Recommended Posts

Honestly, every class has its ups and downs. Assault-ers have infinite ammo, Engineers have infinite play time with vehicles, Medics have infinite health, and Recon-ers have infinite mortar strikes. It's the way you take advantage of such perks that makes you unbeatable.

I tend to be a medic when there aren't any other medics on my team (or if I'm getting my ass handed to myself). If there is a large group of medics on my team I often use the Assault or Engineer classes (depending on the circumstances, no good with sniper rifles).

EA and DICE have announced a co-op survival mode for the console editions of Battlefield: Bad Company 2, pairing you and three others against waves of AI drones on rejigged multiplayer maps:

DICE, an Electronic Arts Inc. studio, today announced that Battlefield: Bad Company 2 is expanding its award-winning multiplayer experience with the introduction of an all-new mode called ?Onslaught?. This mode brings co-op gameplay to the Battlefield franchise for the first time ever on console. Coming soon, Onslaught mode will be available on Xbox LIVE Marketplace and on the PlayStation Network, creating more reasons for players to check out the game that Seth Schiesel of The New York Times says ?is a better game than Call of Duty: Modern Warfare 2.?

Battlefield: Bad Company 2 Onslaught mode can be played with up to four players across four multiplayer maps ? Valparaiso, Atacama Desert, Isla Inocentes, and Nelson Bay ? redesigned with new lighting, time of day, added vehicles and other effects. Each map has a dedicated gameplay focus, requiring different levels of teamwork in order to complete the objectives against an onslaught of enemy AI. Vehicle warfare comes to the forefront in Atacama Desert while Nelson Bay focuses squarely on infantry assault. Players can compete in squads and check individual progress via the dedicated Onslaught leaderboards.

Onslaught is bringing co-op gameplay to Battlefield for the first time on console. The new game mode puts you and up to three friends against the enemy on Valparaiso, Atacama Desert, Isla Inocentes and Nelson Bay ? redesigned with new lighting, time of day, added vehicles and other effects. Each map has a dedicated gameplay focus, requiring different levels of teamwork in order to complete the objectives against an onslaught of enemy AI. Vehicle warfare comes to the forefront in Atacama Desert while Nelson Bay focuses squarely on infantry assault. Players can compete in squads and check individual progress via the dedicated Onslaught leaderboards.

?We?re thrilled to bring something new and fresh to Battlefield: Bad Company 2 while still keeping Battlefield?s signature gameplay intact,? says Patrick Bach, Senior Producer at DICE. ?We want to consistently support the over 4 million fans playing the game with new ways to get into multiplayer and also challenge the elite players with new experiences to improve their performance online. Effective squad play is the key to success in Battlefield: Bad Company 2 multiplayer and this new mode will provide players with a dedicated environment to test their team skills and rank against the competition.?

Realising there would be a backlash from envious PC users left out in the cold, EA prepared a statement:

No, we haven't signed away rights to console on this. The problem we have on PC is that all our servers are dedicated with providers. Changing a server from Conquest 32 players to Onslaught 4 players cuts out 28 player slots from the total ammount available. This could have a dramatic affect on the PC online environment if enough servers changed to Onslaught.

We aren't ruling out Onslaught on PC but at this time we are researching how to bring it to PC without affecting players who don't have Onslaught or their own server to run it on.

VE3D Story (with a trailer)

We aren't ruling out Onslaught on PC but at this time we are researching how to bring it to PC without affecting players who don't have Onslaught or their own server to run it on.

Couldn't they just create Onslaught only servers and prevent servers from switching to Onslaught if in another mode?

What is the last game you played that didnt need any patches or updates? Plus hey! Updates are fun - http://www.teamfortress.com/119/ :D

This Gen? I can't think of one game that hasn't been patched, sometimes multiple times. It's an era of beta games. Sad but true.

Also, you have to take in account the fact that games are getting more and more complex, technically.

@SkyDX

Recently started to use the XM8 LMG. A very nice gun I must say, having good iron-sights allows the use of some valuable specs. other than red dot (M60 has terrible iron-sights :().

Yup.

Games aren't released any more/less beta/final than any piece of software you use. No software is bug-free and not all patches consist of fixes. Just cause of their potential to download fixes and add more content for our ongoing entertainment doesn't make it a beta. You might want to rethink your logic.

  • Like 2

Games aren't released any more/less beta/final than any piece of software you use. No software is bug-free and not all patches consist of fixes. Just cause of their potential to download fixes and add more content for our ongoing entertainment doesn't make it a beta. You might want to rethink your logic.

