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As for BC2, I'm pretty much done with the game now. It has been out since the beginning of March, and us PC gamers have received a whopping one patch. Not since Command & Conquer Generals have I seen such a great game receive such horrible support. I haven't played either of the console versions, so I can't speak regarding those, but DICE have squandered their opportunity to create an amazing PC FPS game. It's still great, but it could have been so much more.

Back to Team-Fortress 2, I suppose.

that ruined the game...

Went to the "Store" in the menu today (360 version), and it prompted to me to download a 280mb update/patch, then restarted the game. Every game I played today had rubberbanding and lag after this update. Stupid EA/DICE need to get their **** together god damn it.

Bad Company 2 is still pretty decent, BF3 though <3

I love the way everyone is praising BF3. Has it been officially annouced? Also, from what i've been told (forum rumors) they'll be basing it on the Bad Company series. FTMFL.

Since DICE Sweden took over, BF is now a joke and I don't have much hope for BF3... when and... if it comes out.

Also i'm pretty sure it wont be PC exclusive only, because EA can make LOADS of cash from spreading it across consoles, which also leads to the rumor or BF Heros being annouced for console @ E3.

BF3 has been announced to be in the works. Probably for mid to late 2011. And are you aware that the same people who made BF2, 2142, and all the others are the ones who made BC2?

And BF3 won't be based on bad company 2, but it will use the same engine pretty much. Bad Company 2 is Frostbite 1.5 engine I think, where BF3 is supposed to be Frostbite 2.0. That's what I remember reading anyways.

I recently got back into it and started playing squad deathmatch with a buddy of mine. Man, I really forgot how fun this game is. Squad deathmatch FTW!

squad deathmatch is the best mode, i did some conquest for an hour. had a good time.

squad deathmatch is the best mode, i did some conquest for an hour. had a good time.

It might just. It's fast-paced and fun. Plus, you're encouraged to play as a team rather than running around with a bunch of people with no "plan" (other than mindless attacking/defending). Any news on the PC patch or the new made mode (Onslaught)?

It might just. It's fast-paced and fun. Plus, you're encouraged to play as a team rather than running around with a bunch of people with no "plan" (other than mindless attacking/defending). Any news on the PC patch or the new made mode (Onslaught)?

DICE does not care about PC people

/kanye west

It might just. It's fast-paced and fun. Plus, you're encouraged to play as a team rather than running around with a bunch of people with no "plan" (other than mindless attacking/defending). Any news on the PC patch or the new made mode (Onslaught)?

Probably not this week because of e3, so I'm guessing the week after.

Updated changelog for the PC as of today (Monday, June 14):

Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated

Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2

Server - Log file for server admins: all remote admin interface commands/events are logged

Server - Log file for server admins: major server events + all chat messages are logged

Server - Idle kick is controllable

Server - Profanity filter can be disabled

Server - Teamkill-kick system is controllable

Server - Ticket counts and bleed rate are controllable per-level

Server - Infantry only mode available per-level

Server - Initial spawn delay and respawn delay are adjustable

Server - Server description can be up to 400 characters, and use "|" for line breaks

Server - Banlist can contain up to 10.000 entries

Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened

Admin Interface - ensured that player.onJoin events always report the player name

Admin Interface - events triggered when people spawn

Admin Interface - much more info on kills

Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes

Gameplay - Helicopter handling has been tweaked

Gameplay - Weapon tweaks have been implemented based on PC public feedback

Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s

Gameplay - Fixed technical hang when a crate was armed outside of the combat area

Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed

Gameplay - Countermeasures can be fired when driving a helicopter

Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

Gameplay - Advanced Spotting scope works better

Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Gameplay - Hit box for moving targets expands based on the speed of the targets movement

Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

Server Browser – Added support for retrieving update progress

Server Browser - Now refreshes information

Server Browser - Join queue system when attempting to join a full server

Server Browser - All settings are automatically saved between sessions

Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

Client - Fixed some crashes

Client - Toggle/hold crouch is user controllable

Client - Toggle/hold zoom is user controllable

Client - Vsync bugfixed for DX10/DX11

Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen

Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

Client - Improved Play Now functionality

Client - Removed K/D ratio and Skill Level filters in the leaderboards

Client - Any points you get while being dead will be added to your score

Client - Reduced negative mouse acceleration

Client - Increased health on the Cobra to match other vehicles

Client - More informative disconnection/kick reasons

Client - Support for SPECACT kits in all game modes

Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

The Balance tweaks are as follows:

Slightly increased the damage of the UZI at long range.

The AKs74u now has more felt recoil when aiming.

The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.

The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.

Increased the damage of the MG3 to bring it in line with the rest of the LMGs.

Fixed a bug where the Saiga12 with slugs would do too much damage at long range.

Fixed a bug where the SVU would do too little damage at long range.

Fixed a bug where M95 rounds would not kill armored targets with headshots.

Lots of good changes in there, now just release it already. I like how they claim the M95 damage modifier fail was a bug instead of a total over sight on their part.

DUDE! (lol @ dudes) it works, end of story. It is the games crappy code.

are you sure its the games code, i haven't ran into this problem at all. if it were the games code it would be happening to everyone. i wouldn't be suprised the problem is caused by punkbuster rather than the game has anyone had this issue on non-punkbuster servers

I guess we can say goodbye to the M1 Garand. Anyway, the upcoming patch is going to add support for the SPECACT kits for all game modes. Does this mean it'll be free? I assume it's the DLC skin (different coloured camo/weapons) so correct me if I'm wrong.

LOL @ the new patch changes. Get the bloody patch out NOW!!

are you sure its the games code, i haven't ran into this problem at all. if it were the games code it would be happening to everyone. i wouldn't be suprised the problem is caused by punkbuster rather than the game has anyone had this issue on non-punkbuster servers
But it is happening to everyone. Check the older threads on the official forums.
Gameplay - Weapon tweaks have been implemented based on PC public feedback

That's pretty cool. Depending on what those changes are (and hopefully there are more then what is shown at the bottom of the change log), I may have to jump back in when the patch comes out. Actually, I'll probably be doing that anyways, if for no other reason than to satisfy my curiosity.

That's pretty cool. Depending on what those changes are (and hopefully there are more then what is shown at the bottom of the change log), I may have to jump back in when the patch comes out. Actually, I'll probably be doing that anyways, if for no other reason than to satisfy my curiosity.

fix my ****ing m16 :angry:

Battlefield: Bad Company 2 Is Going To Vietnam [E3]

from Kotaku by Michael McWhertor

EA is taking its recent hit shooter Battlefield: Bad Company 2 on a tour of Vietnam, launching an expansion named—get this—Battlefield: Bad Company 2: Vietnam this winter, just announced at its E3 press conference.»

fix my ****ing m16 :angry:

Agreed 100%. I don't understand why that weapon was nerfed to begin with. To make matters worse, they went way overboard and now it's basically a pea shooter. To be fair, it's a very accurate pea shooter, but worthless all the same.

I have to admit, I thought that the Vietnam thing was a joke when I first read it. I'm intrigued about the prospect of some new maps and weapons (if not necessarily excited), but has DICE completely run out of ideas now?

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