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Just watched it. I have to say, he couldn't be any further from the mark. I can't even remember a single enemy going down with only 2 shots, even with a headshot and flashlight on them. If they did, it was far and few between.

You must have a really bad aim then. They do go down in 2 shots if you were playing correctly.

Well stated. It's taking me about 2.5-3 hours per episode. With the pages, the treasure boxes, coffee thermos', listening to the entire length of each radio broadcast, watching each TV show to the end, exploring all the nooks and crannies...and absorbing the atmosphere, this will be an 18 hour game first time through at least.

Just watched it. I have to say, he couldn't be any further from the mark. I can't even remember a single enemy going down with only 2 shots, even with a headshot and flashlight on them. If they did, it was far and few between. The ones that die the fastest for me are the ones that get nailed by my flare.

Narration is probably the best this gen as well.

Yeah it usually took 3 shots or more (with the pistol which ZP said he always used).

nope, not at all

News to me I was informed it counted accumulative hours spent in the game.

edit: "Their data is also based on the presence data coming from being connected to Xbox Live, regardless of whether or not the game features online play or not, which explains games like Mass Effect 2 in the list."

Linkie

edit II: Oblivion has been in the top 10 before so it does track SP games by the looks of it.

I am not sure what game some people were playing, but on the Normal default settings (nothing changed), every single normal bad guy went down in no more than 2 shots for me. The bigger guys, went down in either 4-6, depending on who they were. And as I said earlier most of the bigger guys went down in two shots from the shotgun.

So if the normal run of the mill enemies took more than 2 shots, either people changed the difficulty or they were not good at aiming. Those are the only two conclusions I can come to.

But whatever, I am not going to sit here and argue what my experience was with people. I know what I experienced, if you want to question it go right ahead, whatever floats your boat.

Then you're lying (20:15 onwards - 2 shots). :)

In other news, would have though it would have more people playing than borderlands (didn't chart last week either, high five Trials HD though).

Nope, not lying at all. No reason to. I am too old and sounds pointless. Others have also confirmed here that it's not the norm. Don't you have anything better to do then bait threads? Move along.

But whatever, I am not going to sit here and argue what my experience was with people. I know what I experienced, if you want to question it go right ahead, whatever floats your boat.

Exactly, looks like many have had different experiences. What floats ones boat I guess. I think we all know what we each personally experienced.

Nope, not lying at all. No reason to. I am too old and sounds pointless. Others have also confirmed here that it's not the norm. Don't you have anything better to do then bait threads? Move along.

Just calling you out is all, don't like it don't reply? :)

I am not sure what game some people were playing, but on the Normal default settings (nothing changed), every single normal bad guy went down in no more than 2 shots for me. The bigger guys, went down in either 4-6, depending on who they were. And as I said earlier most of the bigger guys went down in two shots from the shotgun.

So if the normal run of the mill enemies took more than 2 shots, either people changed the difficulty or they were not good at aiming. Those are the only two conclusions I can come to.

But whatever, I am not going to sit here and argue what my experience was with people. I know what I experienced, if you want to question it go right ahead, whatever floats your boat.

There's the shotgun and then there's the hunting rifle. So you should be specific. Actually, even more than that, there's the pumpaction shotgun as well, so 3 different ones, the hunting rifle being the strongest then yes, 2 shots from that takes most things down, and you're limited to 2 shots before you have to reload. Others have 4 or more though.

The whole bit about the gun taking "everything" down in 2 shots though? That's BS. Also lets completelly forget about enemies that keep rushing you even when your blasting them with the light beam (the big ass lumberjacks), as well as those super fast ones that run all over the place (though those are few). In the end he's overexaggerating everything like he always does, good for a few laughs but if you seriously take this as a objective review then there's something wrong with you.

And who cares about the narration? It's Remedys style, it was in both Max Payne games, I expected it going in and I like it.

Am I the only one that experienced a "2 to the body 1 to the head" pistol kill for "normal" enemy types? The bigger guys for me were 4-6 to the body 2-4 to the head

No, you're not. The game takes a few things into account that people don't bring up at all. Some want to write it off as bad aim but that's BS, i can tell that when it comes to the revolver the game takes distance into account as well as where you shoot. As with rl, the closer you are the more damage from the same weapon. Also the "shotguns" differ and even those might need more or less shots. The hunting rifles are the strongest, the double barrel one that gives you two shots max before you have to reload and then the next one up that holds I think 4? Then you have other pumpaction ones that hold 8 or 12 shots iirc but are **** poor from long range cuz they fire buckshot so you gotta get close.

No, you're not. The game takes a few things into account that people don't bring up at all. Some want to write it off as bad aim but that's BS, i can tell that when it comes to the revolver the game takes distance into account as well as where you shoot. As with rl, the closer you are the more damage from the same weapon. Also the "shotguns" differ and even those might need more or less shots. The hunting rifles are the strongest, the double barrel one that gives you two shots max before you have to reload and then the next one up that holds I think 4? Then you have other pumpaction ones that hold 8 or 12 shots iirc but are **** poor from long range cuz they fire buckshot so you gotta get close.

Liar! laugh.gif

Liar! laugh.gif

NevER!!!!!!

I finished the game last night btw. I dunno why some moaned about the ending, I think it closed this arc well and left it open for more to come. Now to wait for the DLC and see where it goes.

I do, but we don't need to go there :)

What was your final time playing the game do you figure?

That's a hard one cuz at first I'd play until I finished an episode which was 2hr's , maybe 2.5hrs and then call it a night. I was playing late so I had to get some sleep as well, played till around 1am or so each time. I'd say between 12 and 14hrs. I did miss a few things, like 10 or so manuscript pages, maybe more if you count the ones you can only find in nightmare mode. Missed 1 tv and 1 radio show as well, damnit! And I forget how many hidden boxes I missed to, *sigh*. And I was looking left and right to! :laugh:

That's a hard one cuz at first I'd play until I finished an episode which was 2hr's , maybe 2.5hrs and then call it a night. I was playing late so I had to get some sleep as well, played till around 1am or so each time. I'd say between 12 and 14hrs. I did miss a few things, like 10 or so manuscript pages, maybe more if you count the ones you can only find in nightmare mode. Missed 1 tv and 1 radio show as well, damnit! And I forget how many hidden boxes I missed to, *sigh*. And I was looking left and right to! :laugh:

Nice work man shifty.gif

Now, you need to jet off to youtube or the Alan Wake walkthrough on IGN to find the missing pages/tv/radios :)

some people here are so bent on making this game look bad, it's comical. i wonder what the motivation is. this is a good game no matter how you slice it. not perfect, but good. it took me just like GP, 13-15 hours to clock this with enjoying the experience, not rushing through it just so i could get paid by Sony to post negative reviews of it. Oops. didn't play it on normal, went for hardcore, but don't remember the taken being all that easy. apparently that means i'm either an extremly bad shot or a liar.

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We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
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