I would rather not rethink my logic, but thank you for the concern. Most of these companies are releasing buggy, glitched products and are relying on the internet as their bandaid, and the users and the community as their beta testers on their final product. It's unacceptable to be honest. Under no circumstance should we be spending $60 on an unfinished product. It's not MY concern that ANY piece of software isn't bug free or glitch free. That is the developers concern. They need to do better testing of their products prior to release. I should be receiving a 100% solid, bug free product. I am the consumer, and I am allowed to expect that. We are all allowed to expect that.

If you think it's acceptable to have an unfinished, buggy or glitched product, that is your perogative. The majority of us consumers expect much more for our money.

I recently read in a well respected PC Gaming publication that broadband internet appears to have "made developers lazy". The ease at which patches and updates can be pushed out to users mean that game studios nowadays can rush out games early for the Christmas rush or whatever, safe in the knowledge that they can just "fix it later". I am inclined to agree. The number of interface bugs in release for example just back this up - I like my software to be polished if nothing else. That means no niggling little bugs or issues, and certainly no game breaking bugs. It certainly seems to me that BFBC2 was rushed out of the door well before anyone could call it "finished". Making balance changes is good - but fixes for large and noticeable bugs should have been done before release.

I recently read in a well respected PC Gaming publication that broadband internet appears to have "made developers lazy". The ease at which patches and updates can be pushed out to users mean that game studios nowadays can rush out games early for the Christmas rush or whatever, safe in the knowledge that they can just "fix it later". I am inclined to agree. The number of interface bugs in release for example just back this up - I like my software to be polished if nothing else. That means no niggling little bugs or issues, and certainly no game breaking bugs. It certainly seems to me that BFBC2 was rushed out of the door well before anyone could call it "finished". Making balance changes is good - but fixes for large and noticeable bugs should have been done before release.

While I don't necessarily disagree with this, I do think there are some factors to conisder. Main one being development is more complex then ever. The other is that it is rare these when a AAA title game is also not multiplatform. I think these are two larger points as to why games may indeed to appear more buggy.

Not only that the truth is back when consoles were not connected, the truth is every single game released had tons of bugs. That is always the case. It is just they were what they were due to the fact there was no way to patch them. Sure retail versions of games were patched behind the scenes, but no online connection meant no ability to update the game via a patch.

Literally every single PC game I've ever played has had at least one patch. Pretty much the same for all console games this generation as well. My point being is no game ever, ever ships perfect.

Finally I see nothing wrong at all personally and actually see it as a positive when games that are primarily MP based receive frequent patches. It means exploits are being addressed and balancing is continually being tweaked. Sure, something like changing the ui with a patch I'll also admit should not be happening, so no.excuse for that. Otherwise I see nothing wrong personally with releasing frequent patches.

I just think more is made over patches and updates now due to gaming journalism is bigger than ever and all consoles are now online more or less. I also know games have and will continue to ship with plenty of bugs, it is par for the course when dealing with such complex software.

Sorry if these seems a bit disjointed posting from my phone.

@forsyth14 Yeah, last minute issues. SPECACT on PC will be available after the patch comes out. Current aim is next week for the patch.

About the onslaught game made...just give us those remade maps in a different mode. I'm not liking that the consolers get things we don't but whatever, par for the course I think.

While I don't necessarily disagree with this, I do think there are some factors to conisder. Main one being development is more complex then ever. The other is that it is rare these when a AAA title game is also not multiplatform. I think these are two larger points as to why games may indeed to appear more buggy.

Not only that the truth is back when consoles were not connected, the truth is every single game released had tons of bugs. That is always the case. It is just they were what they were due to the fact there was no way to patch them. Sure retail versions of games were patched behind the scenes, but no online connection meant no ability to update the game via a patch.

Literally every single PC game I've ever played has had at least one patch. Pretty much the same for all console games this generation as well. My point being is no game ever, ever ships perfect.

Finally I see nothing wrong at all personally and actually see it as a positive when games that are primarily MP based receive frequent patches. It means exploits are being addressed and balancing is continually being tweaked. Sure, something like changing the ui with a patch I'll also admit should not be happening, so no.excuse for that. Otherwise I see nothing wrong personally with releasing frequent patches.

I just think more is made over patches and updates now due to gaming journalism is bigger than ever and all consoles are now online more or less. I also know games have and will continue to ship with plenty of bugs, it is par for the course when dealing with such complex software.

Sorry if these seems a bit disjointed posting from my phone.

All true, but that shouldn't be the case. It's a negative when we are given incomplete products or products that are not properly tested. It's not my fault it's complex. Just like a car that doesn't work, or a steak that is not done at a restaurant, I pay for a product, and I expect quality. Consumers should not "settle" because it's the "norm" to be broken.

Service has gone down hill in the past 50 years, and it seems to continue to do so. Never settle, and never "accept" it because that is "how it is". We deserve better.

