Crackdown 2 Discussion


Recommended Posts

I think Just Cause 2 is the best sandbox game that exists - I prefer it to GTA4 and Saints Row 2.

This.

Just Cause 1 and 2 are two of the funnest sandbox games ever. In Just Cause 2, you'd almost never need a car to get around, thanks to the grappling hook! :D

For me, Just Cause 2 comes first, then Crackdown 1, but not 2.

I played the demo a few days ago, and it just feels like a slightly worse version of Crackdown 1. The auto-aim system is terrible, the soundtrack isn't as good, and what's with the Freaks?

I'll probably still get the game, but only when it goes really cheap (sub-?20).

I played the demo a few days ago, and it just feels like a slightly worse version of Crackdown 1. The auto-aim system is terrible, the soundtrack isn't as good, and what's with the Freaks?

I'll probably still get the game, but only when it goes really cheap (sub-?20).

That's what I was thinking as well, I'm also not thrilled that they are talking about DLC already, they should have put more content into the retail release instead of just pushing out a barely changed version of the first and switching focus to paid content.

Why do you have to ask is the better question. They were in the first game, and the second game is set ten years after the first.

:blink: Were they? I don't remember that. I remember the three gangs: Los Muertos, Volk, and Shai-Gen, but I don't remember seeing any Freaks or any zombie monsters in the first one.

Well, if they were in the frist game, then they were obviously not as annoying as they are in this one. They're like the Flood in the Halo games.

:blink: Were they? I don't remember that. I remember the three gangs: Los Muertos, Volk, and Shai-Gen, but I don't remember seeing any Freaks or any zombie monsters in the first one.

Well, if they were in the frist game, then they were obviously not as annoying as they are in this one. They're like the Flood in the Halo games.

The freaks were in the Shai Gen research facility where one of the gang leaders is located. Essentially, breaking in and killing the leader set the freaks loose and that is why they are present in crackdown 2.

I can say one thing for it...you need to play some music while playing it cause you spend a lot more time out of the car. :p

I don't remember using cars in the first one at all, in the beginning I was too busy taking the rooftops to get the Agility Orbs along the way and once I had collected most of them I was fast enough on foot that I didn't need one.

Beat the game today, and was nicely surprised with another good cinematic closing to the game. It also leaves the story open for another game in the series down the road. Just makes me wish even more that Ruffian Games had more time to do this game. The last two freak lairs I did were pretty challenging on foot. I discovered you can fit a chopper into the lairs which make them infintely easier. The huge brute freaks have a so much HP its rediculous and fun at the same time.

Had some good co-op moments as well. I was helping a friend clear out his last 2 freak lairs as well and he called in a beacon that came down right on top of my chopper and completely destroyed it and almost killed me.

I also used a SUV as a slingshot with the MAG grenades to kill freaks which is quite amusing. I tried to see if MAG grenades would stick to people but sadly no. I would love to be able to attach a co-op partner to a chopper with MAG grenades and then let him fire away at enemies below with whatever weapons he has equiped.

Also finished finding all the agility orbs. Got a little over half of the renegade agility, and about half of the hidden orbs as well. Driving renegade and co-op orbs I have not really tried that hard to get yet. In the first crackdown I never got all the orbs, close but not quite there (7 agility left and 1 hidden). I will probably end up replaying it after I am done causing carnage in CD2.

Have not done any of the races or stunt markers either yet. I also have freak breaches to clear, audio logs ot collect, and cars to store. Really this game has a lot to do as I have already investing about 15 hours of playtime. Most of it isnt really story related though and I can see how that might turn some people off. My second opinion of this game I would still give it a 7. I enjoy the supercop aspect and the free roaming of pacific city. I also like the freaks (i call them zombies just for fun), although at times they can be somewhat frustrating with some of the more deadly freak variations can put you in a bad spot where you can not do anything. I really cant justify anything higher even though I want to. The game is massively fun, but it just does not advance the series enough to warrant anything better.

