures. Unfortunately, pricing was not revealed today, but it is slated to sit higher than the current $19.99 per year cost of the regular membership.

      Meanwhile, the company is also bringing out official Nintendo 64 and Sega Genesis Wireless Controllers for the Switch. These will come in at $49.99 each but once again, no exact release dates were revealed today. Check them out in the tweet above.

    • By Usama Jawad96
      Nintendo Switch finally gets support for Bluetooth audio, with a bunch of caveats
      by Usama Jawad

      Ever since its launch in 2017, the Nintendo Switch has only natively supported wired audio accessories. Support for Bluetooth audio devices such as Bluetooth headphones has been completely absent. Although some manufacturers do offer dongles and accessories to work around this limitation, native support has just not been present. We have talked in length about how we would love to have support for Bluetooth audio in the system, particularly given the fact that even Switch controllers connect to the console via the same technology. Today, Nintendo has finally pushed out a software update which enables this capability.

      Support for Bluetooth audio comes via system software update 13.0.0, which is available both for the Nintendo Switch and the Nintendo Switch Lite right now. It adds a "Bluetooth Audio" configuration in the settings menu, which enables you to pair your console with a Bluetooth headset.

      That said, there are a number of caveats to be aware of. If you pair to a Bluetooth headset, you cannot connect more than two wireless controllers at the same time, and a pair of Joy-Cons counts as two wireless controllers. Moreover, Bluetooth audio will not work when you boot up a local wireless multiplayer game. Although the Switch allows saving up to 10 audio devices, only one can be connected at one time. Bluetooth microphones will not work in multiplayer games and you may also experience audio latency.

      It's quite a list, honestly. In our limited testing, our Bluetooth headset connected just fine and we didn't notice any noticeable audio latency. However, we do have to note that there's no Bluetooth toggle that allows you to disconnect a device from the "quick settings" menu that is accessible by long-pressing the Home button. The only way to disconnect is either via the headset or via the main settings app. While support for Bluetooth audio will likely be welcomed by Switch gamers, it's evident that there's a lot of room for improvement, should Nintendo decide to enhance this feature in subsequent software updates.