Crackdown 2 Discussion


Recommended Posts

Can't use the wing-suit it ridiculously hard

Keep in mind the wing suit is a glider, it is not powered at all. If you angle too far forward you dive and gain speed, too far back and you slow down, reducing forward movement and falling. Also keep in mind that you can both glide sideways to maneuver and turn depending on which analog stick you are using. The only way I've found to gain any additional altitude is to fly over the air conditioners on the buildings, gibes a nice vertical boost.

As for the game difficulty I'm not finding it that hard on fragile, except for a couple of the later beacons. Those behemoths are a real pain. If there's a turret available you're gonna want to use it...

unless i'm doing something really wrong, this one is a turd. it's too freakin hard.

I was fine by myself until i got to the Beacon deployments, the first few were ok then just got stupidly hard to the point i couldn't keep up killing all the freaks attacking it (yes that gets annoying fast i know)

The game is a lot more fun on co-op, luckily the other three people I wanted to play co-op with got the game on release day so we had a 4 player 360 lan. It took us about 6 hours from start to finish including all the side missions to totally finish the game. The game really is too easy on 4 player co-op, yet stupidly hard even on fragile by yourself.

If you can make the time I do recommend playing it on co-op, you could probably do the majority of the game in an afternoon.

For those who are having trouble with the later beacon deployments try to see if you can fit a rocket helicopter in the lair if its possible. It makes them far easier to do solo. Especially the ones with multiple behemoths. Most of the freaks will also leave you alone as well. Also a good backup plan is homing rockets, grenade launcher, and uv grenades.

How many orbs does it take to unlock the glide suit?

I have about 280 of the agility orbs, 20 or so hidden orbs and about 8 running agility orbs. I gave up earlier.

Also, when you get to the 6th level, does it tell you, or does the circle just finish? I was grinding on some zombies trying to get the final level on my strength attribute, but I never got a sign that I was 100% leveled like the first 5.

You can play solo a good part of the game and finish the campaign on fragile. Some tactical locations and beacons are going to be painful without the proper hardware but that can be done.

The problem is that you cannot get 100% without friends and a co-op session. There are orbs and stunts that can be reached only with a helicopter.

The co-op sessions can be really funny: when someone starts humming airwolf opening's theme, you know that the session is going to be an one to remember

I have had about two hours to play the game so far so excuse my brevity.

After linking up two sets of beacons and destroying two nests, for some reason I don't seem to be "into" the game as much as I thought I would be after loving the first. Do the core missions change at all or is it just readying beacons and destroying nests for the rest of the game?

Seriously though I loved the first game however, the zombies puts me off to the second game (not to mention I no longer have a 360 So i hope they port them both to PC at some point.

I have had about two hours to play the game so far so excuse my brevity.

After linking up two sets of beacons and destroying two nests, for some reason I don't seem to be "into" the game as much as I thought I would be after loving the first. Do the core missions change at all or is it just readying beacons and destroying nests for the rest of the game?

That's pretty much it. Sadly it has no personality compared to the first game :/ Still pretty fun to go through it.

Hidden orbs give you all skills instead of just agility, but they give you a damn small amount. So its more about finding them than what they actually give you.

Hidden, as in they are just inside rooms in buildings, or under cars? Or unlocked somehow?

Hidden, as in they are just inside rooms in buildings, or under cars? Or unlocked somehow?

Behind things, under things, in odd places (the exit to a ledge, or on top of a bridge, or under a walkway by the water, or under a stairwell for some examples)...basically, just not in plain sight. I finished the game and I think I only had about 50 of em

Hidden, as in they are just inside rooms in buildings, or under cars? Or unlocked somehow?

Hidden orbs are the blue ones, agility = green, XBL co-op = dark opaque colour. Renegade orbs are also green but they move and have a slightly different icon / colour trail.

Driving renegade orbs are purple and can only be caught while using a vehicle.

Hidden orbs are the blue ones, agility = green, XBL co-op = dark opaque colour. Renegade orbs are also green but they move and have a slightly different icon / colour trail.

Driving renegade orbs are purple and can only be caught while using a vehicle.

You rock! Thanks! I would rep you +1, but I don't see the button anymore. Odd.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • While I miss Outlook for a couple of small things, I use Thunderbird now because I don't like how MS wants to force you to change things.
    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Link: https://github.com/bkaankose/Wino-Mail Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!