So I finally get a chance to check it out today, and I have to say it pretty much feels exactly the same as Crackdown 1 to me, except there is way more going on as far as enemies, so does get a tad annoying when all you want to do is Orb hunt. But overall it just seems like they took everything from the first one, and added more of it and made there even more things to do and just refined all aspects from the first one. The securing of the beacons in the Freaks lair is a little stupid TBH, and considering that is how one progresses the main story line, I think they kind of definitely could have done better on that aspect. I have already done two of them and it seems like that aspect is going to get old quick, but honestly my favorite things by far from the first game was orb collecting, rooftop races, and just car races, so all 3 of those are back, so I am, at least for now, definitely into it.

So whomever has it, if you see me online or vice-versa, feel free to drop on for some CoOp, when I set it up I leave it as Friends only. But I can without a doubt see that being insanely fun, especially with 4 people.

I am just renting it, and although I do have the option to purchase it for $43, think I will just keep it as a rental, but so far so good I would say.

The actual gun play is a tad weak too IMO, but it honestly was not the best in the first game either.

There is without a doubt way more enemies to take on this time around though, so I can see the potential for once I level everything up, it just being good, fun chaos.

Just judging on the fact I am posting this at almost 3am is a testament to how easy it is to just waste time and get "lost" so to speak in this game. I really have been focusing on collecting Orbs, and I think I have 154 or something like that. Those ones that move definitely can be a bitch, basically I have just gotten lucky with the 5 or so I have collected, I have found the best approach is to just anticipate were they are going to be and jump in front of them, as I have found it near impossible to catch them from behind.

My final thought is it does feel just slightly dated. One the first one came out, it was more or less a launch title, and since the first one's release, there have been a whole lot of other, and better, sandbox type games, but again it is still pretty damn fun, it does just feel like they did not really progress all that much, and considering all the competition in this genre, that is a tad disappointing.

Still though, collecting orbs is the video game equivalent of crack. No doubt about it. :laugh:

Off to bed, way, way past my normal bedtime.

Drown the city already covered this but Im going to post it again with some other tips for Orb hunting:

Press Up on the D-Pad to send out a scan signal on your minimap. It will display any nearby orbs (agility, hidden, online only, renegade agility and renegade driving). It will not show audio logs though.

To get a wider scan on the mini-map press start and then press b to go back to the game. If you look at your mini map right after returning to your game it will have a wider view of the area than normal and will zoom back in almost immediately. After pressing B to return to the game immediately press up on the D-pad to do a scan before the view zooms in.

Also get in a helicopter and ascend to the highest possible altitude. Do your orb scans from that height as you can cover more ground easier. This really helped when I was looking for the last 6 or so agility orbs.

Audio logs:

For audio logs, there are spray painted symbols on buildings which usually means there will be an audio log nearby. Audio logs can be broken down into agency scouts, agency mole, cell leader catalina thorn, PCNN news reporter, or freak watcher. Agency scout audio logs are usually found on the outskirts of tactical locations, usually on rooftops or high vantage points. Agency mole audio logs usually have the agency symbol spray painted on a nearby building. Cell leader audio logs are usually inside of cell strongholds. Freak watcher audio logs are usually near the freak lairs. PCNN news reporter logs can usually be found on street corners or in front of buildings street level.

To me it feels like the gameplay is far more varied than Crackdown, but the personality Crackdowns factions had is just not there at all.

The Cell and the Freaks might as well all be zombies from Left 4 Dead because they are freakin boring.

Still, definately enjoying the game and have barely stopped playing since I got it :)