Back on topic, I hope Onslaught is free for VIP members. If not, I am not dropping $15 for another mode on existing maps.

While I don't necessarily disagree with this, I do think there are some factors to conisder. Main one being development is more complex then ever. The other is that it is rare these when a AAA title game is also not multiplatform. I think these are two larger points as to why games may indeed to appear more buggy.

Not only that the truth is back when consoles were not connected, the truth is every single game released had tons of bugs. That is always the case. It is just they were what they were due to the fact there was no way to patch them. Sure retail versions of games were patched behind the scenes, but no online connection meant no ability to update the game via a patch.

Literally every single PC game I've ever played has had at least one patch. Pretty much the same for all console games this generation as well. My point being is no game ever, ever ships perfect.

Finally I see nothing wrong at all personally and actually see it as a positive when games that are primarily MP based receive frequent patches. It means exploits are being addressed and balancing is continually being tweaked. Sure, something like changing the ui with a patch I'll also admit should not be happening, so no.excuse for that. Otherwise I see nothing wrong personally with releasing frequent patches.

I just think more is made over patches and updates now due to gaming journalism is bigger than ever and all consoles are now online more or less. I also know games have and will continue to ship with plenty of bugs, it is par for the course when dealing with such complex software.

Sorry if these seems a bit disjointed posting from my phone.

I should probably elaborate that it was a "Devils Advocate" column - so it probably isn't the mainstream opinion anyway :) However I do believe that specifically some of the interface bugs in BFBC2 are unacceptable when it comes down to it. There were blatant problems that either should have been picked up in the beta or in QA testing.

Having said that though, I am very very happy that DICE are actually working to fix them.

All true, but that shouldn't be the case. It's a negative when we are given incomplete products or products that are not properly tested. It's not my fault it's complex. Just like a car that doesn't work, or a steak that is not done at a restaurant, I pay for a product, and I expect quality. Consumers should not "settle" because it's the "norm" to be broken.

Service has gone down hill in the past 50 years, and it seems to continue to do so. Never settle, and never "accept" it because that is "how it is". We deserve better.

Back on topic, I hope Onslaught is free for VIP members. If not, I am not dropping $15 for another mode on existing maps.

It's not free. That's straight from Bazajaytee.

This topic is now closed to further replies.
  • Posts

    • Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good by Usama Jawad I have been using Windows since the early 2000s, when I was around 10 years old or so. I vaguely remember playing around with Windows 98 and Windows 2000, but that may have been on school PCs which had old operating systems installed. My main OS on the home PC, and the one I recall spending most time with, was Windows XP. At that time, I used the home PC to create Word and PowerPoint documents for school, but a lot of the time, I simply used it to play games. My dad would bring game discs which we would try and install on the PC, sometimes unsuccessfully, and sometimes, we would rely on flash games in the browser, like Bubble Trouble on Miniclip. However, the problem with the latter approach was the internet speed. On a good day, our dial-up internet would offer us speeds of 56 kbps, but on most days, it was closer to 33 kbps. This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
    • 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD drops to its lowest price in over three months by Fiza Ali Amazon is currently offering the 2TB WD_Black SN7100 internal solid-state drive at its lowest price in over three months, so you may want to check it out, if you have been considering a storage upgrade, before the deal dries up (purchase link is toward the end of the article). Featuring a PCIe Gen 4.0 interface and M.2 2280 form factor, the SN7100 promises to deliver sequential read speeds of up to 7,250MB/s and sequential write speeds reaching 6,900MB/s, offering as much as a 35% improvement in performance compared with the previous generation. It also achieves random read speeds of 1,000,000 IOPS and random write speeds of 1,400,000 IOPS. The drive uses Western Digital’s TLC 3D NAND technology for reliable performance and is further supported by a five-year limited warranty. It also offers strong endurance, rated at up to 1,200TBW, making it suitable for demanding workloads such as gaming, content creation, and high-speed recording. Moreover, its DRAM-less architecture claims to improve power efficiency (the SSD relies on system memory for caching via HMB), while the WD_Black Dashboard software enables users to monitor drive health, install firmware updates, and activate Game Mode for potentially better performance. Finally, it operates within an operating temperature range of 0°C to 85°C, and can withstand storage temperatures from -40°C to 85°C. 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD: $242.96 (Amazon US) Check this deal out if you want a 4TB option. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Hopefully this will fix the issue of no sound I have since last months stupid, and non-removable, Microsoft Corporation AudioProcessingObject Driver Update (1.0.3.56670)
    • It IS confusing! What channel are you in on each device? I'm guessing your 16GB device is on Experimental (formerly known as Dev) and your 128GB is on Beta.
    • 100 for the base game , 120 for pre release with bonus unlocked content (a pair of boil washed underpants for Trevor)
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      514
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!