Recommended Posts

WTF is the deal with shotguns in this game ?

when a guy can snipe people from clip range with a shotgun that pretty bull****

PS to any and all snipers that like to hide on top of trees ... thx for the easy kills

Pss whats the best load out for lowbie medic just about rank 6 lol and super close to getting his 3rd light machine gune

WTF is the deal with shotguns in this game ?

when a guy can snipe people from clip range with a shotgun that pretty bull****

PS to any and all snipers that like to hide on top of trees ... thx for the easy kills

eh? snipe with shotgun? no way. it's very difficult to kill anything with a shotgun in bc2 without being in very close proximity. that or I suck :p

eh? snipe with shotgun? no way. it's very difficult to kill anything with a shotgun in bc2 without being in very close proximity. that or I suck :p

tell that to the lvl 35 guy in the last match and raped every one with a shotgun . every time he would kill you it was @ sniping range lol

you spawn take 3 or 4 steps splat lol

It's almost easier to snipe with shotguns than it is to use rifles. You don't have to be very accurate with them.

Anyways, use the light armor perk if you have it. Then your favorite LMG, along with the perk to increase healing range. I forget what ranks you get those things at though.

Onslaught you mean? It's not free. You have to buy it separate. And it's not included with the VIP stuff as well.

Yes, Onslaught! Didn't say it was free through. But with the upcoming sale, it alleviates the wallets of those looking forward to checking it out.

Yes, Onslaught! Didn't say it was free through. But with the upcoming sale, it alleviates the wallets of those looking forward to checking it out.

I suppose so, but right now I'm feeling like DICE isn't earning the money we already paid to them. They're just stalling until MoH comes out. Then once they get money for that they'll stall until BF3 comes out, abandoning each game in the process.

I suppose so, but right now I'm feeling like DICE isn't earning the money we already paid to them. They're just stalling until MoH comes out. Then once they get money for that they'll stall until BF3 comes out, abandoning each game in the process.

They're keeping things decently patched (on consoles anyways) and dlc is pretty steady altogether. The finally seem to be releasing something with substance and totally original from current in-game modes/content. We really can't complain and turning on them isn't justified simply just cause it will come with a price tag attached.

Looking at the in-game store seems they still have free vip content planned for us to enjoy. I for one like how these guys have handled their dlc strategy. Compared to the rest. I've enjoyed the hell out of the game to its fullest at no additional expense so far. They've earned every cent I paid for the game.

Everything EA gets the red-head step-child treatment as soon as the new kid comes along. Till then, DICE have done a bangup job. They always have.

It's not new content though. It's just a different game mode on a old maps, which is what they've been doing since the start. All these maps in the various game modes and dlcs are already on our game discs. They're just unlocking them, so you're paying for what you already have.. twice.

Now if it was a new game mode and new maps to go with it, then I would say it's probably worth it. But as is stands.. their attitude towards PC players is pathetic. They're acting like a 10 year old kid throwing a temper tantrum because they got caught with their hand in the cookie jar.

And just so you know up until I read some of their comments towards the PC players (they consider us whiners and incompetent) I was perfectly willing and wanting to buy any dlc they had to offer, even reskins. But now.. not so much.

Also I don't have any issues with EA. I love a lot of their games. ME 1&2, Dragonage, Crysis.. it's DICE that is doing this by selling us a game that when it comes down to it, should still be considered in a beta state. Which they may have been forced to release early by EA, but that's beside the point. It's still DICE's fault for releasing a poorly coded game and refusing to fix it in a timely manner (come on.. knife glitch hotfix plz and thx). They have no pride in their work.

Well, technically yes. Most is already on the disk. But additional coding/modeling is involved with getting these different variations in. It's been free till now. They're basically charging for a new mode altogether now. Not a typical rush/conquest expansion to the already in-game maps. Yea pretty slick on their part to treat dlc this way I'll admit.

It gets deeper but I guess it really all comes down to thee question... How much will it cost, that will/could cause a stir.

I feel you on the whole new content thing though. A couple new maps would certainly sit well with players.

Edit:

And just so you know up until I read some of their comments towards the PC players (they consider us whiners and incompetent) I was perfectly willing and wanting to buy any dlc they had to offer, even reskins. But now.. not so much.

Just read this.

I really can't comment on what they said, but you're saying you would've otherwise been fine with how they're handing this dlc if they wouldn't of made a comment towards pc players? I don't know dude, I just take it for what it is.

Finally got rid of this POS. Aside from the horrible lag (on the PS3 at least), the hit detection is garbage, the game is buggy, and to make things worse you can't communicate with anyone other than your squad members. So when you see 4 snipers all in the same spot, you can't tell them to go after the objective. I shouldn't have to have 3 friends on at all times in order to do well. I will give credit to the game where it's due and that's the sounds. Amazing sounds, very atmospheric, props. You can read my full review here if anyone is interested.