unless i'm doing something really wrong, this one is a turd. it's too freakin hard. i hate it when they force you to co-op. i'm all over the place, my schedule isn't amenable to co-opping. what the hell am i supposed to do? even on fragile this is too hard, and it doesn't help the thing throws like fifty baddies at you at once to make proceedings slow down noticeably. great job Ruffian.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • OpenAI is rolling out a major upgrade to ChatGPT memory by Pradeep Viswanathan OpenAI is rolling out a major upgrade to ChatGPT's memory, making the system more capable, current, and scalable across long-term use. Memory allows ChatGPT to remember useful details about users, including their preferences, projects, and constraints. Instead of starting every conversation from scratch, ChatGPT can use this context to provide more relevant responses in future chats. OpenAI first launched saved memories in February 2024. That feature allowed users to explicitly ask ChatGPT to save information into its memory, such as travel plans or writing preferences. However, this system had limits because it depended heavily on users giving clear instructions to remember something. Additionally, saved memories could become stale over time. In April 2025, OpenAI expanded memory by allowing ChatGPT to reference past chat context outside the saved memories list. This was powered by a background process called “dreaming,” which automatically curates memories from chat history. This made ChatGPT better at learning from natural conversation without requiring users to manually save every detail. Today, OpenAI announced a more capable and compute-efficient memory architecture built on top of dreaming. This new system improves ChatGPT’s ability to carry forward useful context, follow user preferences, and remain accurate as time passes. According to OpenAI’s internal evaluations, the new system improves factual recall from 67.9% in 2025 to 82.8% in 2026. Preference adherence improves from 55.3% to 71.3%, while accuracy over time improves from 52.2% to 75.1%. The best part of this new system is a new memory summary page where users can review ChatGPT's memories. Users can even update details, correct information, or give instructions on what topics ChatGPT should bring up and when. This new, improved memory system is available to ChatGPT Plus and Pro users in the US starting today. It will roll out to more countries, as well as Free and Go users, in the coming weeks.
    • I work for a video production company in Australia. The camera operators shoot footage and then pass the SD card over to the editors. Much easier than handing over the entire camera. Plus, on a busy day you can hand off the SD card and then pop another in for the next shoot. Or, you might have used multiple SD cards because you need the extra space for a long shoot. I also use USB cables and wifi for transferring footage, but in many cases an SD card reader is the easiest method.
    • Microsoft Edge 149.0.4022.52 by Razvan Serea Microsoft Edge is a super fast and secure web browser from Microsoft. It works on almost any device, including PCs, iPhones and Androids. It keeps you safe online, protects your privacy, and lets you browse the web quickly. You can even use it on all your devices and keep your browsing history and favorites synced up. Built on the same technology as Chrome, Microsoft Edge has additional built-in features like Startup boost and Sleeping tabs, which boost your browsing experience with world class performance and speed that are optimized to work best with Windows. Microsoft Edge security and privacy features such as Microsoft Defender SmartScreen, Password Monitor, InPrivate search, and Kids Mode help keep you and your loved ones protected and secure online. Microsoft Edge has features to keep both you and your family protected. Enable content filters and access activity reports with your Microsoft Family Safety account and experience a kid-friendly web with Kids Mode. The new Microsoft Edge is now compatible with your favorite extensions, so it’s easy to personalize your browsing experience. Microsoft Edge 149.0.4022.52 changelog: Migration to improved V2 architecture for Workspaces. Workspaces, introduced in Edge in 2022, allows users to create durable sets of tabs that can be saved and shared with others. In order to improve reliability and performance of this feature, the following changes are being made: Migrating data for saved Workspaces from OneDrive/SharePoint to Edge Sync service Removing the collaboration/share functionality of this feature For organizations who have disabled Sync through policy, the existing v1 Workspace data will still be migrated to the new architecture. New v2 Workspaces created after migration won't sync across devices and will remain local to each device. This update occurs on a progressive rollout beginning in Edge Stable v145 and will continue rolling out in Edge v149. For more information, see Getting started with Microsoft Edge Workspaces. Feature Updates Passkey Sync for Enterprise Users. Microsoft Edge is introducing support for passkey synchronization for enterprise users, enabling