Recommended Posts

It's not new content though. It's just a different game mode on a old maps, which is what they've been doing since the start. All these maps in the various game modes and dlcs are already on our game discs. They're just unlocking them, so you're paying for what you already have.. twice.

Now if it was a new game mode and new maps to go with it, then I would say it's probably worth it. But as is stands.. their attitude towards PC players is pathetic. They're acting like a 10 year old kid throwing a temper tantrum because they got caught with their hand in the cookie jar.

Well stated! I agree 100%.

So yeah, the rebuild of the patch failed again. We probably won't be seeing it next week now at this point. :rofl:
I think I speak for everyone when I say "ahahahahahahahahah" lets face it, we will never get this patch (most likely). There has to be a point where the people at the top, say enough is enough and you can't spending time on this etc etc.

Well apparently if I'm getting this right the guy in charge of coding stuff has been on vacation/holiday for a while. So he basically started fixing things yesterday.

All the other reasons they gave us as an excuse as to why the patch was delayed was bull**** pretty much.

Adding insult to injury:

Also this month, Battlefield: Bad Company 2 Kit Shortcuts will be available on Xbox 360 and PlayStation 3 for those players who don't have time to spend levelling up to unlock all the kit specific items but still want to be competitive with those who have unlocked everything. The Kit Shortcuts will give you the unlocks available for kit each kit while still allowing you to progress through the ranking system as normal and will be available for 560 MS Points/$6.99 individually or if you want the whole bundle of kit shortcuts including the 7 available vehicle unlocks, 1600 MS Points on Xbox Live and $19.99/17.99€. The Kit Shortcuts will be available on Xbox Live Worldwide and European PlayStation Network from 16th June with the North American PlayStation Network having access to the shortcuts from 22nd June.

http://blogs.battlef...-onslaught.aspx

So now it's pretty apparent that DICE has sold out completely and lied to us about everything they've said. And oh yeah, onslaught is $9.99 or 800 MS points.

It's ironic that people have been complaining from day one that kits are unlocked way to fast.

Adding insult to injury:

http://blogs.battlef...-onslaught.aspx

So now it's pretty apparent that DICE has sold out completely and lied to us about everything they've said. And oh yeah, onslaught is $9.99 or 800 MS points.

It's ironic that people have been complaining from day one that kits are unlocked way to fast.

I have been against the idea of kits from day one. They provide an unfair advantage. If you give everyone the same weapons, then the only factor is skill.

Does anyone get disconnected from the first server after like 15/20 minutes? I usually get disconnected where I'm kicked out of a server, but when I rejoin, I can play for hours, it's really annoying. It happens every single time I start Battlefield, and no, it's no my PC.

If I leave a server and join a new one before it disconnects, it still happens. :/

I have been against the idea of kits from day one. They provide an unfair advantage. If you give everyone the same weapons, then the only factor is skill.

I disagree. That might be the case if the last weapons that are unlocked were so much more powerful than the first ones you get. But that's not how it is. Besides that you can fully unlock a class in less than 10 hours of game play.

Anyways, if people want to waste their money on things like this, that's fine by me. People who buy things like this will just end up being CG spammers anyways because they want an easy rout to winning. Also people who are willing to buy kits will most likely get bored of the game more quickly and stop playing. There's always that, at least.

Does anyone get disconnected from the first server after like 15/20 minutes? I usually get disconnected where I'm kicked out of a server, but when I rejoin, I can play for hours, it's really annoying. It happens every single time I start Battlefield, and no, it's no my PC.

If I leave a server and join a new one before it disconnects, it still happens. :/

Disable UPNP on your router, and all your problems will be solved mate ;)

It isn't a router issue. It is a game issue. LOTS of people have reported that this fixes most of their disconnect problems across different coutries, ISPs and hardware configuration. It is poor coding on DiCE's part.

I wouldn't be quick to blame the game, it just seems weird that this issue is not exhibited across everyones network, especially since the game would be the common factor.

I've had a few lan parties (8) with BFBC2 non of which exhibited disconnect issues, but one of which exhibited lag spikes.

Off the top of my head the router software used were Pfsense, Smoothwall, DD-WRT on an WRT54GL, Standard D-Link 4300, D-Link DIR-655 (lag spikes), Buffalo something...

I guess I know what to try if I have I issues.

I wouldn't be quick to blame the game, it just seems weird that this issue is not exhibited across everyones network, especially since the game would be the common factor.

Dude, it is defintely this game. This fix/workaround isn't new. The official forums are full of threads where people have turned off UPNP, and then they can play fine.

Dude, it is defintely this game. This fix/workaround isn't new. The official forums are full of threads where people have turned off UPNP, and then they can play fine.

Dude, I am not ruling that out, I just said it was improbable, so calm down. It is good to remember there is a lot of stuff on the internet that is wrong. Dude, like stupid registry entries on every windows forum that do nothing.

BFBC2 definitely uses UPnP in some form.

capture.png

Dude, I am not ruling that out, I just said it was improbable, so calm down. It is good to remember there is a lot of stuff on the internet that is wrong. Dude, like stupid registry entries on every windows forum that do nothing.

BFBC2 definitely uses UPnP in some form.

http://localhostr.com/files/e5fdfb/capture.png

DUDE! (lol @ dudes) it works, end of story. It is the games crappy code.

Anyone wondering why the game is really in such a sad state has to look no further than this tweet:

Bazajaytee

Got DICETube streaming the World Cup to my PC while I work. Damn I love working for DICE smile.gif

So I'm thinking maybe if they actually payed a little bit of attention to their work the game wouldn't be so messed up. Maybe???

Anyone wondering why the game is really in such a sad state has to look no further than this tweet:

So I'm thinking maybe if they actually payed a little bit of attention to their work the game wouldn't be so messed up. Maybe???

it's the world cup... their excused.

Anyone wondering why the game is really in such a sad state has to look no further than this tweet:

So I'm thinking maybe if they actually payed a little bit of attention to their work the game wouldn't be so messed up. Maybe???

Because you can't watch TV and do work at the same time. And rajput is right, it's the World Cup, 'nuff said.

That Tweet did make me laugh a little bit. I know a lot of people who are streaming World Cup matches while at work. I'm going to guess that worldwide productivity will take a nosedive for the next month :).

As for BC2, I'm pretty much done with the game now. It has been out since the beginning of March, and us PC gamers have received a whopping one patch. Not since Command & Conquer Generals have I seen such a great game receive such horrible support. I haven't played either of the console versions, so I can't speak regarding those, but DICE have squandered their opportunity to create an amazing PC FPS game. It's still great, but it could have been so much more.

Back to Team-Fortress 2, I suppose.

This topic is now closed to further replies.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!