Perhaps MoH will turn out better...though DICE are also developing that so I'm a bit skeptical.

I really can't comment on what they said, but you're saying you would've otherwise been fine with how they're handing this dlc if they wouldn't of made a comment towards pc players? I don't know dude, I just take it for what it is.

I'm saying I would have been fine with supporting DICE by buying their dlc and perhaps purchasing their future games. But their attitudes have shown that they really don't care about the pc community like they claimed and made such a big deal about. Back when it came to light that IW/Activision was screwing over the pc communities by not including dedicated servers. They have the attitude that they think we should be happy that we're getting anything at all. Even if it's a broken mess. We just want a nicely balanced game that isn't full of bugs. And the ones that are discovered to be fixed in a timely manner.

The pc patch that was supposed to be out more than a month ago now originally contained fixes that a lot of people wanted. It included much needed weapon rebalances, fixes for key features of the game that revolve around helicopters, and the knife glitch. The things that weren't broken on the consoles but were on the pc for some reason. Then it was delayed because of problems with PAID dlc. Paid dlc that no one even really wanted or asked for. We did however want the fixes that were originally in the patch.

As a console gamer you're being catered to, the pc players on the other hand, are not. Essentially they told us one thing before they had our money, and once they got it they stopped caring. I read somewhere else that there are two, yes, two people working on BC2 now.

Don't get me wrong though, I really like this game, that's why it's so frustrating to see it dieing a slow death and the people that can do something about that not really caring at all. They have bigger and better things on the horizon to worry about.

Perhaps MoH will turn out better...though DICE are also developing that so I'm a bit skeptical.

They're only making the multiplayer part of the game which is probably the part most people would be interested in anyways. And if they treat it how they're treating BC2.. But hey, you can pre order MoH now and get early access to the M4. Which you can probably unlock with a solid days worth of game play anyways.

Yea dude, I hear you. But these are decisions that are easily influenced by the publisher. We all know the crap pc gamers are getting from all ends these days.

I personally can't really put %100 of the blame on DICE and therefor choose to not support them altogether. Everyone wants to focus on consoles now. I'm sure EA made that point clear to them at some point and honestly, hats off to them for not going the Activision route along with IW. Which is why I believe they'll go with the $10 price tag on Onslaught btw.

Yeah, I'm just not so eager to give them my money anymore. And EA is not responsible for the attitudes that the DICE developers have shown the pc players in the last month.

They've even said the reason they now use Twitter so much is so that they can say things about the PC community that they otherwise could not if they posted on the EA official forums. That's a wonderful attitude to take towards your current and future potential customers don't you think?

They've even said the reason they now use Twitter so much is so that they can say things about the PC community that they otherwise could not if they posted on the EA official forums. That's a wonderful attitude to take towards your current and future potential customers don't you think?

Well, I could see how anyone could interpret this as being a positive thing. Not bounded by the ea's forum restrictions/guidelines, but reach their users on a more in-touch personal level perhaps ? Makes them more accessible. I may just be talking out my ass here dude. I really don't know a lick about what's going on with them and PC gamers. You could very well be spot on about them and their attitudes. It's just not the DICE I've followed for so many years. Hard to believe actually.

As you said, I'm one of those fortunate pampered console owners, that just doesn't game on his pc anymore. (though I would love to come back to it with a proper BF3 release!) :D

Well, as a 360 owner no longer doing PC gaming, I can say they aren't doing a whole helluva lot on the console side either. I've already traded in my copy and I was one of the folks in this thread on release that couldn't get enough of the game. I hyped it to everyone I know. Maybe things will change but my bet is probably not. What a shame because at its core BC2 was fantastic, just too much BS that made it not fun.

So the pc patch is apparently done today/yesterday (Tuesday). They say though that they want the time during the week to fix problems if anything goes wrong with the patch. So they need the entire extra day. Right.. just like they fixed the knife bug right away, when they figured out what was causing it?

Ahhh DICE. Don't get me wrong I really like the game, but your excuses for being lazy are paper thin at best.

So the pc patch is apparently done today/yesterday (Tuesday). They say though that they want the time during the week to fix problems if anything goes wrong with the patch. So they need the entire extra day. Right.. just like they fixed the knife bug right away, when they figured out what was causing it?

Ahhh DICE. Don't get me wrong I really like the game, but your excuses for being lazy are paper thin at best.

You sure that was the PC patch? The "map" pack is ready. But the PC patch has been delayed for a while now due to transport strikes where the QA is taking place (source & EA UK forums).

Yeah, Bazajaytee had a message on twitter (die twitter) that the patch was done but it wasn't going out to Steam or anyone else yet.

I don't know if it's true or not but it's what I've been reading. So it will be next week.. the same way it's been next week for the last four weeks in a row, I guess.

This topic is now closed to further replies.
  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!