secure, passwordless authentication across devices. Passkeys created in Edge can now be synced seamlessly, improving sign-in experience while maintaining strong security standards. Note: This is a controlled feature rollout. If you don't see this change, check back as we continue the rollout. Enterprise WebView2 runtime downgrade via DowngradeVersion policy. Administrators can temporarily roll back specific applications to a previous WebView2 Evergreen Runtime version (N-1 or N-2) using the new DowngradeVersion policy in msedgewebview2.admx. The Downgrade Version policy allows enterprises to mitigate critical regressions by specifying per-application exe-to-version mappings. The Edge Updater installs the target version side-by-side, and the WebView2 Loader redirects targeted apps accordingly. Downgrades auto-expire with each new WebView2 release: apps pinned to N-1 remain on the same version (now becoming N-2) and will auto-update in the next release, while apps pinned to N-2 will revert to the current Evergreen version. The policy applies only to enterprise-managed devices (domain-joined or MDM-enrolled). For more information, see Microsoft Edge WebView2 Policy Documentation | Microsoft Learn. Collections retirement. Collections has been removed in this update. Users can no longer access or use the feature. To keep saved content, users can export it, or move all pages to Favorites before updating to Microsoft Edge Stable 149. For more information, see Organize your ideas with Collections in Microsoft Edge - Microsoft Support. Modern, unified, and updated Look and Feel. Microsoft Edge has updated the Look and Feel to give customers a unified experience across all of Microsoft AI surfaces including Copilot and Bing. This changes multiple elements of the UX such as spacing, corners, fonts, default colors, etc. Clarify choices surrounding third-party cookie settings. Language under Settings > Privacy, search, and services > Cookies are clarified to better describe the choices users have in managing third-party cookies. Custom primary password retirement. Users are no longer able to create a new custom primary password in Edge Settings edge://settings/autofill/passwords/settings. Any users who are still using a custom primary password will be automatically migrated to device authentication. Additionally, the PrimaryPasswordSetting policy will no longer support the WithCustomPrimaryPassword option. For more information, see Keep your saved passwords private in Microsoft Edge | Microsoft Support. Unifying Copilot Chat policy controls. The Microsoft365CopilotChatIconEnabled policy is the standard for configuring Copilot Chat. Previously, this behavior was controlled by blocking the Copilot extension, either explicitly or by using the * wildcard via the ExtensionSettings or ExtensionInstallBlockList policies. Extension and sidebar policies no longer affect the appearance or functionality of Copilot Chat. Copilot address bar suggestions were also tied to extension policy settings. Starting in Microsoft Edge version 149, admins can use the CopilotAddressBarSuggestionsEnabled policy to manage this behavior. Intune MAM Protected Downloads. The protected downloads feature for Intune MAM is now available for BYOD (Bring Your Own Device) devices, which aren't managed by a tenant. Policy Updates / New policies CopilotAddressBarSuggestionsEnabled - Enable Copilot address bar suggestions CpuPerformanceTierOverride - Override for the CPU performance tier DataUrlInWebWorkerOpaqueOriginEnabled - Enable opaque origins for data URLs in Web Workers DefaultLocalFontsSetting - Default Local Fonts permission setting ForceForegroundPriorityForUrls - Force foreground priority for specific URLs LocalFontsAllowedForUrls - Allow Local Fonts permission on these sites LocalFontsBlockedForUrls - Block Local Fonts permission on these sites Deprecated policies WalletDonationEnabled - Wallet Donation Enabled (deprecated) EdgeWalletEtreeEnabled - Edge Wallet E-Tree Enabled (deprecated) Additional policy changes ForceForegroundPriorityForUrls - ForceForegroundPriorityForOrigins is renamed to ForceForegroundPriorityForUrls OnSecurityEventEnterpriseConnector - Add macOS platform support ProtectedContentIdentifiersAllowed - Remove macOS platform support Download: Microsoft Edge (64-bit) | 193.0 MB (Freeware) Download: Microsoft Edge (32-bit) | 170.0 MB Download: Microsoft Edge (ARM64) | 188.0 MB View: Microsoft Edge Website | Release History Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • User: "But is it good?" Microsoft: "Well, no. But it is less bad."
  • Recent Achievements

    • Week One Done
      Dr Jared Dental Studio earned a badge
      Week One Done
    • Week One Done
      RG INVESTMENT GROUP earned a badge
      Week One Done
    • Very Popular
      The Norwegian Drone Pilot earned a badge
      Very Popular
    • Very Popular
      s0nic69 earned a badge
      Very Popular
    • Collaborator
      Asgardi earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      471
    2. 2
      PsYcHoKiLLa
      247
    3. 3
      Skyfrog
      80
    4. 4
      FloatingFatMan
      67
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!